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[UMS] Darglein's Micro Trainer

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Next All
 
 darglein   Germany. June 27 2011 17:32. Posts 89
Profile # 
Hello,
I just released my Micro Trainer Map creativly called "Darglein's Micro Trainer'.


Short descrition:

- Singleplayer Micro Trainer
- 30 different challenges
- 10 challenges for each race
- Infinite difficulty levels per challenge

Published:

EU: YES (me)
NA: YES (SwordfishConspiracy)
KR: NO
SEA: NO
SC2Mapster: http://www.sc2mapster.com/maps/dargleins-micro-trainer/

Current Version: v1.11

+ Show Spoiler [Changelog] +

v.1.11
*added Bonus Challenge for the guys with top 3 unit control
*fixed attack AI bug in "TvZ Timing Push"
*fixed trigger error bug that occured in the chose menu
*title in loading screen is now at the right position
v1.10
*fixed bug where banelings dont spawn
v1.09
* you cannot build units in "Base Defence" anymore
* added option to manually enable/disable speed
* fixed bug in new AI
v1.08
* Forcefield Survival:
- Forcefield duration now 10 seconds
- Banelings detonate only a short time before forcefield expires
- a second group of banelings wont reach a ramp when old banelings still alive
v1.07
* added new AI (you cant hide in a corner anymore)
* again small bugfixes
v1.06
* fixed bugs that occured after last update
* added help function to get tips how to beat a challenge
v1.05
* added function to manually spread/remove creep
* added function to manually enable/disable stim
* the units at the campfire can now be controlled
* all buttons are put closer together
v1.04
* 1a2a3a4a: fixed bug when setting difficultiy > 24
* Deathball (Terran): slower army value increase per level
* some bug fixes
v1.03
* Several bug fixes that happened after adding adjustable wait time
v1.02
* added 2 buttons to manually adjust the wait time before the enemy attacks
* Corruption Cooldown has been removed in Deathball (zerg)
v1.01
* Some hotkey changes in "Ninja Turtle"
* You can now choose a difficulty level on "1a2a3a4a"


Challenges:

+ Show Spoiler [Overview] +

+ Show Spoiler [Ingame Picture] +
[image loading]


Protoss:

Hold the Ramp
Blinkstalkers
Forcefield Survival
Speedroaches
The Deathball
Base Defense
Multi Ability Control
Contain Break
SCV Train

Terran:

Stutter Step
Focus Fire Stutter Step
Marauder Power
Juicy Zerglings
The Split
Scoot and Shoot
Double Marauder Survival
The Deathball
TvZ Timing Push
Tank Bust

Zerg:

Burrowed Roaches
Magic Box
Juicy Marines
1a2a3a4a
Roach Survival
More Transfusion plox
Jaedong Mutas
The Deathball
Ninja Turtle
The Infestor


Here some ingame pictures:

+ Show Spoiler [Pictures] +

Jaedong Mutas
+ Show Spoiler +
[image loading]

TvZ Timing Push
+ Show Spoiler +
[image loading]

Multi Ability Control
+ Show Spoiler +
[image loading]

Focus Fire Stutter Step
+ Show Spoiler +
[image loading]

Contain Break
+ Show Spoiler +
[image loading]

1a2a3a4a
+ Show Spoiler +
[image loading]

The Deathball (Zerg)
+ Show Spoiler +
[image loading]

Tank Bust
+ Show Spoiler +
[image loading]

Forcefield Madness
+ Show Spoiler +
[image loading]

Ninja Turtle
+ Show Spoiler +
[image loading]




Author Notes:

I have seen a lot of small Micro Trainer maps like "The Marine Split Challenge" but nobody made a lot of challenges and put it into one big map. So I decided to do exactly that and i have to say that I'm very happy with my own results.

P.S.:
Sorry for my bad english and short textes. I hope this wont degrade your opinion.


Have Fun

Last edit: 2011-12-09 07:25:31
Old Post

 
 Luminox   France. June 27 2011 18:50. Posts 214
Profile Blog # 
Tried it, it is well made, and i like the idea.

I only tried the zerg ones and I already have some comments: what is the roach survival designed for? it seems like a game of running into circles, but when would it be beneficial ingame?

Juicy marines is cool. would it be possible to make the AI split them at certain IA levels? (or am I so bad I didn't fight against the levels where the AI splits? ^^')

Jeadong mutas: it's so sad blizzard doesn't want us to stack air units.kinda hard past the 20th level or so, but before it's just ok, sort of.

I need to practice my 1a2a3a4a x( always gets messed up when I try to do it repeatedly. However, going threw the early levels of it is kinda boring. could it be possible to add a 'select difficulty' on this one, as in the others? Would save a lot of time

The deathball is weird. I get a little bit of everything in the comp and there are so many things to micro individually I don't know what to do. I guess that's the point of the challenge though... but if I could, say, choose my composition with a fixed army cost, that would help a little. Then as the difficulty increases, just add in the ennemy's army value like it's already done, or force the composition you give, or both.

More transfuse is fun though it's situational to chain transfuse a unit. It's quite fun though.

It's 12am and I haven't slept for all night x_x so I can't test it out for the other races, I'm too tired. But I like it, will definitly use it to train against these pesky protoss death balls. Thanks for this !
Half-french, half-polish, Half-greek Half-english, and yet fully zerg! For the swarm till the end!
Old Post

 
 facades   United States. June 27 2011 19:22. Posts 13
Profile # 
I'll try this as soon as my EU account gets up! Awesome idea though, we don't have that many all in one specific micro testers on NA!
Old Post

 
 .Enigma   United Kingdom. June 27 2011 22:15. Posts 116
Profile # 
Great map! Some really interesting challenges- I've just been doing the Protoss ones for now. Currently lvl 40 for multi-ability control :D

Thanks so much for this!
Old Post

 
 The_Templar   United States. June 27 2011 22:33. Posts 4228
Profile Blog # 
You MUST post this for NA. NOW.
I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Currently attempting to get on another funday monday~ ||| http://www.teamliquid.net/forum/viewmessage.php?topic_id=367420 <-- My map portfolio!
Old Post

 
 Nerv3   Germany. June 27 2011 23:24. Posts 33
Profile # 
Great map! Really fun to play and will improve your micro a lot!
More gg more skill :)
Old Post

 
 Ghoststrikes   Canada. June 27 2011 23:29. Posts 1353
Profile # 

On June 27 2011 22:33 TheAwesomeTemplar wrote:
You MUST post this for NA. NOW.


^this.

I want it!
Never say die
Old Post

 
 darglein   Germany. June 27 2011 23:30. Posts 89
Profile # 

On June 27 2011 18:50 Luminox wrote:
I need to practice my 1a2a3a4a x( always gets messed up when I try to do it repeatedly. However, going threw the early levels of it is kinda boring. could it be possible to add a 'select difficulty' on this one, as in the others? Would save a lot of time



Great idea. I implemented it in the latest version. Here is a picture of "Difficulty 30" after a few seconds
+ Show Spoiler +

[image loading]



On June 27 2011 22:33 TheAwesomeTemplar wrote:
You MUST post this for NA. NOW.


Yeah, I need a uploader for this server though. If somebody can upload this map regulary let me know
Old Post

 
 Myolden   Finland. June 28 2011 02:22. Posts 74
Profile # 
Awesome map bro!
Old Post

 
 cantdance   Poland. June 28 2011 08:00. Posts 53
Profile # 
Wow, this map is simply awesome. I feel I learned a lot playing it. Don't really see the point of roach survival, but all the others are really nice.
Old Post

 
 ElPeque.fogata   Uruguay. June 28 2011 08:25. Posts 427
Profile # 

On June 27 2011 22:33 TheAwesomeTemplar wrote:
You MUST post this for NA. NOW.


+1
High Master Zerg - ♥ - Check out my stream! http://www.teamliquid.net/video/streams/ElPeque.fogata
Old Post

 
 darglein   Germany. June 28 2011 09:00. Posts 89
Profile # 
Update:

- Added some ingame pictures
- you can download and play the map now from sc2mapster: http://www.sc2mapster.com/maps/dargleins-micro-trainer/
should work fine because its a singleplayer map


- Still searching for NA uploader

Old Post

 
 SwordfishConspiracy   United States. June 28 2011 10:06. Posts 146
Profile # 
This map looks great. Can't wait for it to get on NA server.
SwordfishConspiracy
Old Post

 
 iinsom   Australia. June 28 2011 11:51. Posts 325
Profile # 
What do you need to be an uploader? I can help out (Got SEA + NA accounts) if you're keen
Old Post

 
 Gator   United States. June 28 2011 12:21. Posts 1301
Profile Blog # 
hey man this is awesome been playing it for a bit now. would be pretty cool if you gave a little bit of time to readjust the army hotkeys before the engagement for those that don't use the lower end of the numbers to control armies. either way this is awesome!!!!!!
Kraang.987
Old Post

 
 Corwintt   Bulgaria. June 28 2011 19:43. Posts 85
Profile # 
Awesome map pal, something what I searched a long time. Very well done challenges and fun to play - may be just there should be a button to start the attack, because now it is a bit hard to hotkey the army...
Impossible is nothing
Old Post

 
 SacredCoconut   Finland. June 28 2011 21:08. Posts 76
Profile # 
Hmm passed hold the ramp lvl 12 is it posible to get more?
I apologize for possible grammar errors.
Old Post

 
 darglein   Germany. June 28 2011 22:09. Posts 89
Profile # 
new Version Released:
v1.02
* added 2 buttons to manually adjust the wait time before the enemy attacks
* Corruption Cooldown has been removed in Deathball (zerg)


On June 28 2011 21:08 SacredCoconut wrote:
Hmm passed hold the ramp lvl 12 is it posible to get more?


I beat level 14
Old Post

  ChickenLips   June 29 2011 01:24. Posts 2913Profile Blog # 
awesome trainer, this has the potential to become one of the top maps.

Especially Terran's challenges are amazing. Fucking Terran micro imba <_<
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Old Post

 
 zyxcountdown   United States. June 29 2011 01:53. Posts 4
Profile # 
I would really like to try this. Can't wait to see it on NA servers.
Hi!
Old Post

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