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Simple Questions, Simple Answers - Page 91

Forum Index > Brood War Strategy 1 2 3 4 5 6 7 8 9 10 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 132 133 134 135 136 137 138 139 140 141 142
 
 EveningStar   July 28 2012 05:08. Posts 28
Profile # 
What´s the best build for +1 lings in zvz?

What kind of scouting information would indicate using this build would be a good idea, or not so good of an idea?
Old Post

 
 hacklebeast   United States. July 28 2012 05:53. Posts 4630
Profile Blog # 
I don't think that there is a standardized +1 build. I would recommend going for 12 pool with an in base expansion, and get +1 then speed before lair.

There aren't a lot of adjustments you can make, and in most situations you are better off just sticking with the +1 and hoping for the best. The one exception is that if your opponent is going 9 pool, the mutalisks will be coming out too fast. If you see 9 pool, I can see two options. First option: cancel the +1, imminently get a lair and play normally. It's kind of a weird position to be in, because you can spore up and have a slightly better economy, but your opponent is free to expand and take a second gas, which you will not be able to do. You also don't have scouting, so you don't really know how many zerglings you should be making.

Or you can double down on the zerglings and just all in without the +1 before the mutalisks are out.

I don't play zerg, so I just made that all up, but it seems rather reasonable.
Last edit: 2012-07-28 07:57:56
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Old Post

 
 EveningStar   July 28 2012 06:06. Posts 28
Profile # 
Thanks man.

Lol - can I use that last line for my sig? (Just fix the typo plz :D )
Last edit: 2012-07-28 06:07:08
Old Post

 
 Release   United States. July 28 2012 11:06. Posts 3972
Profile Blog # 
Look at chef's guide for hydra ZvZ and instead of hydras, i supposed you could just go lings. Just that you have to do critical damage because he will still have muta army after your attack.
Old Post

 
 hacklebeast   United States. July 28 2012 13:23. Posts 4630
Profile Blog # 
sure, go for it
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Old Post

 
 Puyi   United States. August 01 2012 08:10. Posts 161
Profile # 
is there any specific build order for pre lurk valk timing attack in tvz?
Old Post

 
 Release   United States. August 01 2012 12:03. Posts 3972
Profile Blog # 
I think one of the games in the HanaDaeToo finals b/w flash and jaedong featured a valk timing attack. I think it was on odd-eye. Check that out. Only works if they go muta first. If they do straight lurks, do standard camp and micro.
Last edit: 2012-08-01 12:07:34
Old Post

 
 Puyi   United States. August 01 2012 23:09. Posts 161
Profile # 
thx
Old Post

 
 stambe   Bulgaria. August 04 2012 03:44. Posts 452
Profile # 
Recently i re-read this thread
http://www.teamliquid.net/blogs/viewblog.php?topic_id=353256

How many other other OSL/MSL/KTF cup and other prestigious events had BO7 finals ? The thread only mentioned You Are The Golf King MSL final as the last BO7 in pro BW. Thanks.
Valks rulzz
Old Post

 
 hacklebeast   United States. August 04 2012 08:44. Posts 4630
Profile Blog # 
I believe that you are the golf king was the only individual league with a bo7 finals, unless you want to count tsl/isl.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Old Post

 
 Garnet   Vietnam. August 04 2012 20:47. Posts 7437
Profile Blog # 
Not a strategy question, but I can't find any place to post so I'm posting it here:
The windowed mode in ICCup Launcher has some buttons on top right, what do they do? I tried clicking on them but only 2 work. Also after clicking that mouse cursor icon (left most button), how do I switch it off?. Thanks.
Life's too short to be miserable.
Old Post

  Xiphos   Canada. August 04 2012 22:44. Posts 5732Profile Blog # 
Simple question: Will BW be still played, let's say 10 years down the road?

Simple answer: Fuck yeah!~
2012 - Remember of the Fallen Heroes and Command the way to your victory.
Old Post

 
 fold   Australia. August 05 2012 01:36. Posts 595
Profile Blog # 

On August 04 2012 20:47 Garnet wrote:
Not a strategy question, but I can't find any place to post so I'm posting it here:
The windowed mode in ICCup Launcher has some buttons on top right, what do they do? I tried clicking on them but only 2 work. Also after clicking that mouse cursor icon (left most button), how do I switch it off?. Thanks.

Look on liquipedia next time (Wiki)W-Mode
t.t
Old Post

 
 BroodKingEXE   United States. August 05 2012 02:57. Posts 792
Profile Blog # 
What's the ideal amount of sunkens at main against a two-gate? I usually put 4-5 but I feel that might be over doing it.
Dont be a crazy.
Old Post

 
 Bakuryu   Germany. August 05 2012 03:16. Posts 268
Profile Blog # 
sunkens in your main?..... do u have a replay? or just more information?
Last edit: 2012-08-05 03:24:15
Old Post

 
 puppykiller   United States. August 05 2012 04:26. Posts 1952
Profile Blog # 
contains osl spoiler
+ Show Spoiler +
Why would I play sctoo when I can play BW?
Old Post

 
 Flip9   Germany. August 05 2012 05:06. Posts 151
Profile # 

On August 05 2012 02:57 BroodKingEXE wrote:
What's the ideal amount of sunkens at main against a two-gate? I usually put 4-5 but I feel that might be over doing it.

If its not a proxy you shouldn't build any at your main. Build 2 sunkens at your natural right when it finished (you may need more than 2 drones to do that if he blocks it with his probe). One will take hits while the other completes.
Try to block him from reaching your sunkens if you can.


Edit: watch from 6:00
Last edit: 2012-08-05 05:08:58
Old Post

 
 Bakuryu   Germany. August 05 2012 06:06. Posts 268
Profile Blog # 
if the first zeal is already at your natural hatch before u placed any sunken, u need 3 sunkens or miracle mass drone pull like peace did (which massively hurt his eco + he still needed a 3rd sunk because both sunks died = very late 3rd hatch)
peace also was "lucky" that best's first zeal was stupidly wandering around trying to catch some drones, taking very long to actually make damage to the sunkens (could have been 5-6 extra attacks, 2nd zeal also tried to block drone instead of attacking sunk)

watch at 6:35
at 6:50, action should have made a 3rd sunken directly under the hatch/right sunken, which would enable him to survive much faster/safer. (jangbi lost a fight with 3 zeals and 2 probes against 8 lings and 3 drones which just shouldnt happen, because 1 zeal got surrounded while the rest tried to a move into drones (so they more or less walked into the drones instead of attacking them), then he focused both drones (while focussing the top drone, the bottom zeal again took a walk). It still looked ok for action, dont know why he didnt attack the 2 zeal 1 probe at 7:45 with 10 lings..... the moment the zeals got into the mineral, jangbi was at an advantage because he saw everything and made action force more lings.)
in both games, 2 sunken were killed even though the zeals/probes got distracted and didnt fully attack them.
so if a zeal is already at your nat before/when it finishes, better place 3 sunkens.
Last edit: 2012-08-05 07:39:09
Old Post

 
 Flip9   Germany. August 05 2012 06:54. Posts 151
Profile # 
Thanks for your input. I agree 3 sunkens seem safer in this case. I rewatched the game and peace did place a 3rd sunken after his initial 2 went down. I wonder if Action would have won that way.
If you go 3 sunkens right at the start what do you do if the P just takes this natural? Do you have enough recources to deal with it? I'm not that good, but pros seem to go with 2 most of the time so I just copied it. But I'm curious now and would like to learn
Old Post

 
 Bakuryu   Germany. August 05 2012 07:40. Posts 268
Profile Blog # 
Flip9 i pm'ed u ^^
Old Post

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