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Wow this seems very nice, thanks for sharing ^.^
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On metalopolis Left, is your ramp fully blocked or is that where units go in and out?
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Metalopolis Left, it's wide open for speedlings.
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On May 11 2011 13:34 Codeskye wrote: Metalopolis Left, it's wide open for speedlings. That's just how some of the ramps look. I'm pretty sure that gap is only aesthetic. And I bet he has tested everything anyways
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On May 11 2011 13:26 Keilah wrote: On metalopolis Left, is your ramp fully blocked or is that where units go in and out?
meta ramp is blocked, just an optical illusion with the forge model and camera angle, if you rotate the camera in other locations it will often look open as well
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You are goddamn awesome. Thanks so much!
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Wow a perfect post. I was wondering how the new simcity looks like. Can I conclude this on Metalopolis: Stick to Nexus Xelnaga Caverns: Stick to Gas
for easier referencing.
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I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups.
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On May 11 2011 14:12 CecilSunkure wrote: I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups. They're not actually there to protect mineral lines, just force a choke, so forcefields, and zealots are a lot more cost effective.
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On May 11 2011 14:20 wei2coolman wrote:Show nested quote +On May 11 2011 14:12 CecilSunkure wrote: I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups. They're not actually there to protect mineral lines, just force a choke, so forcefields, and zealots are a lot more cost effective. Gee thanks for telling me absolutely nothing helpful. If possible, I would prefer cannons to do that AND cover the mineral line.
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This is pretty epic, thanks!
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On May 11 2011 14:25 CecilSunkure wrote:Show nested quote +On May 11 2011 14:20 wei2coolman wrote:On May 11 2011 14:12 CecilSunkure wrote: I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups. They're not actually there to protect mineral lines, just force a choke, so forcefields, and zealots are a lot more cost effective. Gee thanks for telling me absolutely nothing helpful. If possible, I would prefer cannons to do that AND cover the mineral line.
it's going to be harder to achieve that because of the pylon range nerf
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On May 11 2011 14:12 CecilSunkure wrote: I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups.
I'm not sure I understand what you're saying so much
The purpose of cannons are to help against all-ins and runbys, you don't need all the mineral patches until you get over 2 per patch on the ones that are defended by cannons as well as having over 2 per patch in your main, by the time you reach that many probes you'll have some sentries as well.
Perhaps you're talking about the meta screen shots? You need to place another cannon on those to cover most of the patches, to prevent early ling harass its just not shown in those pictures because I was mostly doing this for myself and decided to post screens as an afterthought.
The second cannon at the front shown in most of those pictures is something you only build if you can't scout or if you scout more attacking units being built/no hatchery.
Generally against say a 14gas/14pool you can go forge nexus cannon gateway cannon where the second cannon covers your mineral line and completes around the same time as your nexus and just before ling speed.
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isn't it better to place your cannons 1 square back from your 3x3 buildings rather than flush with them? By placing them back just one square you reduce the number of roaches that can fire on the cannon while still being able to fire on roaches targeting the wall.
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On May 11 2011 14:45 Keilah wrote: isn't it better to place your cannons 1 square back from your 3x3 buildings rather than flush with them? By placing them back just one square you reduce the number of roaches that can fire on the cannon while still being able to fire on roaches targeting the wall.
If you do that the roaches can shoot your 3x3 buildings straight on without cannons being able to shoot at them
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On May 11 2011 14:51 Jaeger wrote:Show nested quote +On May 11 2011 14:45 Keilah wrote: isn't it better to place your cannons 1 square back from your 3x3 buildings rather than flush with them? By placing them back just one square you reduce the number of roaches that can fire on the cannon while still being able to fire on roaches targeting the wall. If you do that the roaches can shoot your 3x3 buildings straight on without cannons being able to shoot at them
hum, I think you're correct... Why, then, do I still see the pros use the placement I mentioned? For example, KiwiKaki vs Idra Game 2 in the IPL grand final recently.
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On May 11 2011 14:12 CecilSunkure wrote: I might be just being over critical, but a lot of those don't have cannons covering the whole probe line, and are ganna be pretty bad setups.
No, I agree with you. The pics are a bit deceiving since you should be making cannons on the other side of the nexus on maps like shattered/xel naga/metal as well. But the general formation for pylon/gate/forge/nexus wall is pretty awesome. Job well done
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On May 11 2011 14:56 Keilah wrote:Show nested quote +On May 11 2011 14:51 Jaeger wrote:On May 11 2011 14:45 Keilah wrote: isn't it better to place your cannons 1 square back from your 3x3 buildings rather than flush with them? By placing them back just one square you reduce the number of roaches that can fire on the cannon while still being able to fire on roaches targeting the wall. If you do that the roaches can shoot your 3x3 buildings straight on without cannons being able to shoot at them hum, I think you're correct... Why, then, do I still see the pros use the placement I mentioned? For example, KiwiKaki vs Idra Game 2 in the IPL grand final recently.
His first cannon was flush with his forge
Additional cannons are usually harder to fit in but I think his second cannon was just poorly placed which led to his front getting busted.
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