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[MOD] Warcraft: A New Dawn

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 All
 
 RoarMan   Canada. June 27 2011 07:30. Posts 735
Profile Blog # 
Hello, me and a team of map makers, modders and a few other volunteers have gathered to create a "sequel" as to speak for Wc3. What we want to try and achieve is the same feeling of the integration between an RTS and RPG that Wc3 provided while trying to keep things new and fresh.

What you see here is a teaser trailer (EVERYTHING YOU SEE IS DONE IN THE SC2 EDITOR) we are releasing as our mod steadily approaches alpha testing. Return July 1rst, 2011 for some more exciting content to be unveiled!

"When old hope is lost.
When old faith wavers... and old bonds lie broken.
When all things seem to be coming to an... irrepressible end.
We look to the light hoping it will guide us through the enroaching dark.
We look to the god's praying they will guide our swords through our enemy's hearts.
We look for new hope, new faith and new allies.
On July the 1st, look for their coming.
New Team. New Mod. New Mission.
Warcraft: A New Dawn."




http://www.warcraftanewdawn.com
Last edit: 2011-06-27 07:41:22
www.ichieapparel.com
Old Post

 
 StreetHeat   United States. June 27 2011 07:43. Posts 221
Profile Blog # 
WOW this looks amazing. Can't wait to see more.
“If you want to learn to swim jump into the water. On dry land no frame of mind is ever going to help you” -Bruce Lee
Old Post

 
 Dusty   United States. June 27 2011 07:50. Posts 1320
Profile Blog # 
looks pretty cool, cant wait for more info :D
Diamond 1 LoL player on NA | Worst Scarra NA | http://www.lolking.net/guides/list?author=DustyLoL | @DustyLoL - follow me so you can unravel the secrets of the universe ( ͡° ͜ʖ ͡°)
Old Post

 
 reDicE   United States. June 27 2011 07:57. Posts 181
Profile # 
I don't think Blizzard is going to like the use of WoW assets and the Warcraft name to create this mod (See StarCraft Universe). But it looks cool nonetheless!
Old Post

  Mereel   Germany. June 27 2011 08:00. Posts 891Profile # 
i followed the thread on thehiveworkshop and i think its really cool.
i dont like the music in the teaser, why not use cool wc3 music. and also u should look into the unit pathing because when everything is clumped up like in the battle at the end, it just looks silly.
TPW Mapmaking Team
Old Post

 
 Unlikely   United States. June 27 2011 08:08. Posts 30
Profile # 
Unfortunately I can't see Blizzard being happy with the name of this. Looks great though!
Old Post

 
 moskonia   Israel. June 27 2011 08:26. Posts 930
Profile # 
hmm, lol? seems like WoW, not W3...
anyways gj, will be cool to play on :D
maybe you could make like a warcraft 4? lol would be awesome!
"He who learns to walk, should never crawl again"
Old Post

 
 ObserverSix2One   Israel. June 27 2011 08:36. Posts 108
Profile # 
lol, where do I sign for beta testing?

and for all of you who says "blizzard wont like the idea blablalbalblala" look at their website, it has the "(c)Blizzard Entertainment" thingy, which means that the people who made this already thought about it and took care of it.
I'm not a Vampire.
Old Post

 
 English   United States. June 27 2011 08:39. Posts 444
Profile # 
Project Revolution!

Good luck hope to try it
Old Post

 
 Golgotha   Korea (South). June 27 2011 08:40. Posts 6375
Profile Blog # 
lol i love how sc2 is a 10000000 games within one game. btw it doesn't feel like WC3 with all that unit bunching. you gonna have dynamic movement for each unit?
Old Post

  brazenraven   Romania. June 27 2011 10:00. Posts 122Profile Blog # 
whoever said sc2 maps can't compare to wc3 customs will surely be eating their words soon...

along with the mass model importing thing you're inevitably going to do, has anyone found a fix to particles and sprites not copying over with the model?

i just hope this doesn't turn into a fanfic and is ambiguous enough to stick with the multiplayer side of things. dota style.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
Old Post

 
 Gavy   United States. June 27 2011 10:30. Posts 6
Profile # 
will this be campaign only or will there be a pvp option as well?
Old Post

 
 AimlessAmoeba   Canada. June 27 2011 10:50. Posts 679
Profile Blog # 
Looks SOOOOOOOOOOOO good. But Blizz is gonna knock this out of the sky just as fast as the "World of Starcraft" Mod from last year.

Please keep working on it anyway!
Old Post

 
 Varpulis   United States. June 27 2011 10:55. Posts 2356
Profile Blog # 
Units clump too much, and it looked there were way more than 100 supply worth of footmen in that human army, but otherwise it looks incredible. More like WoW than WC3 because it's not cartoony enough .

Great work, hope blizzard doesn't get this shut down.
For he is the Oystermeister, lord of all the oysters.
Old Post

 
 sevia   United States. June 27 2011 11:26. Posts 874
Profile # 
I would just change the name to avoid any problems WoS had. Any generic, barely-Warcraft-related fantasy name should do.

This looks pretty incredible, though. I can only imagine further down the road, actually being able to play WC3 (with better graphics) from within SC2.

Damn impressive.
원이삭 PartinG || 김동환 viOLet || 고병재 GuMiho
Old Post

 
 Capook   United States. June 27 2011 11:46. Posts 122
Profile # 
Please make war2 not war3... it's better
Old Post

 
 Thereisnosaurus   Australia. June 27 2011 11:58. Posts 1321
Profile Blog # 
This. Is. Incredible.

Keep it light and modular if you can. I suppose this is something of a difficult request, but since you have demonstrated the ability to produce the assets for such a game, I truly suggest you consider not overscripting and trying to make it an experience based on your plans alone. Ofc do this, but ensure that your tools can be reinterpreted and reused by others, that way competitive balancers can help polish things.

Still, I'm in awe of what you've achieved. I can't tell whether you've appropriated WoW assets and re-used them or modelled everything yourself. If the latter that's just crazy, if the former, it still works surprisingly well.

I'd recommend, however, that you take some tips from blizzard's design philosphy. Make units more distinct and recognizeable, at the moment you're getting blobfactor, and that's only going to get worse with more units added in.
Poisonous Sheep counter Hydras
Old Post

  question   Czech Republic. June 27 2011 12:18. Posts 509Profile Blog # 
wow,u realy can do this with SC2 editor?sicko
Last edit: 2011-06-27 12:19:09
GGverySooN
Old Post

 
 halvorg   Norway. June 27 2011 12:28. Posts 589
Profile Blog # 
Looks great, but if you want your map to live past a few weeks I suggest making your own textures/models. Art, (c) Blizzard Entertainment, Inc would be sufficient if the assets were licenced as creative commons or some such, but I doubt they are.

Personally I don't give a shit either way, but blizzard has 100% control over which maps are allowed on battle.net, and if your map becomes remotely popular they will eventually get wind of it.

Would be a shame if this puts a stop to the project.
Last edit: 2011-06-27 12:29:15
Old Post

 
 SacredSoul   United States. June 27 2011 12:49. Posts 76
Profile # 
Beautiful, and brilliant 10/10
"This is my card castle you ungrateful B****!" - Sean "Day[9]" Plott
Old Post

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