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[D] 1000 tips - Page 45

Forum Index > StarCraft 2 Strategy Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 Next
 
 bunnymuncher   Canada. August 19 2011 00:45. Posts 110
Profile # 
535: Running abnormal strategies is a good way to exploit the metagame.
Last edit: 2011-08-19 00:45:45
Old Post

 
 Idnan   August 22 2011 00:13. Posts 54
Profile # 
536: TvX Terrans can repair destructible rocks.
Old Post

 
 Existor   Russian Federation. August 22 2011 02:09. Posts 3186
Profile # 

On August 22 2011 00:13 Idnan wrote:
536: TvX Terrans can repair destructible rocks.

Proof please
Old Post

 
 FoxyMayhem   August 22 2011 04:11. Posts 619
Profile Blog # 
536: (Z) In battles with more than a row and a half (12+) roaches or stalkers, don't use focus fire with the whole army. It requires 10 roaches to one-shot a roach or 11 to one-shot a stalker. Instead, attack-move the army and box-select 10 or so of your roaches and focus fire with them. Target full health stalkers with a selection close to 11, target already damages stalkers once your selection begins shrinking due to friendly deaths. This prevents wasted shots, while still giving the benifits of focus fire in medium sized conflicts. Optionally, select a row and a half and use shift-focus fire (start targeting those closest to your box selection, and end with one closes to your un-boxed roaches, which will have taken damage from them, achieving a hopefully similar result) and return to macroing.

537: (P) In battles with three or more rows of stalkers, don't use focus fire with the whole army. It requires 17 stalkers to one-shot another stalker or roach. Instead, attack-move the army and box-select about two rows (16) of stalkers and focus fire with them. Target full health enemy units when you have more than two rows of stalkers. When units begin dying and the number drops below two rows, target units already weakened by your other stalkers. This prevents wasted shots, while still giving the benifits of focus fire in medium sized conflicts. Optionally, select two rows+ and use shift-focus fire (start targeting those closest to your box selection, and end with one closes to your un-boxed stalkers, which will have taken damage from them achieving hopefully similar result) and return to macroing.

538: (P/Z v T) It takes 14 stalkers (almost 2 rows) to 1-shot a marauder. It takes 9 roaches (just over 1 row) to 1-shot a marauder. Use in combo with the above for a similar effect.
Last edit: 2011-08-22 04:12:39
Old Post

 
 SigmaX   Australia. August 25 2011 10:18. Posts 44
Profile # 
539. (P) : Lifting up an infestor who has casted Neural paraiste will end the effects of Neural Parasite.
EG: Infestor Neural Parasite's Collos
Phoenix lifts up Collos
Collosus is no longer under the influence of the Zerg player.
My life for Pylo!
Old Post

 
 Nightshake   France. August 27 2011 11:17. Posts 362
Profile # 

393. A higher APM will come naturally if you improve your macro and thus your ability to remember to do alot of simultaneous actions. Spamming doesn't help.


This is completely false. Spamming helps you check-out your buildings and warm-up your fingers to be more reactive. As well, APM increase less by time, if you want to increase your APM significantly, you need to train it specificly by concentrating your mind on only being the fastest possible.
Old Post

 
 RaveBomb   Canada. August 27 2011 11:42. Posts 33
Profile # 

On August 22 2011 00:13 Idnan wrote:
536: TvX Terrans can repair destructible rocks.


This is false, SCVs can only repair mechanical units.
I am more a merchant then I am a soldier, but the choice is not always mine to make.
Old Post

 
 57 Corvette   Canada. August 27 2011 11:44. Posts 4083
Profile Blog # 
540: (X) Watching professional players in tournaments or during streams can be a good way to discover new builds or keep up with the metagame.

541: (X) If you start getting angry, stop playing ladder matches. You will not perform at your best when angry/stressed/frustrated.
"Amat Victoria Curam" - Victory Loves Preperation
Old Post

 
 Ashok   Australia. August 27 2011 11:47. Posts 338
Profile Blog # 
542: (T/P) Camera lock your mineral patch to F1 and the main area in your base to build stuff to F2 and make macro a breeze. Press F1 to go to your minerals, select worker, press F2 to go to where you want to build stuff, build building, press F1 to return to your minerals, shift-que your worker back to minerals Takes a bit to get used to but becomes quite efficient once you get it down.
Old Post

 
 Cloudshade   August 27 2011 12:02. Posts 89
Profile # 

On August 22 2011 04:11 FoxyMayhem wrote:
536: (Z) In battles with more than a row and a half (12+) roaches or stalkers, don't use focus fire with the whole army. It requires 10 roaches to one-shot a roach or 11 to one-shot a stalker. Instead, attack-move the army and box-select 10 or so of your roaches and focus fire with them. Target full health stalkers with a selection close to 11, target already damages stalkers once your selection begins shrinking due to friendly deaths. This prevents wasted shots, while still giving the benifits of focus fire in medium sized conflicts. Optionally, select a row and a half and use shift-focus fire (start targeting those closest to your box selection, and end with one closes to your un-boxed roaches, which will have taken damage from them, achieving a hopefully similar result) and return to macroing.

537: (P) In battles with three or more rows of stalkers, don't use focus fire with the whole army. It requires 17 stalkers to one-shot another stalker or roach. Instead, attack-move the army and box-select about two rows (16) of stalkers and focus fire with them. Target full health enemy units when you have more than two rows of stalkers. When units begin dying and the number drops below two rows, target units already weakened by your other stalkers. This prevents wasted shots, while still giving the benifits of focus fire in medium sized conflicts. Optionally, select two rows+ and use shift-focus fire (start targeting those closest to your box selection, and end with one closes to your un-boxed stalkers, which will have taken damage from them achieving hopefully similar result) and return to macroing.

538: (P/Z v T) It takes 14 stalkers (almost 2 rows) to 1-shot a marauder. It takes 9 roaches (just over 1 row) to 1-shot a marauder. Use in combo with the above for a similar effect.


537 and 538 are both wrong....marauders/roaches and stalkers are armored units hence stalkers do 14 damage to each of those instead of 10...requires actually less shots to kill each of those units (note that there are also naturally 1 armor for each of those units so that is also a factor)
Old Post

 
 Kaitlin   United States. August 27 2011 17:50. Posts 2216
Profile # 

On August 22 2011 00:13 Idnan wrote:
536: TvX Terrans can repair destructible rocks.


Why post something that is not only completely wrong, but utterly useless even if it was true. Btw, I've confirmed that Destructible Rocks can NOT be repaired.
Old Post

 
 Nightshake   France. August 27 2011 21:22. Posts 362
Profile # 
I have no idea why you say it would be useless, i mean if you can repair rocks you can actually protect your bases MUCH easier (Shattered Temple for example).
Old Post

 
 Hane   France. August 28 2011 02:03. Posts 210
Profile # 
543 : you can lower the spaming delay when you hold a key. This alows you to just hold 'F' and click x times to do a ton of forcefield, or warp 10 zelots in 2s. Control Panel -> Keyboard -> delay before spam (something like that, english isn't my native language)
Old Post

 
 Kaitlin   United States. August 28 2011 06:37. Posts 2216
Profile # 

On August 27 2011 21:22 Nightshake wrote:
I have no idea why you say it would be useless, i mean if you can repair rocks you can actually protect your bases MUCH easier (Shattered Temple for example).


Which will have more effect on the rocks ? The incoming army trying to destroy them or a few SCVs repairing them, when they could be mining instead ? It's really a silly thing to try, if you give it any thought whatsoever.
Old Post

 
 CmdZlu   August 29 2011 02:52. Posts 13
Profile # 
544 : When a tech-kab is attached to a building (be it a Barracks, Factory or a Starport) and research is being carried out, the building can actually lift off and cancel the said research.

(It happened to me when I was researching BF for my hellions and spammed the "L" key near completion... needless to say that i gg'ed not soon after ).
Old Post

 
 Olsson   Sweden. August 29 2011 03:00. Posts 929
Profile # 
545: As zerg if hallucinations or other flying stuff flying over your queen and drags it away from the hatchery. Use hold position to keep it next to that hatch ready for the inject.
Naniwa <3
Old Post

 
 Existor   Russian Federation. August 29 2011 03:47. Posts 3186
Profile # 
546: As Zerg. If you want to stop enemy worker follow your scout. Make extractor trick on any closest vespene geyser. It will stop following command of enemy worker, that was attached to your scouting drone. Enemy player will must click on your drone again with his worker.

One word. Enemy worker stop follow your drone, if this drone did extractor trick.
Old Post

 
 Kaitlin   United States. September 05 2011 13:09. Posts 2216
Profile # 
I don't think this has been mentioned earlier in the thread and I just kind of thought of it. Seems kinda handy, probably not useless, but certainly not game-changing.

(Z) Tip: Eggs can be rallied directly into overlords (with transport upgrade) to make setting up a drop just a little easier. I assume morphing banelings can as well, although I didn't specifically test the banelings. Shift-queue overlords to load up more than one. If you assign the overlords to a control group, you can simply recall that control group and send them on their way to destruction with little effort.

This also works with other races, but given the more expendable nature of Zerg units, it seems more usable.
Last edit: 2011-09-05 13:09:31
Old Post

 
 Corruptofficial   United States. September 06 2011 11:43. Posts 1
Profile # 
Tip #548 (P): While warping in units, you can give them commands to execute after they have finished warping in. Ie. A-move, or move to a specific location. You can also order them to load into a Warp Prism.

Hopefully this wasn't posted before!

Old Post

 
 Kaitlin   United States. September 07 2011 03:18. Posts 2216
Profile # 
Tip: (TvT) In Viking vs. Viking battles, instead of the normal pulling back of damaged units, with Vikings, just land the damaged ones.
Old Post

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