Coop was pretty fun. We just did it with my roommate yesterday. I can say I'm satisfied with the game, however wasn't that hard as I thought it would be.
You see? The Drone became an extractor!
Linkirvana Netherlands. April 28 2011 20:46. Posts 358
Just so you know lads: The cracked version also allows you to play the co-op mode. By all means go buy it if you can afford it, but for all the poor motherfuckers out there (Like me, hiho) I just figured it'd be useful to know.
Finished it yesterday and it was SO AWESOME. I've bought so many games recently that I just don't get round to finishing (extremely unusual for me, but lately just don't have time or energy) but I blasted through this.
What I especially liked was that you were outside of the pokey test chambers more often, in really open areas, which gives you a new appreciation for the genius of the portal gun. It's like 'man I really want to be back way over there' and you can just left trigger right trigger and you're there. And it's so intuitive that it never feels confusing. Like it's the most natural thing in the world to teleport all over the area. Maybe it's just a testament to good level design, but there was never a point where I was like 'ok where the fuck am I' after going through a portal.
And the story was as sick as expected. Favourite bits;
'This is the part where he kills us' 'This is the part where I kill you' CHAPTER NINE, THE PART WHERE HE KILLS YOU *Achievement Unlocked, The Part Where He Kills You*
'You dangerous, mute, lunatic.' '*whispering* Just so you know, you are adopted and that's awful. But roll with it.' 'I'M IN SPACE!' 'I know you are mate, we both are.'
Actually all the dialogue. Every line.
Anyway, enough gushing about how much I loved it, onto the co op!
Logo United States. April 28 2011 23:28. Posts 2643
The hats are our promise that there will be more levels imo. Who the fuck is gonna buy a hat for a 6 hour co-op experience that you probably play once and only once.
On April 28 2011 07:51 BrickTop wrote: Portal 2 is an extremely good and polished game, but my mind is just blown away by all the unfulfilled potential.
Puzzles could be way harder (both in coming up with the solution and in executing it), it's just a shame that there's no map editor out for it. I think the puzzles we currently see are just the tip of the iceberg of what this engine would be capable of in terms of mind-bending puzzles.
Didn't they include Advanced Challenges which you unlock after completing the game? I remember that I've spent gazillion hours playing those challenges over and over again in P1 (they were actually more interesting than the main part of the game).
On April 28 2011 07:51 BrickTop wrote: Portal 2 is an extremely good and polished game, but my mind is just blown away by all the unfulfilled potential.
Puzzles could be way harder (both in coming up with the solution and in executing it), it's just a shame that there's no map editor out for it. I think the puzzles we currently see are just the tip of the iceberg of what this engine would be capable of in terms of mind-bending puzzles.
Didn't they include Advanced Challenges which you unlock after completing the game? I remember that I've spent gazillion hours playing those challenges over and over again in P1 (they were actually more interesting than the main part of the game).
On April 28 2011 07:51 BrickTop wrote: Portal 2 is an extremely good and polished game, but my mind is just blown away by all the unfulfilled potential.
Puzzles could be way harder (both in coming up with the solution and in executing it), it's just a shame that there's no map editor out for it. I think the puzzles we currently see are just the tip of the iceberg of what this engine would be capable of in terms of mind-bending puzzles.
Didn't they include Advanced Challenges which you unlock after completing the game? I remember that I've spent gazillion hours playing those challenges over and over again in P1 (they were actually more interesting than the main part of the game).
No they're not included
I guess I'll wait with buying the game until they're in. 99% of the fun I had in P1 was that, the rest doesn't really interest me this much.
So the co-op is like 2 hours playthrough? Only played the singleplayer and I was going to get one of my friends to buy this just so we could try it out but for 2 hours it doesn't seem worth the trouble.
On April 29 2011 21:06 Khz wrote: So the co-op is like 2 hours playthrough? Only played the singleplayer and I was going to get one of my friends to buy this just so we could try it out but for 2 hours it doesn't seem worth the trouble.
its longer then 2hr ;o
GG Broodwar
furymonkey New Zealand. April 29 2011 21:25. Posts 1480
Advanced Challenges are teh shiznit. And people do crazy stuff there:
Something like that would be very hard to do on a console gamepad. I'm also sure that console company wouldn't want PC platform get too much of the exclusive contents, because it makes them look inferior, especially for such a potential title, it would stuck out like a sore thumb.
There could also be some kind of deal that pressure Valve for not making PC exclusive contents. Knowing that Valve is going to release steam on the PSN.
So maybe this is part of the reason no challenges are included. Valve will just leave it to the community to develop it themself.
On April 29 2011 21:06 Khz wrote: So the co-op is like 2 hours playthrough? Only played the singleplayer and I was going to get one of my friends to buy this just so we could try it out but for 2 hours it doesn't seem worth the trouble.
Depending on how fast you can solve the puzzles, but it's around 4-5 hours.
I finished the game a week ago and in hindsight it might actually not be that good. I played through the entire game in 3 sittings with very short breaks in between and I found the puzzles to be way too easy - they were too obvious.
Portal-conductive walls were rare - they were always in places where you were supposed to shoot portals in order to solve the puzzle, and that's a bad thing. You entered a new room, and if you didn't see the solution immediately after looking at the entire room slowly in one walkthrough, you could even solve them by randomly shooting a combination of portals somewhere and see what happens. You didn't need to think enough.
In fact, the only time I needed more than 2-5 minutes on a puzzle was in that area where you have to spray white goo up into that ventilation system - I didn't see the room above the white-goo dispenser in the back of one of the platforms, so I wandered around 10 minutes just searching for anything I could do before finally checking a walkthrough on the internet which said "look up and use your portal gun to get into the room above" and I immediately facepalmed. *sigh*
But that's just the gameplay. There was a lot of story too, right? No, I didn't think so. There was lot of dialogue, yes, very funny dialogue, but it contained almost no story whatsoever. What did you learn about the Portal universe in the game that you couldn't have found out through other sources before the game was even announced? Not a whole lot. And the entire plot was basically: Follow an AI, help AI take over and watch it get insane, follow another AI and destroy evil villain.
We learned a little bit more in depth about Aperture Science's past, but really just more in depth about something that we already knew from Portal 1 (GladoS took over), but that was it.
The game also has almost zero replay value unless you're an achievement hunter, but that's not a point I'm going to criticize here, since that's to be expected from a puzzle game.
The game just didn't have very much substance - it had a lot of lightweight fun, but not substance. The kind of stuff that makes you think about a game even weeks after you've last played it.
All in all it was a very enjoyable experience. Everything was very well presented and it was a pretty cinematic experience - also very different from the kind of games we usually play. But it definately won't make my "Favourite 10 games ever" list, probably not even Top 20 or 30 (yes I played a lot of games in my time).
By the way, I considered writing lengthier reviews of games and post them here as blogs, but I didn't want to waste my time in case people didn't like the way I write or reason anyways, so tell me please if you would welcome that or rather not .
I liked your post and wouldnt mind seeing more like it (maybe that's because I agree with it 100%). I especially agree with the "portable walls are only where you need to put portals" part. And like many others mentioned I miss the dexterity parts.
Overall the game was no challenge at all. ~6hours sp, 4 hours mp (exactly). Only got really stuck on the last mp level, since we just couldnt find the room where you need the slippery cube for ~20mins. Imho most difficulty was born from "Oh I didnt see that spot" compared to "Oh, how do I place my portals to succeed" which for a puzzle game is pretty weak.