EDT 23:04 CEST 05:04 KST 12:04

Streams: 100 live
16436 total viewers

Active: 5761
[WCS AM] Challenger Round …
StarLadder Season Six Prev…
[SPL] Round 5 Week 3 Previ…
Presenting Store 2.0
[WCS EU] Ro16 - Group D Pr…
Liquid wins the Curse Invi…
mousesports defeats DD.Dot…
Dragon joins Clarity Gaming
Code S Group of Death, Par…
Axiom.Miya Retires
This Week in Starcraft 2: …
TargA joins Team Dignitas
tradimo - $36,000 stock pi…
TL Advertising Features
[TV] HBO Game of Thrones
Star Trek: Into Darkness
[M] Fast & Furious 6
Taiwan Philippines incid…
Google CEO wants to star…
Louisville BarCraft V - WC…
TL.net Ten Commandments
Cybercraft NYC HoTS Tourna…
Presenting Store 2.0
DC LAN #12
The Liquid`HerO Fanclub!
The Nathanias Fanclub!
[stream] Hoby2000 - SC2 an…
[Stream] Grinkers - Top Ma…
Buying new computer can so…
[H] CPU temp extremely hot…
Mechanical Keyboard Guide
Any fix for Twitch tv lag?
[G] Streaming with OBS (Op…
(D)Ramp blocking with cr…
Twitch.tv needs to impro…
Dragon joins Clarity Gam…
Code S Group of Death, P…
sc2replaystats.com (site…
Designated Balance Discu…
[SHOUTcraft AM] Ro4 - May …
[ATC] Liquid vs. mouz, Wee…
Team .SCA S4: $100 Ascensi…
Discover Your Energy StarL…
[HSL] Season 2 Playoffs
[G] First Overview of HotS…
[G] TheStaircase - An Alte…
H PvZ midgame
[D] TvT forGGeddon strateg…
The HotS Protoss Help Me T…
[A] Starbow
[R] HoTS YABOT
Simple Questions/Answers
TeamLiquid Mapping Contest…
Map Jam & Challenge #5
Dota 2 QQ thread
Liquid wins the Curse In…
mousesports defeats DD.D…
Inhouse Dota
General Discussion
Invites and Qualifiers f…
[The International] Wester…
Curse DOTA2 Invitational
Perfect World's Dota 2 Su…
[The International] Easter…
Liquid Pasture Community L…
Simple Questions, Simple A…
Newly ported Hero discussi…
Solo Mid - Who? What? How?
[Guide] Storm Spirit by Bl…
Drum of endurance, why?
Fomos Cartoon on MSL
StarCraft Brood War Wind…
BW Liquibet Season 25
SC2 Player looking to le…
[Update] itemBay SSL Gra…
Few Mirrors when Both Pl…
D Ranks Teamleague Season 4
[GC S3] Gambit's Cup Semif…
[TLS2] Qualifier #4
Gambit's Cup Season 3 Roun…
[TLS2] Qualifier #3
Simple Questions, Simple A…
Tips and tricks: Defilers …
Practice Partner Thread
Challenger map on Starcraf…
NBA Playoffs 2013
Magic: The Gathering Onl…
Tera MMORPG
UFC 160: Velasquez vs Bi…
Professional Wrestling d…
[Patch 3.07: Nerf Everythi…
The Shikyo Memorial for QQ…
[LoL] [SFW] Random Pics & …
[OGN] Olympus The Champion…
[D] Pro Scene Evolution
[LPL] Tencent LoL ProLeagu…
[TL R&D] T.R.O.L.L.S.
[Champion] Swain
[Champion] Udyr
Diablo III General Discuss…
5-7-2013 Diablo's 1929
Witch Doctor Discussion
Doctor Who Mafia
[M][N] Les Mafia
Carnival Cruise Mafia
Olympic Weightlifting Thread
TL Health and Fitness Init…
Running Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (96 users)

Simple Questions, Simple Answers - Page 31

Forum Index > Brood War Strategy 1 2 3 4 5 6 7 8 9 10 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 100 132 133 134 135 136 137 138 139 140 141 142
 
 dementrio   August 28 2011 04:47. Posts 678
Profile # 
does the score screen have any utility? e.g. it seems to me that the winner always has a bigger "resources" score no matter what. can it for example tip off whether i missed a hidden expo or stuff like that or is completely bogus?
Old Post

 
 Catchafire2000   United States. August 28 2011 04:53. Posts 227
Profile # 
how should protoss actively spend chrono boost energy? i'm a plat player and constantly have a lot of chrono boosted up. Also, I'm not sure which gate to chrono after a round of warp-ins to decrease the wait time between rounds.
jabooty
Old Post

 
 Release   United States. August 28 2011 05:17. Posts 3973
Profile Blog # 

On August 28 2011 04:47 dementrio wrote:
does the score screen have any utility? e.g. it seems to me that the winner always has a bigger "resources" score no matter what. can it for example tip off whether i missed a hidden expo or stuff like that or is completely bogus?

if the winner always has more resources, then the winner probably expoed rather than taking an attack. If you ever do a 2 fact against a 1 gate double expo (he shouldn't do this considering terran is 1 basing), the protoss will have such a resource advantage but the terran will win.

On August 28 2011 04:53 Catchafire2000 wrote:
how should protoss actively spend chrono boost energy? i'm a plat player and constantly have a lot of chrono boosted up. Also, I'm not sure which gate to chrono after a round of warp-ins to decrease the wait time between rounds.

sounds like SC2, although i have no idea what any of that is. Are you talking about a shield battery?
Last edit: 2011-08-28 05:18:13
Old Post

 
 AirbladeOrange   United States. August 28 2011 05:30. Posts 2066
Profile Blog # 
Edit: Wrong thing.
Last edit: 2011-08-28 05:46:15
Old Post

 
 Release   United States. August 28 2011 06:17. Posts 3973
Profile Blog # 
Does using multiple storms at the same time stack? Ex: Could two storms at the exact same time kill a tank?
Old Post

 
 jello_biafra   United Kingdom. August 28 2011 06:19. Posts 5811
Profile Blog # 

On August 28 2011 06:17 Release wrote:
Does using multiple storms at the same time stack? Ex: Could two storms at the exact same time kill a tank?

No.


On August 28 2011 04:47 dementrio wrote:
does the score screen have any utility? e.g. it seems to me that the winner always has a bigger "resources" score no matter what. can it for example tip off whether i missed a hidden expo or stuff like that or is completely bogus?

Not really, you can lose but still have a higher score, it's cool to see how many units you made/killed and stuff but if you really want to find out what happened in the game just watch the replay.

Catchafire2000, wrong thread man, redirect your question here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808
Last edit: 2011-08-28 06:27:38
"I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte
Old Post

 
 Catchafire2000   United States. August 28 2011 07:56. Posts 227
Profile # 
lol, apologize for posting this in here.
jabooty
Old Post

 
 krndandaman   Mozambique. August 31 2011 10:23. Posts 4359
Profile Blog # 
what kind of effect does blind have on a lurker? can the lurker still shoot things?

what about a reaver?

pretty clueless about the effects of blind.
bw4lyfe/sports fanatic/korea lover/college student
Old Post

 
 kamikami   France. August 31 2011 10:42. Posts 1057
Profile # 
1> Does high ground advantage applies to melee attack ?

Ex : Zealot A and Zealot B are both on the same ramp, but Zealot A has a higher position than Zealot B, does Zealot B misses 30% of the time ?

2> Does high ground advantage applies to ranged units on the same ramp ?

Ex1 : There is a big ramp that has 2 dragoons (A and B) on it, dragoon A has a higher position than dragoon B (but both are on the ramp), does dragoon B misses 30% of the time ?

Thanks in advance
Khassar de Templari
Old Post

 
 krndandaman   Mozambique. August 31 2011 10:47. Posts 4359
Profile Blog # 

On August 31 2011 10:42 kamikami wrote:
1> Does high ground advantage applies to melee attack ?

Ex : Zealot A and Zealot B are both on the same ramp, but Zealot A has a higher position than Zealot B, does Zealot B misses 30% of the time ?

2> Does high ground advantage applies to ranged units on the same ramp ?

Ex1 : There is a big ramp that has 2 dragoons (A and B) on it, dragoon A has a higher position than dragoon B (but both are on the ramp), does dragoon B misses 30% of the time ?

Thanks in advance


1) no
2) it really depends on the positioning . there is a certain point on the ramp where if you go above it, the range miss comes into play but if you're a little below it counts as you being on ground level.
bw4lyfe/sports fanatic/korea lover/college student
Old Post

 
 ZeKk   Sweden. August 31 2011 10:54. Posts 317
Profile Blog # 

On August 31 2011 10:23 krndandaman wrote:
what kind of effect does blind have on a lurker? can the lurker still shoot things?

what about a reaver?

pretty clueless about the effects of blind.


Same effect as on any unit. Both rvr and lurker can still shoot!
Old Post

 
 krndandaman   Mozambique. August 31 2011 11:07. Posts 4359
Profile Blog # 

On August 31 2011 10:54 ZeKk wrote:

Show nested quote +



Same effect as on any unit. Both rvr and lurker can still shoot!


i dont really understand the effects of blind still.
wait if it can shoot, why did some progamers use blind on lurker/reaver? wouldnt it be pointless then?
or does it have shorter range or something?

but if u already have vision with a 2nd lurker or something there would it make a difference?
bw4lyfe/sports fanatic/korea lover/college student
Old Post

 
 Release   United States. August 31 2011 11:15. Posts 3973
Profile Blog # 
When did PvP stop being Reaver Goon? Also, why is the bridge on Polaris Rhapsody nicknamed "pure's bridge?"
Old Post

 
 koreasilver   Canada. August 31 2011 13:30. Posts 7487
Profile Blog # 

On August 31 2011 11:07 krndandaman wrote:

Show nested quote +



i dont really understand the effects of blind still.
wait if it can shoot, why did some progamers use blind on lurker/reaver? wouldnt it be pointless then?
or does it have shorter range or something?

but if u already have vision with a 2nd lurker or something there would it make a difference?

But if the second lurker is also blinded, then everything would be gimped. A blinded reaver would be useless for breaking a sunk line because for it to attack something else would have to give it vision. Their attack range remains the same, but a unit isn't going to attack unless it can actually see something.
"I don't think that the polls accurately reflect how far this race has swung in Romney's favor. I'm still expecting a landslide victory for Romney." - TL's very own Nostradamous, xDaunt
Old Post

 
 Bwenjarin Raffrack   United States. August 31 2011 13:59. Posts 299
Profile # 

On August 31 2011 11:15 Release wrote:
When did PvP stop being Reaver Goon? Also, why is the bridge on Polaris Rhapsody nicknamed "pure's bridge?"


Because of the debacle against Bisu in the following game. Pure had a significant advantage, but his army is caught out of position, tries to cross the bridge, and gets annihilated.



On August 31 2011 11:07 krndandaman wrote:

Show nested quote +



i dont really understand the effects of blind still.
wait if it can shoot, why did some progamers use blind on lurker/reaver? wouldnt it be pointless then?
or does it have shorter range or something?

but if u already have vision with a 2nd lurker or something there would it make a difference?

Just think of it as an extremely exaggerated version of siege tanks. Siege tanks have a higher attack range than sight range, meaning they need a spotter to be able to attack at their full range. Units that are blinded by optical flare have their sight range reduced to 1. To be able to attack any further, they would need a spotter. It may not make a huge difference when a blind unit is attacking alongside its army which naturally gives it vision, but it hurts when trying to hold ground with a few stationary units. It would be like a tank line battle where one player has the floating barracks to inch forward and the other does not.

A recent example where the Zerg was trying to hold his expansion with a line of lurkers and the Terran blinded each of them:


Of course, optical flare is also useful against detectors and fragile units that operate alone (such as shuttles).
Last edit: 2011-08-31 13:59:31
I'm not as thunk as dreople pink I am.
Old Post

 
 dementrio   August 31 2011 15:46. Posts 678
Profile # 
The liquipedia page for flash' tvp build says to make 1 goliath and upgrade gol range immediately when the first armory is done. however, i find 1 goliath is not enough to stop shuttle play - the shuttle survives for too long and reavers kill the gol easily.

Flash himself sometimes makes more than 1 gol, and sometimes zero. I am not good enough to understand his triggers. Assuming protoss went 1 or 2gate nexus, what makes me suspect a drop? what/how can i scout? I have no map presence for a long time if I open siege expand and have a hard time even scouting his 3rd.
Same thing goes for the academy timing. If I follow liquipedia I get it quite late and a dt drop does a ton of damage.
Old Post

 
 Snipinpanda   United States. August 31 2011 17:19. Posts 1210
Profile Blog # 

On August 31 2011 15:46 dementrio wrote:
The liquipedia page for flash' tvp build says to make 1 goliath and upgrade gol range immediately when the first armory is done. however, i find 1 goliath is not enough to stop shuttle play - the shuttle survives for too long and reavers kill the gol easily.

Flash himself sometimes makes more than 1 gol, and sometimes zero. I am not good enough to understand his triggers. Assuming protoss went 1 or 2gate nexus, what makes me suspect a drop? what/how can i scout? I have no map presence for a long time if I open siege expand and have a hard time even scouting his 3rd.
Same thing goes for the academy timing. If I follow liquipedia I get it quite late and a dt drop does a ton of damage.


This is not a simple question.

However, I'll try to help. Generally, you should be able to determine if your opponent is fast expoing or not. A simple common trigger is that prior to the first goon popping out, they should have range researching, 2 pylons and a third going up with one gate, which indicates 1 gate nex. If you see one gate and no range and no 3 pylons in base, there's a good chance it's proxy of some sort. There's also a bunch of other builds, but I'm not going to explain those. If you can't get up the ramp, you should still be able to figure out when he expos. If it's too late, there's a good chance it's DT/Reaver. Goliaths should come in time to stop 2 base reaver builds, but it won't come in time to stop 1 base reaver builds, so you'll need to adjust and build turrets. Typically for siege expo, if you have strong reason to believe that it's fast reaver or dt, then you should get ebay when cc is ~1300 hp(assuming a correct seige expo build order)
Old Post

 
 Hershey   United States. August 31 2011 18:18. Posts 12
Profile # 
I never followed the Brood War scene, but played a lot. Was / is the Dark Archon's ability mind control used very often in Professional Starcraft? If so why/why not.
Old Post

 
 jello_biafra   United Kingdom. August 31 2011 20:44. Posts 5811
Profile Blog # 

On August 31 2011 18:18 Hershey wrote:
I never followed the Brood War scene, but played a lot. Was / is the Dark Archon's ability mind control used very often in Professional Starcraft? If so why/why not.

No because dark archons are expensive, it takes a while to save up the energy to mind control and the only really useful thing you can mind control is a drone or an SCV which is difficult to do successfully and it costs so much to build a new base/units with a new race that it's not really worth it. It's mainly used for the humour when the Protoss is really far ahead in the game.
"I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte
Old Post

 
 dementrio   September 01 2011 02:09. Posts 678
Profile # 
when I open with a strong FD, what is the correct thing to do when I know he is hiding a few goons outside his natural to sandwich me?
Old Post

1 2 3 4 5 6 7 8 9 10 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 100 132 133 134 135 136 137 138 139 140 141 142
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Other Notable Streams
[ Show 89 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved