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Simple Questions, Simple Answers - Page 15

Forum Index > Brood War Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 100 132 133 134 135 136 137 138 139 140 141 142
 
 JMave   Singapore. July 04 2011 18:53. Posts 1754
Profile Blog # 

On July 04 2011 18:01 edc wrote:
Is the Dragoon the main part of the Protoss army composition? I am very new with BW, and I'm very sorry if my question is terribly obvious to answer.

Yes. most seen in PvT where goons are around until mid-game where you throw in different units to complete your most effective composition against them.

vP and vZ also constitutes dragoons but also doesn't entirely depend on them depending on your opening. vZ doesn't usually gets goons until after templar tech and vP doesn't get goons out that fast if you open with DTs.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Old Post

 
 JMave   Singapore. July 04 2011 23:55. Posts 1754
Profile Blog # 

On July 04 2011 09:01 pedrotrv wrote:
After defending a Two fact push as toss, it's always safe to counter the terran?

do you mean counter attack? i think it depends on the situation and when you counter his attack. if you break off his contain with minimal losses and you didn't lose your nat, then you are far far ahead in the econ game. it would be wise to macro up a bit first then pushing out with a shuttle loaded with zealots to deal with tanks on the cliffs and stuff.

if you destroy his attack before he manages to get a contain, then you can probably win it if you manage to snipe off all the tanks and not step on mines.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Old Post

 
 Dagon   Romania. July 05 2011 01:59. Posts 250
Profile # 
Hey, quick question.

If I use cloning with my vessels to irradiate more lufkers at once, can I scan a far away area under the fog, and use cloning there? Or do my vessels lose their target once the fog grows back on after the scan expires?
We were stupid together.. It was just like Wikipedia! -Sean Plott
Old Post

 
 jello_biafra   United Kingdom. July 05 2011 02:50. Posts 5813
Profile Blog # 

On July 05 2011 01:59 Dagon wrote:
Hey, quick question.

If I use cloning with my vessels to irradiate more lufkers at once, can I scan a far away area under the fog, and use cloning there? Or do my vessels lose their target once the fog grows back on after the scan expires?

You can do it, they will irradiate regardless.
"I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte
Old Post

 
 Danger_Duck   Burkina Faso. July 05 2011 08:27. Posts 571
Profile Blog # 

On July 04 2011 23:55 JMave wrote:

Show nested quote +


do you mean counter attack? i think it depends on the situation and when you counter his attack. if you break off his contain with minimal losses and you didn't lose your nat, then you are far far ahead in the econ game. it would be wise to macro up a bit first then pushing out with a shuttle loaded with zealots to deal with tanks on the cliffs and stuff.

if you destroy his attack before he manages to get a contain, then you can probably win it if you manage to snipe off all the tanks and not step on mines.


Usually no. 2 fact usually consists of mines, with seige followup. Goons cannot break even 1 properly placed seige tank after a push. Best choice is to get a 3rd up, and sit outside his natural..

A more uncommon but effective choice is to bulldog to victory right after
TBA
Old Post

 
 Danger_Duck   Burkina Faso. July 05 2011 08:43. Posts 571
Profile Blog # 

On July 04 2011 18:53 JMave wrote:

Show nested quote +


Yes. most seen in PvT where goons are around until mid-game where you throw in different units to complete your most effective composition against them.

vP and vZ also constitutes dragoons but also doesn't entirely depend on them depending on your opening. vZ doesn't usually gets goons until after templar tech and vP doesn't get goons out that fast if you open with DTs.


vZ definitely not main. Zealots are the main part of your composition, and goons are really only to counter lurkers, keeping ovies out of the open, and deal extra damage to kiting units
TBA
Old Post

 
 JMave   Singapore. July 05 2011 10:08. Posts 1754
Profile Blog # 

On July 05 2011 08:43 Danger_Duck wrote:

Show nested quote +



vZ definitely not main. Zealots are the main part of your composition, and goons are really only to counter lurkers, keeping ovies out of the open, and deal extra damage to kiting units


did you read what i said? i didn't say it was the main composition. and you are wrong as well. zealots are not your main composition in pvz. when you reach late game, you hardly ever make more than 1 group of them.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Old Post

 
 JMave   Singapore. July 05 2011 10:12. Posts 1754
Profile Blog # 

On July 05 2011 08:27 Danger_Duck wrote:

Show nested quote +



Usually no. 2 fact usually consists of mines, with seige followup. Goons cannot break even 1 properly placed seige tank after a push. Best choice is to get a 3rd up, and sit outside his natural..

A more uncommon but effective choice is to bulldog to victory right after



edit: on second thought, i think countering 2 fac and all is very situation dependent and it would be hard to give a solid answer.
Last edit: 2011-07-05 10:23:21
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Old Post

 
 NationInArms   United States. July 05 2011 14:10. Posts 1534
Profile Blog # 
What's more standard/better/macro-oriented/popular; the TvZ 9 Minute build or the 1 Vessel 3 Tank Push? I want a more macro intensive and standard build that's good for beginners for TvZ and these are the best two I've heard about.

answers anybody? or has this already been asked.
Last edit: 2011-07-06 03:59:55
BW for life | Fantasy, MMA, SlayerS_Boxer | Taengoo! n_n | "Lelouch vi Britannia commands you! Obey me, subjects! OBEY ME, WORLD!" | <3 Emi
Old Post

 
 Magus   Canada. July 05 2011 17:35. Posts 292
Profile Blog # 

On July 05 2011 10:08 JMave wrote:

Show nested quote +



did you read what i said? i didn't say it was the main composition. and you are wrong as well. zealots are not your main composition in pvz. when you reach late game, you hardly ever make more than 1 group of them.

Late game armies are primarily zealot/archon/templar with a few goons...

Plague and swarm and cracklings >>> Goons.

Early and midgame is all about zealots and storm too.
Old Post

 
 Mortician   Bulgaria. July 05 2011 18:27. Posts 2305
Profile Blog # 

On July 05 2011 17:35 Magus wrote:

Show nested quote +


Late game armies are primarily zealot/archon/templar with a few goons...

Plague and swarm and cracklings >>> Goons.

Early and midgame is all about zealots and storm too.


it all really, REALLY depends on the game, but most of the time when you are on 4 bases you start massing reavers and goons compliment reavers well
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Old Post

 
 JMave   Singapore. July 05 2011 19:41. Posts 1754
Profile Blog # 

On July 05 2011 17:35 Magus wrote:

Show nested quote +


Late game armies are primarily zealot/archon/templar with a few goons...

Plague and swarm and cracklings >>> Goons.

Early and midgame is all about zealots and storm too.

again, its zealot/archon/templar and not strictly zealots. zealots are so inefficient once zerg gets hive and his upgrades. cracklings are also > zealots btw.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Old Post

 
 don_kyuhote   July 05 2011 23:17. Posts 1875
Profile Blog # 
If you are protoss and you go 1 gate core double expand against siege expand terran, what are you most afraid of?
Maranatha~~~~~~~// what we do in life echoes in eternity
Old Post

 
 jello_biafra   United Kingdom. July 06 2011 01:37. Posts 5813
Profile Blog # 

On July 05 2011 23:17 don_kyuhote wrote:
If you are protoss and you go 1 gate core double expand against siege expand terran, what are you most afraid of?

Either the fast 2 fact follow up or a fast vulture drop.
"I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte
Old Post

 
 Xanatoss   Germany. July 06 2011 03:00. Posts 517
Profile # 
Is there a widely approved method of Observer control in PvT? I used to have them grouped with my Dragoon control groups but they tend to fly into Turrets as I engage fortified positions. On the other hand, if I let them follow a goon of the group I have to recollect and allocate them after each engagement and they tend to be to sluggish so that goons risk running into mines until Obs catches up.

In addition, how much Damage has a Reaver-Harass into Expand Opening to deal (PvT) in order to be at least equal (Econ) versus 2 Gate Range Expand (Bisu/Oov opening). Assuming that the T is Siege Expanding or 1 Rax Expanding.
Last edit: 2011-07-06 03:08:12
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Old Post

 
 jello_biafra   United Kingdom. July 06 2011 03:05. Posts 5813
Profile Blog # 

On July 06 2011 03:00 Xanatoss wrote:
Is there a widely approved method of Observer control in PvT? I used to have them grouped with my Dragoon control groups but they tend to fly into Turrets as I engage fortified positions. On the other hand, if I let them follow a goon of the group I have to recollect and allocate them after each engagement and they tend to be to sluggish so that goons risk running into mines until Obs catches up.

I think people generally group them with the dragoons, 1 per group of 11 goons, but you still have to micro it a bit manually, especially before you get obs speed.
"I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte
Old Post

 
 tedster   July 06 2011 03:47. Posts 897
Profile # 

On July 05 2011 23:17 don_kyuhote wrote:
If you are protoss and you go 1 gate core double expand against siege expand terran, what are you most afraid of?


It depends on the map but if they anticipate/scout well a fast 2fact can be killer. Hardcore vulture harass can be very difficult to deal with on some maps/positions especially if they went quick dropships.

wups beaten
Last edit: 2011-07-06 03:47:30
jerk
Old Post

 
 tedster   July 06 2011 03:50. Posts 897
Profile # 

On July 06 2011 03:00 Xanatoss wrote:
In addition, how much Damage has a Reaver-Harass into Expand Opening to deal (PvT) in order to be at least equal (Econ) versus 2 Gate Range Expand (Bisu/Oov opening). Assuming that the T is Siege Expanding or 1 Rax Expanding.


It's tricky to tell since you are ostensibly getting a tech advantage as well, but you have to do some pretty serious damage nowadays. Especially with the popularity of Rax-Expand, Terran can have such an enormous econ advantage that it's very difficult to catch up with a fast Reaver into expand these days, and it's just a lot less common than it used to be. Take a look at Stork's build leading up to his last OSL silver for a good idea of what has to happen for a fast Reaver opening to work.
jerk
Old Post

  djbhINDI   United States. July 06 2011 05:29. Posts 372Profile # 
Hey guys,
Where can I find a guide on how to use ICCUP? (Channels, Friends, Messages, etc.)
Thanks in advance
You can't emphasize enough how much you need to be a paradigm shifter. - Savior
Old Post

 
 Morbidius   Brazil. July 06 2011 08:23. Posts 405
Profile # 
When i scout an early pool as T should i always send scvs to block the ramp?
If yes how many? And how should i control the blocking SCVs?
Old Post

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