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[D] 1000 tips - Page 7

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
  Blasterion   China. April 21 2011 23:04. Posts 10268Profile Blog # 
Protoss is the only Race that has (naturally armored) casters 1 being the sentry 2 being the Mothership.
Last edit: 2011-04-21 23:04:42
[TLNY]Mahjong Club Thread
Old Post

 
 Kambing   United States. April 21 2011 23:05. Posts 1086
Profile # 
131 You can stop any dropship from unloading its cargo (in particular, a vomitting nydus worm) by issuing a stop command to it.
Old Post

 
 Johnny_Vegas   United States. April 21 2011 23:06. Posts 239
Profile # 

On April 21 2011 19:02 azzu wrote:

Show nested quote +




#105: Fungal Growth only does 35 damage against zerglings



Technically incorrect, it does 36 damage, but they regenerate 2 hp before it kills them.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Old Post

 
 Markwerf   Netherlands. April 21 2011 23:36. Posts 2845
Profile # 

On April 21 2011 23:04 Blasterion wrote:
Protoss is the only Race that has (naturally armored) casters 1 being the sentry 2 being the Mothership.


wrong? see raven and medivac. Even then it's not really a tip.
Old Post

 
 tgb   April 21 2011 23:53. Posts 10
Profile # 
Improvement on #129: It is almost always a good idea to enable permanently visible health bars in the gameplay options. This helps target, pull back, or heal wounded units.
Old Post

 
 Ryrmidon   Canada. April 22 2011 00:05. Posts 120
Profile Blog # 
132: A Planetary Fortress cannot catch up to a speedling. So if you micro speedling around the PF will spin around trying to hit the ling which allows your roaches to kill the PF without taking damage

133: it takes 19 banelings to kill a PF
"He can't beat me in a real game" IdrA
Old Post

 
 Jack103   United Kingdom. April 22 2011 00:22. Posts 7
Profile # 
134: You can insantly kill Protoss gateway units that are warping in by destroying the pylon that is powering the area that they are warping in to.
Old Post

 
 Mr.Brightside   Australia. April 22 2011 00:25. Posts 317
Profile # 
I find 106 really hard to believe, is there a source that proves this?
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
Old Post

 
 Arn   Sweden. April 22 2011 00:29. Posts 118
Profile # 

On April 22 2011 00:25 Mr.Brightside wrote:
I find 106 really hard to believe, is there a source that proves this?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=194526

Updated the tip with [source]-tag. I will keep adjusting according to your comments & corrections as I add more tips.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Old Post

 
 GWBuffalo   United States. April 22 2011 00:36. Posts 230
Profile # 

9. Broodlords get +attack from +air attack


What does this mean? I thought only the broodling's melee matters. What do Broodlords get from air attack?
Old Post

 
 Hairy   United Kingdom. April 22 2011 00:37. Posts 1042
Profile # 

On April 22 2011 00:22 Jack103 wrote:
134: You can insantly kill Protoss gateway units that are warping in by destroying the pylon that is powering the area that they are warping in to.

Not quite correct. The money for the unit is refunded, and the warpgate cooldown for that unit is reset. Killing the power source does, however, prevent the warpin.

Also, regarding the "protoss units don't take additional damage while warping in" fact. They don't take additional damage as such, but they do start at low health. If you are fighting a protoss army and spot units warping in, it's still wise to target fire the warping in units. If you can DPS fast enough to kill them before they finish warping in that means you don't need to deal damage >= the unit's full health.
Last edit: 2011-04-22 00:38:41
Sometimes I sits and thinks, and sometimes I just sits
Old Post

 
 Hairy   United Kingdom. April 22 2011 00:41. Posts 1042
Profile # 

On April 22 2011 00:36 Zergoaster wrote:

Show nested quote +



What does this mean? I thought only the broodling's melee matters. What do Broodlords get from air attack?

Broodlords create broodlings when they attack. Those Broodlings benefit from melee attack & armour upgrades found at the evolution chamber. However, the Broodlord attacks ALSO cause instant direct damage to the enemy unit they are tagetting (~25 if I remember correctly) - the damage caused by this attack is increased by the air attack upgrade at the spire.
Sometimes I sits and thinks, and sometimes I just sits
Old Post

 
 RoachyRoach   April 22 2011 00:44. Posts 81
Profile # 
135: You can see what unit is being produced from a stargate by the shape of the semi warped in unit in the core of the structure.

P136: Without air attack upgrades, a hallucinated unit survives long enough to charge a voidray to max.

P137: Although very situational, when fleeing a battle, you can use charge on your own units to help the straggler zealots catch up to the rest of the army.

P138: Carriers can target fire a unit/building and fly very far away from the interceptors until the unit/building i destroyed.
Old Post

 
 Scrubington   Canada. April 22 2011 00:45. Posts 474
Profile # 
P139. A Pheonix can lift an egg just before it hatches and the unit in the egg will not be able to spawn untill the graviton bean duration has ended. (Pretty useless but interesting)
Last edit: 2011-04-22 00:50:07
Old Post

 
 Carras   Argentina. April 22 2011 00:47. Posts 844
Profile # 
to activate towers easiear when u have many units..grab all your units , send them to the tower.hold shift and click the unit u want to stay at the tower (zerglin,marine,zealot, the cheapest..) that unit is now deselected so just tell your army to stay where u want it.. (DONT FORGET TO RE-HOTKEY IT BECOUSE IF U DONT,AS SOON AS YOU TELL IT TO MOVE AGAIN , THE WATCHTOWER UNIT WILL COME BACK)
Old Post

 
 Hairy   United Kingdom. April 22 2011 00:52. Posts 1042
Profile # 
#141: As Zerg, bind a single hatchery to a hotkey. By tapping this hotkey you can see the progress bar for spawn larvae on that hatchery at the bottom of the screen.

#142: As Zerg, hotkey all your buildings that contain upgrades to the same hotkey as your queen(s). This allows you to easily tab through to start/watch upgrades without altering your queen behaviour.

#143: Creep tumours can spawn additional creep tumours

#144: Creep tumours can spread creep up and down cliffs providing that a "seed" of creep is created in range first (by using either overlord spit or by starting and cancelling a hatchery).
Sometimes I sits and thinks, and sometimes I just sits
Old Post

 
 Scrubington   Canada. April 22 2011 00:58. Posts 474
Profile # 
P145. Carrier interceptors can be set to auto-build much like SCVs can be set to auto repair. Simply right click the interceptor icon.
Old Post

 
 Resistentialism   Canada. April 22 2011 01:04. Posts 684
Profile Blog # 
146. Siege tanks, archons, colossus and certain other units with splash damage can hit cloaked or burrowed units if you target a sacrificial unit standing right next to them.

P147. Colossus ordered to attack a friendly unit and then ordered to stop attacking before the beams cross each other can do splash damage to enemy units without harming the friendly unit. Use this to hit nearby cloaked or burrowed units, or to line up more enemies in the line-shaped fire.

(the animation will play out in full, but the friendly will not take damage)
Last edit: 2011-04-22 01:07:45
Old Post

  Endorsed   Netherlands. April 22 2011 01:08. Posts 1221Profile # 
#148 Banshee's with cloak, blue flame hellion drop, 3 rax all hit at the 7 minute mark. Give or take a couple of seconds.
Last edit: 2011-04-22 01:08:29
Old Post

 
 hifriend   Sweden. April 22 2011 01:20. Posts 5965
Profile Blog # 
I wish I could somehow overlay these randomly on my load screens, right over the blizzard "You can configure hotkeys blah blah" text.
Old Post

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