This should be fine decon as your scheduled to start after ver's game which is the last game of my bans
Pick Their Power Mafia
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BloodyC0bbler
Canada7875 Posts
This should be fine decon as your scheduled to start after ver's game which is the last game of my bans | ||
BloodyC0bbler
Canada7875 Posts
On May 29 2011 01:16 Torte de Lini wrote: I usually don't use my post count as a testament to something, but I think it emphasizes my strong activity :B and banability? | ||
BloodyC0bbler
Canada7875 Posts
All them temp bans TL mods used to slap you with. | ||
BloodyC0bbler
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On May 29 2011 02:43 Torte de Lini wrote: 2 temp bans. Both being about the same thing that is relatively minor. 2 out of what; 4264? Over a period of almost a year (my first year on top of that) Good try. A strong emphasis indeed. Thanks, be gentle ;D haha, im just harassing you duder Welcome to the mafia forum. | ||
BloodyC0bbler
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On May 29 2011 02:53 Torte de Lini wrote: brb, I'm googling your criminal record as we speak. I think I'm going to lose horrendously at this game lol (sorry, i'm terrible at taking jokes/jabs about me, insecurity) Dude I joke about you being pasta on irc, im generally a laid back person until the game starts | ||
BloodyC0bbler
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BloodyC0bbler
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On May 30 2011 13:26 Node wrote: By the way, if anyone is making a rolecheck role, if you didnt make it so you're given the role description with the check I will personally hunt you down. no giving tips | ||
BloodyC0bbler
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BloodyC0bbler
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On May 31 2011 04:48 bumatlarge wrote: Nice role, good luck managing the game deconduo, everyone gets an improv power, and its up to you to figure how it all works out haha, I dont envy you. Balancing a game with so many powers would be insanely hard. Thankfully It's not me who has to deal with it. | ||
BloodyC0bbler
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On May 31 2011 04:55 Mataza wrote: I wish I had an unusual power t.t Begin this! Hi traitor? | ||
BloodyC0bbler
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BloodyC0bbler
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BloodyC0bbler
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BloodyC0bbler
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On May 31 2011 05:29 sandroba wrote: Alright, I have a sugestion to make. Everyone should state which player they designed the role for. We don't know how much KP mafia actually has, so after today things might get confusing. This way we can implement LAL more effectively. I would also like to sugest that any person who claims before having any IMPORTANT (that lead us to scum) info or are very close to being lynched to be policy lynched. Only time it's ok to claim without meeting the above conditions is when town decides it's time to massroleclaim. Failing to claim at mass roleclaim will also result in a policy lynch. Knowing someones role says nothing of their alignment. For instance, all of the mafia theoretically could have made roles for each other and claim they gave the role to so and so. Knowing this does not mean we would know they are part of the clowns gang. I say this because no one knows where their role was placed in terms of town or mafia. You could suspect possibly, but never knwo for sure. Without hunting down the criminals we will get no where. | ||
BloodyC0bbler
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On May 31 2011 05:33 kitaman27 wrote: But BC is bad enough to instant rush to defend his mafia pal GM. Pff, i'd sell him out to the highest bidder. | ||
BloodyC0bbler
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On May 31 2011 05:39 stefftastiq wrote: are there any good reasons why roles should be claimed / say who we designed roles for / who designed for us which exist in this game which doesnt exist in other games? and why would your make yourself target if you are to say to someone you made their role :-p There honestly isn't a good reason at this point. All it would do is clutter the thread with discussion over things that you can't easily pin a mafia out of. I said this in pyp3 and I shall say it again here. Knowing someones role doesn't determine if they are town or not. Their alignment does. We hunt for scum with analysis and whatever means people gave to players that flipped town. Past that arguing otherwise is wasteful. Lets catch scum, not ghosts. | ||
BloodyC0bbler
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Hello scooby *opens a box of scooby snacks* | ||
BloodyC0bbler
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Instead we move onto something useful. As the day progresses we determine who are people we deem high priority red targets. They get protection from whoever got a protection role. We set up a list on who we think may or may not be red and have our investigative roles check them. This forces discussion on topics that are very very hard to hide your alignment in. Mafia and town alike have to voice in and information is given. The Zodiac list is tried and true. | ||
BloodyC0bbler
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On May 31 2011 05:57 bumatlarge wrote: Are we picking people based on past history or are we going to base it on the current game? IIRC, this inevitably leads us to making "townie-lists". After PYPI, I don't really feel like thats a great idea. But for the sake of discussion I'm all for it, since I think you are focusing more on what people are saying rather then the lists themselves. I'll nominate you and myself. Honestly the lists always will include people with experience but you should always base it on performance in the current game. As for green lists? no I don't care if someone is green or blue. If someone is playing insanely pro town, we try and keep em around longer, if someone is performing badly or very against town interests we check em and or hang em. Anyone not helping is part of the problem. I second your nominations | ||
BloodyC0bbler
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On May 31 2011 06:03 Varpulis wrote: BloodyC0bbler's plan is good for the first day, but we shouldn't play this game based off of who's on the "town list" and who's not. Protect the valuable, active players day 1, investigate the dudes with ulterior motives. I'd like to keep the kills to a minimum for the first few days. Save your bullets, guys. read my guide, zodiac list (which is what I proposed) is a good day 1 start. Past that you progress into a game with scum hunting. It merely provides a point in which town can organize itself and force the mafia into a situation where they make early mistakes. | ||
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