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For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.
While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.
Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.
It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.
Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.
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Nice little micro trick! Thanks OP.
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Oh i get it, thats a good trick man, very helpful micro, ill try to keep it in mind.
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This seems more like a bug to me since medivacs are not supposed to heal and unload units at the same time. Otherwise great find.
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Bug or not, this is a great discovery. Lots of things are being discovered with shift clicking!
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I agree that it seems like a bug but absolutely great find. Does make drops a little bit op at first and I think that you would end up committing to a lot of drops that aren't really feasible when the medvac doesn't heal while dropping.
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I don't know if I'd call that a bug. I mean its definitely not as the game designers intended but on the other hand, its a little cheap that a medivac can't drop and heal at the same time. I mean.. is the healing beam operater (Private HealinBeamzor) pushing marines out the back when you tell the medi to unload?
It should be able to do this o.o
On point: Great find!
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Damnit, now more Terrans will drop me better. But good find.
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On April 11 2011 05:46 Probe1 wrote: I don't know if I'd call that a bug. I mean its definitely not as the game designers intended but on the other hand, its a little cheap that a medivac can't drop and heal at the same time. I mean.. is the healing beam operater (Private HealinBeamzor) pushing marines out the back when you tell the medi to unload?
It should be able to do this o.o
On point: Great find! Well, regardless of which way it 'should' be, there is a bug. Either medivacs should always heal while unloading, or they should never heal by unloading. Agreed, great find by the OP, it just seems more like finding a bug than anything else. Why should changing the way you order a drop command change whether or not a dropship can heal while unloading?
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Great find indeed, though I would like to point out that when droppnig by clicking on the medivac you'll have the problem of not being able to stop dropping (I think?).
Also you do probably get the same effect if you just dropclick on the medivac and doesn't move it? (normally when you dropclick on the medivac you do it to drop as it goes)
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On April 11 2011 05:46 Probe1 wrote: I don't know if I'd call that a bug. I mean its definitely not as the game designers intended but on the other hand, its a little cheap that a medivac can't drop and heal at the same time. I mean.. is the healing beam operater (Private HealinBeamzor) pushing marines out the back when you tell the medi to unload?
It should be able to do this o.o
On point: Great find!
Medivac uses up two supply. So we can safely assume the whole ship is being piloted by a minimal crew including two people. Obviously we must have a pilot to steer. Now we have an additional unit in there, he can either pull the lever and control the ability for marines to safely jump in or out of the ship or he can operate the healing laser!
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Wow awesome find. Also note there is no drop animation when you do this. So manually dropping could be great for sneaking in a ghost to nuke.
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On April 11 2011 05:55 Rosvall wrote:Show nested quote +On April 11 2011 05:46 Probe1 wrote: I don't know if I'd call that a bug. I mean its definitely not as the game designers intended but on the other hand, its a little cheap that a medivac can't drop and heal at the same time. I mean.. is the healing beam operater (Private HealinBeamzor) pushing marines out the back when you tell the medi to unload?
It should be able to do this o.o
On point: Great find! Medivac uses up two supply. So we can safely assume the whole ship is being piloted by a minimal crew including two people. Obviously we must have a pilot to steer. Now we have an additional unit in there, he can either pull the lever and control the ability for marines to safely jump in or out of the ship or he can operate the healing laser!
Following this logic, the marauder is a robot crewed by 2 midgets (TLO and Huk?)
@On Topic Its a nice find though I would imagine its highly situational, most useful in TvT where the medivac can basically make your drop immortal to a similar sized force or late game TvZ.
Against Protoss, I would think being able to high tail it out of there quickly with your 4 marauders would be the worth more than unable stop loading under fire + healing.
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This has been around since broodwar, basically (of course dropships can't heal).
User was warned for this post
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Nice , always wondered why the "pro's" were drop moving all the time. Will try this
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Interesting, so it actually ends up healing units while dropping on the move? I need to test this out!
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Thanks for sharing man this will be very helpful.
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nice find, will be practicing this all day xD
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good that u noticed that, but there is a place in forums in bnet that already have tips and tricks, that one included. I spotted it as of februari, I think =). Did u know unsieged tank does = dmg as a sieged tank? Splash makes the diffrence though. And that u can kill infinitive roaches with thor drop harras. Just be fast on the pick up right before they shot. Same thing with tanks, easier since they shot faster then roaches.
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