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[P] Maps by lefix

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 Next All
 
 lefix   Germany. May 09 2011 07:30. Posts 950
Profile # 
[image loading]


I guess after making quite a few melee maps by now it is a good time to start my own map collection thread. Not only to post previously publish maps but also to show some concepts and wips that i don't want to create seperate threads for :D

Maps in chronological order (newest first):

(4) TPW Turtle Beach [EU/NA]
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no map thread available


(4) TPW Sand Castles [EU/NA]
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map thread


(2) TPW Natural Selection [EU/NA]
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map thread


(2) TPW Starry Night [EU/NA]
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map thread


(2) TPW Ravenous Depths [EU/NA]
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map thread


(4) TPW Hunting Grounds [EU/NA]
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map thread


(2) TPW Vendetta [EU/NA/KR]
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map thread


(2) TPW Pegasus [EU/NA]
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map thread


(2) TPW Vulture [EU/NA/KR] [MotM Finalist]
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map thread


(4) TPW Emerald Jungle [EU/NA] [MotM Finalist]
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map thread


(2) TPW Odyssey [EU/NA/KR] [MotM Winner]
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map thread


(4) TPW Rattlesnake [EU/NA]
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map thread


(4) TPW Titanis [EU] [MotM Finalist]
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map thread



Other maps:
+ Show Spoiler +

(2) TPW Polaris [EU]
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map thread


(2) Pitch Black [EU]
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map thread


(4) Daedalus [EU]
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(2) Phoenix [EU]
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(2) Rorschach [EU]
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map thread


(2) TPW Curfew [EU/NA] [MotM Finalist]
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map thread

(3) Recycling Station [EU/NA] [MotM Finalist]
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map thread


(3) Snowblind (Fun Map) [EU]
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map thread


(2) Safari [EU]
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map thread


(4) Greentooth
[EU]
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map thread


(2) Moonwell
[EU]
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map thread



Last edit: 2013-03-26 19:09:16
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

  Mereel   Germany. May 09 2011 07:34. Posts 891Profile # 
yeah lefix :D make me more awesome maps
TPW Mapmaking Team
Old Post

 
 lefix   Germany. May 09 2011 07:56. Posts 950
Profile # 
i am, i am :D
here's another map layout i started today. about 1hr in so far. i actually tried out streaming on my old livestream account if anyone is interested you can see it here

+ Show Spoiler +
[image loading]


Last edit: 2011-05-09 08:39:57
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 lefix   Germany. May 09 2011 08:16. Posts 950
Profile # 
here's another old concept with a backdoor idea i liked.
+ Show Spoiler +
[image loading]
Last edit: 2011-05-09 08:18:32
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Archivian   United Kingdom. May 09 2011 11:07. Posts 325
Profile # 
Finally, been waiting for this.

Love your map designs. Do more!!!
"you were only supposed to blow the bloody doors off!" Micheal Caine
Old Post

 
 Yoshi Kirishima   United States. May 09 2011 13:01. Posts 9003
Profile Blog # 
Wow, pretty good set of maps.

Snowblind looks... blindingly white (beautiful!) but haha it is strange how it doesn't have symmetry. Have you put much thought into creating decently balanced positions?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Old Post

 
 lefix   Germany. May 09 2011 16:11. Posts 950
Profile # 
i think i have spent far more time on snowblind than on any other map, because of the balancing. but it never got enough testgames played and people were very skeptical about the lack of symmetry from the start. i guess the world isn't ready for non symmetrical maps yet!
i originally wanted to submit it for the 3player motm, but i ended up labeling it fun map and submitted another map.

edit: some of my thoughts on asymmetric maps can also be found here.
Last edit: 2011-05-09 16:17:51
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 lefix   Germany. May 16 2011 06:05. Posts 950
Profile # 
here's another map idea i am working on.
the map has forced cross positions, but you have 2 different possible spawn positions.
also there are ruins that atm only small units can pass through, but will block off larger units. i may make those non-pathable, tho.
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 The_Templar   United States. May 16 2011 06:12. Posts 4228
Profile Blog # 
Awesome!!!
I've been thinking about the forced cross positions recently. I MUST TRY IT.
I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Currently attempting to get on another funday monday~ ||| http://www.teamliquid.net/forum/viewmessage.php?topic_id=367420 <-- My map portfolio!
Old Post

 
 Antares777   United States. May 16 2011 06:25. Posts 1656
Profile # 
Forced cross positions is essentially two 1v1 maps in one. It's a great idea, and I first saw it from Starparty V, where only the middle was different. This map has a lot of differences, which is a step in the right direction! I might make those ruins unpathable so that early Marines don't piss me off.

Another minor thing I'd change is make the middle ramp between the high grounds smaller and the outside ramps larger. Well, mainly just make the outside ramps larger. Right now a contain could harm the defender without a flanking option, so pushing is the way to go, but against a ramp that is 2x could be bad depending on the type of contain.
Life for you's been less than kind, so take a number stand in line, we've all been sorry we've all been hurt, but how we survive is what makes us who we are.
Old Post

 
 lefix   Germany. July 02 2011 08:13. Posts 950
Profile # 
just a little update what i am currently working on.

my newest project "Odyssey":
+ Show Spoiler +
[image loading]


and anther yet untitled 4p map, will probably ditch this one because if it's size rough concept:
+ Show Spoiler +
[image loading]



Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Superouman   France. July 02 2011 08:17. Posts 1500
Profile Blog # 
I am impressed by the way you improved from the beginning. When you look at Moonwell and Rattlecage, you can't say at first glance that it's the same author.


On May 16 2011 06:25 Antares777 wrote:
Forced cross positions is essentially two 1v1 maps in one. It's a great idea, and I first saw it from Starparty V, where only the middle was different. This map has a lot of differences, which is a step in the right direction! I might make those ruins unpathable so that early Marines don't piss me off.

Another minor thing I'd change is make the middle ramp between the high grounds smaller and the outside ramps larger. Well, mainly just make the outside ramps larger. Right now a contain could harm the defender without a flanking option, so pushing is the way to go, but against a ramp that is 2x could be bad depending on the type of contain.

That typhon map is a lot better than Starparty V, the difference of gameplay is too limited in my map. Your map has more potential.
Last edit: 2011-07-02 08:19:52
Check out for the Next-Gen RTS game with battles on planetary scales: Planetary Annihilation! http://www.planetaryannihilation.com/
Old Post

 
 dezi   Germany. July 02 2011 08:18. Posts 1418
Profile Blog # 
Whats the size of the second one?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Old Post

 
 lefix   Germany. July 02 2011 08:35. Posts 950
Profile # 
currently 150x150, but the map borders are a bit too close ^^
so itll be more like 154 or 156 in the end
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Equity213   Canada. July 03 2011 19:04. Posts 871
Profile # 
Last edit: 2011-07-03 19:04:24
Old Post

 
 lefix   Germany. July 05 2011 04:43. Posts 950
Profile # 
possible next map
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 lefix   Germany. July 12 2011 20:20. Posts 950
Profile # 
some update on the new map. i don't have a name for it yet, so there's still no mapthread for it. name suggestions welcome. i was thinking of something like scorched grounds, but that sounds too similar to blizzards scorched haven map.

[image loading]
[image loading]

textures are 6x ulaan, + tarsonis grass and typhon earth

overview:
+ Show Spoiler +
[image loading]


and in other news, rattlesnake is in the map pool for todays CSN $1000 After the Clash 2
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 iGrok   United States. July 12 2011 21:31. Posts 4298
Profile Blog # 
Molten Grounds.

Also, looks cool - but no custom textures? QQ
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu
Old Post

 
 Ragoo   Germany. July 12 2011 21:43. Posts 2224
Profile # 
this new map has very nice expansion choices, a unique layout and stunning and innovative aesthetics, I like

Overall I'm very impressed by your clear yet beautiful texture work. Especially little things like the custom brick texture on Rattlesnake I love
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 lefix   Germany. July 12 2011 22:16. Posts 950
Profile # 
a custom texture is planned for the mains
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

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