Pick Your Power Insane!
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On May 04 2011 09:28 chaoser wrote: hahaha, this is going to be a huge vets game huh i will avoid having expectations; Diplomafia had a pretty veteran player pool and it had like 5 (?) modkills. | ||
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+ Show Spoiler + Chuiu Jack Of all trades, master of none. You may use up to six abilities from other roles in the game however you are restricted to the very same rules that apply to them when you use them. You may not use the same role in two consecutive day/night cycles in a row. The following roles you may use are: Vigilante, Modern Detective, Medic, and Caller Veteran. You may not use two in one cycle (ie: Detective during day, Paramedic during night). Says six abilities from other roles in the game, but there are only 4 there. ?_? NKVD Agent You are proud member of People’s Commissariat of the Interior! You search for corrupt mafia once per night, either by tracking the foul capitalist smell of the clues they leave behind, or by contacting NKVD HQ for a role check on a suspicious individual. You also can disguise your role as NKVD agent to detective actions, and may change role or keep the same! What does it mean, change role or keep the same? Admiral Akbar Can suicide and kill someone and all medics protecting them and everyone who has made an action on them that cycle. You may use your ability day or night! If you use your ability during day, does it kill everyone who has made an action on them during that day and the previous night, or just that day? Bad Santa At the start of the game you may send me a list of 5 players' names. If any of those player's are the cause of death for each other by Night kill, lynch, or any other means then you can pick any of the remaining names and kill one of them the next night. Say I name players A,B,C,D,E. A killed E (I don't care how). Which players do I choose from to kill? I'm reading A,B,C,D, but I need to be sure. Hooker As the town prostitute at Night you can send me a message and choose who you want to sleep with. Anyone you sleep with will get HIV and has 3 days to live. You can get rid of your infection if you get a medic to protect you for a full cycle (i,e they can't message me to save you and then protect someone else same night). If the target doesn't get medic protection within 3 days or saved by a Martyr on Night 3 they will die. Is someone informed if he/she sleeps with a hooker? I feel like this is a yes, but it's Insane Mafia, so you never know. Medic You have the ability to watch one other player during night, which you must tell me about before the end of night (preferably before night even starts). You may choose not to use this ability also. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The town won't know who was saved, but I will let the Paramedic and the person saved know if they were targeted and saved. You also protect against recruitment for the night. Pardoner You can save a player from a lynch by typing ##pardon player. You can use this ability twice. You can not Pardon yourself. In thread, I assume? Caller Godfather You appear to DTs as any role of your choice (you cannot change the role that you appear as after you PM to me). In addition, after Day 3, you may pm me the name of one person, and if they are not being protected by a medic, martyr, or thrown in jail they are inducted into mafia! (only 2 recruitment attempts possible) If a townie picks this role, the conversion acts as an expensive alignment check that follows normal DT rules. By expensive, you mean the person you check becomes mafia? Hider You are scared of being shot so you hide behind other players at night. If you hide behind a mafia you automatically die and any vigilante hit on you is refunded. If you do not hide behind a mafia and you are hit you live. You can still be bombed or admiral ackbar'd, and you cannot hide behind the same person twice. Do you die if you are mafia and hide behind a mafia? | ||
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Should say Protactinium, not Flamewheel imo | ||
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On May 15 2011 04:21 Kurumi wrote: I am not up for any plan. If we choose one,we will have a major problem:they will try to find weakness of it,that's why I think planning has no future,we just need to use common sense (like Node wrote,picking PoD will most likely get You lynched,even if You will be townie) Focusing on KP,anti-KP,lynch roles has it pluses,but when You have A,enemy can have B,which effectively counters A or they just do some-kind of workaround. Scum wants chaos or a plan. A chaos under control is what they can't foresee. Feel like expanding on "chaos under control"? This post feels vaguely WIFOM. I think Radfield had an excellent idea in compiling a list of roles that are good for mafia, bad for town, which should be an automatic lynch. His list was: + Show Spoiler + NRA Member Hero Bomber Man Rock Star Emporer Day vig Vengeful player America and Kingmaker (see above) Zombie Admiral Ackbar Pardoner Cupid Prince of Darkness Suicide Bomber Politician Agent of Chaos Roleblocker Role Reverser Framer Copy Cat Recruiting Mason Bone Breaker Puppeteer Hooker to which I'd like to add: Janitor (why was this not already on there? It denies death information, which is one of the Town's best sources of information.) and remove: Day Vig (This doesn't help Mafia a whole lot, since the kill is very publicized and he can only shoot once, but it can be put to good use by the town, especially against lynch-dodging roles) Copycat (I wouldn't say this is extremely pro-mafia, anti-town. Chance s are, it'll get the role from the Day 1 lynch. Mafia won't get good use out of it if the Day 1 lynch is a pro-town, anti-mafia role.) Also, I don't know why there wasn't more surprise at: On May 14 2011 13:31 Incognito wrote: Whoops I meant only KillerSOS is mafia. KillerSOS's only posts in the thread were very short - that's true. Still, that's not nearly enough for a hard accusation at this point, I think. Elaborate, please? On May 15 2011 01:06 tnkted wrote: This of course means that anyone who survives the first few nights but is in the top 5 is going to be on my shitlist, unless they've survived a hit already or something. Simple reason is this: Scum is going to get in top 5, and scum is going to shoot into top 5, because one of those 5 is going to have inventor, which is by far the most OP role in this game. Especially if you're creative. immune to actions, anyone? cakebomb? free caffemetamine (extra turn at night)? Autoframe? doublekill? the list goes on. Inventor is deadly in the hands of scum and even deadlier in the hands of town. There has been some talk about a traitor; I hadn't realized this, but bums right. Somebody is certain to be an asshole. If I had to guess, I'd say its probably going to be somebody lower down on the list, who knew he/she wasn't going to be able to get medic, and chose traitor instead. so when draft order is revealed: medics, if you get your roles, PROTECT THE TOP 5 OR SO. i'm honestly confused by the combination of these two statements lastly, On May 15 2011 02:57 Caller wrote:tl:dr-bads being bad, also, if you're a mid/low pick, grab anti-kp roles. Mafia has virtually no reason to take them, unless they want to form a medic circlejerk, in which case by all means let them. I agree with this idea regarding mid/low picks. | ||
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Am I allowed to use the Filter button? (the staff one) | ||
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On May 15 2011 04:21 Kurumi wrote: I am not up for any plan. If we choose one,we will have a major problem:they will try to find weakness of it,that's why I think planning has no future,we just need to use common sense (like Node wrote,picking PoD will most likely get You lynched,even if You will be townie) Focusing on KP,anti-KP,lynch roles has it pluses,but when You have A,enemy can have B,which effectively counters A or they just do some-kind of workaround. Scum wants chaos or a plan. A chaos under control is what they can't foresee. | ||
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To add again to Radfield's list, Assassin is also extremely strong for mafia because mafia know all the alignments at the start, so as far as I can tell it's a free additional KP with few drawbacks. | ||
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On May 15 2011 07:02 bumatlarge wrote: Disagree, I think a town assassin is insane. They aren't considered to have a gun. They can just guess red everytime and never risk killing a townie. And I believe since their action is outed, since ver will say whether they targeted for role or red? Assassin cannot target alignment, just red or role, correct? And if they fail, will you reveal how the assassin sent the hit? (red or role) Oh hmm, that looks like a misunderstanding on my part. If assassin can't target by both alignments, then it doesn't help mafia nearly as much. Assassin can't just guess red repeatedly either, though, since he loses his hit power if he gets it wrong. | ||
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On May 15 2011 07:17 tnkted wrote: "everything" roles (ie, inventor) Dts Medics (and jailer) information roles (tracker, watcher, etc, perhaps witch) Vet roles (including killproof roles like bulletproof) Killing roles role block/redirection roles (ie, busdriver, role reverser, NRA member, thief) Vote manipulation roles Does that seem right to everybody? If you rolecheck somebody and they're on the lower part of this list, the chance that they are scum rise dramatically. Looks about right to me, though jailer can also be very valuable for mafia since it blocks DT checks. Regarding masons, it looks like there is one mason circle consisting of a constant two people (regular Mason role) and one that expands randomly (Recruiting Mason). AoC + Recruiting Mason can potentially be VERY strong for scum, but it can also backfire if another scum gets RNG'd into the circle. Regular Mason doesn't look like a pro-mafia role at all. | ||
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Top picks go for the imba roles, such as inventor. High picks go for investigative roles Middle picks go for protection Low picks go for protection / random situational roles (just avoid the clearly mafia roles, of course) | ||
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On May 14 2011 10:28 KillerSOS wrote: Well I'm going with two mid range numbers. Dare you to guess them. On May 15 2011 13:53 KillerSOS wrote: I went with [5] [11] just fyi, i don't think 5 is midrange | ||
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For my group of people, try to draw from things like: Vig Mad Hatter Zombie is on the no-no list, but I personally think it can be valuable for town since the KP happens the night after death (i.e. there's time for discussion over who to use it on) Mafia 4 Hatter (I haven't seen this before, is it more pro-town or pro-mafia?) Copy Cat Day Vig | ||
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can save* a blue role | ||
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