/out
since LaL is starting tomorrow and I'm not confident I can be active enough in both
Forum Index > TL Mafia |
syllogism
Finland5948 Posts
/out since LaL is starting tomorrow and I'm not confident I can be active enough in both | ||
syllogism
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Since LaL isn't starting anytime soon after all. +2 GMT isn't ideal for this though | ||
syllogism
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No hits will be allowed 6 hours before the lynch. I will further consult with other hosts and decide if this rule needs further alteration. I might just change it to no hits on the top 2 vote getters. Thus if you have to role claim, do it within that time frame unless you know you've a medic on you, though it would be hilarious if someone went "I am the Detective, long post shortly" and got instasniped. Role claiming in this format is even worse than in standard format because you can immediately get hit and even if you don't, one medic can't keep you safe througout the day. One roleblocker can nullify a detective despite the block only lasting for 36 hours because it also takes 12 hours to get detective results. Detectives should time their checks so that they get the results back early enough to potentially make a case for someone. If you know you aren't going to be around, do it earlier. At least on D1, medics should send in their targets very early and ideally so that the [36h] protection wears off before the the no-hits period begins. This is not to say you should time it exactly, as that would leave mafia a six hour time frame of guaranteed non-protection. The first six hours of the day and the last six hours of when hits are still allowed are most likely mafia hit times. If medic actions can't be sent in advance and overlap is to be avoided, medics have to be around for the day post so that they can immediately send in their next saves. Obviously if mafia has used their KP for the day, you should send in your save right before the lynch. Having said that, I think they are just as likely, especially from day 2 onwards, to take their chances and just ignore all of above. They don't have to send in their hits all at once and using some or all of them to derail town discussions and force WIFOM is worth the risk. Past day 1 good medics who can be active throughout the day should just act based on what's going on. Whether a lurker check is worth doing over a normal check, knowing that mafia will likely avoid lurking, isn't clear to me. Further, if there are two detectives and only a few lurkers, they will likely check the same people. We can slightly decrease the probablity of this occurring by dividing the player list into two and having the detective in the first half to do a lurker check and the other one a normal one, but that could also lead to no lurker check. Due to the possibility of a compulsive vig being in the game, from day 2 onwards we should determine the best vig targets every day. I suppose someone usually does it in a standard game as well, but it should be more of a democratic process in this game. | ||
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My plan for lynch was going to be lynching someone who has posted a lot to avoid being on the lurker list without contributing anything, but unfortunately some players feel the need to post their every single thought, including the fact this is a decent idea if there are no better alternatives present. I even hinted that Dropbear should stop alluding to this plan as it relies on players not actually being aware of it, but he still made another reference. | ||
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I'm starting to reconsider whether this approach is good and whether I actually enjoy playing mafia. | ||
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On June 29 2011 05:06 Palmar wrote: Show nested quote + On June 29 2011 04:50 syllogism wrote: Even assuming GM is red, it's fairly unlikely he felt threatened enough to ask his scum team to intervene. There is over 30 hours until lynch and he had one or two votes on him. It's just silly to attempt to find such connections on day 1 and this early. Stop that shit. All you've done all game long is posting neutral blanket statements. Sorry, that's not neutral, that's just an argument against making bad cases early on. You've done nothing at all either so. I'm not going to stop pointing out bad logic or poor cases and I'm frankly of the opinion unless there's a big slip on d1, the odds of actually lynching scum aren't higher than with a pure random lynch | ||
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Just hit that all button, press ctrl-f and type Palmer Then look through the useless pile of junk he's created | ||
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Also I maintain my analysis of the game mechanics was clearly pro-town and useful, which is more than can be said of your contributions so far. | ||
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Around 15 people haven't even voted yet and most of them haven't expressed any suspicion yet. See the problem? | ||
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On June 29 2011 08:05 hiro protagonist wrote: Show nested quote + On June 29 2011 07:58 syllogism wrote: So let's see Hiro, 3 hours ago you made a post promising you had some "leads" and would make a case on me (when in fact, there was already a bad case/wagon which you never improved) and go "scum hunting". Now 3 hours later you still haven't made a case, jump on the said stupid and easy wagon, vote for me citing my lack of opinions so far being your sole reason despite this being your first complete non-fluff post. Are you not seeing the hypocrisy? Around 15 people haven't even voted yet and most of them haven't expressed any suspicion yet. See the problem? no problem, glad your here. who do you think is scum? I already stated that Drazerk is suspicious and if the lynch was to be held right now, I would be voting for him. I will be looking through more post histories tomorrow and vote accordingly. There are a lot of players who haven't been contributing anything at all while obviously being present (jackal for one has been posting one liners that aren't even game related) and he doesn't always play like that, so he is definitely one I will be paying more attention to. Sinani206's play is different from his town play in XLII, but he is also new so I'm not sure if that meta is helpful. | ||
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