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[D] 1000 tips - Page 25

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
 
 Danglars   United States. May 06 2011 20:56. Posts 1923
Profile Blog # 
365: Spamming actions such as box select units and hotkey select a control group early game can warm up your fingers and prepare them for the multitude of fast actions required later in the game.


A tip that helped me so much that i learned from gaming at a local LAN center (PC bang). I had heard the much maligned 'oh he's just spamming to show off his apm' and then really found it as a useful warm-up and excellent preparation for when my fingers needed to execute as fast as possible the 5 things my brain wanted them to do every second. This still makes top 10 thing I learned that made my play jump up a league/level.
MC HuK HerO Creator HWAITING || Go iS! || Great armies come from happy zealots, and happy zealots come from California!
Old Post

 
 SoLT   Poland. May 06 2011 22:47. Posts 2
Profile # 
T: 364 - casting vortex on burrowed zerg unites makes them unborrow automaticly and take them into whrirlwind ^^
Old Post

 
 Tenebra   Germany. May 06 2011 22:50. Posts 19
Profile # 
Hope those are usefull new tips:

#366 Abuse the one button army Syndrom as Protoss: drop a force of 4 zealots (+ perhaps a round of warpins) in a Zerg (Enemy?) base. Wait for the enemy army to arive then push into the natural and forcefield the ramp repeatedly to wreak havoc over the enemys natural (or even a third base) while his army is traped in his main.

#367 when Templar harrasing with dropships take 2 sentrys with you to forcefield the large exits of the mineral line to force retreating workers to run trough the storm (in an ideal situation the enemy simcityed in a way that he can't retread his workers)

TACH StarCraft TACH TACH
Old Post

 
 A1m   Germany. May 06 2011 23:34. Posts 44
Profile # 
#368 You can use Feedback by clicking on the minimap. Hold your Feedback Hotkey and click on the enemyarmy on the minimap multiple times to mass Feedback!
www.youtube.com/A1mStarcraft
Old Post

 
 sadyque   Romania. May 07 2011 00:00. Posts 235
Profile # 

On May 06 2011 23:34 A1m wrote:
#368 You can use Feedback by clicking on the minimap. Hold your Feedback Hotkey and click on the enemyarmy on the minimap multiple times to mass Feedback!

What really?
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
Old Post

 
 tetramtroll   France. May 07 2011 01:01. Posts 18
Profile # 
369 in TvT if you're going nuke you can emp the command centres so that they have no energy to scan the ghost (<3 TLO)
Old Post

 
 Synystyr   United States. May 07 2011 01:08. Posts 1415
Profile Blog # 
370. Tanks shoot further than they can see, so they benefit from having a spotter scout ahead to use its range to the maximum potential. This is why Air dominance in TvT is so important, as the player with more Vikings will always have extra sight and can siege enemy tanks without being shelled back. This can be countered with a scan.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Old Post

 
 Kaitlin   United States. May 07 2011 02:51. Posts 2201
Profile # 

On May 06 2011 20:31 Tenebra wrote:


Show nested quote +





if you read carefully u will see that what i posted is not the same as


Show nested quote +


or

Show nested quote +



because those are both false. a lonly scv can't repair it self but they can repair each other and they don't repair the transport if i recall correctly.

what i wrote said they can repair other mecanical units such as other scvs and Tanks/Helions/vikings/other SCVs if transported inside the same medivac.

edit:


So, you found two posts of people posting wrong information, but you didn't find the other 20 that posted the same thing you did. I know I even posted a "this has been said time and time again" post several pages back. It's not a huge deal to post something that's been posted before in a 20-something page thread, but to come back after being told it's been posted, and deny that it has is kind of annoying.

Anyways...

There are many advantages to having a customizable keyboard. Blizzard's only rule about it is that "one click = one action", making multiple action macros illegal, but not simple changes to what a particular key does. Also, holding down a key (as any Zerg knows) is allowable.

Tip:

With a programmable keyboard, you can change the functionality of a key to a "left mouse button click". In so doing, you can mouseover the wireframe area, with shift held down, and quickly deselect units from the selection. Holding down the key is much faster than spam clicking with the mouse. As an example, if I want to transfer 12 probes to my new expansion, I can box a group, mouseover the 13th probe and hold down shift + that special key. The excess probes will literally disappear. It's probably also useful in splitting an army quickly to form a concave.
Last edit: 2011-05-07 02:52:53
Old Post

 
 gulden   Germany. May 07 2011 03:08. Posts 205
Profile # 
Tip:
you can still build stalker and sentries with an unpowered cybernetics core
 
Old Post

 
 giblaz   United States. May 07 2011 04:56. Posts 7
Profile # 
Hey Arn,

I know this is going to sound like a lot of work, but that list would be much clearer if you had ALL of the tips correctly marked. For example, many of the tips for the races (Terran, Protoss, Zerg) have no indicator. If I only care about Zerg posts, I will skim through for only posts marked with (Z), even though a large number of the tips for Zerg do not have any indicator whatsoever (until you read through them.). Would you mind updating it when you have a chance? That would be so helpful.

Also, a large number of the tips are general tips on how to beat a certain race. Could you mark those with (XvP) (for versus Protoss), (XvZ) (for versus Zerg), and (XvT) (for versus Terran). That would also be great to know, so you could find what strategies are effective against your race and come up with a counter strategy. The list itself has some fantastic tips, but reading it is difficult.

One more thing - you have some inconsistent formatting. I'm thinking of pulling this in with a script for easy reading, but right now I'd have to do a lot of it manually since the formatting is too inconsistent to be reliably parsed with a script/program. If you could fix it, that would be AWESOME.
Last edit: 2011-05-07 04:57:59
Slammed
Old Post

 
 DustyShelf   United Kingdom. May 07 2011 05:24. Posts 111
Profile # 
371. If you had a lair that has since been destroyed your overlords will lose the ability to spread creep. HOWEVER if an overlord has already been given the command to spread creep prior to the lair being destroyed it will still be able to do so.

372. A burrowed baneling retains its original sight radius when burrowed making it the most effective burrowed scout for zerg. All other unit types (including the roach) suffer a severe sight penalty when burrowed.
Last edit: 2011-05-07 05:44:35
Old Post

 
 r3tsa   Poland. May 07 2011 05:44. Posts 94
Profile # 

On May 07 2011 03:08 gulden wrote:
Tip:
you can still build stalker and sentries with an unpowered cybernetics core


This one works also for Forge, Fleet Beacon, Dark Shrine, Templar Archives, Robo Bay, i think i didnt miss anything.
No pain, no gain.
Old Post

 
 Rossweazel   United Kingdom. May 07 2011 08:21. Posts 134
Profile # 

On May 07 2011 02:51 Kaitlin wrote:
There are many advantages to having a customizable keyboard. Blizzard's only rule about it is that "one click = one action", making multiple action macros illegal, but not simple changes to what a particular key does. Also, holding down a key (as any Zerg knows) is allowable.

Tip:

With a programmable keyboard, you can change the functionality of a key to a "left mouse button click". In so doing, you can mouseover the wireframe area, with shift held down, and quickly deselect units from the selection. Holding down the key is much faster than spam clicking with the mouse. As an example, if I want to transfer 12 probes to my new expansion, I can box a group, mouseover the 13th probe and hold down shift + that special key. The excess probes will literally disappear. It's probably also useful in splitting an army quickly to form a concave.



Is this really ok by Blizz? I just mapped my right mouse button to a fast repeating key on my keyboard, and had a great time scurrying my lings around the place.

It did feel a little cheat-y though, as previously I would have been furiously clicking away with my mouse, and it seem like that will make my life much lazier (not complaining!).

edit: I've done a search to try and clarify this, and can find quite a few posts about how multi button macros are banned, but none about repeating mouse clicks on a key.
Last edit: 2011-05-07 08:35:04
Old Post

  sYnRoscoe   United States. May 07 2011 08:29. Posts 149Profile # 
#362. Building a bunch of Collosi, void rays, stalkers, speedlotss, and a mothership, will when you the game Vs a zerg.
http://www.twitch.tv/roscoe_964
Old Post

 
 Kaitlin   United States. May 07 2011 08:34. Posts 2201
Profile # 

On May 07 2011 08:21 Rossweazel wrote:

Show nested quote +



Is this really ok by Blizz? I just mapped my right mouse button to a fast repeating key on my keyboard, and had a great time scurrying my lings around the place.

It did feel a little cheat-y though, as previously I would have been furiously clicking away with my mouse, and it seem like that will make my life much lazier (not complaining!).



Honestly, I just kinda thought of it last night. I can only assume it's ok because they do allow, and even endorse the holding down of keys for rapid repeated action. I know we're allowed to use customizable keyboards, as they've come out and said as long as it's "one click = one action", it's ok. So, customizing a keyboard to have a key as a mouse click should be ok. Certainly at least until they tell us it's not.

I tried the right click part in a game against the computer. It was fun and quick, but I ended up screwing up my rallies, stopping my probes from mining by accident, it was a disaster lol. But I like the rapid deselection from wireframes.
Old Post

 
 Moja   United States. May 07 2011 09:18. Posts 313
Profile # 
350. (TvT) If a Thor uses 250mm strike cannon, it can be interrupted by another (later cast) 250mm strike cannon. Thus, the Thor starting the cast later will win in a 1v1.

The bolded part isn't true. The stun prevents the second 250mm cannon from ever being cast.
Old Post

 
 GGPope   Australia. May 07 2011 12:22. Posts 366
Profile # 
Tip #242 is presently wrong. "If a Banshee fights a Queen, the one hitting first will win."

The banshee kills a queen with a fair amount of hit-points left. The queen can get a few hits off and the banshee will still win. Go test it out and you'll see.
Old Post

 
 mamelouk   France. May 08 2011 04:21. Posts 135
Profile # 
bunch of tips here : http://www.youtube.com/user/SC2Mythbusters
...Uniden
Old Post

 
 NIIINO   Slovakia. May 08 2011 04:24. Posts 1205
Profile Blog # 
Noob Off topic
I have never played terran but cant u guys use Mule for scouting ? that would be nice right ?
Old Post

 
 Kaitlin   United States. May 08 2011 07:25. Posts 2201
Profile # 
Would be nice, but why not use a scan ? If you mean to use it to run around, then why not use an SCV ? If you mean drop one in a remote part of the map to move around, I think you need vision where you drop them, no ?
Old Post

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