Hello, me and a team of map makers, modders and a few other volunteers have gathered to create a "sequel" as to speak for Wc3. What we want to try and achieve is the same feeling of the integration between an RTS and RPG that Wc3 provided while trying to keep things new and fresh.
What you see here is a teaser trailer (EVERYTHING YOU SEE IS DONE IN THE SC2 EDITOR) we are releasing as our mod steadily approaches alpha testing. Return July 1rst, 2011 for some more exciting content to be unveiled!
"When old hope is lost. When old faith wavers... and old bonds lie broken. When all things seem to be coming to an... irrepressible end. We look to the light hoping it will guide us through the enroaching dark. We look to the god's praying they will guide our swords through our enemy's hearts. We look for new hope, new faith and new allies. On July the 1st, look for their coming. New Team. New Mod. New Mission. Warcraft: A New Dawn."
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reDicE United States. June 27 2011 07:57. Posts 181
I don't think Blizzard is going to like the use of WoW assets and the Warcraft name to create this mod (See StarCraft Universe). But it looks cool nonetheless!
i followed the thread on thehiveworkshop and i think its really cool. i dont like the music in the teaser, why not use cool wc3 music. and also u should look into the unit pathing because when everything is clumped up like in the battle at the end, it just looks silly.
TPW Mapmaking Team
Unlikely United States. June 27 2011 08:08. Posts 30
and for all of you who says "blizzard wont like the idea blablalbalblala" look at their website, it has the "(c)Blizzard Entertainment" thingy, which means that the people who made this already thought about it and took care of it.
I'm not a Vampire.
English United States. June 27 2011 08:39. Posts 444
lol i love how sc2 is a 10000000 games within one game. btw it doesn't feel like WC3 with all that unit bunching. you gonna have dynamic movement for each unit?
brazenraven Romania. June 27 2011 10:00. Posts 122
whoever said sc2 maps can't compare to wc3 customs will surely be eating their words soon...
along with the mass model importing thing you're inevitably going to do, has anyone found a fix to particles and sprites not copying over with the model?
i just hope this doesn't turn into a fanfic and is ambiguous enough to stick with the multiplayer side of things. dota style.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
Units clump too much, and it looked there were way more than 100 supply worth of footmen in that human army, but otherwise it looks incredible. More like WoW than WC3 because it's not cartoony enough .
Great work, hope blizzard doesn't get this shut down.
For he is the Oystermeister, lord of all the oysters.
sevia United States. June 27 2011 11:26. Posts 874
I would just change the name to avoid any problems WoS had. Any generic, barely-Warcraft-related fantasy name should do.
This looks pretty incredible, though. I can only imagine further down the road, actually being able to play WC3 (with better graphics) from within SC2.
Damn impressive.
원이삭 PartinG || 김동환 viOLet || 고병재 GuMiho
Capook United States. June 27 2011 11:46. Posts 122
Keep it light and modular if you can. I suppose this is something of a difficult request, but since you have demonstrated the ability to produce the assets for such a game, I truly suggest you consider not overscripting and trying to make it an experience based on your plans alone. Ofc do this, but ensure that your tools can be reinterpreted and reused by others, that way competitive balancers can help polish things.
Still, I'm in awe of what you've achieved. I can't tell whether you've appropriated WoW assets and re-used them or modelled everything yourself. If the latter that's just crazy, if the former, it still works surprisingly well.
I'd recommend, however, that you take some tips from blizzard's design philosphy. Make units more distinct and recognizeable, at the moment you're getting blobfactor, and that's only going to get worse with more units added in.
Poisonous Sheep counter Hydras
question Czech Republic. June 27 2011 12:18. Posts 509
Looks great, but if you want your map to live past a few weeks I suggest making your own textures/models. Art, (c) Blizzard Entertainment, Inc would be sufficient if the assets were licenced as creative commons or some such, but I doubt they are.
Personally I don't give a shit either way, but blizzard has 100% control over which maps are allowed on battle.net, and if your map becomes remotely popular they will eventually get wind of it.
Would be a shame if this puts a stop to the project.
Last edit: 2011-06-27 12:29:15
SacredSoul United States. June 27 2011 12:49. Posts 76