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[P] Maps by lefix - Page 2

Forum Index > StarCraft 2 Maps & Custom Games Prev 1 2 3 Next All
 
 lovablemikey   July 12 2011 23:26. Posts 264
Profile # 
You rule. You're maps are awesome!
Old Post

 
 lefix   Germany. July 22 2011 10:26. Posts 950
Profile # 
i haven't found the motivation to do the final touches to phoenix yet, so i started a new map today.
top vs bottom sides, no close positions. shifted symmetry.
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Jayjay54   Germany. July 25 2011 05:28. Posts 2294
Profile Blog # 
dude, your maps are totally sexy. keep it up.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Old Post

 
 lefix   Germany. July 26 2011 09:32. Posts 950
Profile # 
new project: Avatar of War
[image loading]

here's another map i just started, based of Avatar, a map from the original iccup map pack for sc1.

i really liked this mainramp/natural entrance idea. i am curious to see how this will work out.
[image loading]

theres still lots to do aesthetically, as well as moving the islands furtherh away from the thirds so you cannot tank drop there. only 3hrs into it so far

Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 iGrok   United States. July 26 2011 10:05. Posts 4297
Profile Blog # 
Whoah. Thats damn cool.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu
Old Post

 
 Whiplash   Korea (South). July 26 2011 11:40. Posts 2601
Profile Blog # 
Hmm not sure how protoss are suppose to forge fe on that map, my personal favorite of yours is Odyssey for sure though.
IEG Proleague Caster. Go knights!
Old Post

 
 Archivian   United Kingdom. July 26 2011 18:32. Posts 325
Profile # 
Been a while since I've been about, and am glad that the first maps i see when i get my internet up and running are some of Lefix's maps.

they are so very very nice.
"you were only supposed to blow the bloody doors off!" Micheal Caine
Old Post

 
 ihasaKAROT   Netherlands. July 26 2011 18:37. Posts 3434
Profile Blog # 
@lefix, that natural-setup is really new and nice, but that what terrans can do (in ur screenshot) gives them such a huge advantage that im afraid it wont stick ://
KCCO!
Old Post

 
 Ragoo   Germany. July 26 2011 19:03. Posts 2224
Profile # 
Oh wow, the natural/third setup is so cool You should explain how/if forge fe works tho.
If it it doesn't really work right now I would suggest (mineral) blocking one of the ramps. I would personally love to see how the main ramp with mineral block would work out.

I love you for using island expansions! They were neglected for sooo long now.

And i do like the way the middle and golds work but I think the ramps to the middle could be wider.

Which spawns are possible on this map?

Overall I'm very impressed, thought you were just going for very solid maps, but this is certainly very unique.

Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 Jackbo   Korea (South). July 26 2011 20:12. Posts 102
Profile # 
Hi, I watched the video you uploaded of you creating a map, and I hope you don't mind if I ask you few questions.

How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself.

Also, how do you make it so that adding a texture only affects one cliff height?

Really nice maps btw! I hope I can make one as good as yours someday.
Old Post

  Mereel   Germany. July 26 2011 20:22. Posts 891Profile # 

On July 26 2011 18:32 Archivian wrote:
Been a while since I've been about, and am glad that the first maps i see when i get my internet up and running are some of Lefix's maps.

they are so very very nice.

oh ur back now?
TPW Mapmaking Team
Old Post

 
 lefix   Germany. July 26 2011 20:34. Posts 950
Profile # 

On July 26 2011 20:12 Jackbo wrote:
Hi, I watched the video you uploaded of you creating a map, and I hope you don't mind if I ask you few questions.

How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself.
iirc it is shift+o to toggle ranges on and off

Also, how do you make it so that adding a texture only affects one cliff height?
shift+l toggles toggles that mode on and off

Really nice maps btw! I hope I can make one as good as yours someday.

Last edit: 2011-07-26 20:34:35
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Zaphid   Czech Republic. July 26 2011 21:18. Posts 1379
Profile Blog # 
The main/natural won't work for PvP
I will never ever play Mech against Protoss. - MVP
Old Post

 
 lefix   Germany. July 26 2011 21:25. Posts 950
Profile # 
yea, i came to the same conclusion unfortunately ^^
it probably won't become a tpw map.
but other than that it was a very fun map to play so far
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Ragoo   Germany. July 27 2011 00:21. Posts 2224
Profile # 
If you would mineral block the main ramp at the bottom so you can't go up to get vision this wouldn't be worse than Tal'Darim Altar in PvP. It would probably be better ^^

(PvP why do you have to destroy everything?! Spectator value and maps )
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 MDKnights23   United States. July 27 2011 00:37. Posts 11
Profile # 
How do you make the space platform looking maps? I can't seem to find a way to do it. Sorry if this is answered 114 times elsewhere, but i've looked hard for it. Areas like the edges of Delta quadrant or the hole in the middle of XNC. Thanks!
Liquid Fighting!
Old Post

 
 PeZuY   July 27 2011 00:45. Posts 911
Profile Blog # 
Nice maps!= )
Old Post

 
 Ragoo   Germany. July 27 2011 00:54. Posts 2224
Profile # 
lol, why do people use this thread for simple questions now? Please use the Simple Questions/Simple Answers thread for that ^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 SockArms   United States. July 27 2011 01:30. Posts 569
Profile Blog # 
Curfew is labeled as being on NA but I don't see it did you have to take it down????
| Fnatic.eu | LGD.int | Liquid |
Old Post

 
 lefix   Germany. July 28 2011 00:31. Posts 950
Profile # 
hmm, i didn't. but whoever was hosting it probably did
i will see if i can find a new uploader for it. thanks for the info.
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

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