this game signed up in like 4 seconds, I guess put me on the replacement list. I really really like your PM idea. It's badass.
TL Mafia XLII
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RebirthOfLeGenD
USA5860 Posts
this game signed up in like 4 seconds, I guess put me on the replacement list. I really really like your PM idea. It's badass. | ||
RebirthOfLeGenD
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TEAM ASSEMBLE Alright, everyone PM flamewheel and mason me, then I want a mass role claim D1. | ||
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HASTE IS OF THE ESSENCE | ||
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On June 14 2011 03:03 Varpulis wrote: The game hasn't even started yet and I already know that you're scum. When does the voting thread get created? WHAT YOU THINK YOU KNOW YOU DONT BITCH | ||
RebirthOfLeGenD
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On June 14 2011 12:01 Varpulis wrote: A couple of guidelines for blues/players in general:
That's all that I can think of atm. If you agree, disagree, or would like to add suggestions, do so. Let's get this discussion started. I think you meant to say how everyone should mason me. | ||
RebirthOfLeGenD
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Your plan sucks because you don't know who will PM you after the dt "confirms" you, not to mention if you somehow magically die we just lost half of the blues mason abilities. | ||
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On a game related note. This is a NORMAL set up, regardless of whatever this silly PM mechanic is. Focus on behavioral analysis because there is no way to legitimately break the game set up that doesn't come with considerable risk. Think of it this way, in a normal set up with the ability to PM, would you ever recommend a mass role claim Day 2? No, so why the hell would this be any different? Hint: It's not. Focus on behavioral analysis and putting pressure on people, that is how towns have won games in the past, and that's how we will win this game. Making a plan to abuse format is always secondary to behavioral analysis in any set up. My next set of grievances would be that. 1. We can't be sure of your alignment. 2. This plan sucks. 3. I don't know anything of your ability to competently deal with an influx of PM's and sort out the bullshit from the nonbullshit. 4. Plan sucks. | ||
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On June 14 2011 18:18 FudgeMunkey wrote: That makes sense, but will any of the medics actually use their saves on you or will they completely ignore you? The mere threat of me being protected should be enough. | ||
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I know where I am placing my bomb tonight, this is ridiculous. | ||
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On June 15 2011 04:51 ~OpZ~ wrote: oh yeah....Let's go. I think Night 0 start is kind of crazy. Some people are gonna be all sad face in the morning. I haven't got a decent feel for anyone yet. I'll keep you posted. Some people have been posting a lot though. And I'm laughing a little at my name being on that zodiac list. Oh yea!! I'm up there with the likes of Ver, BC and RoL. Srsly, Ver and RoL haven't went to your house to punch you for that comment BC? =D Remember that time you vigi'd me when I was a veteran and combined with a mafia hit killed the only person to successfully lynch a mafia? I NEVER FORGET | ||
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On June 15 2011 04:14 Mataza wrote: Yes, but what are we supposed to talk about? If there is no beginning, there is nothing we can talk about. Normally the game starts with a day 1 witch hunt. Barring a humongous slip, the Town gets around 2-3 suspects which will all be green in the end. Then we all feel sorry that they were all innocent and lament that we had no information to base an opinion on. Then you scum hunt in the big mess that is day 1. What exactly is the best alternative here? I don´t see the point of waiting for daybreak to "analyse" the nightkill. Because there is no point to it. The scum might kill at random, and if not, the discussion is a huge pile of wifom. "Victim A was most suspicious of Player B, so they probably killed him to make Player B look suspicious herpderp." Ver might have said this plan was rubbish because he can think of ways to fuck with it. Think again, how can you fuck with this plan without being found out as mafia? You have to first get in the circle. So you are known by at least 1 person. Then you have to prove your claimed role by 1 night action. If you can´t you simply don´t get into the circle. So Veterans(role) stay out of the circle obviously. You can´t fake active night roles for long. The only thing able to fuck with this (kinda) risk free is when Sandroba is not only already maf but gets elected gf. This is a huge if in my humble opinion. This is wrong. You make way too many assumptions here, first of all, who cares if the mafia is found out? You act as if mafia are absolutely self serving, which they aren't. They are part of a team. If I was mafia and I played an intricate part in my teams victory, just because I die doesn't remove from what I have accomplished, and I still get the win. So yes, mafia might eventually get found out in a circle, but by then they will have gotten enough info to justify their deaths. And a godfather can easily fake a medic, vigilante, and veteran role so just excluding vet's from your circle doesn't do shit. A medic/vigilante/veteran role cannot guarantee confirm a player in one night, only a DT check can. If you spend 3 night cycles circle jerking yourself around with DT checks then mafia can just float in the inactives. As stated earlier, DT's should be checking inactives, active players WILL be outed by superior behavior analysis by good players. The circle plan sucked. My plan was better because it involved me doing something I am good at, and that others know I am good at, and doesn't involve having our blues suck each other off for 3 night cycles while trying to coordinate their collective stupidity. | ||
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On June 15 2011 05:20 sandroba wrote: Well, I haven't thought about that, if I'm mafia I would probably be auto elected GF on the off chance the plan might go through, so it's more risky than I originally thought for you guys to trust it. Then again I know I'm not mafia, so if you think so aswel go ahead and proceed with the plan. The plan does not exclude analysis, it only speeds up the process of clearing and confirming the subjects of analysis. Let's supose there is a list of suspicious people based on behaviour and voting paterns on a previous inocent lynch. I can organize DTs/Vigs to check supicious players on that list and hit the dubious lurkers more efficiently. It does not stops or hinders any kind of discussion, and it's not like the opinion of the "circle" will be taken at face value either (because even the "circle" does not know each other). Even if a guy is confirmed does not mean he's right as we can tell from many previous games. The plan I'm sugesting is merely an optimization tool for the efficiency of our blues. The plan itself is blue efficient because it's player list dependant and it's not "required" to work. If no DTs check me or if I die night 0 due to no medic protect we can move on with our lifes. You guys can figure out if I'm mafia or not, hopefully. (clue: I'm not) I have a better method of organizing blues that doesn't involve a potentially scum third party and is completely transparent to the town. X,Y,Z,1,2 are all inactive players. I take the player count (30) divide by 5. we get groups of 6. if you are a DT/Vig between 1-6 shoot/check X If you are a DT/Vig between 7-12 shoot/check Y If you are a DT/Vig between 13-18 shoot/check Z If you are a DT/Vig between 19-24 shoot/check 1 If you are a DT/Vig between 25-30 shoot/check 2 Minimal overlap, rapes lurkers, don't need some shitty plan that gets you killed, the best part of it is that anyone can make the list of who to check/vig and it can be carried out. | ||
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