Pick Your Power Insane!
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Foolishness
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Foolishness
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On May 08 2011 14:28 Ver wrote: This is going to get interesting! I thought this was pick your power insane, not pick your power interesting... | ||
Foolishness
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On May 11 2011 03:20 Incognito wrote: Actually it would be: F [10][1] D [8][1] E [8][2] C [4][7] A [4][1] B [4][1] That's not how it was in the past....it should be: F [10][1] C [4][7] A [4][1] B [4][1] D [8][1] E [8][2] | ||
Foolishness
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On May 16 2011 07:36 deconduo wrote: [18][2] I have to say, Traitor, VI, Journalist, Puppeteer look like awesome picks. Don't hate me. I'll hate you for the Traitor I already claimed my pick earlier: 1,1 | ||
Foolishness
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If flamewheel/Caller/whoever don't agree to take their designated role (assuming we have a consensus on what roles they should take) we need to lynch them, no questions asked. What's to stop Scamp for all of a sudden posting "hey guys, I'm going to take Hero or Assassin (or whatever role he might want) sorry"? Are you just going to shift down the important role list even further? Yawn. Waste of time. People are going to pick whatever they want to pick. I'm not opposed to general guidelines, such as town should focus on DT related roles or survival roles, whatever, but assigning roles to the top 5 players is just silly. If you are going to go that route, we should have everyone claim as soon as the picks are out. Either everyone should claim or no one should claim (that includes assigning roles before the picks). Nothing in between. | ||
Foolishness
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On May 16 2011 09:48 Radfield wrote: No one should claim. Any plans laid out are for pre-selection only. Once the actual role selection takes place, no one should tell anyone anything about their role. The only exception is if the information you might reveal is very beneficial to town. Having said this, I almost guarantee a few people will state they got a role, or got vanilla, or whatever. I really hope not though. Okay so, we tell people which role to take now, but after the picking we pretend that discussion never happened? | ||
Foolishness
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You're going to pick the editor and as soon as game starts you're going to edit all your posts out! That way mafia can't see what roles people took, but you will still know! Brilliant! | ||
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Foolishness
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On May 17 2011 04:41 GMarshal wrote: I notice you voted incognito, is there a reason behind that? Yeah easy. I played a mini mafia game with him. He was a medic. He was very outspoken and fairly aggressive. One of his firsts post in the game: + Show Spoiler + On May 14 2011 13:30 Incognito wrote: List of invisible posters: GMarshal Kitaman27 tnkted Bum's post is on spot. Fortunately, I already mapped out some stuff. PYP Insane Game Plan The optimal picking strategy revolves around this cute little role: This role obsoletes the PYP1 and PYP3 role picking strategies. The mere existence of the thief on the role list means that it would be seriously harmful for mafia to know where the good roles are. Of course, it’s a no brainer that the good roles are in the beginning part of the list. So my only advice is that if you’re in the beginning of the list, seriously consider picking a role such as NRA member or Meth Man to deter the mafia from hitting/stealing roles from the top of the list. Due to the fact that the mafia can coordinate numbers with each other while the town can’t, it is very likely that mafia will get a spot within the top 3. As shown by the past PYP games, mafia has gotten the first or second spot in all 3 games. Which means town will likely have to be on the defensive, as it is hard to guarantee that we can effectively deny mafia the thief role. The amount of potential KP in this game is huge. This means that there is a huge potential for the game to end quickly. The basic town strategy should be to avoid KP roles, while going heavy on investigative and defensive roles to try to prolong the game. Tier I Roles Mafia 2 Detective + Vote Rigger Inventor Chuiu Jack Modern Detective Role Cop Bullet Bill PYP3 Veteran Doctor Bulletproof Mafia 2 Detective combined with the Vote Rigger is a combo that allows us to break up the town into chunks and analyze with greater ease. The formula is simple. The Vote Rigger rigs the Day 1 Vote into 4 roughly equal blocks with 7, 6, 6, and 5 voters each. All the lurkers/suspicious people are piled onto one list, and the Modern Detective uses his vote check to check one vote block each day, starting with the lurkers. Town then proceeds to analyze the split lists, allowing for more focused analyses. The rest of the investigative roles are used to sort through the lists, while the defensive roles prolong the game and squeeze the mafia. The Mafia will want these roles Kingmaker + Politician Thief Caller Godfather Roleblocker Janitor JailKeeper Puppeteer Hero PYP3 Veteran NRA Member CPR Doctor The best mafia combo pick is Kingmaker + Politician. This effectively gives mafia an unlimited anonymous unblockable dayvig power, capable of sniping off all the top town players. Caller Godfather is also an obvious mafia role. As anyone who’s read Caller’s Mafia V knows, Godfather recruiting high level townies with good roles is a town’s worst nightmare. Denying this role is iffy, as a mafia thief has plenty of time to try to find the role and steal it before it can actually be of use. Jailkeeper, roleblocker, and NRA member are powerful roles for the mafia that prevent investigations, and potentially save mafia from NKs. Hero and PYP 3 veteran cause town pain when mafia slip out of lynches and snipe off a townie. Lastly, puppeteer is surprisingly useful for a good mafia arguer, as it allows them to anonymously mislead town and cause tons of chaos in the thread. However, the most critical roles that we need to deny are the Thief, Politician, Jailkeeper, and Roleblocker. Due to the threat of a mafia thief, we can’t discuss precise strategy here, but townies should strongly consider picking one of these 4 roles. By the way KillerSOS is mafia. Also Node is mafia. That's kinda what I expect out of Incognito (although this post is a bit passive for my taste). In the mini game he made a lot of posts like this. This game the rest of his posts are mostly one liners. Particularly, he got really quiet after the draft order and picking. He's clearly got something to hide that he doesn't want the town to know about. Either he got some great role and wants to hide with it, or more simply he's mafia. No plans for vote rigging or checking. Let's scum hunt. | ||
Foolishness
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On May 17 2011 05:05 Radfield wrote: It's possible that the reason Incognito is proposing his vote rigging plan is because he took the M2DT role and wants the vote rigger to follow his plan. Either way, that's for the vote rigger to decide, so there's no point in discussing it. As far as our day 1 lynch goes, we need to be wary of the Copy Cat role. I think in both PYP games I've played, copy cat was taken by mafia. With a town strategy of role denial, this is again a likely choice for mafia. As such, I think the top players in the draft should not be the focus of our Day 1 lynch. I also realize that I'm in the top part of the draft, so my bias is clear, but hopefully my reasoning makes sense. Therefore, if you want to build a case against someone in the top 6-8 picks(as I do), I recommend you wait until Day 2, when the Copy Cat role has been allocated. Incognito is third to last on the draft order, no way he got one of those two roles. And as someone already pointed out, the obscene amount of number collisions on the bottom half of the draft give way to the idea that most mafia are probably in the top half. Someone said this is a wifom argument, which I have to strongly disagree with. In a game like this with imba roles and a near unlimited amount of imba combo's, would mafia really pick the same numbers so as to possibly construct a wifom argument in the late game to save them from getting lynched? Heck no. If this was a normal PYP game I could potentially see the merit in this, but not in this game. If the mafia spread out and get a lot of members in the top 5 or slots (which very well may be the case this game) they could easily grab some imba combo a win in 2 or 3 days. It's pointless for us to sit here and speculate what kind of imba combo's the mafia might have, but we should definitely assume that 1) there are very many of them and 2) they probably have one. | ||
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On May 17 2011 10:25 Ace wrote: easy there playboy. I haven't claimed anything. You are the person I'm less worried about at the moment Was talking more to the others | ||
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