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Barundar
Denmark1582 Posts
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On December 29 2010 04:23 Ace wrote: ooohhh boy. This game would be very difficult for new players. I sincerely urge you to not only read the games linked in the OP but other games as well. | ||
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Regarding the setup: We know there is 6 mafia total, including mules. If we assume there is at least 1 mule, and probably 2, this leaves a mafia team consisting of 4 to 5 members. This put certain limits to the options for mafia with regards to strategy. One possible mafia strategy is to pick an abundance of killing roles and carpet bomb the town in the hope of finishing the game fast, before detectives can get checks in and town can get reads on people. I don’t think mafia will choose this road, they only have 4-5 members, they don’t know the identity of mules, the plan is highly volatile because of medic saves + veterans, and lack of godfather/framer leaves them vulnerable. On the other hand, 1 KP is very little in a 25 player game. With this many detective roles, they can’t afford a long drawn out game. It’s in my opinion safe to assume that mafia will aim for at least 1 extra KP role a la CPR doc. Hence it might be worth it to deny them the strongest KP roles, but there is absolutely no reason to assign every KP role. There is quite frankly stronger mafia alternatives. Lastly I’d like to point to the fact that in every PYP so far the traitor has been picked by a townie. It’s safe to assume someone will be a jackass in this game as well. So we are really looking at a 7 person mafia team. Regarding number picking, clashes was a great way to divide people in to groups in PYP3. While the randomness usually guarantee mafia a top spot, since they can blanket pick a range of numbers without clashing with each others, it also split the players into small groups with 1 mafia in each nicely (no one picks 4, everyone picks 7, true story). @radfield I will follow a plan assigning thief + the very most powerful mafia roles to the top spots, but in PYP3 there was a strong resistance towards following any sort of plan. I disagree with some of your picks on the lynch list, which I think can be fairly ok for a townie, but that is specifics. I’ll hopefully be able to give better feedback once I’ve thought some more of it. | ||
Barundar
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Barundar - The mafia know who the mole(s) are. The moles don't know they're moles or who the mafia are until day 3. I see, cheers for pointing it out. I think my point still stands, moles + traitor is still some mafia that won't initially aim for mafia power roles, limiting mafia's options. Assuming 4 mafia, I guess my mafia "dream team" would be caller gf + CPR doc + either incogs kingmaker/politician combo or inventor/thief. Blocking just a few of these would be beneficial for town in my opinion. On May 15 2011 01:06 tnkted wrote: I hadn't realized this, but bums right. I should put "Bum ≠ Barundar" in my sig | ||
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I'm in the line of fire again... god dammit. | ||
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1. Flamewheel 2. Scamp [7][11] 3. Caller [10][4] 4. Barundar [13][1] 5. Radfield 6. GMarshal [17][2] 7. Deconduo 8. Foolishness [1][x] 9. bumatlarge [1][18] 10. Kavdragon [2][1] 11. Chaoser [2][2] 12. Fishball [5][3] 13. KillerSOS [5][11] 14. Eiii [6][7] 15. Infinitestory [6][10] 16. Dreamflower [4][1] 17. Mr.Wiggles [4][x] 18. Original Name[4][6] 19. tnkted [4][12] 20. Chezinu 21. Ace [9][11] 22. Kurumi [9][x] 23. Incognito[9][x] 24. Node [9][1] 25. kitaman27 [9][1] | ||
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Why do you suggest that after roles has been picked? I'm against any plan that aim's to control town roles instead of mafia roles. | ||
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On May 15 2011 18:14 chaoser wrote: Roles haven't been picked yet? http://www.teamliquid.net/forum/viewmessage.php?topic_id=176529¤tpage=84#1665 night Pick order is solved. You should have brought new role pick propositions up before hand, because now there is an inherent risk of any proposition to be mafia influenced. | ||
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My girlfriend came up with that, I have no imagination | ||
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@Incognito votes, I don't see what he is doing as more than putting pressure on people, which is just one way to gather information. I would like some more reasons for voting Kurumi though, as Kurumi got himself mislynched day 1, when put under pressure in the current standard game. On the other hand he writes in a way so I can only make sense of half of it. @GM I can't talk for others, but I noticed that you suggested a plan that involves #6 to pick thief, but when you end up #6 yourself, and people assign you thief, you respond with: My mayor issue with this "select roles for spots" deal now is the fact that the draft order is already out, meaning that the mafia is free to propose whatever they wish, and land whatever juicy roles they want. I find it curious that when your own proposition corresponds to the one you get offered, you shoot it down as mafia influenced. @OriginalName I can't help but notice you stay silent through the first 48 hours when we discuss plans, but when the planning phase is over, you go out and question if the planning is worth it in your first substantial post. And in the same post you manage to call control plans both pro town and anti town. | ||
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Now I have no idea if copy cat went to mafia this time, but it certainly did last time I played. For the same reason I would be against lynching Scamp. He is number 2 pick, he is bound to have a sick role. If we give that role to the copy cat, we just end up with a sick role in an unknown position. I agree scamp is suspicious, but we will have to deal with him another day. Third, it helps us absolutely nothing to have ~10 suspects day 1. We won't get any information from being spread out like this, list checkers won't have anything to work with, and no one feels pressured. Not to mention with a multitude of targets, scum is going to pick who is going to get lynched, simple as. We don't need new suspects with every post, sorry to use you as an example GM, but you post you will have a look at KillerSOS, and 10 minutes later you have a finished analysis dubbing him scum. Next on your list is Dreamflower. Do you expect to nail the whole freaking team half a day into day 1? Have a look at the voting thread. So far we have: + Show Spoiler [current votes] + Incognito: 3 Ace, infinitestory, Foolishness deconduo: 3 kitaman27, Node, Eiii chaoser: 2 bumatlarge, incognito cheznu: 1 Fishball GMarshal: 1 chaoser Fishball: 1 kurumi KillerSoS: 1 GMarshal Mr.Wiggles: 1 Kavdragon scamp: 1 deconduo 9 targets in total. 6 people with 1 vote. Now I'm sure all of you have an excellent reason for why exactly your target is scum, but it clearly isn't convincing to the rest of us. So will you please consider joining one of the other targets? I don't want to limit discussion, and if you find someone obvious scum by all means go for it, but the way this is heading we won't get much useful information going into day 2. The three leading targets is incognito, deconduo and chaoser. Of the three I'm the least inclined to vote for deconduo for the reasons stated above. Chaoser has been dropping a bunch of one liners despite claiming to be busy. Yet the votes on incognito are the most convincing, I doubt both Ace and Foolishness would be mafia for balance purposes. I'd like to hear a better reasoning for incognitos votes than "I brought up the vote rigger combo idea, hence I must be town". Lastly I could be convinced to a policy lynch on cheznu. Whatever role he have, I'm sure it would disappoint the Copy Cat. | ||
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You know if town sits and throws around random votes, mafia is going to do it as well, right? FoS: Caller | ||
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Caller throws a FoS, but makes a vote. I throw a FoS, because he tries to introduce yet another target, bringing us to 10 in total, way more than we need. | ||
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