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It seems like every second tvz I play goes exactly the same way. I scout on scv #10, don't find his base, but by the time my 1st marine pops out I already have 6 lings up my ramp!
I build my 1st rax on 10 or 11, not sure, just plain old fashioned double rax build. The zerg just proceeds to harass the crap out of me, and slows me down so much cause I have to constantly pull my scvs away to protect my rines.
Can anyone offer some advice or point to good replays of terrans countering this? I don't want to play every single game with a rine and 2 early scvs holding position on my ramp everytime.
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If your playing low level ladders scout really early, i.e 7ish this way no matter what you will see the 6 lings running toward your base in time to put 4 scv on your ramp.
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if you have some good faith in your unit control, just watch the boxer vs britney spears match on LT,
its counterable block choke and dance with your marine :\
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its hard to scout a 4pool rush, a 9 pool is easy to detect, you will always have time to see it coming.
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if 5 pool, learn micro. if 9 pool, youre scouting in plenty of time to see it coming, so i dont know what the problem is...
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if they 4 pool you have to use scvs to fight and don't just leave any marines isolated, you should put rines in mineral line to stop lings killing them. to counter 9pool scout earlier
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one tip is to try to keep your structures close to your cc in the beginning for easier defence if you are getting 5 pooled often.. kind of obvious but thought i'd just add that. you can always airlift the raxes and put them where you want them later on
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Build both raxes and the first depot as a wall near your cc (just a wall, not blocked on the sides, not adjacent to anything). Rally your marines behind the wall. You can do this every game. When you see the lings, send scvs into wall formation near the marines and micro. Try to surround the lings, but dont leave zero scvs mining.
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9 pool is only trouble on close positions, if one don't remember to keep the rines in the minerals :-(
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1st marine rally to mineral line dont lose it watever. i.e block with scvs
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but dont you lost a supply then? if you are protecting SCVs
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16927 Posts
Not unless you had a stroke and wanted to depot/rax wall TvZ =/
EDIT: Whoa post 666 and it was about strokes XD
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Norway28260 Posts
build rax 2 spots below or above cc so you can fit a bunker in between build first depot in such a fashion that you will defend it with bunker fire then if you see a 9 or 5pool coming you build a bunker trying to defend 9pool without bunker is stupid, it's doable, but it's more likely that you'll fuck up micro somewhere along the line, and one bunker doesn't set you back anything compared to what a completely failed 9pool will. same with 5pool of course. 5pools are worse, because you depend on scouting him on time. my advice is to just play normal, but realize that if he 5pools and you scout him on the last location, then yeah, you die, but that happens so rarely that they're just losses you have to deal with. 9pools however, build a bunker.
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16927 Posts
I bet Chris will chime in saying how your post is another reason why three player maps should be used on 1v1: faster scouting =/
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On February 05 2005 13:12 Liquid`Drone wrote: build rax 2 spots below or above cc so you can fit a bunker in between build first depot in such a fashion that you will defend it with bunker fire then if you see a 9 or 5pool coming you build a bunker trying to defend 9pool without bunker is stupid, it's doable, but it's more likely that you'll fuck up micro somewhere along the line, and one bunker doesn't set you back anything compared to what a completely failed 9pool will. same with 5pool of course. 5pools are worse, because you depend on scouting him on time. my advice is to just play normal, but realize that if he 5pools and you scout him on the last location, then yeah, you die, but that happens so rarely that they're just losses you have to deal with. 9pools however, build a bunker.
are u serious? 9-pool u dont need a bunker at all.....scvs block ramp...u will scout in time. 5-pool u will not have the minerals for a bunker....u'll have 1 rine vs 6 lings....thus u must use scvs...thus minerals are very scarce.
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Russian Federation4447 Posts
On February 04 2005 21:58 EAGER-beaver wrote: It seems like every second tvz I play goes exactly the same way. I scout on scv #10, don't find his base, but by the time my 1st marine pops out I already have 6 lings up my ramp!
Ha!
Seems like im spreading my sphere of influence. Zergs are finally listening.
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Keep this in mind:
If you fend off a 4-pool rush (even if that means using your SCVs), it'll put you in better position than the zerg.
Use those SCVs!
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Norway28260 Posts
if you put 4 scvs in ramp you lose as much mining time as you'd lose from building 1 bunker. if you put any less you risk losing them. building a bunker does not set you back, most people just avoid doing it because for some reason bunkers are associated with newbies and they want to avoid appearing like a newbie =[
and wtf you won't have minerals for a bunker if you see a 5pool coming? I mean what the fuck cancel scvs? whats more important, one scv or surviving? christ. you could argue that you won't have time to finish the bunker, but not that you can't afford it. there's also no point in making a second depot before bunker vs a 5pool, because your advantage is so great in the first place.
bad players should build less bunkers average players should build more.
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