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[D] 1000 tips - Page 41

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
 
 Kaitlin   United States. July 05 2011 03:30. Posts 2195
Profile # 

On July 05 2011 01:00 terence158 wrote:
#517
You know how you can shift click units out of a selected group. You can also Ctrl+Shift click to deselect all the units of a type from a control group.

This way, you can do 4szzzzz, then shift ctrl click out the all the unspent larva in one click, and then shift add the eggs to your army hotkey, rather than having to find them at the rally and add them. This also allows you to set your rally points somewhere that doesn't leave all your overlords at a vulnerable location.


Ctrl+clicking the eggs in that scenario would do the same thing, with one less keystroke.
Old Post

 
 Adrenaline Seed   United States. July 06 2011 06:39. Posts 194
Profile # 
#518 (T) Always be thinking about supply depot placement when watching replays. Look for placements that could come in handy instead of just placing them in a large clump. Don't think too much about this in-game.

#519 You can disable the ability to click the menu items in game so that it does not happen accidentally.
Last edit: 2011-07-06 06:42:40
Think Big. Act Small. Fail Fast. Learn Quickly.
Old Post

 
 jumai   Canada. July 06 2011 11:35. Posts 115
Profile # 
(seen in a day[9] broadcast)
When your opponent is applying pressure outside your base, park a small group of units (ie 3-4 zerglings) in a narrow place along the route between your opponent's army and his main. Until your opponent notices and does something about them, they'll get free kills on units coming from production buildings rallied to his army.
Old Post

 
 t1mid   United States. July 06 2011 11:45. Posts 142
Profile # 
When warping in more than one of the same unit, for example a stalker, select the warp gates, press "s", hold shift and just click. Saves you a lot of time and clicking when compared to pressing s and clicking every time.
Old Post

 
 RobCorso   United States. July 06 2011 12:09. Posts 111
Profile # 
It takes 6 (six) sentries to ff a ramp, not ~5. Please edit one of the previous tiips (ill find number in a sec
391
Last edit: 2011-07-06 12:12:49
We make expand, then defense it-WhiteRa
Old Post

  Kracklings   United States. July 06 2011 14:05. Posts 116Profile # 
Whenever I get a ling run by, hide some lings in the corner, burrow them or just hide them, morph to banelings, attack somewhere to get attention and run into min line.

OR in ZvZ Ive been having huge success with early pool, get lings attack, but than run some lings n hide them in his base and do an early "baneling sneak" into his min line. Basically wins games
TTTTTTTT GRIMMMEEEEE
Old Post

 
 ElusoryX   Singapore. July 06 2011 14:07. Posts 1931
Profile Blog # 
#520 (P) you can hold shift while warping in units instead of pressing z-click z-click z-click. you can just z-hold shit-spam click
Clan ToR 화이팅! | 트로로롤
Old Post

 
 graNite   Germany. July 06 2011 14:36. Posts 1885
Profile Blog # 

On July 06 2011 14:07 ElusoryX wrote:
#520 (P) you can hold shift while warping in units instead of pressing z-click z-click z-click. you can just z-hold shit-spam click

Or you just hold down z....
~// ᴵᴹᴍᴠᴘ //~
Old Post

 
 Arn   Sweden. July 07 2011 00:20. Posts 118
Profile # 
Just to let you know: I am updating the thread today, and am currently at page 33. We are already at 500 tips!

I also promise to do a VOD with the top 20-30 or so tips, along with video explanation etc. where applicable.

I'll update more later.

Please vote for the tips you have found most useful (in numbers, or in text). Vote for any number of tips, 1-30 or so.
Last edit: 2011-07-07 01:10:05
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Old Post

 
 UnmortaI   Canada. July 07 2011 00:33. Posts 25
Profile Blog # 

On July 01 2011 22:41 graNite wrote:
My post maybe is in a wrong format, has no # tag and maybe there is more wrong with it; but at least it is a helpful tip.


He literally meant reading over your own tip. So many people think of "stim" as "stun"...
Old Post

 
 hmc   July 07 2011 00:44. Posts 495
Profile # 
#521 (Z) To make a baneling suicide into one of your lings simply attack it, hold down shift, left-click one zergling and run back with the rest of the group.
Old Post

 
 Xceptor   Netherlands. July 07 2011 01:24. Posts 1
Profile # 
#522 (T) Hotkey the supply depot which is walling off your ramp, so when you are busy microing your army in the opponents base and you see a counterattack on your minimap, you can close the door with "R" very fast. Can save you lots of frustration especially vs zerglings.
Old Post

 
 DuckS   United States. July 07 2011 01:47. Posts 804
Profile # 
260. (P) It takes 21 Banelings to kill an 3/3/3 Archon

this tip is somewhat misleading as it's assuming the blings are 0/0, there is never a situation where you will have 3/3/3 archons and 0/0 bangelings. it takes 16 3/3 bangelings to kill a 3/3/3 archon (by all means still very efficent of the archon), but you also have to take into account the archon's high dmg and aoe which kills off a few blings, which in that case, i'd say about 14 blings if the archon is in stasis.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
Old Post

 
 terence158   Australia. July 07 2011 06:01. Posts 64
Profile # 

On July 05 2011 03:30 Kaitlin wrote:

Show nested quote +



Ctrl+clicking the eggs in that scenario would do the same thing, with one less keystroke.



awesome
Old Post

 
 agtemd   Canada. July 07 2011 07:08. Posts 348
Profile # 
#523 (Z) Banelings with +2 melee attack 1hit Probes and Drones but not SCVs because they do 43 damage. Probes and drones have 40hp and scvs have 45hp. Usefull knowledge for baneling drops^^
Old Post

 
 Hrpggtru   July 07 2011 09:34. Posts 25
Profile # 
#524 (ZvT) When using neural parasite on tanks and vikings, unsiege the tanks and land the vikings just before the neural parasite runs out. That way they are easier to kill with your lings/roaches.
¯\_(ツ)_/¯
Old Post

 
 BioTech   Australia. July 07 2011 12:02. Posts 263
Profile # 
#525. (T) Occasionally getting Infantry Armor is wiser vs zerg. Consider how a zergling damage drops from 5 to 4 - that's 20%. While if a marine has the weapons upgrade his damage increases from 6 to 7 which is only a 16.7% increase.

Marines vs queens. Armor upgrade on marine causes queen damage to drop from 4 (x2) to 3 (x2) which is a 25% drop. Queen armor of 1 means the marine damage is 5, with the upgrade its 6 or a 20% increase. Again, in this situation you want armor first.
I actually played the original WarCraft - Orcs v Humans back in 1995!
Old Post

 
 Comogury   United States. July 07 2011 16:51. Posts 258
Profile # 
#526 (T) Point defense drones with the durable materials upgrade makes it so ravens will regain sufficient energy to recast if the PDD expires. This can be used to incredible effect vs Zerg, as you can drop multiple PDDs in your own base near turrets and any mutalisks will not be able to attack anything near until the PDD is out of energy, which is after 20 volleys. Multiple PDD's will render most muta harassment useless or at least inefficient when placed near turrets. It can also be used to save workers for a long period of time.
Old Post

 
 FoFo   Netherlands. July 07 2011 17:53. Posts 161
Profile # 

On July 07 2011 12:02 BioTech wrote:
#525. (T) Occasionally getting Infantry Armor is wiser vs zerg. Consider how a zergling damage drops from 5 to 4 - that's 20%. While if a marine has the weapons upgrade his damage increases from 6 to 7 which is only a 16.7% increase.

Marines vs queens. Armor upgrade on marine causes queen damage to drop from 4 (x2) to 3 (x2) which is a 25% drop. Queen armor of 1 means the marine damage is 5, with the upgrade its 6 or a 20% increase. Again, in this situation you want armor first.


i think weapon ups are still better because marines have stim and can attack with more at a time than zerglings...
also what zerg is ever gonna make queens to fight your marines.

"we must avoid balancing SC2 by making everything suck equally hard."
Old Post

 
 Arn   Sweden. July 07 2011 18:05. Posts 118
Profile # 

On July 07 2011 17:53 FoFo wrote:

Show nested quote +



i think weapon ups are still better because marines have stim and can attack with more at a time than zerglings...
also what zerg is ever gonna make queens to fight your marines.




Yeah, the logic behind attack before armor in TvZ is that "let's kill them before they can attack us", something that reduces damage taken even more than armor.

Similarly, it is often worth it for zergs in ZvT to take armor upgrade for ground units (lings etc.), although that's a more interesting point to debate. Armor helps very much against siege splash, but also against fast-firing marines. However, +attack is awesome for banelings that connect. On the other hand, banelings that connect are awesome anyway.

Oh, and +attack for Mutas is a given, since mutas should optimally not take damage - either you harass or you tank with ground units. Mutas should rarely or never fight straight-up.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Old Post

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