On GSL yesterday i saw a reworked version of Belshir Beach with just one entrance to the natural expansion. Will you keep the old version or switch to the new GSL one?
Grohg United States. September 22 2011 16:42. Posts 243
This is the best KOTH formatting out there right now. Wish there were more people wanting to use these in customs. Having played on them over the past week, I'll never use any of the older KOTH type maps. Get more people on these maps and it'll be solid.
PeterPwn: Thanks for letting me know about the Bel'Shir Beach update. I'll contact the map author to see if I can get a copy...I def want to stay current with GSL.
Grohg: Hopefully the system will earn the attention of reddit/r/starcraft or famous caster (Day9? DJ Wheat? Husky?) or pro gamer.
If you enjoy the system, please spread the word, post in message boards, etc. If it eventually hits front page then there should be plenty of players.
Last edit: 2011-09-25 09:03:14
Dimenus United States. September 24 2011 06:49. Posts 142
When I tried the shakuras plateau version no matter race you picked (I know the race selection drop down menu is below the avatar section) it gave you random as your race.
Last edit: 2011-09-24 09:27:59
Of course it's hard. It's supposed to be hard. If it were easy, everybody would do it. Hard is what makes it great.
OpAndroid United States. September 24 2011 13:49. Posts 84
Been playing on these a good bit, pretty well made. Been playing on the Shattered map, and found a couple bugs. One being that if you type the "<" character at any time, it doesn't execute the new line command. So if you type:
"< test" It comes up as:
"<test <n/>" and then the new message continues right after that line of text.
Also, not so much a bug, but a suggestion, you should make it so that if you play a game and lose, and then cue up to play again, then you don't get chosen. So guy A plays against guy B, guy A wins, guy A, B, and C all cue up and A and B get chosen again. Doesn't seem fair and I think guy C should be in next against Guy A.
As well, it would be really nice if when you obs multiple games in a row, and you turn off the Name Panel, it stays off for the next game. As it is, when the next game starts, Hide Name Panel is checked, but the Name Panel still shows up.
Other than that we are enjoying them, and hopefully the others get ported over to 1.4 soon. Thanks for building these.
s15sLiDER United States. September 24 2011 14:18. Posts 112
I think these maps are absolutely wonderful! The only thing I have a problem with is trying to get new players into these maps. It's really confusing at the start. I think you should have some kind of tutorial demonstration to explain the features of your map to newer players.
Nibbler: I'm pretty sure this bug is fixed in newest release.
OpAndroid: (1) Fixed the Name Panel issue. (2) Good catch on the "<" issue...it gets replaced with "[less_than]" now (3) Interesting player selection suggestion...perhaps there could be a mode where the system selects players based on number of matches played (favoring lower numbers). I prefer to stick to current random selection for non-winners for now.
s15sLiDER: I added an instructional screen that lasts 60 seconds. It shows up if there is any player who has played less than 3 games. It can be skipped if all players click the "OK I'm Ready!" button. I also plan on making a tutorial YouTube video soon.
I just re-published Antiga Shipyard, Shattered Temple, and Tal'Darim Altar with fixes for patch 1.4. Performance improvement in UI interactions should be evident.
Last edit: 2011-09-25 09:07:04
TheHoff United Kingdom. September 25 2011 21:12. Posts 1
Played a game on shattered temple and there was a few bugs we encountered. Firstly when joining a game everyone defaults to random, so even if it says you are another race you are in fact random. Also when you GG at the of a game, the surrender box pops up and if you click yes it does not surrender you from the game, the game just continues.
BlazingSonic Germany. September 26 2011 00:03. Posts 50
I really like this mod too, but it´s a shame that so few people play it. I agree that we should make this mod more popular. Right know it just takes forever to find someone, at least here in Germany.
Last edit: 2011-09-26 00:03:42
birdkicker United States. September 26 2011 02:39. Posts 699
TheHoff: (1) Man, sorry for that "gg" bug...fixed. (2) Lobby Race selection will now determine your initial race selection and also determines UI style. You can then choose in-game race separately if you want (like choose Protoss for UI then Random in-game).
birdkicker: I added a "New Player Timeout" (60 seconds) with simple instructions at the beginning.
BlazingSonic: Why not start a weekly tournament or meetup with some of your friends? Send me feedback and replays!
NEW FEATURE: Upgrade Grid - Shows a grid of icons, one for each research upgrade - Icon tooltips contain explanation and status - Researched items are highlighted in real-time, including Level for armor/attack - Current research items are highlighted in yellow
UPDATE - UI re-arrangement - F8 thru F12 hotkeys open menus - Added "Fair Message Log" in which players cannot read observer chat. Hitting F11 while playing will also bring up standard Message Log (due to restrictions imposed by Blizzard). - Lobby race determines UI style and initial in-game race - Ability to change race during intro tutorial for new players - Added player checkboxes on Chat Log and Match History - Various bug fixes
-==UPDATE==- - Hotkeys (Alt-based) - see Help > Hotkeys in-game - Added 2v2 maps (Boneyard / Monlyth Ridge) - Players can now vote to disable close spawn positions - Restored map pool, including Metalopolis, Xel'Naga Caverns, and Bel'Shir Beach (v2!)
The camera position is off at spawn (starting of a game). I can only see half of the mineral pack down to the bottom of my screen. Other than that, everything works great. New research grid is beautifully done. The APM in real-time stats still buggy though. Thank you for the great work, keep it up!
Revamped Upgrade Panel (monitor player upgrades in real-time)
Added Structure Panel (monitor player builds in real-time)
Numerous enhancements - simplified name panel - prettier Tug of War bars - improved Auto Cam scout tracking - bigger crowns! - various bug fixes...please keep the feedback coming!
UPDATE - Dual Sight added to map pool - New rating system based on Sonas rating - New votable option: Player Select; defaults to King vs Least Played - See http://www.peepmode.com/changelog for full list of changes