superpenguin   France. December 07 2004 10:50. Posts 199 | Profile |
On December 07 2004 09:41 KillerPenguin wrote: When a person tries to crash hack you, send the crash hack back at him.
you can be almost sure he will be protected too, so it wont be effective.
Send a message, at least to yourself when someone is detected hacking.
Not easy to analyse, but it would be possible to check the ally status of every players and see if one of them is self-unallyed. I dont know if i will do it because by the time i manage to find a way to do this, less peoples will have the maphack and it will be a little less usefull.
When someone is detected hacking send a message with his name and possibly the cd key and date to a website where everyone can view the hackers.
CDkey ? no way... i dont want to become a CD key center, and even if those were keep just for storage it would not be moraly acceptable for me. Btw, i dont think it's possible, the backdoor has only a limited subset of commands.
Name spoof detecting.
this is planned, but not for the very next release.
Option to turn off some or all of replay text.
there are now command line options to turn off any feature you dont want : text recording, text replaying,
Maybe get rid of the PenguinPlug line at the beginning and 4 minute mark, gets kind of annoying
It's just to provide a minimal amount of feedback to show that penguinplug is running, and what is beeing done... your allys and opponents dont see those messages, unless they have penguinplug too they will be warned of the checks.
Also I was wondering it seemed like the person who made this maphack put this exploit in it and its not a bug in the game. Why would he do this and how did you know?
I have first read an article about it on scgamers, but it wasnt very clear about what maphack was concerned, i thought it was just a not very common version that was affected, or just a trojan that only one guy installed.
After that, playing a few times on battle.net i was freezed in 2 games, the first one i thought it was just a bug, but crashing 2 times when you are just killing someone, it cant be that much a matter of bad-luck. So i serached some infos about this annoyance, and found some quite detailed explaination... I wanted to program a pluggin for lasgo launcher at first, but it wasnt easy to make something running with it, and i didnt wanted to be stuck as soon as blizard will release the next patch. Durring my anti-hacking search for the crash character problem, i found a codebase for an sc related dll from palomino, and that helped quite a bit, it contain basic function to handle recieved messages and to print new ones, and comes with an anti-freeze protection.
After that on the same site i found 2 reports of people complaining "my unit are killing each others", immediately, i thought about entropy article on sg... there was only 1 maphack commonly distributed on this forum so it wasnt hard to guess which one. As i was programming and debugging about it, more reports cames and rumor about a leaked backdoor exploiting tool. About at the same time i found that about 50% of the code in the maphack is dedicated to smash the own starcraft of the maphacker, i didnt knew the exact meaning of each commands but i just had to understand how to generate them and to try them, i discovered the self-unally one quite early, all those messages were quite easy to send and they only required to read 5 lines of asm to understand the way to exploit each features of the backdoor for the most simple ones. To detect what program exploit the backdoor i just check if it's a different message than the unally command, so i could also detect the exploit tool as soon as it was public.
Now why is there this backdoor, i dont know... The guy who programmed it probably wanted to keep the advantage over the other cheaters. If he was good he wouldnt have done that, especialy he would have guessed someone will find it, really it's not a lot less than 50% of all asm lines on this maphack so it's quite impossible to miss. But a cheater or a cheat programmer dont realy care about security for his cheat users. I wont complain about that 
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superpenguin   France. December 07 2004 10:53. Posts 199 | Profile |
Last edit: 2004-12-07 10:53:31 |
| | There is no noob map, only noob players |
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FrinkX   United States. December 07 2004 11:24. Posts 948 | Profile |
| My option to connect to battle.net has ceased to exist :O |
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Peatza   Sweden. December 07 2004 11:55. Posts 393 | Profile |
Does this program work with windows 98?
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| | gosu = high hand ; means who has superior technique |
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KillerPenguin   United States. December 07 2004 13:39. Posts 365 | Profile |
lol, that's great. I take it you disassembled his program into assembly code in order to read it. This had to take a lot of work, maybe start a Save the Penguins foundation in support of your efforts.
you can be almost sure he will be protected too, so it wont be effective.
I was afraid of that
i dont want to become a CD key center.
I agree, cd key's would be unneccessary and dangerous at first I thought it would be a good way to link different accounts. I can still picture a webpage that's all black and has hundreds of names of busted hackers on it. |
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KillerPenguin   United States. December 07 2004 13:42. Posts 365 | Profile | |
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Vietnam_Oi   Vietnam. December 07 2004 17:27. Posts 120 | Profile |
On December 07 2004 10:50 superpenguin wrote:
After that on the same site i found 2 reports of people complaining "my unit are killing each others",
does that mean that they have a similar program like yours? |
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SojT   United States. December 07 2004 19:46. Posts 776 | Profile |
i just found out someone that i kinda admired for their bw skills hacks and it's all my fault  |
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karelen   Sweden. December 07 2004 19:50. Posts 2314 | Profile |
On December 07 2004 19:46 SojT wrote:i just found out someone that i kinda admired for their bw skills hacks and it's all my fault 
how can it be your fault that someone hacks? |
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superpenguin   France. December 08 2004 14:39. Posts 199 | Profile |
New version released, PenguinPlug v0.3
Tones of bugs have been fixed since 0.2 and it now works with windows 95/98/Me too.
Users of the test version "0.2.9" wont notice a big difference, but at least it gave me some time to test it. I cant make any promise of "bugfree" but it since the 0.2 it has been tested by 1000 people, it is now less "experimental" than before.
Dont forget to read the changelog and FAQ before asking questions http://ste.gnux.info/pp
Last edit: 2004-12-08 14:40:36 |
| | There is no noob map, only noob players |
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ssidengi   Korea (South). December 08 2004 15:10. Posts 325 | Profile |
does anyone know if this is compatible with HanStar?
if it is... I'm installing HanStar right away 
I'll get some friends to obs and comment on plays |
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superpenguin   France. December 08 2004 15:26. Posts 199 | Profile |
On December 08 2004 15:10 ssidengi wrote:does anyone know if this is compatible with HanStar? if it is... I'm installing HanStar right away  I'll get some friends to obs and comment on plays
I dont know, and i think bwscanner is more widdely used, and is working correctly with PenguinPlug from what i have heard. Is there some reasons to use hanstar instead of bwscanner ? The most annoying thing in my opinion is that the official page is not in english, the only info i can understand about it are on wgtour, but i would rather read what the author wrote himself.
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| | There is no noob map, only noob players |
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dnaxmen   Australia. December 09 2004 09:28. Posts 124 | Profile |
| Do all the players involoved in the game have to install the plug-in? if so, it takes to spread it and be accepted by official |
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Milzo   France. December 09 2004 10:27. Posts 655 | Profile |
Yeah the maphackers have to install the plug-in if they want to have their units kill each other ^^
dnaxmen, even if you're only refering to RWT part, the answer is obviously "no" |
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superpenguin   France. December 09 2004 10:28. Posts 199 | Profile |
On December 09 2004 09:28 dnaxmen wrote: Do all the players involoved in the game have to install the plug-in? if so, it takes to spread it and be accepted by official
If you are talking about the anti-hack function of penguinplug : no, it works even if you are the only one in the game to have it, but the drawback is it only detect 1 maphack. |
| | There is no noob map, only noob players |
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iCmB   France. December 10 2004 01:59. Posts 521 | Profile |
On December 09 2004 10:28 superpenguin wrote: Show nested quote +On December 09 2004 09:28 dnaxmen wrote: Do all the players involoved in the game have to install the plug-in? if so, it takes to spread it and be accepted by official
If you are talking about the anti-hack function of penguinplug : no, it works even if you are the only one in the game to have it, but the drawback is it only detect 1 maphack.
have you planned to work on a multi anti-hacks pluggin projets, SuperPenguin ? or ... |
| | U said Bw ? |  |
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samaticon   Canada. December 10 2004 15:02. Posts 27 | Profile |
| only the ones with backdoors are easy to spot right? |
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ssidengi   Korea (South). December 11 2004 00:52. Posts 325 | Profile |
I was wondering.. is there a way to show which player saved the replay.. by flashing a message at the beginning of the replay? I mean.. I eventually find out after 5 min. when the anti-check is performed, but I have to keep wondering until that point. |
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superpenguin   France. December 11 2004 07:43. Posts 199 | Profile |
On December 11 2004 00:52 ssidengi wrote: I was wondering.. is there a way to show which player saved the replay.. by flashing a message at the beginning of the replay?
Yes there should be a way if i take the time to code it... the game name and the host name is saved in the replay so it should be possible to read that and i will try to do it some time in the future but probably not soon.
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| | There is no noob map, only noob players |
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Elvin_vn   Vietnam. December 11 2004 12:14. Posts 1969 | Profile Blog | |
| | do not agrue with idiots, they will pull you down to their level and beat you with their experiences |  |
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