I noticed a lack of a compiled and comprehensive list of common timing attacks on the forums and Liquipedia, so here goes nothing
This is intended to be a sort of one stop resource for all matchups.
Terran
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TvT
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TvP
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TvZ
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Marine Tank
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Time – 7 mins
Units – 5 marines, 1 tank, 1 medivac/viking
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level – Easy/Moderate
Mass Marine
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Time – 5-6mins
Units – 15-20 Marines
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level – Easy
Blue Flame Helion
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Time – 7 mins
Units – 5 marines, 1 tank, 1 medivac/viking
Build Order + Show Spoiler +
Econ + Show Spoiler +
1 Base can support a 1/1/1 build comfortably, allowing opportunity to expand. Needs 1 gas.
Goal + Show Spoiler +
To contain the opponent, allowing attacker to expand freely. Try to siege tanks so that ramp is in range to stifle attempts at reinforcement. If opponent has walled off, siege in tanks of his buildings to be able to snipe of depots and addons.
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Great for setting up a contain on your opponent - Strong on maps with narrow paths or cliffs
Weaknesses + Show Spoiler +
Immobile.
Scouting + Show Spoiler +
Expect to see 1 gas early and 2nd gas after factory. Is based off 1/1/1 build.
Follow Up + Show Spoiler +
Once a contain has been set up, the attacker is free to expand and take complete map control.
Users can continue to rally to the front, adding Vikings to gain tank range, and also buildings turrets to limit the range of defenders Vikings.
This opening transitions well into Marine/Tank/Viking
Users can continue to rally to the front, adding Vikings to gain tank range, and also buildings turrets to limit the range of defenders Vikings.
This opening transitions well into Marine/Tank/Viking
Difficulty Level – Easy/Moderate
Mass Marine
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Time – 5-6mins
Units – 15-20 Marines
Build Order + Show Spoiler +
Econ + Show Spoiler +
1 base mining no gas is enough to support constant marine production on 5-6 rax. It’s also possible to mine 125 gas to build a tech lab and research stim to make the marines SUPER EFFECTIVE
Goal + Show Spoiler +
To flat out kill the opponent, or at least do enough damage to heavily cripple them moving into the mid game. If you want to 100% all in, bring scv’s to act as fodder for enemy marines.
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Very mobile force. If opponent is caught off guard it can be very dangerous.
Weaknesses + Show Spoiler +
Very all in. If defended well opponent has almost certainly won through having higher tech and or being able to expand first.
Scouting + Show Spoiler +
Can be hard to scout if the attacker has walled off. If you can get inside base, expect to see no refineries. Players walling off at the bottom of the ramp is another big sign.
Follow Up + Show Spoiler +
4 rax marine still leaves room to expand, whereas 5-6 rax is very all in and is aimed at killing the opponent immediately. If doing a high econ mass marine, once you expand, throw up 4 refineries and tech to your chosen composition.
Difficulty Level – Easy
Blue Flame Helion
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Time – 6:30-7:00
Units – 3 blue flame helions, 1 medivac
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level – Medium-Hard
Units – 3 blue flame helions, 1 medivac
Build Order + Show Spoiler +
Econ + Show Spoiler +
Allows room to expand off initial timing attack. Helions are a great mineral sink.
Goal + Show Spoiler +
To kill as many workers as possibly to cripple opponent moving into mid game, allowing you to take economic lead.
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Very mobile. Helions are the best unit in the game to kill workers on a mass scale, after banelings. Also great against marines. If pulled off well gives you a great economic advantage.
Weaknesses + Show Spoiler +
Leaves front weak to other time attacks such as tank marine, or banshee harass.
Scouting + Show Spoiler +
1 gas early and 2nd gas after factory. If you see a tech lab on the factory and past 6:00 and no tanks, chances are it’s blue flame hellion.
Follow Up + Show Spoiler +
Can lead into expo. Fact can be swapped with starport to get out banshees to do further harass. Can also transition easily into marine tank viking as you have the base production sturctures ready.
Difficulty Level – Medium-Hard
TvP
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3 Rax Bio
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Marine Thor
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1 Port Banshee
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2 Port Banshee
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Time –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Units –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Marine Thor
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Time –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Units –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
1 Port Banshee
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Time –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Units –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
2 Port Banshee
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Time –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Units –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
TvZ
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2 Rax Bunker
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Marine Tank
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1 Port Banshee
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2 Port Banshee
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Time – 4:30
Units – 3 marines, 1 scv building a bunker
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level – Moderate
Units – 3 marines, 1 scv building a bunker
Build Order + Show Spoiler +
10 Supply
12 Barracks
14 Barracks
16 Orbital Command
Constant SCV and Marine Production.
Command Centre as soon as you have 400 minerals
Add 3rd Barracks.
12 Barracks
14 Barracks
16 Orbital Command
Constant SCV and Marine Production.
Command Centre as soon as you have 400 minerals
Add 3rd Barracks.
Econ + Show Spoiler +
The idea is to fast expand whilst putting on pressure. Take no gas at the start. After your first 2 rax build a 2nd cc. You can then add a 3rd rax and constantly produce marines and workers. When once you can afford it throw down 1 gas, followed by a factory and tech up to tanks and medivaces.
Goal + Show Spoiler +
To delay and punish zerg fast expand, whilst expanding yourself. Also forces zerg to make lings instead of drones, giving you an economic advantage. Allows for a stronger mid game push. Ideal targets are queens and overlords. If you can snipe the natural expansion that is a bonus.
How to execute + Show Spoiler +
You can either hit with 3 marines to try and catch your opponent off gaurd, or wait for 5-7 marines, though waiting this long can make the rush much less effective unless the zerg is droning super hard.
Only do this build if you see the zerg fast expanding. If they haven't expanded by 4:30 they will be teching and you should abort the rush and build a bunker or 2 at your front.
The attack is more effective, the closer you build your bunker to the hatchery, so building it before the hatchery is finished is ideal as the creep spread will block your bunker from being put down within range of the hatchery very quickly. Not only will building it closer allow you to shoot the hatchery directly from the bunker, it also decreases the area that zerg has to build a spine crawler allowing you to possibly snipe it from inside the bunker. This being said you'll also want to build the bunker just outside of the vision range of the hatchery, or any overlords or the zerg will pull drones to delay or even force a cancel on the bunker. You will want to keep your scouting worker alive for as long as possible, not only to build the bunker but to repair it as it is being attacked.
Only do this build if you see the zerg fast expanding. If they haven't expanded by 4:30 they will be teching and you should abort the rush and build a bunker or 2 at your front.
The attack is more effective, the closer you build your bunker to the hatchery, so building it before the hatchery is finished is ideal as the creep spread will block your bunker from being put down within range of the hatchery very quickly. Not only will building it closer allow you to shoot the hatchery directly from the bunker, it also decreases the area that zerg has to build a spine crawler allowing you to possibly snipe it from inside the bunker. This being said you'll also want to build the bunker just outside of the vision range of the hatchery, or any overlords or the zerg will pull drones to delay or even force a cancel on the bunker. You will want to keep your scouting worker alive for as long as possible, not only to build the bunker but to repair it as it is being attacked.
How to hold off + Show Spoiler +
Scouting it early is essential. Keep an overlord just in front of the hatchery to scout for any lingering scv's or bunkers being put down.
If you do scout it early, pull 5-6 drones and try to focus down the scv building. If a marine shows up by itself it's also possible to surround and kill it for minimal losses. If you hadn't scouted it, build a spine crawler and uses you queens transfuse efficiently to pick it off from a distance. The spine crawler has a longer range than the bunker so this is the most effective way to destory a bunker. Keep zerglings nearby and try to get a surround on any marines that get greedy and leave the bunker. It's a bad idea to attack the bunkers heard on after they are full as 4 marines and a repairing scv is more than enough to fend off 10's of lings.
It can also be a good idea to send a few lings to the middle of the map to cut off any reinforcements, and also flank any retreating marines once the attack is finished.
If you do scout it early, pull 5-6 drones and try to focus down the scv building. If a marine shows up by itself it's also possible to surround and kill it for minimal losses. If you hadn't scouted it, build a spine crawler and uses you queens transfuse efficiently to pick it off from a distance. The spine crawler has a longer range than the bunker so this is the most effective way to destory a bunker. Keep zerglings nearby and try to get a surround on any marines that get greedy and leave the bunker. It's a bad idea to attack the bunkers heard on after they are full as 4 marines and a repairing scv is more than enough to fend off 10's of lings.
It can also be a good idea to send a few lings to the middle of the map to cut off any reinforcements, and also flank any retreating marines once the attack is finished.
Strengths + Show Spoiler +
Highly cost effecient. Very hard to stop if not scouted early. Allows for safe expansion at home. No gas required.
Weaknesses + Show Spoiler +
Can be costly if picked off early. Requires good multi-tasking.
Scouting + Show Spoiler +
Using a drone scout, 2 rax wall off is a big sign of early bunker play. Place overlords around FE to scout for bunkers being built. Take Xel'Naga with scouting worker to see rallied marines.
Follow Up + Show Spoiler +
Fast expanding and tech to Marine/Tank/Medivac as the standard TvZ gameplan. Can also transition well into Marine/Thor as you already have the 3 rax.
Difficulty Level – Moderate
Marine Tank
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Time –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Units –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
1 Port Banshee
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Time –
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Econ + Show Spoiler +
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How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Units –
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Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
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Follow Up + Show Spoiler +
Difficulty Level –
2 Port Banshee
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Time –
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Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
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Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
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Difficulty Level –
Protoss
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PvT
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PvP
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PvZ
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4 Gate
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Time –
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Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
3 Gate Robo
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Time – 9:15
Units – 8 Stalkers, 3 Zealots, 3 Sentries, 1 Immortal
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Econ + Show Spoiler +
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Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
2 Gate Early Pressure
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Time –
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How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Dark Templar Rush
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Time –
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Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
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Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
2/3 Gate Stargate Voidray
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Time –
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Econ + Show Spoiler +
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How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
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Time –
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Difficulty Level –
3 Gate Robo
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Time – 9:15
Units – 8 Stalkers, 3 Zealots, 3 Sentries, 1 Immortal
Build Order + Show Spoiler +
Econ + Show Spoiler +
A player who plays this build will be able to support it off 1 base with 2 gas, but if they try to expand behind it, will not be able to fully reinforce the attack.
Goal + Show Spoiler +
To do maximum damage to either win outright, or cripple the opponent enough to expand and take the win later.
How to execute + Show Spoiler +
You'll want to get an observer spying on the Terran tech path and find the optimal time to attack. If no bunkers have been constructed force your way up the ramp, leading with zealots. Use your observer to get sight of the high ground and snipe important units, structres with your stalkers and immortal. If the opponent fast expanded, use your sentries to block the ramp to suffocate reinforcements.
How to hold off + Show Spoiler +
Scouting early is important.You'll need 2 bunkers ideally at the front of your base, and hotkey 5-6 workers to be ready to repair bunkers. Snipe the Immortal and then clean up the rest, Stim and Concussive Shell are super important to defend this push.
Strengths + Show Spoiler +
Very stong push, does maximum damage. Getting quick observer will help to defend cloaked banshee rushes.
Weaknesses + Show Spoiler +
Very economically draining. Immortals can't warp straight to opponents base so losing them is costly.
Scouting + Show Spoiler +
Protoss' 2nd gas will go down after their 2nd gate, and you should be able to keep your SCV alive long enough to scout the robotics facility being planted. Try to keep it there long enough to see it finish to make sure they don't switch tech path, though this is rare.
Follow Up + Show Spoiler +
Difficulty Level –
2 Gate Early Pressure
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Time –
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Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Dark Templar Rush
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Weaknesses + Show Spoiler +
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Difficulty Level –
2/3 Gate Stargate Voidray
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Difficulty Level –
PvP
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4 Gate
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Difficulty Level –
2 Gate Early Pressure
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Difficulty Level –
3 Gate Robo
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Difficulty Level –
Dark Templar Rush
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Difficulty Level –
2 Gate Early Pressure
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Difficulty Level –
3 Gate Robo
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Difficulty Level –
Dark Templar Rush
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Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
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Difficulty Level –
PvZ
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4 Gate
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How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
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Difficulty Level –
3 Gate Robo
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How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
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Difficulty Level –
2 Gate Early Pressure
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Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
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Follow Up + Show Spoiler +
Difficulty Level –
Dark Templar Rush
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Time –
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Strengths + Show Spoiler +
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Difficulty Level –
2/3 Gate Stargate Phoenix/Void Ray Pressure
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Fake FE 4 Gate
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
3 Gate Robo
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
2 Gate Early Pressure
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Dark Templar Rush
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
2/3 Gate Stargate Phoenix/Void Ray Pressure
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Fake FE 4 Gate
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Zerg
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ZvT
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ZvP
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ZvZ
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+ Show Spoiler +
Roach Rush
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Ling/Bling
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Roach/Ling all in
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Baneling Bust
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Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Ling/Bling
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Roach/Ling all in
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Baneling Bust
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
ZvP
+ Show Spoiler +
Roach Rush
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Ling/Bling
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Roach/Ling all in
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Ling/Bling
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Roach/Ling all in
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
ZvZ
+ Show Spoiler +
Roach Rush
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Ling/Bling
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Roach/Ling all in
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Ling/Bling
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
Roach/Ling all in
+ Show Spoiler +
Time –
Units –
Build Order + Show Spoiler +
Econ + Show Spoiler +
Goal + Show Spoiler +
How to execute + Show Spoiler +
How to hold off + Show Spoiler +
Strengths + Show Spoiler +
Weaknesses + Show Spoiler +
Scouting + Show Spoiler +
Follow Up + Show Spoiler +
Difficulty Level –
As I'm sure you clever folks have noticed, it's far from finished. This will be a work in progress and over the next few weeks I'll be pouring through a million and 1 replays looking for the most common timing attacks and learning all their ins and outs. I also intend to add the replays of the best examples.
I'm a Terran player so I'm unfamiliar with the other matchups, aside from what I see on GSL, NASL, IPL, TSL etc.
I'm doing this to improve my learning, and also to help out people at a similar stage as myself, where are mechanics are starting to solidify, and it's time to move onto something a bit meatier.
Please feel free to make suggestions, whether that be adding different timing attacks, or removing ones that aren't that common. Also If I've written something that's just complete nonsense, feel free to let me know by commenting or PM'ing me :D