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Simple Questions, Simple Answers - Page 12

Forum Index > Brood War Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 100 132 133 134 135 136 137 138 139 140 141 142
 
 Danger_Duck   Burkina Faso. June 18 2011 09:18. Posts 571
Profile Blog # 

On June 16 2011 22:22 Crabman123 wrote:
How do you deal with 1 basing Ps? Let me be a little more specific, none of the pros ever one base anymore so they can just go under the assumption that there oponnent will never 1 base but on the D-D+ range Ps 1 basing is quite frequent. So how do you deal with the possible threat of 1 base play when you often need to send your drone out to the 3rd if you want to be even with a FE even before you see what your opponent is doing?


You should always scout out the P before taking your third.

Against 2 gate you need to lay down TWO creep colonies immediately after your hatch finishes, and keep zerglings alive until you get a 3:1 (or better 4:1) ling to zealot ratio.

Against 1 gate tech you can FE, but you have to get hydra in place as the corsair arrives to pick off ovies and build a sunk for ground defense.
TBA
Old Post

 
 Danger_Duck   Burkina Faso. June 18 2011 09:21. Posts 571
Profile Blog # 

On June 01 2011 11:30 AuxPriest wrote:
On that note, I have a question:

Is 10/15 gate still strong against Terran? I like the two dragoon pressure; however, I was told that it is "outdated" by some players. Is it still a viable opening build?


It's viable against weak terrans who can't defend an FE, but a stronger build is to go 1 gate, cyber, zeal, goon, range, and keep building a goon right as the other pops out.
Rally your forces to their natural, and expo when you have the money, then lay down 3 more gates and macro up. Since they are contained, mines are mitigated and you can get hella eco off 2 base and 4 gate before robo.

This form of pressure is much more effective and deals with vulture/tank push timings far better if the terran went FE
TBA
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 Danger_Duck   Burkina Faso. June 18 2011 09:27. Posts 571
Profile Blog # 

On June 13 2011 23:22 jello_biafra wrote:
I have a question but it's not that simple, does anyone know why on some maps, in certain locations, where the Vespene Geyser is directly above the CC/Nex/Hatchery, the worker won't take the usual route and instead will kind of go off to the side (SCV emerges from the right hand side of the Refinery but returns gas to left hand side of the CC) whereas usually when the gas is located like this it will take the fastest possible path, going straight. I think it slows down gas intake =/

A map I can think of as an example is Longinus, at 10 o'clock the gas works normally, at 3 it doesn't. I made a quick replay to demonstrate.

[image loading]


Think Counterclockwise always in terms of entering/exiting. If the worker is unable to exit the normal position due to building placement, it will go MORE counterclockwise
TBA
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 Reuental   United States. June 18 2011 11:42. Posts 367
Profile # 

On June 17 2011 21:24 JMave wrote:
+ Show Spoiler +


Wow that is exactly what I needed. Thanks so much for giving such a in-depth answer.
I'm a Crab made of men.
Old Post

 
 hacklebeast   United States. June 18 2011 11:44. Posts 4635
Profile Blog # 

On June 18 2011 09:07 iTzAnglory wrote:

Show nested quote +


I am pretty sure you do not mean it this way but theoretically you are saying a 14 CC is stronger than a 5 or 9 pool.


Ugh, I got enough shit for this already. The context of the question was economy only.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Old Post

 
 Holgerius   Sweden. June 18 2011 21:27. Posts 16798
Profile Blog # 
Does anyone ever use the trick to get 200+ supply with Zerg? :D
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Old Post

 
 Magus   Canada. June 19 2011 06:47. Posts 292
Profile Blog # 

On June 18 2011 21:27 Holgerius wrote:
Does anyone ever use the trick to get 200+ supply with Zerg? :D

Which trick? Best guess: Make all of your drones into buildings, macro up, then cancel every single one of the building buildings before they finish? I have never seen that done, would require a few thousand minerals if you're using hatcheries, and ungodly multitask if you're using creep colonies. Spawning pools or Hydra dens would also use up ridiculous amounts of resources...
Old Post

 
 xxpack09   United States. June 19 2011 07:45. Posts 1798
Profile Blog # 

On June 19 2011 06:47 Magus wrote:

Show nested quote +


Which trick? Best guess: Make all of your drones into buildings, macro up, then cancel every single one of the building buildings before they finish? I have never seen that done, would require a few thousand minerals if you're using hatcheries, and ungodly multitask if you're using creep colonies. Spawning pools or Hydra dens would also use up ridiculous amounts of resources...


Indeed. If you're floating that much money, and need more units in your army, just either build sunks/spores at crucial places, or sacrifice the drones entirely.
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 Holgerius   Sweden. June 19 2011 22:46. Posts 16798
Profile Blog # 
Ya, that's the trick. :D I fucked around vs the computer the other day and easily got 208 supply by making creep colonies, 16 extra lings. A progamer should be able to get significantly more. Not very useful though I guess, but it was fun nonetheless.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Old Post

 
 jello_biafra   United Kingdom. June 20 2011 03:48. Posts 5814
Profile Blog # 

On June 19 2011 22:46 Holgerius wrote:
Ya, that's the trick. :D I fucked around vs the computer the other day and easily got 208 supply by making creep colonies, 16 extra lings. A progamer should be able to get significantly more. Not very useful though I guess, but it was fun nonetheless.

Well maybe if you did it to get a few extra ultras, lurkers or guards it could be pretty sick but I don't think it's really worth it.
"I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte
Old Post

 
 blubbdavid   Switzerland. June 20 2011 06:01. Posts 2242
Profile Blog # 
Not a simple question, but don't wanna open a thread.
How can I hold my third base? Just how? As in ZvT as in ZvP.
[image loading]

Was the timing for the third right? Should I take it earlier? Later? Generally, every second game I lose my third, and lose the whole game. Could you help me? Thx.

PS: Do you notice that the BW section starts to recover again? Seems like some SC2 players are coming over, so good news.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God
Old Post

 
 Release   United States. June 20 2011 06:12. Posts 3973
Profile Blog # 
Why do zergs use ultralisks? Every time i see them, they die so quick and are incredibly cost inefficient. Tanks and mines melt ultras. Reavers and archons melt ultras. They cost 200 gas.

For example, lots of people use ultras against mech, and their economy is drained. Zero (against flash on benzene) used tons of lings and hydras (and queens) and it was much more cost efficient.
Last edit: 2011-06-20 06:13:45
Old Post

  xarthaz   June 20 2011 11:49. Posts 1697Profile Blog # 

On June 20 2011 06:12 Release wrote:
Why do zergs use ultralisks? Every time i see them, they die so quick and are incredibly cost inefficient. Tanks and mines melt ultras. Reavers and archons melt ultras. They cost 200 gas.

For example, lots of people use ultras against mech, and their economy is drained. Zero (against flash on benzene) used tons of lings and hydras (and queens) and it was much more cost efficient.

ling and hydra heavy army requires a lot of droning up because of mineral cost of both units and the tons of macro hatches necessary for pumping small units. ultras solve both of those problems. and especially in lategame when minerals start running out the ultras strangely can even become the cost efficient unit of choice.

also hydras are slow - they cant keep up with the rest of the zerg unit.
Aah thats the stuff..
Old Post

 
 JMave   Singapore. June 20 2011 12:14. Posts 1754
Profile Blog # 

On June 20 2011 06:12 Release wrote:
Why do zergs use ultralisks? Every time i see them, they die so quick and are incredibly cost inefficient. Tanks and mines melt ultras. Reavers and archons melt ultras. They cost 200 gas.

For example, lots of people use ultras against mech, and their economy is drained. Zero (against flash on benzene) used tons of lings and hydras (and queens) and it was much more cost efficient.


That's something I myself have been wondering much as well. My best guess is that hydra muta ling type of play isn't as popularized or maybe somehow they are having trouble with controlling such a big army. But still, it is anyone's guess.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Old Post

 
 erikzbi   China. June 20 2011 13:42. Posts 43
Profile # 
if you mind control an overlord, what happens to the things inside?
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 jello_biafra   United Kingdom. June 20 2011 14:09. Posts 5814
Profile Blog # 

On June 20 2011 13:42 erikzbi wrote:
if you mind control an overlord, what happens to the things inside?

You get all the units in an overlord/shuttle/dropship when you mind control them.
"I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte
Old Post

 
 ZeKk   Sweden. June 21 2011 00:58. Posts 317
Profile Blog # 
Q: Is 14 rax CC in TVP giving you a better economy than normal siege-fe. Concerning all the hassle u have to withstand do actually hold it..
If so how much greater? Give me some example in diffrent time of the games like e.g fith minute, seven minute. Or any other legitim measurable manner you see fit.
Last edit: 2011-06-22 02:08:08
Old Post

 
 Holgerius   Sweden. June 21 2011 03:12. Posts 16798
Profile Blog # 
14 CC? As in CC before rax? 14 CC gives a vastly superior econ compared to Siege Expand, but it isn't worth it compared to the much, much safer yet really strong Rax FE.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Old Post

 
 xxpack09   United States. June 21 2011 03:19. Posts 1798
Profile Blog # 
Yeah, 14CC is stupidly greedy--the only time you would 14CC is if you somehow KNOW they are going to 12nex you. Zealot pressure and then later dragoon pressure is gonna be hard to crack...

1rax FE is the new fast expand in TvP, you don't see pros using siege expo so often anymore--use that!
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 ZeKk   Sweden. June 21 2011 03:44. Posts 317
Profile Blog # 
Sry I should have clarified. I used to exercise rax-fe alot before and I followed flash opening on this game on how to do it. http://www.2shared.com/file/Ef6_sACK/3932640_By_Flash.html
I follow it throughly and blindly until I push out and engage, then I might transition to something else than flash. But I almost always lose when doing that push even against double nexus, toss always have enough goons to stop me (8-10) so I cant belive how flash make it against 2 base's only. I move out at the same time as he does and with the same army but still lose..

Sry for off topic. So how do you "feel" the economy is greater? I dont significantly notice I have more than usual and I certainly dont feel ahead of protoss especially when his third kicks in.. I personaly feel flash get his gas too late and as I follow it I somtimes get my bunker break against 3 gate goons or more. and every other hassle reparing bunker incessantly losing alot of minerals. So with that in mind do you really have more and is it worth it all the time (except when toss goes for all in obviously)

p.s I hope it make some sense, Im really tired now
Last edit: 2011-06-21 03:44:48
Old Post

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