| r3tsa Poland. April 22 2011 21:35. Posts 94 | Profile # |
| 218. It is possible for Siege Tank to kill 8 clumped banelings with focus fire instead of relying on AI, dunno how this works on bigger numbers, but it can give a clue that tanks with even better AI would be even more powerful. Here is the replay. |
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| Asolmanx Italy. April 22 2011 21:38. Posts 128 | Profile # |
- Queen's dps is the same as a roach - Queens use their air attack against colossi, meaning that they can hit them from 7 range and outrange them if they don't have range upgrade - Queens can outrun (slow) overlords - If you miss some injects, consider placing down a creep tumor - If you fake a push vs a zerg, you can usually force him to build units instead of drones. Just be careful about his "counter"
Last edit: 2011-04-22 21:42:33 |
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| Johnny_Vegas United States. April 22 2011 22:43. Posts 239 | Profile # |
On April 22 2011 19:40 Kornholi0 wrote: #202, +1 armour for zealots + gaurdian shields makes it a 50 shot just to get rid of shield against marines.
Incorrect. Armor does not reduce the damage that shields take. Its been that way since Starcraft 1.
13 shots for a marine to kill the shields, but then 100 shots to kill the zealot's health. |
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| Johnny_Vegas United States. April 22 2011 22:54. Posts 239 | Profile # |
On April 22 2011 21:38 Asolmanx wrote: - Queen's dps is the same as a roach
Yes, but it is important to note that because queens have a x2 attack for 4 damage each, that their DPS falls very quickly versus units with armor.
Against a unit with 1 armor (a maurader), the queen's DPS is only 6, whereas the roach's DPS is 7.5.
If you get the +1 range attack upgrade, the queen actually has a better DPS than the roach (10 for queen, 9 for roach), versus units with 0 armor (marine). |
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| Ineffability~ April 22 2011 23:19. Posts 84 | Profile # |
@ 175 in main post - observers can't be hallucinated as well
@189 in main post - http://img714.imageshack.us/i/screenshot2011042215272.jpg/ screenshot of DTs warpin at 6:12, tho its a complete all in, you don't have any other units( maybe i can work a zealot in there), and is only achievable on big maps( gsl style), and you need to get one gas from the expo and mine from there as well.
It's still viable if you want to grind wins in bronze or team matches :D |
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| Synystyr United States. April 23 2011 00:17. Posts 1415 | Profile Blog # |
| 220. You can set up an infinite patrol loop with your scouting worker to be more efficient your scout. This will allow lower level players and low multitasking/APM to keep macroing while being able to get a scout of their opponent's base. |
| | Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839 |
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| r3tsa Poland. April 23 2011 00:25. Posts 94 | Profile # |
| 221. (Z) As a zerg player u can gas steal and cancel it few times before its finished. It can provide additional scouting. |
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| ckd April 23 2011 00:48. Posts 36 | Profile # |
222. Backspace is the default hotkey for center on base and can be used to cycle through bases; For that matter default hotkeys can be rebound (Such as using side mouse for center on base)
223. (T) Thors do significantly more dps to ground units than air units, assuming there do not exist giant clumps
224. (T) Siege tanks do more single target dps when unsiegedLast edit: 2011-04-23 01:05:11 |
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| Chewie Denmark. April 23 2011 00:49. Posts 691 | Profile # |
223. Versus splash damage units like siege tanks, take 2 seconds to pull a couple of units ahead of the rest before engaging. This dramatically lowers splash damage you will recieve.
224. When engaging planetary fortresses, abuse the fact that the PF will attack the closest enemy unit.Last edit: 2011-04-23 00:49:46 |
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| Eternal Dalek United States. April 23 2011 00:55. Posts 102 | Profile # |
| 225. It pays to have redundant tech structures as Zerg in the late game, especially when you're maxed out at 200/200. The cost of a second Spire or even Greater Spire is a small price to pay to keep from getting locked out of your vital tech. |
| | "The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!" |
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| Reithan United States. April 23 2011 01:23. Posts 348 | Profile Blog # |
175. (P) Carriers and DTs are the only Protoss units that can't be hallucinated.
Wrong
Carrier, DTs, HTs, Mothership, Sentries, Observers |
| | http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan |
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| Ryrmidon Canada. April 23 2011 01:28. Posts 115 | Profile Blog # |
| 226. you can use forcefields to prevent eggs from hatching. |
| | "He can't beat me in a real game" IdrA |
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| Ryrmidon Canada. April 23 2011 01:29. Posts 115 | Profile Blog # |
| 227. you can used burrowed roaches as observers |
| | "He can't beat me in a real game" IdrA |
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| BlasiuS United States. April 23 2011 02:34. Posts 2027 | Profile Blog # |
As an extension of tip #68:
by default, F1 selects an idle worker. Pressing ctrl+F1 selects all idle workers. Very useful if you have multiple idle workers spread across your base(s).
Also, I have a question about tip #5 (drop-trick). I have a group of overlords, and I tell them to drop at a location. Then as they arrive, I do the move-drop like normal (select the overlords, click the drop command, and click on an overlord, so it drops as it's moving, repeat for each overlord).
Now my question is, if, while the overlords are move-dropping, I shift-click another move command on the overlords, will they still continue dropping after they move again?
Or, to put my question another way: do move commands and/or shift-queued move commands cause a move-dropping overlord to stop dropping?Last edit: 2011-04-23 02:47:29 |
| | next week on Everybody Loves HypnoToad: | |
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| tablet Finland. April 23 2011 02:41. Posts 109 | Profile # |
Some errors/typos.
87. 3x3, not 2x2 111. nydus, not nexus
87. proof is that you can place 3x3 evo chamber where your hatch once lied. |
| | "The drones all slave away, they're working overtime, They serve a faceless queen, they never question why." | twitch.tv/tuneli | twitter.com/HelloImTuneli |
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| Reithan United States. April 23 2011 02:45. Posts 348 | Profile Blog # |
On April 23 2011 01:29 Ryrmidon wrote: 227. you can used burrowed roaches as observers
Roaches don't fly or detect cloaked units.  |
| | http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan |
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| Ryrmidon Canada. April 23 2011 04:45. Posts 115 | Profile Blog # |
On April 23 2011 02:45 Reithan wrote: Show nested quote +On April 23 2011 01:29 Ryrmidon wrote: 227. you can used burrowed roaches as observers
Roaches don't fly or detect cloaked units. 
they can be used vs terran to follow tank line and find out when they unseige |
| | "He can't beat me in a real game" IdrA |
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| Diamond United States. April 23 2011 04:48. Posts 9014 | Profile Blog # |
This thread is so awesome! Great work ! |
| | Check out ESV TV at http://www.esvtv.com ****** TaeJa, he's pretty good. |
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| mamelouk France. April 23 2011 04:58. Posts 135 | Profile # |
| 228. Marines and marauders inside a bunker can use stimpack |
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| r3tsa Poland. April 23 2011 04:58. Posts 94 | Profile # |
On April 23 2011 01:23 Reithan wrote: Show nested quote +175. (P) Carriers and DTs are the only Protoss units that can't be hallucinated.
Wrong Carrier, DTs, HTs, Mothership, Sentries, Observers
You are right except for HTs, they CAN be hallucinated, check for yourself in the game.
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