| Quotidian Norway. June 18 2011 23:28. Posts 1627 | Profile # |
awesome.. zvz isn't a brown mess anymore.
I dislike the blue water in the spawning pool though - that just looks bad, and it's not really necessary |
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| terriBean Canada. June 18 2011 23:49. Posts 75 | Profile # |
On June 18 2011 18:42 pzea469 wrote: Show nested quote +On June 18 2011 09:39 terriBean wrote: Missing terran unit response sounds after installing this, haven't checked zerg or protoss yet. Is this a known issue?
EDIT: Zerg and Protoss seem fine, just missing the terran response sounds. The buildings still seem to play their sounds after clicking on them though.
This is strange. Did u have any terran sound mods or something installed? Anyways this shouldnt glitch any sounds since only textures are in the mpq.
I don't have any mods installed except for this one, I even tried reinstalling SC2 and the sounds were working fine. I then installed this mod and bam, no terran response sounds.
please look into it

great mod nonetheless
On June 18 2011 23:28 Quotidian wrote: awesome.. zvz isn't a brown mess anymore.
I dislike the blue water in the spawning pool though - that just looks bad, and it's not really necessary
I'm pretty sure the colored water is gone nowLast edit: 2011-06-18 23:50:43 |
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| smurfdevil Kosovo. June 18 2011 23:53. Posts 38 | Profile # |
On June 18 2011 22:12 Xiron wrote: when does changing colours give you an unfair advantage? in WoW you could have mods that tell you when to dispel or when to use trinkets, and this wasnt considered a banable advantage over your opponent, but stronger colours? come on.
I love this mod, makes the game so much better looking imho.
facepalm^2
WoW has a LUA-Scripting Engine after all... it is there to allow implementations, addons and customization for the users in a legal way without changing core packages of the game. But in this case in SC2 you cleary do modifications of the game. -bullshit-
In Short: It is a exploitation, and a modification. Even if it is the slightest it will still be one and it is detectable.Last edit: 2011-06-19 03:44:56 |
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Darth Vader United States. June 19 2011 00:02. Posts 50 | Profile # | |
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| Whiplash Korea (South). June 19 2011 00:03. Posts 2586 | Profile Blog # |
hey you can add justin.tv/vtwhiplash to the list  |
| | IEG Proleague Caster. Go knights! |  |
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| bendez Canada. June 19 2011 00:28. Posts 283 | Profile # |
| WOW very nice!! I'm loving the colors on zerg eggs. |
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| pzea469 United States. June 19 2011 00:35. Posts 1471 | Profile Blog # |
Those with the sound issues, make sure u dragged the mpq to the correct location which is LibertyMulti. There is a folder that might seem similar called Liberty without the multi. If you drag it in the wrong location it will overwrite an mpq. You dont want this to happen. This mod shouldnt overwrite anything.
Also the person asking about the file size difference, your probably comparing this mpq to the one named the same in th e liberty folder. Again this goes into the libertyMulti abd shouldnt overwrite anything.
Anyways, i hope this is what caused the sound problems, cuz thats all I could come up with lol. |
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| Existor Russian Federation. June 19 2011 00:55. Posts 3125 | Profile # |
In Short: It is a exploitation, and a modification. Even if it is the slightest it will still be one and it is detectable.
Adding your own MPQ-archivs with your files, that do not overrite original files - it's modification too?
How it can be detected? Warden will say to blizzard, that we're added some files into SC2 folder? |
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| terriBean Canada. June 19 2011 01:33. Posts 75 | Profile # |
On June 19 2011 00:35 pzea469 wrote: Those with the sound issues, make sure u dragged the mpq to the correct location which is LibertyMulti. There is a folder that might seem similar called Liberty without the multi. If you drag it in the wrong location it will overwrite an mpq. You dont want this to happen. This mod shouldnt overwrite anything.
Also the person asking about the file size difference, your probably comparing this mpq to the one named the same in th e liberty folder. Again this goes into the libertyMulti abd shouldnt overwrite anything.
Anyways, i hope this is what caused the sound problems, cuz thats all I could come up with lol.
Silly me, that was it. Thanks!! and keep up the good work, love the mod.  |
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| -orb- United States. June 19 2011 01:36. Posts 5664 | Profile Blog # |
On June 17 2011 04:47 SolHeiM wrote: Show nested quote +On June 17 2011 01:42 -orb- wrote: On June 16 2011 23:53 HellGreen wrote:Btw, another broadcaster is using this mod now - check out -orb-
Yeah I've been using this mod and I like it a lot, so you can list me in the op if you want.
How much does this mod help with your color blindness? Does the more distinct red (you had trouble's seeing red colors right?) help at all, or are you blind to any red color?
Doesn't really help all that much for the colorblindness. It can be slightly beneficial just due to having a larger area of the color which makes it easier to see, but mostly I just like it for mirror matches/etc so that I can tell my zealots from my opponent's zealots etc |
| 'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :( |  |
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| DoA United States. June 19 2011 01:51. Posts 565 | Profile Blog # |
Pretty cool idea! As it is now I think the colors might be a bit too vibrant, but the regular Blizz colors definitely need some re-working. As a caster I really love the idea of not having to worry if I'm casting a ZvZ and the players choose blue and teal. -____-
Nice work! I hope Blizz takes notice. |
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| Riggered Australia. June 19 2011 02:06. Posts 14 | Profile # |
| The banelings... they look like play-dough... i love play-dough T_T nomnom , serious notes these are awesome. |
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| Daralii United States. June 19 2011 03:08. Posts 5679 | Profile # |
| Grats on getting a shoutout from DoA on Twitter. :D |
| | Khasar De'Templari |  |
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| vaderseven United States. June 19 2011 03:19. Posts 2204 | Profile # |
| This is seriously something that makes the game feel more like starcraft. I just love the look of everything so much... and I play with alt-f on so like you would think it doesn't change much. |
| | ♥TL Mafia Game, check us out and play with us in the TL Mafia section! / If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate. -Zapp B. |  |
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| AndreiDaGiant United States. June 19 2011 03:24. Posts 393 | Profile # |
| definitely an improvement except for the spawning pool which looks retarded |
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| PurpleBebop United States. June 19 2011 03:26. Posts 25 | Profile # |
| Cool idea, but I really don't think this would expand the amount of people who spectate Starcraft. |
| | GET OUT CHILL |  |
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| landmarktiger June 19 2011 03:36. Posts 226 | Profile # |
| this is a really awesome idea 0 i hope blizzard officially implements this |
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| Frostler United States. June 19 2011 03:40. Posts 41 | Profile # |
| wow that looks fantastic, I especially love the red lings and pretty much all of the protoss buildings. Nice work. |
| | "I just need more Roaches" |
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| smurfdevil Kosovo. June 19 2011 03:44. Posts 38 | Profile # |
On June 19 2011 00:55 Existor wrote: Show nested quote +In Short: It is a exploitation, and a modification. Even if it is the slightest it will still be one and it is detectable.
Adding your own MPQ-archivs with your files, that do not overrite original files - it's modification too? How it can be detected? Warden will say to blizzard, that we're added some files into SC2 folder?
holy.. im probably wrong. RIGHT :D |
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| Yakuza Norway. June 19 2011 03:45. Posts 18 | Profile # |
| You need to tone down someoff the colours and try to talk blizzard about the what allowd and not or the ban hammer can come and make people angry.. |
| | Starcraft 2 greatest game |
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