| lovablemikey July 12 2011 23:26. Posts 264 | Profile # |
| You rule. You're maps are awesome! |
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| lefix Germany. July 22 2011 10:26. Posts 950 | Profile # |
i haven't found the motivation to do the final touches to phoenix yet, so i started a new map today. top vs bottom sides, no close positions. shifted symmetry. + Show Spoiler + |
| | Map of the Month | The Planetary Workshop | SC2Melee.net |
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| Jayjay54 Germany. July 25 2011 05:28. Posts 2294 | Profile Blog # |
| dude, your maps are totally sexy. keep it up. |
| | Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also. | |
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| iGrok United States. July 26 2011 10:05. Posts 4297 | Profile Blog # | |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
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| Whiplash Korea (South). July 26 2011 11:40. Posts 2601 | Profile Blog # |
| Hmm not sure how protoss are suppose to forge fe on that map, my personal favorite of yours is Odyssey for sure though. |
| | IEG Proleague Caster. Go knights! | |
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| Archivian United Kingdom. July 26 2011 18:32. Posts 325 | Profile # |
Been a while since I've been about, and am glad that the first maps i see when i get my internet up and running are some of Lefix's maps.
they are so very very nice. |
| | "you were only supposed to blow the bloody doors off!" Micheal Caine |
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| ihasaKAROT Netherlands. July 26 2011 18:37. Posts 3434 | Profile Blog # |
| @lefix, that natural-setup is really new and nice, but that what terrans can do (in ur screenshot) gives them such a huge advantage that im afraid it wont stick :// |
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| Ragoo Germany. July 26 2011 19:03. Posts 2224 | Profile # |
Oh wow, the natural/third setup is so cool You should explain how/if forge fe works tho. If it it doesn't really work right now I would suggest (mineral) blocking one of the ramps. I would personally love to see how the main ramp with mineral block would work out.
I love you for using island expansions! They were neglected for sooo long now.
And i do like the way the middle and golds work but I think the ramps to the middle could be wider.
Which spawns are possible on this map?
Overall I'm very impressed, thought you were just going for very solid maps, but this is certainly very unique.
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| | Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud |
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| Jackbo Korea (South). July 26 2011 20:12. Posts 102 | Profile # |
Hi, I watched the video you uploaded of you creating a map, and I hope you don't mind if I ask you few questions.
How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself.
Also, how do you make it so that adding a texture only affects one cliff height?
Really nice maps btw! I hope I can make one as good as yours someday. |
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Mereel Germany. July 26 2011 20:22. Posts 891 | Profile # |
On July 26 2011 18:32 Archivian wrote: Been a while since I've been about, and am glad that the first maps i see when i get my internet up and running are some of Lefix's maps.
they are so very very nice.
oh ur back now? |
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| lefix Germany. July 26 2011 20:34. Posts 950 | Profile # |
On July 26 2011 20:12 Jackbo wrote: Hi, I watched the video you uploaded of you creating a map, and I hope you don't mind if I ask you few questions.
How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself. iirc it is shift+o to toggle ranges on and off
Also, how do you make it so that adding a texture only affects one cliff height? shift+l toggles toggles that mode on and off
Really nice maps btw! I hope I can make one as good as yours someday.
Last edit: 2011-07-26 20:34:35 |
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| Zaphid Czech Republic. July 26 2011 21:18. Posts 1379 | Profile Blog # |
| The main/natural won't work for PvP |
| | I will never ever play Mech against Protoss. - MVP |
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| lefix Germany. July 26 2011 21:25. Posts 950 | Profile # |
yea, i came to the same conclusion unfortunately ^^ it probably won't become a tpw map. but other than that it was a very fun map to play so far |
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| Ragoo Germany. July 27 2011 00:21. Posts 2224 | Profile # |
If you would mineral block the main ramp at the bottom so you can't go up to get vision this wouldn't be worse than Tal'Darim Altar in PvP. It would probably be better ^^
(PvP why do you have to destroy everything?! Spectator value and maps ) |
| | Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud |
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| MDKnights23 United States. July 27 2011 00:37. Posts 11 | Profile # |
| How do you make the space platform looking maps? I can't seem to find a way to do it. Sorry if this is answered 114 times elsewhere, but i've looked hard for it. Areas like the edges of Delta quadrant or the hole in the middle of XNC. Thanks! |
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| Ragoo Germany. July 27 2011 00:54. Posts 2224 | Profile # | |
| | Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud |
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| SockArms United States. July 27 2011 01:30. Posts 569 | Profile Blog # |
| Curfew is labeled as being on NA but I don't see it did you have to take it down???? |
| | | Fnatic.eu | LGD.int | Liquid | |
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| lefix Germany. July 28 2011 00:31. Posts 950 | Profile # |
hmm, i didn't. but whoever was hosting it probably did  i will see if i can find a new uploader for it. thanks for the info. |
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