| JMave Singapore. June 06 2011 11:19. Posts 1754 | Profile Blog # |
| What if let's say you irradiated a drone that is mining gas. Let's say the drone's HP goes right to 1 and just before it is about to die, it enters the extractor. Does the drone die in the extractor or does it come out then die? |
| | 火心 Jealous. I always loved that feeling when I was young. Embrace it. | |
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| Bwenjarin Raffrack United States. June 06 2011 20:24. Posts 300 | Profile # |
On June 06 2011 08:36 obesechicken13 wrote: Also, I was pretty sure probes accelerate faster.
See Mining.
On June 06 2011 11:19 JMave wrote: What if let's say you irradiated a drone that is mining gas. Let's say the drone's HP goes right to 1 and just before it is about to die, it enters the extractor. Does the drone die in the extractor or does it come out then die?
Drones don't take any damage from irradiate while inside an extractor, so they will exit and then die. |
| | I'm not as thunk as dreople pink I am. |
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| obesechicken13 United States. June 07 2011 08:39. Posts 4337 | Profile Blog # |
On June 06 2011 20:24 Bwenjarin Raffrack wrote: Show nested quote +On June 06 2011 08:36 obesechicken13 wrote: Also, I was pretty sure probes accelerate faster.
See Mining.
Oh god, I need a life. I know more than the guys who write compendiums.Last edit: 2011-06-07 08:40:11 |
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| Flowtax Netherlands. June 07 2011 17:16. Posts 42 | Profile # |
Hello,
Does anyone know how long a season is? and when season 3 will hit? |
| | In the end, it's not the years in your life that count. It's the life in your years. |
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| erikzbi China. June 07 2011 21:32. Posts 43 | Profile # |
| if you mind controlled a drone and it made a hatchery, can you build protoss buildings on the creep? |
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| jello_biafra United Kingdom. June 07 2011 23:02. Posts 5834 | Profile Blog # |
On June 07 2011 21:32 erikzbi wrote: if you mind controlled a drone and it made a hatchery, can you build protoss buildings on the creep?
Nope, only Zerg buildings can be built on creep, regardless of who's creep it is. |
| | "I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte |
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| Favorite United States. June 08 2011 06:58. Posts 27 | Profile # |
| How do progamers position their hands when using "bisu/stork" style hotkey setups? Do they press "p" with their thumb while pressing f2-4 with their pinky? Also, how do they press "2" for their scout/corsair? |
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| lyAsakura United States. June 08 2011 08:00. Posts 1412 | Profile Blog # |
On June 08 2011 06:58 Favorite wrote: How do progamers position their hands when using "bisu/stork" style hotkey setups? Do they press "p" with their thumb while pressing f2-4 with their pinky? Also, how do they press "2" for their scout/corsair?
I don't see how it is possible to know this. |
| | WeMade FOX would be a deadly SC2 team. |
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| Favorite United States. June 08 2011 14:37. Posts 27 | Profile # |
On June 08 2011 08:00 lyAsakura wrote: Show nested quote +On June 08 2011 06:58 Favorite wrote: How do progamers position their hands when using "bisu/stork" style hotkey setups? Do they press "p" with their thumb while pressing f2-4 with their pinky? Also, how do they press "2" for their scout/corsair?
I don't see how it is possible to know this.
Haha well I'm sure that there are other protoss players that copy the bisu/stork style hotkey setup, and they can't really play with that setup without knowing how to place their hands... |
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| Astrapto United States. June 09 2011 05:11. Posts 64 | Profile # |
| Edit: sorry wrong thread, delete pls Last edit: 2011-06-09 05:13:40 |
| | This is just a small slice of my identity. |
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| KTF_CloaK Netherlands. June 09 2011 22:17. Posts 1337 | Profile Blog # |
| Where can I find good 2v2 strategies? And yes I have checked liquipedia |
| | KT Rolster for the win!! Lee-Young-Ho hwaiting!! |
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| Mottz Portugal. June 09 2011 22:34. Posts 101 | Profile # |
On PvZ, assuming you scout 3 base spire, responding by going Sair/DT with +1 Sairs.
In which order and general time, having scouted 5 hatch hydra followup, to get the following upgrades:
+1 Air, +1 Ground, Zealot Leg, Storm.
Thanks.
EDIT: Im pretty sure this question has been asked somewhere but i was unable to find it, if an Archon shoots a zergling(any ground unit) does it deal splash damage to a mutalisk(any air unit) that right above it?Last edit: 2011-06-09 22:41:27 |
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| Funnytoss Taiwan. June 09 2011 22:49. Posts 1347 | Profile Blog # |
On June 09 2011 22:34 Mottz wrote: EDIT: Im pretty sure this question has been asked somewhere but i was unable to find it, if an Archon shoots a zergling(any ground unit) does it deal splash damage to a mutalisk(any air unit) that right above it?
Yes. |
| | AIV_Funnytoss and sGs.Funnytoss on iCCup |
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| MiniRoman Canada. June 10 2011 02:05. Posts 3953 | Profile Blog # |
| ^--- Also under it. I'm sure we've all seen the archon attacking a zealot to kill a lurker. You can tell where the lurker is as its at the origin it's attack. Send > attack (if desperate enough). The old days of lurk sneaks seem to be gone but SC it's good to know every tip you can. |
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| DrBeansy England. June 11 2011 17:51. Posts 60 | Profile # |
got asked to move my question here, hope someone can help
"probably a stupid question so apologies, but on my friends list in sc2 battlenet, some friends show just a name, some show as a name AND when they were last online..... anyone know why? this has been majorly bugging me. its really useful to know when a friend was last online (i.e. if they were on 1min ago i can text them to get them back online!)
cheers" |
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| DerNebel Denmark. June 11 2011 19:32. Posts 611 | Profile Blog # |
On June 11 2011 17:51 DrBeansy wrote: got asked to move my question here, hope someone can help
"probably a stupid question so apologies, but on my friends list in sc2 battlenet, some friends show just a name, some show as a name AND when they were last online..... anyone know why? this has been majorly bugging me. its really useful to know when a friend was last online (i.e. if they were on 1min ago i can text them to get them back online!)
cheers"
I don't think you were asked to move it HERE. This is the BW version of the thread. It's nice that you search, but please double-check.
As for your question. Check who of your friends you got on RealID. I think that's it. |
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| jello_biafra United Kingdom. June 13 2011 23:22. Posts 5834 | Profile Blog # |
I have a question but it's not that simple, does anyone know why on some maps, in certain locations, where the Vespene Geyser is directly above the CC/Nex/Hatchery, the worker won't take the usual route and instead will kind of go off to the side (SCV emerges from the right hand side of the Refinery but returns gas to left hand side of the CC) whereas usually when the gas is located like this it will take the fastest possible path, going straight. I think it slows down gas intake =/
A map I can think of as an example is Longinus, at 10 o'clock the gas works normally, at 3 it doesn't. I made a quick replay to demonstrate.
![[image loading]](http://repdepot.net/img/thumbs/42421.jpg) |
| | "I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte |
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| lyAsakura United States. June 14 2011 00:31. Posts 1412 | Profile Blog # |
On June 13 2011 23:22 jello_biafra wrote:I have a question but it's not that simple, does anyone know why on some maps, in certain locations, where the Vespene Geyser is directly above the CC/Nex/Hatchery, the worker won't take the usual route and instead will kind of go off to the side (SCV emerges from the right hand side of the Refinery but returns gas to left hand side of the CC) whereas usually when the gas is located like this it will take the fastest possible path, going straight. I think it slows down gas intake =/ A map I can think of as an example is Longinus, at 10 o'clock the gas works normally, at 3 it doesn't. I made a quick replay to demonstrate. ![[image loading]](http://repdepot.net/img/thumbs/42421.jpg)
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2 http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10 http://www.panschk.de/mappage/comments.php?mapid=1481
Just put 4 workers on gas if you want to be safe, most pro maps nowadays have negligible gas differences anyways. Gas on top doesn't hurt as much as gas on right or gas on bottom, despite what it looks like. Although I don't have any blizzard maps to try this out, maybe, like unit production buildings, they just always come out of the right bottom, which is why it screws up the right and bottom gas positions but not the top and left.Last edit: 2011-06-14 00:41:40 |
| | WeMade FOX would be a deadly SC2 team. |
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| jello_biafra United Kingdom. June 14 2011 06:14. Posts 5834 | Profile Blog # |
On June 14 2011 00:31 lyAsakura wrote: Show nested quote +On June 13 2011 23:22 jello_biafra wrote:I have a question but it's not that simple, does anyone know why on some maps, in certain locations, where the Vespene Geyser is directly above the CC/Nex/Hatchery, the worker won't take the usual route and instead will kind of go off to the side (SCV emerges from the right hand side of the Refinery but returns gas to left hand side of the CC) whereas usually when the gas is located like this it will take the fastest possible path, going straight. I think it slows down gas intake =/ A map I can think of as an example is Longinus, at 10 o'clock the gas works normally, at 3 it doesn't. I made a quick replay to demonstrate. ![[image loading]](http://repdepot.net/img/thumbs/42421.jpg)
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10http://www.panschk.de/mappage/comments.php?mapid=1481Just put 4 workers on gas if you want to be safe, most pro maps nowadays have negligible gas differences anyways. Gas on top doesn't hurt as much as gas on right or gas on bottom, despite what it looks like. Although I don't have any blizzard maps to try this out, maybe, like unit production buildings, they just always come out of the right bottom, which is why it screws up the right and bottom gas positions but not the top and left.
Yeah I was aware that gas to the right or below was less efficient and requires 4 workers, what I was wondering was why 95% of the time a gas above the CC works perfectly but in some maps, at some positions (3 o'clock on Zodiac is another one I recall I think) the SCVs decide to take a different route, I'll try and get some screenshots to illustrate. I just think it's really weird because the physical setup is the exact same in each case but the SCVs act differently.
Screenshots aren't perfect but they show the gist of it Normal gas
![[image loading]](http://i.imgur.com/Q7bSH.jpg)
Fucked up gas
![[image loading]](http://i.imgur.com/hNc8s.jpg)
Okay I did some testing and it turns out they both mine at the same rate, it's only the animation that's different, weird.Last edit: 2011-06-14 07:08:28 |
| | "I found the Crown of France lying in the gutter and I picked it up with my sword" - Napoleon Bonaparte |
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| JMave Singapore. June 14 2011 11:33. Posts 1754 | Profile Blog # |
On June 09 2011 22:34 Mottz wrote: On PvZ, assuming you scout 3 base spire, responding by going Sair/DT with +1 Sairs.
In which order and general time, having scouted 5 hatch hydra followup, to get the following upgrades:
+1 Air, +1 Ground, Zealot Leg, Storm.
Thanks.
EDIT: Im pretty sure this question has been asked somewhere but i was unable to find it, if an Archon shoots a zergling(any ground unit) does it deal splash damage to a mutalisk(any air unit) that right above it?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=194558 |
| | 火心 Jealous. I always loved that feeling when I was young. Embrace it. | |
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