These videos made my day . I was literally laughing out loud seeing that perfect Marine micro vs Speed Banes. Oh my goodness - that was AWESOME (but kinda scary at the same time ).
IMO, the Insane AI shouldn't cheat resource-wise, but should have micro like this, for the lols .
Great job, you guys!
EDIT: would also love to see a game with the AIs fighting each other XD.
Cant wait to see what other epic micro videos we are gonna get from the automaton :D
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
On April 08 2011 16:57 WhiteLight wrote: I would definitely watch a league of only perfect ai fighting against each other just so I could have my mind blown every 2 minutes at the crazy stuff like this. GSLai make it happen...
would be nice to have a Ai vs Ai competition ;O
Last edit: 2011-04-08 17:45:24
Snipers Promod Creator - Portuguese Community Admin - www.facebook.com/SC2PT - Portugal SC2 Team Manager http://www.esl.eu/pt/sc2/team/5291565/
There is an ai vs ai competition in broodwar, i dont see why it wouldnt be possible in sc2... Microing is one thing, they have to macro and such and make decision vs pro players too.. Some pretty amazing games happen in ai vs pros
ಠ_ಠ
Deja Thoris South Africa. April 08 2011 17:58. Posts 646
I'm not sure if its been mentioned before but it would have been nicer to see the marines constrained walls, for instance in the main base of the opponent.
Amazing stuff. To be honest, I liked the zergling vs. tanks scenario a lot more than the marine vs. banelings, simply because the marines do what everybody tries to do in that situation (although obviously with much more success), while the zergling attack is very original, because not only does it overburden the APM limits of human players, but also their analytic capabilities.
Another scenario I'd like to see would be a couple of zerglings taking out a line of SCVs while avoiding the shots from the planetary fortress the SCVs are mining at. I'd guess that this should actually be a lot easier than the tank assault, and so I'm really curious whether this could theoretically be done within APM-constraints that would allow it to be reproduced by a human player.
jazzminkey United States. April 08 2011 19:51. Posts 53
Also with the APM mentioned (15,000 for the marines and 8,000 for the ling), it would be impossible for a human to achieve. It would be interesting to see what can be done using APM humans could achieve, eg set a 300-400 APM cap and run the AI.
andrewwiggin Australia. April 08 2011 20:29. Posts 435
how about marines vs colossi splash??? I think that's vertical splitting micro required - so have to keep units aligned at a right angle to the colossus' attack!
if you do that one... i will marry you. for reals.
On April 08 2011 19:07 Asherak wrote: Not sure if it's been said already but maybe something like 5 pheonix versus 30 mutas?
That has been done already also.
Very old.
On April 08 2011 19:26 Poffel wrote: Another scenario I'd like to see would be a couple of zerglings taking out a line of SCVs while avoiding the shots from the planetary fortress the SCVs are mining at. I'd guess that this should actually be a lot easier than the tank assault, and so I'm really curious whether this could theoretically be done within APM-constraints that would allow it to be reproduced by a human player.
This has essentially already been done by humans (not attacking scvs though, not that that's much harder). It's extremely difficult to do, but certainly very humanly possible. The biggest issue is comming from the right angle at the right time... something that is much less viable in real games where the space is limited
Last edit: 2011-04-08 20:39:08
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
I would like to see a perfect 4-unit surround, on for example speedlings vs stalker. (A 4 unit surround is when you position units all around an enemy unit with a perfect timing so that the attacked unit cannot move).
A "perfect" bioball of marines/marauders that all stuttermoved individually would also be impressive. Most players, even pros, stutter with one controlgroup which is sometimes ineffecient.
Next, pair the perfect zerglings up against the perfect bioball.
Oh, and as a zerg, some epic roach-splitting versus colossi would be AWESOMESAUCE.
(Note that I do realize this is just for showoffs, which is good - because then I can "safely" appreciate the work done without worring about abuse)
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
MannyPacquiao Sweden. April 08 2011 20:50. Posts 7