| GiftPflanZe Germany. May 18 2011 04:05. Posts 546 | Profile Blog # |
| I also would love to see this map on europe,it would be perfect trainingspartner for my gf ; ) |
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| mordek United States. May 18 2011 04:09. Posts 3361 | Profile Blog # |
| This is a very cool idea, I need to check this out! |
| | It is vanity to love what passes quickly and not to look ahead where eternal joy abides. |
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| WeedRa Germany. May 18 2011 04:36. Posts 802 | Profile # |
Common upload this to the EU servers please  |
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| SlapMySalami United States. May 18 2011 13:28. Posts 1038 | Profile # |
definitely fun i played my first 2 games today.. the map started a nuke when i had perfectly timed builds like a 1raxx expand with 1 supply depot or i remember i had my 27supply supply depot (to raise me to 35) where i got to 27/27 supply before the depot finished (well timed) and it yelled at me =(
edit: also walled with my supply depots in TvP it's a completely valid strat and when they got destroyed i couldnt spend my money fast enough -___- Last edit: 2011-05-18 14:02:53 |
| | marineking will u huk my bigtt1 ilu |
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| _Major United States. May 18 2011 15:21. Posts 105 | Profile # |
I updated the Tal'Darim Altar map tonight to support 2v2 and 4 player FFA. Well at least I think I did. If you guys could let me know if it's working now that would be awesome.
Thank You. |
| | Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550 |
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| HeeroMaki United States. May 18 2011 15:34. Posts 27 | Profile # |
On May 17 2011 15:46 _Major wrote: Show nested quote +On May 17 2011 13:22 HeeroMaki wrote: it doesn't let me change any of the settings on the teldariem map i can't change it from custom i had been just adding the comp then starting not changing anything
edit: I also checked online it is under melee settings not custom. I am suppose to add a computer to team two right?
I see what's wrong. If you use "Join Game" then it will lock the settings to the default game variant. I didn't know this. I tried to fix this, but it's really late. I don't have time to do correctly, and make sure I don't break anything else. The mod isn't handling teams correctly period. For now, I would suggest using Create Game when playing so that you can change the settings from 2v2 to 1v1.
Ah, Thank you for the feed back I will do that from now on.  |
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adso May 18 2011 19:17. Posts 718 | Profile # |
Last edit: 2011-06-17 23:23:12 |
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| Mastaful United Kingdom. May 18 2011 21:00. Posts 7 | Profile # |
| Great work, looks really good. Hope you get the chance to release atleast one map on EU soon. |
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| Kerm France. May 18 2011 23:14. Posts 371 | Profile # |
Looks really good and exactly the tool I need to improve my play 
The OP only mention it being available on NA, any plan for EU (and/or other servers) release ? |
| | What i know is that I know nothing - [http://twitter.com/UncleKerm] |
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| _Major United States. May 18 2011 23:43. Posts 105 | Profile # |
On May 18 2011 19:17 adso wrote:Featured in WoCCongrats
This is awesome I was away over the weekend and didn't get to see. Thanks for letting me know. And if you're reading thank you to DJ Wheat and Chill for putting the map on the show. |
| | Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550 |
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| guitarizt United States. May 19 2011 01:09. Posts 1349 | Profile Blog # |
First of all this thing is awesome.
About the muta thing, tons of people save up for 6-10 muta. I feel like 6-9 is most common. It happens all the time on streams against t and p. Idra loves muta zvt. I can't recall a game where he's trickled them out 3 at a time. ostojiy (lesser known gm) goes muta against p sometimes. It's very normal to want to try to get 8-9 muta out at once.
<edit> On second thought it's good for my multitasking to make myself trick the ai by making a hatch or whatever until the spire pops because any good human player is going to be harassing and trying to do damage before the spire is done a lot of the time.Last edit: 2011-05-19 06:00:15 |
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| NiTroSc2 United States. May 19 2011 02:34. Posts 64 | Profile Blog # |
On May 17 2011 09:25 _Major wrote: Show nested quote +On May 16 2011 14:29 TheRabidDeer wrote:I really like the map, after a few times playing it I am a lot more aware of my chronoboosts, which is one of the major things I dont use in the mid-late game. Anyway, my game vs very hard AI (reached grandmaster with x1 cushion!): http://drop.sc/10789
WOW! Great game TheRabidDeer! Constant chrono + forcefields has me shaking in my boots now. That was domination without any Colossi. I'm putting in the OP now. NiTro if you are still following this, it would be nice to see you two play a TvP.
sure we can work something out. PM with info and we can play the gamez :D
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| legek Slovenia. May 19 2011 04:25. Posts 153 | Profile # |
| Do you have any idea when this is going to be playable on EU? |
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| _Major United States. May 19 2011 05:18. Posts 105 | Profile # |
Yay! 2v2 is working. There's a bug at the end I have to work out to prevent that warning from popping up, but here's proof.
![[image loading]](http://i.imgur.com/rJUGb.jpg) 2 Zergs vs 2 Protoss
Please don't judge me. I was testing =p, but it was a lot of fun. Tal'Darim Altar is such a versatile map.
@legek, I'm shooting to get one map up on EU at the end of the week. Right now, we're having an issue where we can publish one of the dependencies but can't test it on EU editor. If anyone has experience with this, please PM.Last edit: 2011-05-19 06:34:34 |
| | Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550 |
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| djWHEAT United States. May 19 2011 05:55. Posts 917 | Profile Blog # |
On May 17 2011 21:08 jelle wrote: @Doc - Aye, i totally feel ya, it's rude to push for more.. I would just wish that Wheat wouldn't have hyped it yet, as Major is missing out on a lot of attention from outside the NA server..
Dude I had no idea EU didn't have it when I was hyping it... but I can't help talking about things that I think are really f'in badass!
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| | OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three |
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| djWHEAT United States. May 19 2011 05:55. Posts 917 | Profile Blog # |
On May 18 2011 23:43 _Major wrote: This is awesome I was away over the weekend and didn't get to see. Thanks for letting me know. And if you're reading thank you to DJ Wheat and Chill for putting the map on the show.
Thanks for making it I'm playing the hell out of it!!!
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| | OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three |
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| Enema Switzerland. May 19 2011 05:59. Posts 702 | Profile # |
On May 19 2011 05:55 djWHEAT wrote: Show nested quote +On May 18 2011 23:43 _Major wrote: This is awesome I was away over the weekend and didn't get to see. Thanks for letting me know. And if you're reading thank you to DJ Wheat and Chill for putting the map on the show.
Thanks for making it  I'm playing the hell out of it!!!
i always knew that you are a masochist |
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adso May 19 2011 06:26. Posts 718 | Profile # |
star2 eu/un etc addicts should realize that crossrealm publishing is way more complex than just simple copy pasting.
blizz needs to be lobbied about this on their forums, every map with locales/triggers and even data changes are concerned.
+ Show Spoiler +Well, mapmakers not admitting these editor shortcomings/complexity doesn't help either Last edit: 2011-05-19 06:41:24 |
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| HelixDnB United States. May 19 2011 14:39. Posts 34 | Profile # |
I have 2 suggestions - 1 a toggleable apm display, especially if this is a map to help us overall, it would be nice to be able to see my apm in the corner or under the objectives or something. 2 - a way to quickly restart the map over again without having to start a new round.
Also, how do I enable the green tea ai? I thought this came with green tea?
Also huge thanks to djWheat for announcing this on his show (even though he and his 4s team wrecked my team the other day, haha).Last edit: 2011-05-19 14:43:30 |
| | "Shouting bite-sized self-assuring snippets of random thoughts into the air is basically how our generation communicates now." |
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| _Major United States. May 19 2011 15:10. Posts 105 | Profile # |
I updated the Maps again.
Version 1.4
- Promotion Check Timer now starts when you gain control of your units instead of when you load into the map.
- Promotion Check Timer is based off of your level. The higher level you are the longer you will need to maintain all three objectives before it checks to see if it should promote you.
- Maps support Team Games and FFA games now. Game will end when all members of other team have 'gg'd. It should support teams of any size.
- Invisible Computer Allies/Opponents have been removed when you use 'Join Game' to start a map with more than 2 starting positions.
- NEW MAP: Araken Citadel [Macro Or Die] has been added for 3v3 practice.
- Ready button will show who you are waiting for if everyone hasn't pressed it yet.
- A lot of code cleanup in preparation for porting and localizing.
Known Bugs
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If players drop from lobby before game,there's a chance the Adjutant will fail to load and everyone will be stuck at instruction screen.
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When the loser GGs the winner is not automatically being given their points and brought to the score screen. The Winner has to type GG in order to stop the game and get their win. Will fix it back tonight.
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A warning pops up when users press 'GG'. This is harmless (I hope), but I'll get rid of it tomorrow.
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Players were getting penalized for supply blocking themselves with 9 pylon
- Sometimes the macro level does not show next to the avg cushion on score screen. (still trying to debug this)
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Other players score is not showing up at all when you start a 2v2 variant match with only 1 player on each team.
Last edit: 2011-05-21 14:59:31 |
| | Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550 |
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