On May 09 2011 02:15 chaoser wrote:
Ace, you not playing?
Ace, you not playing?
30 ppl games I rarely join
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Ace
United States16096 Posts
On May 09 2011 02:15 chaoser wrote: Ace, you not playing? 30 ppl games I rarely join | ||
Ace
United States16096 Posts
/in | ||
Ace
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Ace
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Ace
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On May 14 2011 10:06 GMarshal wrote: Show nested quote + On May 14 2011 10:05 Ace wrote: here we go again. Assigning roles before people pick. Disaster incoming. Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles. Can you explain why its a bad idea? I'd really love to hear your input on this. accountability? lol did you read the last 3 PYP games? | ||
Ace
United States16096 Posts
On May 14 2011 10:17 GMarshal wrote: Show nested quote + On May 14 2011 10:12 Ace wrote: On May 14 2011 10:06 GMarshal wrote: On May 14 2011 10:05 Ace wrote: here we go again. Assigning roles before people pick. Disaster incoming. Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles. Can you explain why its a bad idea? I'd really love to hear your input on this. accountability? lol did you read the last 3 PYP games? Yes, yes I did, I fail to see your point, if we know who has the PoD and we go into a double night then we vigi shoot him right off the bat, or lynch him if that isn't an option... Same with the other roles, assuming the plan is actually followed where is the flaw? And if its not followed what do you propose? Everyone picks whatever they want? I feel like thats going to end with the mafia holding enough powerful roles to roll over us by denying lynches/converting people. 1.) Can't know if your "assigned" roles went to the right person. 2.) Won't know if the role went to town or mafia For the chance of tying a few people to roles and not alignment you'll be giving Scum information on where the roles went. Lets not forget that unlike any other PYP game the amount of killing roles in this game are pretty high. As for the bolded - yes. Let people pick what they want. The mafia is going to get roles they think benefit them whether you know it or not. Let the town get the information roles and then we go from there. | ||
Ace
United States16096 Posts
On May 14 2011 10:36 GMarshal wrote: Show nested quote + On May 14 2011 10:25 Ace wrote: On May 14 2011 10:17 GMarshal wrote: On May 14 2011 10:12 Ace wrote: On May 14 2011 10:06 GMarshal wrote: On May 14 2011 10:05 Ace wrote: here we go again. Assigning roles before people pick. Disaster incoming. Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles. Can you explain why its a bad idea? I'd really love to hear your input on this. accountability? lol did you read the last 3 PYP games? Yes, yes I did, I fail to see your point, if we know who has the PoD and we go into a double night then we vigi shoot him right off the bat, or lynch him if that isn't an option... Same with the other roles, assuming the plan is actually followed where is the flaw? And if its not followed what do you propose? Everyone picks whatever they want? I feel like thats going to end with the mafia holding enough powerful roles to roll over us by denying lynches/converting people. 1.) Can't know if your "assigned" roles went to the right person. 2.) Won't know if the role went to town or mafia For the chance of tying a few people to roles and not alignment you'll be giving Scum information on where the roles went. Lets not forget that unlike any other PYP game the amount of killing roles in this game are pretty high. 1.) *if* we agree to follow the plan then we will, because if they are town they will pick them, in the interest of benefiting the town, and if they are scum they don't want to be caught at a lie. And we'll be able to tell if the power was picked earlier since the person picking it will get vanilla. However I agree that this might be a weakness of the plan, is there any way to remedy it? 2.) It wont matter, if they are town they will never use the role, if they are mafia we will know if it is used, and will be able to kill them for it, thats the reason for assigning the activated anti-town roles to these players, rather than passive anti-town roles, its *really* easy to tell if they've been used. On these people being killed by the mafia, then those anti-town roles are out of the game, rather than power roles, I dont see the issue with them being focused down. I can't say I'm comfortable with letting townies pick whatever they want, I feel like thats going to lead to the mafia snagging powerful roles and the town overlapping too much in the role selection. Still this plan cannot work if the people in those positions don't agree to it, so we should be in agreement before the draft order comes out. I fell asleep reading this | ||
Ace
United States16096 Posts
I'm not doing any work though. I feel like relaxing this game. | ||
Ace
United States16096 Posts
Yup, I'm going to sleep. | ||
Ace
United States16096 Posts
Imo the top spots should hog as many as the detective roles as possible, and let the middle pickers take prot roles. Mafia having extra KP isn't that scary if there are many prot + known investigation roles to stop them. In essence everyone could literally role claim and just go down the line forming investigations and without a brutal amount of KP Scum would be powerless to stop it. | ||
Ace
United States16096 Posts
I figured it was symbolic. | ||
Ace
United States16096 Posts
On May 16 2011 14:29 OriginalName wrote: Ok now that 48 hours of wifom is over I have a question. Is going through pregame really worth the amount of effort over results or should we play this like a normal game? Im going to answer this by saying: sort of. The biggest reason behind this are plans proposed by Radfield and Batman both are basically the same thing. Pro-town plans to attempt to control roles. When has this ever worked in PYP? Never, invariably someone always effs it up. So why bother with wifom, the only real analysis done on actual people was done by Caller, so really I think our best move is to play the game like a really blue heavy normal game. Im liable to think somebody who suggested a no-pick list is scum just because it looks towny on the outside, control is a scum style so why let them get away with it. Well we do play it like a "normal" game until the first role claim comes out Once that comes out and depending on the position the player was in we debate whether it's a falseclaim or not, or even if the person is worth lynching. With so many information roles I'm sure things are going to be kicking off very soon. | ||
Ace
United States16096 Posts
On May 15 2011 17:40 Barundar wrote: updated list: 1. Flamewheel 2. Scamp [7][11] 3. Caller [10][4] 4. Barundar [13][1] 5. Radfield 6. GMarshal [17][2] 7. Deconduo 8. Foolishness [1][x] 9. bumatlarge [1][18] 10. Kavdragon [2][1] 11. Chaoser [2][2] 12. Fishball [5][3] 13. KillerSOS [5][11] 14. Eiii [6][7] 15. Infinitestory [6][10] 16. Dreamflower [4][1] 17. Mr.Wiggles [4][x] 18. Original Name[4][6] 19. tnkted [4][12] 20. Chezinu 21. Ace [9][11] 22. Kurumi [9][x] 23. Incognito[9][x] 24. Node [9][1] 25. kitaman27 [9][1] Anyone else that didn't claim numbers should soon. I'm surprised no one has made a big deal about number clashing yet like in PYP 1. With so many unique numbers at the top and a bunch of clashes from 16 on down I think focusing our investigations into the clashing sets is a good start. We somewhat have an idea of what should be in the top slots so if any bad actions that were already discussed happen we know where to look. | ||
Ace
United States16096 Posts
On May 16 2011 15:37 Mr. Wiggles wrote: Show nested quote + On May 16 2011 15:28 Ace wrote: On May 16 2011 14:29 OriginalName wrote: Ok now that 48 hours of wifom is over I have a question. Is going through pregame really worth the amount of effort over results or should we play this like a normal game? Im going to answer this by saying: sort of. The biggest reason behind this are plans proposed by Radfield and Batman both are basically the same thing. Pro-town plans to attempt to control roles. When has this ever worked in PYP? Never, invariably someone always effs it up. So why bother with wifom, the only real analysis done on actual people was done by Caller, so really I think our best move is to play the game like a really blue heavy normal game. Im liable to think somebody who suggested a no-pick list is scum just because it looks towny on the outside, control is a scum style so why let them get away with it. Well we do play it like a "normal" game until the first role claim comes out Once that comes out and depending on the position the player was in we debate whether it's a falseclaim or not, or even if the person is worth lynching. With so many information roles I'm sure things are going to be kicking off very soon. Day 2 will be interesting then. I'm going to say, that we shouldn't drop everything that was discussed before the day started, and that in fact, some people are already making use of it. Incognito expressed a suspicion in Node and then retracted it immediately. Caller later stated that he believes Node is mafia. From what's happened pre-game until role PMs, Incog now suspects GM enough to call for a hit on him. So, whether these suspicions are able to be substantiated or not aside, we still have information, if solely in the fact that these people were brought up as suspicious, and that Incog and Caller were so quick to start pointing out who they believe are scum. So, I'm going to say we shouldn't ignore what happened before Role Pms went out, because there is definitely information there. I'm also interested in hearing from Node again, because he was mentioned twice, and has since disappeared, only making two, very small posts. Well whether we hear from Node or not doesn't mean anything just because his name was mentioned twice. Incognito has been pushing suspicions around already. Either he has more information than we do or he is smarter than the rest of us (read: me). Needless to say I think he's just bullshitting around so far. | ||
Ace
United States16096 Posts
Either way it wouldn't matter because nothing about number picks could tell you about alignment yet. I don't think FW noticed anything and instead was just asking what the second number pick is like all of us have been. | ||
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On May 17 2011 04:36 Foolishness wrote: Are we really going to try to base a plan around rigging the votes and getting a votecheck? What happened to "let's treat this as a normal game until someone claims"? going this route is going to force a claim | ||
Ace
United States16096 Posts
On May 17 2011 05:04 Kavdragon wrote: QUOTE]On May 17 2011 04:48 Foolishness wrote: No plans for vote rigging or checking. Let's scum hunt. This. On May 17 2011 02:54 Ace wrote: I think right now it's best to just get a few main suspects, and then attempt to split all of our votes between them. Scummiest gets the lynch, vote checking DT gets a few lists. How is this different than what we would do anyways? Would you mind contributing? You wanted to sleep when the town was making plans, and that bugs me. You are the most skilled player as mafia in this game, and that means that you, better than anyone else can figure out what the mafia is most likely to do. I was really hoping that you would put some of that skill forward and help with plans. At any rate, the day is started and it's time to wake up.[/QUOTE] are you going to pay me to do your work for you? On May 17 2011 04:41 Mr. Wiggles wrote: Show nested quote + On May 17 2011 04:36 Foolishness wrote: Are we really going to try to base a plan around rigging the votes and getting a votecheck? What happened to "let's treat this as a normal game until someone claims"? I would hope not. I say play this out normally, but pay attention to people who are randomly throwing single votes out and refuse to vote with any group. If that continues past one day, I'd say it's someone trying to avoid vote check. Actually Scum would want to vote with a group. If they don't they risk the possible chance of a group of confirmed townies by the DT. It's better for them and for the Town that people vote together. People voting alone are probably better off left to be checked by another investigation role. On May 17 2011 05:28 Radfield wrote: If I was mafia, I would want to collide my numbers with at least one, possibly two other mafia players. First, for whatever reason town players think this is unlikely. Second, there is very little downside for the mafia, they avoid the top of the list(where the most attention is focused) and still get whatever roles they want, as we have a huge no-pick list as town. Any non-super-vet near the bottom of the list will not likely be role-checked, so they safely have a good pro-mafia role, and some cover by clashing with each other. I'm not saying that the mafia definitely clashed, but simply that there are decent reasons for a couple mafia players to do so. Also the fact that ~5 players picked [4] and ~5 players picked [9] makes it slightly more likely in my mind that mafia clashed with themselves on purpose. blah blah blah wifom blah wifom. Arggg. Even taking out the Wifom argument: With so many good roles the Mafia probably don't care if they clashed. In the other PYP games with the town focusing on 3 or so "too good to be true roles" (silly I know) number clashing was a decent idea in separating Town from Scum. In this game with so many good roles it probably doesn't matter as much. On May 17 2011 05:32 Kavdragon wrote: If you're having a hard time coming up with someone that is scummy, try thinking up possible number combinations that the mafia used, and pick someone from that list. For instance, I think that they would play to get a top spot, so I expected them to go for something like 2,3,4,5. So I picked the people who stood out from those who chose those numbers and compiled a little scum team. Chaoser[2][2] Flamewheel[3][3] Wiggles[4][2] KillerSOS[5][11] Of those Wiggles seems the scummiest, so I'll look into him first. The hell is this shit? | ||
Ace
United States16096 Posts
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