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[D] 1000 tips - Page 43

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  Saicam   July 18 2011 17:25. Posts 262Profile # 
always look both ways before crossing the street
Old Post

 
 graNite   Germany. July 19 2011 02:56. Posts 1896
Profile Blog # 
TvZ
When you harass with Hellions and your opponent burrows his drones, don't scan but drive behind the minerals and attack the hatchery. The splash damage will kill the drones
~// ᴵᴹᴍᴠᴘ //~
Old Post

 
 StrikeNova   Canada. July 19 2011 11:50. Posts 44
Profile # 
Spawning pool has a ripple animation when researching an upgrade. Handy to know when scouting a Zerg base in the early game if they are going for ling speed or not.
(seriously don't know what tip number it is, who is the official poster(s) that confirms what is an appropriate/unique tip)
Last edit: 2011-07-19 11:51:06
Speed of stupid is faster than speed of thought, which is proven when people type dumb stuff in chat
Old Post

 
 HellGreen   Denmark. July 20 2011 10:33. Posts 1140
Profile # 
The concept of "Concave blinking" needs to be in this guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=245596

All credits goes to Anachromy for finding this.
Support Manager at SplitMediaLabs/XSplit - Need XSplit help? http://www.teamliquid.net/forum/viewmessage.php?topic_id=195391
Old Post

 
 Deezl   United States. July 20 2011 17:09. Posts 327
Profile Blog # 
Tip #517: If you want to fight on your terms, always use your scouting units and scans to find his army and see when he moves out!

Credit to Minigun <3
Three hundred lives of men I have walked this world, and now I have no time.
Old Post

 
 Sicky   United Kingdom. July 20 2011 19:59. Posts 121
Profile # 

On July 19 2011 11:50 StrikeNova wrote:
Spawning pool has a ripple animation when researching an upgrade. Handy to know when scouting a Zerg base in the early game if they are going for ling speed or not.
(seriously don't know what tip number it is, who is the official poster(s) that confirms what is an appropriate/unique tip)


All buildings have a animation when they're building something or upgrading something.
Old Post

 
 Flix   Belgium. July 20 2011 22:01. Posts 114
Profile # 

On July 08 2011 13:31 BioTech wrote:

Show nested quote +



Another set of numbers, marine vs ling:

zergling damage is 5. marine HPs 45. so a zergling takes 9 strikes to kill a marine
zergling damage vs marine with 1 armor = 4. So 12x4 = 48. so thats 12 strikes to kill a marine. marines are 33.3% tougher with armor of 1.



Not that i want to nitpick but 1 armor Marines are 33% tougher against units that do 5 damage, only. 1 armor for example means 0% strionger against units that can still 2 shot them. Thought it should be specified.

Edit: NM you did specify this was ling vs rine.
Last edit: 2011-07-20 22:07:34
The drone became an extractor !
Old Post

 
 imbecile   July 21 2011 08:06. Posts 561
Profile # 
I just wanna extend on an earlier tip from me and wanna explain why nukes against Zerg are so powerful.

First of all, this of course depends on the Zerg neglecting detection. But that is petty much guaranteed in ZvT, even more so when they scout the starport with reactor and you hunt the overlords and overseers around the map.

The earlier you start with the nuking, the better. You want the zerg to have 3-4 hatcheries by the time you strike.

The ideal situation is 2 simultaneous nukes on 2 different hatcheries centered on the larva while you move out.

What happens then? In reaction to seeing you move out, the zerg will probably start a huge batch of units. If he does, they will all die before hatching. If he was on 3 bases, you basically reduced his production to a third.
And not only for the time the nuke is in the air. Even for a long time afterwards. All the larva and most likely the queens are dead, even if he saved the drones. That means afterwards he can't really produce until the next spawn larva pops, if the queen died, until the next queen is produced and then injected and then the spawn larva dropped.

So, when you plant a nuke on a hatchery, even if reacted perfectly, you will take those hatcheries out of production for about 1minute at least and prevented mining for 10-15 seconds at least. All this while an army is approaching towards his bases.

But fact is, I rarely see anyone reacting perfectly. Drones die, queens die, overlords die, extractors and spine crawlers die, units die at at least one of the targeted bases. Often drones are rallied back to mine while the ghost is still there, and ghosts are very good a killing drones.

And all this happens with very little need to pay attention to the ghosts, allowing you to fully concentrate on the push against an opponent that has his hands full saving his bases.

Even if the mineral lines are protected by spores, his tech is often not, and usually clumped together. A very good secondary target, since 2 nukes kill all zerg tech buildings.
Old Post

 
 roflcopter420   Sweden. July 21 2011 10:19. Posts 168
Profile # 
Tip #518: If you do not attack or expand, try to build units or tech.
Its much the same as milking a cow
Old Post

 
 BioTech   Australia. July 21 2011 10:35. Posts 263
Profile # 
Tip #519: If a marauder has level 1 armor upgrade his armor is 2. This means it takes 42 strikes from a standard ling to kill him. 42!
I actually played the original WarCraft - Orcs v Humans back in 1995!
Old Post

 
 LAN-f34r   New Zealand. July 21 2011 16:21. Posts 1057
Profile # 
(TvT) place depos around your mineral lines to stop hellion harass. If they get in, run your scvs and raise the depos, trapping the hellions temporarily.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Old Post

 
 JoeAWESOME   Sweden. July 21 2011 16:36. Posts 1067
Profile # 
520. If you blink using the minimap you will maintain the formation you had. Meaning that the units wont clump up when they blink. [Video]
Last edit: 2011-07-21 16:37:01
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Old Post

 
 Aterons_toss   Romania. July 21 2011 16:42. Posts 1230
Profile Blog # 
521 Stimed marines are the 2nd best dps unit in sc2 ( idk if its been said already, so if it has been im sry I )
A good strategy means leaving your opponent room to make mistakes
Old Post

 
 Intricate1   July 24 2011 18:28. Posts 169
Profile # 
522.

Regarding any downloaded custom maps you currently launch by dragging the file to the Starcraft2 Shortcut - LogOn To BNet and play with this method.

1)Open map in editor, File->Test Doc
2)Menu->Quit
3)LogOn To BNet
4)Minimize + Test Doc, Done.
Old Post

 
 BlackGecko   Israel. July 24 2011 23:03. Posts 25
Profile # 
Psystorms can hit burrowed units
same as nukes...
"One day ill also be in GrandMaster, till then I must pay the rent go to work and shove in between some SC2 gameing...""
Old Post

 
 Sennap   Iceland. July 25 2011 06:52. Posts 86
Profile # 
523: Using Patrol to attack instead of a-attack makes it impossible to accidentally make your entire army attack a single unit/shoot your own unit. See more here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=246885
Master Terran player - Streaming at www.justin.tv/sennap
Old Post

  ToastieNL   Netherlands. July 25 2011 06:55. Posts 845Profile Blog # 

On July 21 2011 16:21 LAN-f34r wrote:
(TvT) place depos around your mineral lines to stop hellion harass. If they get in, run your scvs and raise the depos, trapping the hellions temporarily.

Don't. At least not until you have vikings/thors. (cloacked) banshees can pick all of these depots off for free.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Old Post

 
 Spam4119   United States. July 25 2011 18:47. Posts 32
Profile # 
#524: (T) A marine in a bunker has the same range as a cannon. A marauder in a bunker out-ranges a cannon. Bunkered marines can stop a cannon rush from progressing further, bunkered marauders can push a cannon rush back.
Betty White is a total babe.
Old Post

 
 BioTech   Australia. July 25 2011 19:02. Posts 263
Profile # 

On July 25 2011 18:47 Spam4119 wrote:
#524: (T) A marine in a bunker has the same range as a cannon. A marauder in a bunker out-ranges a cannon. Bunkered marines can stop a cannon rush from progressing further, bunkered marauders can push a cannon rush back.


Alas youre 1 off. A cannon range is 7, not 6. A marine in a bunker is range 6. Marauder in there too is range 7 = to cannon. :^)
I actually played the original WarCraft - Orcs v Humans back in 1995!
Old Post

 
 AmericanUmlaut   Germany. July 25 2011 19:07. Posts 2255
Profile # 

On July 25 2011 06:55 ToastieNL wrote:

Show nested quote +


Don't. At least not until you have vikings/thors. (cloacked) banshees can pick all of these depots off for free.

This argument doesn't make sense. Depots can be picked off by cloaked Banshees, but there's nothing about their being close to your mineral lines that's going to make them easier to target.
The frumious Bandersnatch
Old Post

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