| CaffeineFree-_- United States. July 19 2011 05:12. Posts 641 | Profile Blog # |
| Because broodling is for non-mechanical units and lockdown is for mechanical units...? |
| | We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved |
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| therockmanxx Peru. July 19 2011 05:26. Posts 1105 | Profile # |
On July 19 2011 05:12 CaffeineFree-_- wrote: Because broodling is for non-mechanical units and lockdown is for mechanical units...?
You can broodling any terran unit and terran have mechanical units...? |
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| Percutio United States. July 19 2011 05:50. Posts 1373 | Profile Blog # |
On July 19 2011 05:26 therockmanxx wrote: Show nested quote +On July 19 2011 05:12 CaffeineFree-_- wrote: Because broodling is for non-mechanical units and lockdown is for mechanical units...?
You can broodling any terran unit and terran have mechanical units...?
You can broodling any biological ground unit, but basically terran mech has people in it and that is what gets broodling'd (I'm guessing the injured Protoss bodies in goons too)Last edit: 2011-07-19 05:52:55 |
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| Bwenjarin Raffrack United States. July 19 2011 05:59. Posts 300 | Profile # |
On July 19 2011 05:26 therockmanxx wrote: Show nested quote +On July 19 2011 05:12 CaffeineFree-_- wrote: Because broodling is for non-mechanical units and lockdown is for mechanical units...?
You can broodling any terran unit and terran have mechanical units...?
There's a distinction between mechanical units and robotic units. Lore-wise, spawn broodling doesn't work on probes or reavers because they are robotic and do not have any organic matter to fertilize with to produce broodlings. Tanks, on the other hand, are non-robotic because they are manned and operated.
Also, can you imagine the ZvP match-up if spawn broodlings worked on reavers and archons? |
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| therockmanxx Peru. July 19 2011 06:20. Posts 1105 | Profile # |
Silly Bwenjarin you cant broodling psionic units like archons =) So robotics units can be lockdown but dont get broodling right? like probes and reavers, thanks.... |
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| Percutio United States. July 19 2011 06:30. Posts 1373 | Profile Blog # |
Probes, reavers, dark archons, and archons aren't considered biological units. Every other ground unit is and can be broodling'd
Lockdown hits any mechanical unit. All units that aren't zerg, zealots, archons, dark archons, high templar, dark templar, marines, medics, ghosts, and firebats are mechanical.Last edit: 2011-07-19 06:30:52 |
| | What does it matter how I loose it? |
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| J.Dong United States. July 20 2011 01:57. Posts 83 | Profile # |
What kind of maps tend to favor Hydralisk mid-games in PvZ? (like 5 hatch style) What features help out the Hydras?
new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily? |
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caruso Germany. July 20 2011 04:32. Posts 733 | Profile Blog # |
Which are the maps a newer bw player should download? Which is the best site to do so? |
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| Bwenjarin Raffrack United States. July 20 2011 04:43. Posts 300 | Profile # |
On July 20 2011 01:57 J.Dong wrote: new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily?
You will lose vision when a parasited unit is loaded into a transport or a bunker.
On July 20 2011 04:32 caruso wrote: Which are the maps a newer bw player should download? Which is the best site to do so?
The iCCup Map Pack should have everything you need. |
| | I'm not as thunk as dreople pink I am. |
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| hacklebeast United States. July 20 2011 05:00. Posts 4643 | Profile Blog # | |
| | Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero |
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| Zhul Czech Republic. July 20 2011 09:02. Posts 406 | Profile # |
On July 20 2011 01:57 J.Dong wrote: What kind of maps tend to favor Hydralisk mid-games in PvZ? (like 5 hatch style) What features help out the Hydras?
new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily?
Wide ramps, open space maybe? |
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| Favorite United States. July 20 2011 12:59. Posts 27 | Profile # |
On July 20 2011 01:57 J.Dong wrote: What kind of maps tend to favor Hydralisk mid-games in PvZ? (like 5 hatch style) What features help out the Hydras?
new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily?
If i recall correctly. Day(9) said that 5 hatch hydra is used to control the center of the map. A map which has no center is not good for 5 hatch hydra. If you watch the Chill vs Combat ex Bo5. On round 2 Day(9) explains why Longinus is not a very good map for the 5 hatch hydra because of its "circular" dynamic due to the ramps and such. There is no real center. I would say that a good map with a center would be one such as fighting spirit or python. |
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| NationInArms United States. July 20 2011 14:41. Posts 1534 | Profile Blog # |
| On Python for the TvP Flash Build, do you take the mineral third instead of the third in the corners of the map? And also, for any map for Flash Build, is it better to build 4 marines, make no wall, and plan the CC on spot in the natural, OR wall-in, build 1 marine, and float the CC to the natural? |
| | BW for life | Fantasy, MMA, SlayerS_Boxer | Taengoo! n_n | "Lelouch vi Britannia commands you! Obey me, subjects! OBEY ME, WORLD!" | <3 Emi |
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| naneri Kyrgyzstan. July 20 2011 14:48. Posts 161 | Profile Blog # |
| I have seen flash doing both wallin and doing 4 marines on same maps before going flash build, so it is up to you. Anyway even if walling in you have to build 4 marines after you started tank and siege upgrade, cause it will be necessary to counter toss shuttle in case he goes dark of reaver. |
| | High APM is when your marine gets 3 stim packs instead of one. |
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| naneri Kyrgyzstan. July 20 2011 14:49. Posts 161 | Profile Blog # |
| can you load a hallucination in a shuttle? |
| | High APM is when your marine gets 3 stim packs instead of one. |
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| koreasilver Canada. July 20 2011 15:15. Posts 7514 | Profile Blog # |
On July 20 2011 12:59 Favorite wrote: Show nested quote +On July 20 2011 01:57 J.Dong wrote: What kind of maps tend to favor Hydralisk mid-games in PvZ? (like 5 hatch style) What features help out the Hydras?
new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily?
If i recall correctly. Day(9) said that 5 hatch hydra is used to control the center of the map. A map which has no center is not good for 5 hatch hydra. If you watch the Chill vs Combat ex Bo5. On round 2 Day(9) explains why Longinus is not a very good map for the 5 hatch hydra because of its "circular" dynamic due to the ramps and such. There is no real center. I would say that a good map with a center would be one such as fighting spirit or python.
Where and how the third is positioned for the Protoss is also a really important issue when you're going a hydra build. Hydra builds are the most effective when the Protoss is prevented from taking a third, which limits his gas income and allows your hydras to stay effective. If the Protoss can easily take a third then you being able to control the center means a lot less because he doesn't really need to move out until he puts together a good composition and moves out. Some maps that I personally found to be great for hydra builds is Destination, Blue Storm, and Heartbreak Ridge. |
| | "I don't think that the polls accurately reflect how far this race has swung in Romney's favor. I'm still expecting a landslide victory for Romney." - TL's very own Nostradamous, xDaunt |
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| hacklebeast United States. July 20 2011 15:21. Posts 4643 | Profile Blog # |
On July 20 2011 14:49 naneri wrote: can you load a hallucination in a shuttle?
yes |
| | Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero |
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| JMave Singapore. July 20 2011 17:00. Posts 1755 | Profile Blog # |
On July 20 2011 15:15 koreasilver wrote: Show nested quote +On July 20 2011 12:59 Favorite wrote: On July 20 2011 01:57 J.Dong wrote: What kind of maps tend to favor Hydralisk mid-games in PvZ? (like 5 hatch style) What features help out the Hydras?
new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily?
If i recall correctly. Day(9) said that 5 hatch hydra is used to control the center of the map. A map which has no center is not good for 5 hatch hydra. If you watch the Chill vs Combat ex Bo5. On round 2 Day(9) explains why Longinus is not a very good map for the 5 hatch hydra because of its "circular" dynamic due to the ramps and such. There is no real center. I would say that a good map with a center would be one such as fighting spirit or python.
Where and how the third is positioned for the Protoss is also a really important issue when you're going a hydra build. Hydra builds are the most effective when the Protoss is prevented from taking a third, which limits his gas income and allows your hydras to stay effective. If the Protoss can easily take a third then you being able to control the center means a lot less because he doesn't really need to move out until he puts together a good composition and moves out. Some maps that I personally found to be great for hydra builds is Destination, Blue Storm, and Heartbreak Ridge.
but i think hbr doesn't really suit hydra play but rather requires transition into lurkers much faster because of the 4th gas issue. |
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| JMave Singapore. July 20 2011 17:03. Posts 1755 | Profile Blog # |
On July 20 2011 14:41 NationInArms wrote: On Python for the TvP Flash Build, do you take the mineral third instead of the third in the corners of the map? And also, for any map for Flash Build, is it better to build 4 marines, make no wall, and plan the CC on spot in the natural, OR wall-in, build 1 marine, and float the CC to the natural?
because of fast tech and upgrades whilst double factory tank production, gas shortage is common on 2 base and 3rd gas is favoured for flash build.
opening fd on python and tornado is not a bad idea because of how open the natural is and how he can delay your natural expansion with goons. fd gives you the slight map control to push him behind your natural so you can take it faster than a siege expand. but this is if he has good control. usually if you open siege expand, 1 marine and the second tank should be enough to secure your natural |
| | 火心 Jealous. I always loved that feeling when I was young. Embrace it. | |
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caruso Germany. July 20 2011 18:27. Posts 733 | Profile Blog # |
| Where can I find preview-screens for ICCUP-Maps so as to explore them before playing them? |
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