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[D] 1000 tips - Page 5

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
 
 Kid-Fox   Canada. April 21 2011 10:38. Posts 390
Profile Blog # 
well, I guess I'll take #100 =p

100: (for Terran) T is the only race with the ability to pause building construction (hotkey "T"). Use this to fake out your opponents. Ex. TvZ, build a refinery and pause it for however long you want. Cancel when the drone scout is gone and 2rax.
Last edit: 2011-04-21 10:40:05
Old Post

 
 Geniuszerg   Canada. April 21 2011 10:40. Posts 454
Profile Blog # 

On April 21 2011 10:14 Arn wrote:

Show nested quote +



Regeneration. One health regenerates instantly as they take damage, and another before FG ends, thus they survive. There was alot of discussion about this when the FG patch hit, but those that tested it came to a different conclusion than loose theorycrafters: It takes more than one FG to kill lings (luckily).

that was what i originally thought too, but in some of the zvz i play, i get the impression it kills in 1 fg O_O
Old Post

 
 FatalRuin   United States. April 21 2011 11:03. Posts 44
Profile # 
E101: An easy (but somewhat inaccurate and time consuming) way to check if you have enough workers at a base is to select all workers on minerals. If you see 2 rows that is optimal saturation.
Old Post

 
 d1o   April 21 2011 11:11. Posts 30
Profile # 
more easier. ctrl click or double click. you don't need to make perfect box on you mineral line.

if you see 2.5 rows it is 20 workers. 16 on minerals, 2 with vespene heading back to your base, 2 in front of assimilators. also 2 are inside of assimilators, so they are not selected.
Old Post

 
 mlgbx   United States. April 21 2011 12:01. Posts 72
Profile # 
102. On the lowest "Shadows" setting, you can distinguish between similarly-sized Protoss buildings as they are warping in without clicking on them. Gateways do not have a shadow under the warp-in animation, but Stargates do. Dark Shrines do not have shadows, but Pylons do. There are also small differences in the heights of hit point bars: Stargate bars are higher than Gateway bars, and Dark Shrine bars are higher than Pylon bars.


Dark Shrine vs Pylon

Gateway (right) vs Stargate (left)
Last edit: 2011-04-21 12:03:28
Old Post

  Dhalphir   Australia. April 21 2011 12:05. Posts 1305Profile Blog # 
Tip 104: Never have settings so low to the point that when a Protoss (or yourself if you play Protoss) warps in units from warpgates that the warp-in animation is just a boxy square shape regardless of unit. Increase the Models quality to High, this way you can see what unit is being warped in before it hits. This can make or break an attack in a situation like 4gate vs 4gate PvP, knowing which building unit to focus can make all the difference.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Old Post

 
 Snaphoo   United States. April 21 2011 12:23. Posts 606
Profile # 
Tip: If you are transferring workers to a faraway expo a bit before your CC/Nex/Hatch is complete, shift-click them to do a lap around the C/N/H and then shift-click them to mine; you will have them mine much more quickly and avoid awkward worker trains betraying your position and being vulnerable to enemy scouts/attack.
Old Post

 
 iiGreetings   Canada. April 21 2011 12:35. Posts 546
Profile # 
53: You can keybind all of your hatcheries together and hit backspace to cycle between them (for instance if the keybind is 5.) Hit 5 twice and you can cylce through all of your hatches for injects and convinience.
Adapt and React I MKP, PartinG, CoCa <3
Old Post

 
 adelise   April 21 2011 18:16. Posts 85
Profile # 
1 queen can block the ramp for helions if well positioned
Old Post

 
 azzu   Germany. April 21 2011 18:37. Posts 135
Profile # 
change #41 to: "Macro is more important than micro. Always focus on improving your macro first, then your micro!"

The sentence in paranthesis has nothing to do with the first sentence, you still have to macro with a rush strategy...
Last edit: 2011-04-21 18:55:48
Old Post

 
 AngryPanda   April 21 2011 18:42. Posts 21
Profile # 
Just to clear things up FG does not kill lings in one hit. It takes them down to 1 hp, i just checked in unit tester.
Never underestimate the power of wandering where you are most interested.
Old Post

 
 SlapMySalami   United States. April 21 2011 19:01. Posts 1038
Profile # 

72. [] It takes 4 Fungal Growths to kill a Stalker, 8 to kill a collosus, and 6 to kill a voidray, mass roach with 8+ infestors, so in theory it will kill a Death Ball in about 36 seconds!!!


isn't it 32 seconds and it would only be a deathball the size of a fungal growth (small)
marineking will u huk my bigtt1 ilu
Old Post

 
 azzu   Germany. April 21 2011 19:02. Posts 135
Profile # 

On April 21 2011 18:42 AngryPanda wrote:
Just to clear things up FG does not kill lings in one hit. It takes them down to 1 hp, i just checked in unit tester.



#105: Fungal Growth only does 35 damage against zerglings
Old Post

  pathy   Taiwan. April 21 2011 19:08. Posts 610Profile Blog # 
24 is max saturation?!!
omg O.o no freakin wonder
colosi suck
Old Post

 
 AWESOME1337   Germany. April 21 2011 19:09. Posts 29
Profile # 
P55. 4 Phoenix kill a queen in 1 lift.
Old Post

 
 Morphs   Netherlands. April 21 2011 19:20. Posts 645
Profile # 
#106: Contrary to common belief, units that are warping in do NOT take extra damage.

#107: Destroying a building that was building/researching something will refund its full building/research cost back to its owner.

#108: Zerg is the only race that can exceed the 200 supply limit. Make a large number of evo chambers to free up supply, then build additional units. When you're at 200 supply again, cancel the evo chambers to get the drones back.

Old Post

 
 kirdie   Germany. April 21 2011 19:21. Posts 213
Profile Blog # 
Wrong: "65. Z fast expand on 15 is at the 2:00 mark"

A 13 hatch is around 2:00, a 15 hatch is around 2:10 or 2:15 (dont have the exact numbers in my head but its in no way at 2:00.
Old Post

 
 kirdie   Germany. April 21 2011 19:24. Posts 213
Profile Blog # 

On April 21 2011 18:16 adelise wrote:
1 queen can block the ramp for helions if well positioned


Really? Could you post a screenshot of that or a replay?
Old Post

 
 Abigail   Italy. April 21 2011 19:40. Posts 56
Profile # 
PvP ladder tip:If you want to cannon rush your opponent,start the chat with a ''Oh fine,another PvP.Just cannon me and let it be over'' for example.Just complain about how you hate PvP,and how you hate lame strategies.Worked fairly well so far for me,opponents usually are slightly less vigilant for cannons.
Old Post

 
 iHirO   United Kingdom. April 21 2011 19:41. Posts 310
Profile Blog # 
#109 (T). You can only have 16 sensor towers visible on the minimap, adding more towers cause the original to be removed.

http://eu.battle.net/sc2/en/forum/topic/2000490029#1
Last edit: 2011-04-21 19:52:48
This is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
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