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Simple Questions, Simple Answers - Page 81

Forum Index > Brood War Strategy 1 2 3 4 5 6 7 8 9 10 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 100 132 133 134 135 136 137 138 139 140 141 142
 
 ZeKk   Sweden. May 21 2012 04:37. Posts 317
Profile Blog # 

On May 20 2012 21:57 corumjhaelen wrote:

Show nested quote +


Your source is innacurate, funnily enough^^


Atleast I have a source to hold some validity to my statement in controverse to some other people here, whose state facts one should blindly belive in because they said so?
Ironically it seems wrong after I've done some testing now. Who would have thought blizzard would lie? So I dont doubt hacklebest numbers for some reason.

But yet again, hacklebest.Where did u get this information? Any source to back this up with? I dont find any information about this exact numbers.
Last edit: 2012-05-21 04:40:03
Old Post

 
 Puyi   United States. May 21 2012 05:25. Posts 161
Profile # 

On May 21 2012 00:09 hacklebeast wrote:

Show nested quote +



Yes, doodads such as trees or those spinning machines on space maps give units the same properties as if they were on high ground. And blizzard lied about their miss percentage, it is hard-coded in at 46.875. I don't know why, blizzard is just weird like that.

does the doodads play a big part in any of the ladder maps on iccup? it would be so kool to have a few trees around expos to give a better defender's advantage
Old Post

 
 HaFnium   United Kingdom. May 21 2012 07:16. Posts 764
Profile Blog # 

On May 21 2012 05:25 Puyi wrote:

Show nested quote +


does the doodads play a big part in any of the ladder maps on iccup? it would be so kool to have a few trees around expos to give a better defender's advantage


There has been some attempts notably "Demon Forest"
http://www.teamliquid.net/tlpd/images/maps/169_Demon%27s%20Forest.jpg
It didnt go very well though...
BW forever!
Old Post

 
 hacklebeast   United States. May 21 2012 07:32. Posts 4634
Profile Blog # 

On May 21 2012 04:37 ZeKk wrote:

Show nested quote +



Atleast I have a source to hold some validity to my statement in controverse to some other people here, whose state facts one should blindly belive in because they said so?
Ironically it seems wrong after I've done some testing now. Who would have thought blizzard would lie? So I dont doubt hacklebest numbers for some reason.

But yet again, hacklebest.Where did u get this information? Any source to back this up with? I dont find any information about this exact numbers.


http://code.google.com/p/bwapi/wiki/StarcraftGuide#Chance_to_Hit_Guide
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Old Post

 
 EsX_Raptor   United States. May 21 2012 10:50. Posts 2684
Profile Blog # 

On May 21 2012 07:32 hacklebeast wrote:

Show nested quote +


http://code.google.com/p/bwapi/wiki/StarcraftGuide#Chance_to_Hit_Guide

This was a really interesting read.
Old Post

 
 Fakie   Canada. May 25 2012 07:05. Posts 56
Profile # 
Thanks everyone for the answers! I have some additional questions, though. Here goes ...

1. If I have an air unit ( or even a scan) to see high ground, will my range units still miss sometimes when attacking units on high ground?
2. If I have a hatchery selected, and right click on a unit, will the units coming out of that hatchery follow that unit?
3. Let's say I were to scout my opponents base and he has a lifted rax (for whatever reason). After my return my scouting worker to my base, will I see the lifted rax in the fog of war (like how i see buildings) or will I not see it? ( like how I don't see "imprints" of units in fog of war )

Thanks in advance!
Old Post

 
 Dead9   United States. May 25 2012 07:49. Posts 2327
Profile Blog # 
1. yes your range units will still miss
2. yes they will follow that unit but generally you don't want to do that
3. you won't be able to see the lifted rax in fog
szpt
Old Post

 
 Fakie   Canada. May 25 2012 13:34. Posts 56
Profile # 
thanks!
one more quick question. I'm wondering which maps people play on ICCUP. Fighting spirit and python are two most popular ones (that's actually the only maps people play ...)
since I can host games, I want to play on a lot of different maps.
Here's a list of the maps I'll play on ICCUP:

Fighting Spirit
Python
Destination
Jade
Sniper Ridge
Electric Circuit
Heartbreak Ridge
Ground Zero

Other than these maps, what are some other good maps that people play on?
I'm thinking of Longinus, Aztec, Gladiator, Medusa, outsider, polaris rhapsody, tau cross, triathlon.
are these good map that people still play on?

thanks!
Old Post

 
 Jealous   United States. May 25 2012 13:59. Posts 2205
Profile Blog # 

On May 25 2012 13:34 Fakie wrote:
thanks!
one more quick question. I'm wondering which maps people play on ICCUP. Fighting spirit and python are two most popular ones (that's actually the only maps people play ...)
since I can host games, I want to play on a lot of different maps.
Here's a list of the maps I'll play on ICCUP:

Fighting Spirit
Python
Destination
Jade
Sniper Ridge
Electric Circuit
Heartbreak Ridge
Ground Zero

Other than these maps, what are some other good maps that people play on?
I'm thinking of Longinus, Aztec, Gladiator, Medusa, outsider, polaris rhapsody, tau cross, triathlon.
are these good map that people still play on?

thanks!

Out of those maps, the ones that would get the most games are Longi, Aztec, Medusa, and Tau. Some others that I see relatively frequently are Blue Storm, Andromeda, Lost Temple, sometimes Icarus, and Circuit Breaker (especially this one). I suggest you wait until they are motw, but you will get a few games on the above I think ^^
Last edit: 2012-05-25 14:00:44
бум бум сучка!
Old Post

 
 Operations   May 25 2012 16:02. Posts 65
Profile # 
1. How to play against the crazy zerg if I went 1 rax FE?
2. TvP 3 base 8 factories timing push, should i rally my factories to his base? or somewhere in between?
Old Post

 
 Dead9   United States. May 25 2012 16:15. Posts 2327
Profile Blog # 
1. 5rax +1 or a slightly delayed push (5 tanks, 2 vessels, 4~5 control groups of mnm). 5rax +1 is really really good against crazy zerg
2. whatever you're comfortable with. if you notice right when units finish or you expect a counter you can leave the rally at your nat choke, but behind your main army is nice because you don't have to worry about them
szpt
Old Post

 
 HaFnium   United Kingdom. May 25 2012 21:16. Posts 764
Profile Blog # 

On May 25 2012 13:34 Fakie wrote:
thanks!
one more quick question. I'm wondering which maps people play on ICCUP. Fighting spirit and python are two most popular ones (that's actually the only maps people play ...)
since I can host games, I want to play on a lot of different maps.
Here's a list of the maps I'll play on ICCUP:

Fighting Spirit
Python
Destination
Jade
Sniper Ridge
Electric Circuit
Heartbreak Ridge
Ground Zero

Other than these maps, what are some other good maps that people play on?
I'm thinking of Longinus, Aztec, Gladiator, Medusa, outsider, polaris rhapsody, tau cross, triathlon.
are these good map that people still play on?

thanks!


As long as you can create games u are fine.
I'd love to join those maps.
Oh and try MOTW that should help a little bit
BW forever!
Old Post

 
 DJONES   United States. May 26 2012 16:15. Posts 140
Profile Blog # 
Why is it more efficient to build your overlord on 9/9 instead of 8/9 so you arent supply blocked for as long?
Old Post

 
 Vuk_91   Serbia. May 27 2012 02:21. Posts 1440
Profile # 

On May 26 2012 16:15 DJONES wrote:
Why is it more efficient to build your overlord on 9/9 instead of 8/9 so you arent supply blocked for as long?

I also wondered about drone production in those early stages,for example: If I`m doing 12 hatch,why don`t I do extractor trick on 9/9 after I start making my overloord instead of waiting like 20 seconds with just 9 drones?
Old Post

 
 ii.blitzkrieg   Canada. May 27 2012 03:41. Posts 851
Profile Blog # 
Cancelling extractor costs 13 minerals + the mining time of the drone you pulled off which is like 1-2 trips (another 8-16 minerals)

The mining time you get from the drone you built early mines 2x before the other 2 pop iirc so you gain 16 minerals. Though that might change depending on how many mineral patches your main has but it seems you will be taking a small loss if you do the extractor trick.
#1 iloveoov fan || BW Forever.
Old Post

 
 ArcTimes   Peru. May 27 2012 03:45. Posts 166
Profile # 

On May 27 2012 02:21 Vuk_91 wrote:

Show nested quote +


I also wondered about drone production in those early stages,for example: If I`m doing 12 hatch,why don`t I do extractor trick on 9/9 after I start making my overloord instead of waiting like 20 seconds with just 9 drones?


To DJONES - Because of the Larva. You are not going to have enough larva to continue drone production. But you can continue worker production if you are terran and protoss.

To Vuk - You can do that. Actually, most of the zerg do that. 9/9 gas trick overlord 12 hatch. It doesn't change the bo, but you receive a faster drone and a faster larva, so do it.
Last edit: 2012-05-27 03:46:05
Old Post

 
 Jealous   United States. May 27 2012 08:56. Posts 2205
Profile Blog # 

On May 27 2012 03:45 ArcTimes wrote:

Show nested quote +



To DJONES - Because of the Larva. You are not going to have enough larva to continue drone production. But you can continue worker production if you are terran and protoss.

To Vuk - You can do that. Actually, most of the zerg do that. 9/9 gas trick overlord 12 hatch. It doesn't change the bo, but you receive a faster drone and a faster larva, so do it.


Uh I disagree, from what I've seen most Zergs only extractor trick when doing early pool play and not when going 12 hatch.
бум бум сучка!
Old Post

 
 Puyi   United States. May 27 2012 10:40. Posts 161
Profile # 
whats the correct way to open mech in tvz? right now im doing rax and gas at 11, 1-2 marines depending on if i can make a ling tight wall, cc as the first vult pops, machine shop after second vult, second fact and armory and ebay and academy after machine shop is done, 3rd vult and mine as soon as the machine shop is done, and turrets, gol range and pumping gol from 2 facts as soon as the amory is done.

but sometimes due to lag and bad micro. i lose a vulture or two before mine is done researching and die to a hydra push.my build seems to work well if i keep keep all 3 vultures alive and mine key points. so my question is how do pros open mech? do they go 2facts b4 cc? or get machine shop faster for faster mines? also is there any way to know the zerg is going mutas? gols seems to be the most reliable unit to use but at my lvl (d rank) they just do a hydra push and kill me.
Old Post

 
 ljd1131   Australia. May 28 2012 01:21. Posts 74
Profile # 
Could someone list here or pm me a list of Intresting Jaedong games, maybe some zero queen games thx
Old Post

 
 ljd1131   Australia. May 28 2012 01:23. Posts 74
Profile # 

On May 27 2012 02:21 Vuk_91 wrote:

Show nested quote +


I also wondered about drone production in those early stages,for example: If I`m doing 12 hatch,why don`t I do extractor trick on 9/9 after I start making my overloord instead of waiting like 20 seconds with just 9 drones?

Don't extractor trick if your playing 12 hatch or 12 pool and what not, only extractor trick with early pool builds.
Old Post

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