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[Champion] Gragas

Forum Index > LoL Strategy 1 2 3 All
 
 57 Corvette   Canada. July 09 2011 12:50. Posts 4047
Profile Blog # 
LAST UPDATED April 16th

Gragas, The Cask Master Rabble Rouser
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Hes fat, hes drunk, hes awesome.
He can be built AP, AD or Hybrid depending on your tastes, and can fill many roles ingame. It is mostly agreeable however, that he is best built as an AP carry. His AP ratios on his Barrel roll and his Ultimate are incredibly good, and he is naturally tanky enough so you don't need to specifically build tanky ap items on him (although if you do it makes him much harder to kill).

Skills


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Passive. Happy Hour! - Gragas takes a drink from his cask every time he uses an ability, restoring 2% of his maximum health over 4 seconds.

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Q. Barrel Roll - Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds. Enemies struck by the blast have their attack speed slowed for 3 seconds.
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 11 / 10 / 9 / 8 / 7 seconds
Magic Damage: 85 / 135 / 185 / 235 / 285 (+0.9 per ability power)
Slow: 20% / 25% / 30% / 35% / 40%

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W. Drunken Rage - Gragas guzzles down brew from his cask, channeling for 1 second. He gains mana while channeling, and becomes empowered after finishing, increasing attack damage, and reducing damage taken for 20 seconds.
No Cost
Mana Restored: 30 / 45 / 60 / 75 / 90
Bonus Attack Damage: 30 / 40 / 50 / 60 / 70
Damage Reduction: 10 / 12 / 14 / 16 / 18 %

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E. Body Slam - Gragas charges forward, colliding with the first enemy unit he hits, dealing magic damage to enemies in the area. Damage is split amongst targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
Cost: 75
Cooldown: 7 seconds
Total Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.5 per ability power) (+0.66 per attack damage)

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R. Explosive Cask - Gragas throws his cask to a location, which explodes on impact, dealing magic damage to enemy units in the area and knocking them back.
Cost: 100 / 125 / 150 mana
Cooldown: 100 / 90 / 80 seconds
Magic Damage: 200 / 325 / 450 (+1.0 per ability power)

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Pre-Game Setup (Runes/Masteries/Summoner Spells)

Runes:


9x Greater Mark of Magic Penetration (+0.95)
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9x Greater Seal of Scaling Mana regeneration (+0.065/ 5 sec. per level)
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OR
9x Greater Seal of Armour (+1.41) (If up against an AD lane like talon)
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9x Greater Glyph of Scaling Ability Power (+0.17 per level)
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3x Greater Quintessence of Ability Power (+4.95)
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Masteries:
21-X-X
9 into defense or utility is up to personal preference. I put 9 into utility for the improvements on flash, mana regen and extra mana (It really helps earlygame before you get Chalice or bluebuff). If you put 9 into defense, armour/mr/health per level are all good.
You can also go 22-X-X, but the extra 1% CDR is not needed as you will be nearly maxed CDR from items..

Here is the masteries build I use on Gragas.
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Summoner Spells
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Flash and Ignite are the normal picks, as with most AP carries.

Other summoner Spells:

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Exaust - Better suited for AD/Tanky DPS Gragas, although Exaust is a viable option against Certain opponents (Mainly AD mids) or gank-oriented junglers.

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Ghost - Similar to Exaust, better on AD/Tanky Gragas. One may prefer Ghost over flash as your E ability is like a built in flash every 5-7 seconds, but My preference is still to take flash over Ghost.

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Heal - I've seen people take heal mid, but the only reason I could see taking it on Gragas is if you are facing Leblanc or another heavy burster that does not disable you from using summoner spells.

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Barrier - Similar to Heal, you can take it against instagib champions like Leblanc or Veigar, but you sacrifice that kill potential of ignite/exaust for defence.

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Revive - No.

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Smite - If you are jungling Gragas, go for it. Otherwise, No.

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Cleanse - I've never really tried cleanse on Gragas, although If I was in a spot where CC was trouble, I'd just build merc treads and go flash.

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Clairity - This spell should not exist outside of ARAM games.

In-Game Stuff (Items/Matchups/Strategies)


Items


Starting Items

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[image loading] 7x + [image loading] 2x + [image loading] 2x
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There are many different options for opening items. Double Faerie charm + pots opens you up for a quick chalice or Morellonomicon. Boots+3 potions openings have been heavily nerfed, but if you feel the extra movespeed is critical, go for it. Theres the Pots and Wards opening (although this is getting nerfed by only allowing 5 health potions at a time), which sets you up for a long sustain battle before backing for a big item. If you plan on going agressive early, you can also open Amplifying tome + 2 potions for an impressive 40+ AP at level 1.

Items for when You Need to Back Early

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[image loading] / [image loading] / [image loading]
[image loading]

Most of the time, you aren't going to stay in lane long enough to get 2k+ gold. I usually get a Chalice of harmony for mana regen to use more barrels to CS/harrass. You can also work towards your sorc shoes. If the opponent is packing a lot of physical damage, has a lot of CC, or is nuking you through your damage reduction, you may opt for Nina Tabi or Merc treads. Finally, if an AD opponent is bullying you, a Seeker's Armguard is a good choice for early defence.

Core Lane Items

[image loading] + [image loading] + [image loading]
If the opponent is playing really passive, you are managing your mana very well and you are confident you can start snowballing early, you can go right for your blasting wand and/or Needlessly Large Rod. I still reccomend the Chalice, but you can skip it if you get the second bluebuff and get a blasting wand/NLR.

Core Game Items

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Your first major item should be Deathcap. Pretty standard for burst casters.

[image loading] OR [image loading] OR [image loading]
Usually my second item is one out of these three. I get Haunting Guise if my opponent is starting to build Magic Reistance in fear (Which they should be). If the opponent is continuing to only build their main items, but isn't strong enough to kill you straight up, you can work towards your Deathfire grasp. If they are able to do a lot of damage to you, try upgrading (or buying ) your Chalice into Athene's unholy grail..

[image loading]/[image loading] OR [image loading] OR [image loading]/[image loading]
After that, build what fits the situation. Void Staff or Liandry's Torment if the opponents are starting to get more MR, Hourglass or other defensive AP items if you are getting focused, Bveil/GA if you need to stay alive to carry your team.

Specific Items

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I personally try to avoid Rylai's crystal sceptre when playing Gragas. While it does give him a good amount of HP and AP, You will only be able to use the 15% slow as all Gragas's damaging abilities are AOE, and in the case of his ultimate, a large portion of the slow will be used up by the knockback.

[image loading]
I see a lot of players building Rod of Ages on Gragas. I said earlier that I prefer to not turn the lane into a farm fest and would rather get agressive, which the Rod of Ages isn't meant for. If your lane is going nowhere and simply turning it into a farmfest, RoA may be viable, but I do not build it.


Skill Order
Q, W, E, Q, Q, R then R > Q > E = W
Q is 90% of the time the best skill to open with. If you spot a jungle invade coming and you can level your E fast enough to escape, that should be one of (if not the only) reason not to get Q first.
Try to get your entire spell kit as soon as possible, as each skill brings great utility to the field.
In certain matchups, you may want to get E before your W (against a level 2 ganker like Leesin or against fizz). While it will leave you with no mana regen until level 3, it could save your ass.
W or E maxed second is up to preference and your lane opponent. If you are taking a lot of damage/harrass, max W second. Otherwise get your E maxed first for the extra damage.

Lane Matchups
This section is still under construction. I have tried to put most characters that may be seen mid here, although if there are any I missed please just post a reply and I will add them.

MAGIC DAMAGE BASED CHAMPIONS
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PHYSICAL DAMAGE BASED CHAMPIONS
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In Game
Early Game:
Depending on lane opponent, you can choose to farm during the early game or focus on being agressive and forcing the opponent ouot of lane. If the opponent stands in a place (such as in their caster minions), throw a barrel at them and deal out some pain. At level 3 or 4 you can burst your opponent from about 50% health using QE+ignite.
For the first little while, you won't have infinite sustain, so try to limit yourself to 1 barrel per minion wave. After you get a Chalice or getting blue buff, you can afford more per wave.
After hitting level 6, look for opportunities to knock the opponents back towards you. Gragas's burst is considerably high, so don't be afraid to get more agressive to secure kills.


Midgame:
After a tower or two goes down and teams start grouping up, it is your job to be at every teamfight/objective dealing tons of AoE damage and resetting bad engagements with your ultimate. If you can at this time, try to hog your team's blue buff (unless you have a blue-hungry jungler like Fiddle, who is a terrible partner for Gragas ._. ). You might want to save your E as an escape tool instead of a damage dealer, as once you start putting levels in to it, it does a fair bit of damage while your W is on.


Lategame:
Barrels everywhere. Continue to AOE everything, hog blue buff, and continue what you have been doing since the midgame. Isolate targets with your ultimate, throw your barrels in to poke, make the judgement of using E for damage or escaping. Your ultimate can turn the tides of a fight, and it will be at about 60 seconds cooldown, so don't be afraid to spam it for damage.
If the opponents start building MR (which they should be if they are good), now is a good time to get a void staff.
If you are getting focus fired every fight, hourglass and GA are good item choices.
Finally, Lich bane can be pretty good on Gragas after a certain point. W gives you AD, and since your E will move you to the opponents, your autoattacks can get pretty powerful along side your spells.


[center]If your games don`t look like this, you are doing it wrong.
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(Last Updated April 16th)
Last edit: 2013-04-16 23:55:14
"Amat Victoria Curam" - Victory Loves Preperation
Old Post

 
 BlueBird.   United States. July 09 2011 13:00. Posts 2653
Profile # 
Seems your like your playing him like a tank, I personally think he is best in a solo lane straight up AP, I haven't played him personally more than a few times, and I suck with his ult, but the few Gragas' I've seen play him well, do really well with him.
Currently Playing: MTG
Old Post

 
 57 Corvette   Canada. July 09 2011 13:02. Posts 4047
Profile Blog # 
Well, not a tank as much as a soak. Kinda like mundo. I mean, his body can absorb a lot of abuse and he has both HP and mana sustain that don't take much to access.

"Beefy AP"
"Amat Victoria Curam" - Victory Loves Preperation
Old Post

 
 Two_DoWn   United States. July 09 2011 13:04. Posts 7269
Profile Blog # 
AP Gragas:

9-0-21, Standard caster.

Runes: Mpen red, MP5/lvl yellow, Ap/lvl blue, Flat Ap quints

Items: Open dring, grab boots and 1 or 2 more drings, rush cap, void staff, banshees, whatever else you need to live and deal damage (WOTA, Zhonyas, ECT)

In game: R>Q>W>E Farm, Farm, and farm some more. Use your barrels to farm up your cap as quickly as possible. Q creeps, drink every time you can, and just farm.

Late game: You are the initiator. Ultimate to grab open enemies, slam them, throw barrels around. You are really only as good as your initiation, so get good at timing and using your ultimate.
Cry havoc and let slip the hogs of war~
Old Post

 
 Dark.Carnival   United States. July 09 2011 13:11. Posts 3346
Profile Blog # 
always play gragas ap, anything else is an insult to how awesome he is at raping everyone
@QxGDarkCell ._.
Old Post

 
 Odds   Canada. July 09 2011 13:55. Posts 692
Profile # 
I feel like AP gragas has to be sleeper OP: his mobility, survivability, range, and power are just huge-- and cooldowns are damn next to nothing.

Why is he not played like all the time by everyone?
Skollar.172. Plat level currently. Would love more practice partners, add me, let's play!
Old Post

 
 sRapers_ValkS   United States. July 09 2011 14:49. Posts 373
Profile # 

On July 09 2011 13:55 Odds wrote:
I feel like AP gragas has to be sleeper OP: his mobility, survivability, range, and power are just huge-- and cooldowns are damn next to nothing.

Why is he not played like all the time by everyone?

it seems like he's quite popular on EU. I know shushei plays a fair amount of gragas, as does oce, and i saw moma play him a bit on stream too.
Old Post

 
 Attakijing   United States. July 11 2011 09:09. Posts 350
Profile # 
I think noobs dont play him because they write him off as a tank and play vladimir instead. im not sure why high elo's dont play him more...

edit: i think it might be because he is percieved as a "joke" character like prepatch gangplank.
Last edit: 2011-07-11 09:10:32
Old Post

 
 LaNague   Germany. July 11 2011 10:12. Posts 2974
Profile # 
A lot of people built him tanky back when locket was there so he was completely invulnerable, when locket was removed the tanky build kind of sucked so they just moved to next Op champ and wrote him off as useless.

Ap Gragas is still very strong and a very good laner.
Old Post

 
 57 Corvette   Canada. July 20 2011 09:46. Posts 4047
Profile Blog # 
Ok, I've played him a lot more, and updated the OP to suit what I have found.
I would still like criticism on what I have wrote though, so if you see something wrong don't be afraid to point it out.
"Amat Victoria Curam" - Victory Loves Preperation
Old Post

 
 Lanzoma   Mexico. July 20 2011 10:29. Posts 408
Profile # 
Personally I build Gragas like this:

runes: mpen reds, ap/lvl yellows & blues, 2 ap quints 1 mpen quint
items: start dring, boots/drings (situational order), rush dcap, then match dependent
skills: R > Q > W/E

I don't agree with maxing W after Q. I believe you should only get as much W as you need to sustain yourself in lane, and the rest in E. Leveling E does not just give damage and lower cooldown, it also increases the dash speed and the dash length, which are crucial to fatting yourself through walls for better positioning throughout fights or to extend your potential Q/E combo range.

As an AP carry your role is to explode people, not mitigate damage. R into E is a guaranteed hit + slow if you lead it correctly, which lets you follow up with a Q even if they flash out. This generally kills or incapacitates anybody that gets caught until late game, and makes it perfectly safe to use E.

My setup might turn people off because of the lack of mana regen, and I admittedly run pretty low in lane 1-5, particularly if I'm top. However, you should only be using Q/E to harass that early anyway, not to last hit (always go for full damage E if you plan on using it in lane). I firmly believe that any more mana regen than necessary is a crutch, but if you really really need it I guess flat mana regen yellows are fine.

Edit: I hog blue buff really early because it gives you insta-wave clearing which allows you to roam, have perfect cs and explode faces in other lanes. Also, after 3 drings, you really really don't have any mana issues if you use one barrel per wave. In fact, you gain mana that way.
Last edit: 2011-07-20 10:43:45
Old Post

 
 Hyren   United States. February 02 2012 03:19. Posts 565
Profile Blog # 
Looks like this is where I should post this. So I've always thought Gragas looked really fun to play and I was tired of waiting for free week, so I bought him. Question: How on earth does one farm early game without eating your lane opponent's full burst? You can snag last hits here and there with a barrel but you still have to do the majority of last hits from melee range.
Proud moderator of Trump's stream <3 // "Sometimes, Starcraft's just gotta take priority." - Gordon Hayward
Old Post

 
 PrinceXizor   United States. February 02 2012 03:24. Posts 4352
Profile Blog # 
It helps alot if you have rage currently in effect.
Old Post

 
 I_Love_Bacon   February 02 2012 07:41. Posts 4099
Profile Blog # 

On February 02 2012 03:19 Hyren wrote:
Looks like this is where I should post this. So I've always thought Gragas looked really fun to play and I was tired of waiting for free week, so I bought him. Question: How on earth does one farm early game without eating your lane opponent's full burst? You can snag last hits here and there with a barrel but you still have to do the majority of last hits from melee range.


Drunken rage should reduce some incoming damage and you hit so hard w/ it up, that you can easily last hit the minions. Also, you should be able to severely damage your opponent if they get to close. An E->Q combo or vice versa w/ Drunken Rage up for a few autos is a lot of damage to drop on an opponent who lacks a lot of health and armor.

Also, keep in mind that your passive should give you more sustain in lane. You can take a little extra damage and shrug it off after a couple of drunken rages + a barrel or two. Meanwhile, your opponent will have to blue pill or continue to drink pots to keep their HP up.

edit: Choosing when to farm with your barrels is important too. Given the range/damage on it, I almost primarily use it for harassment at lower levels more than farming. Knowing if/when to push the lane means where you should aim your barrel. Don't just blanket the minions and hit as many as you can unless you know you're ok w/ pushing the lane. Aim for the sides/front/back and just hit several whom are already weakened or can immediately finish off w/ a melee swing if it survives.
Last edit: 2012-02-02 07:43:14
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Old Post

 
 Nachielous   Jamaica. February 02 2012 08:51. Posts 68
Profile Blog # 
Personally when I play gragas mid I drop a few points into magic resist. This gives me more of an edge over my opponent.
Old Post

 
 InvaderUK   United Kingdom. February 03 2012 01:40. Posts 64
Profile # 

On February 02 2012 03:19 Hyren wrote:
Looks like this is where I should post this. So I've always thought Gragas looked really fun to play and I was tired of waiting for free week, so I bought him. Question: How on earth does one farm early game without eating your lane opponent's full burst? You can snag last hits here and there with a barrel but you still have to do the majority of last hits from melee range.


I've always wondered this as well, I usually play ranged ap and find whenever I play someone like Graggy or Galio I just get destroyed early on by autoattack harrass. Later on you can just farm well with barrel but it always feels so restricting to play a melee champ in the early levels.
LoL ~ Cheeseen EU-W decent platnarm AP player
Old Post

 
 Slayer91   Ireland. February 03 2012 02:35. Posts 8805
Profile # 
You can try tossing your Q out when you appear to go for a last hit and they're in position to harass you with autohit (and won't be expecting to have to dodge a fat galio/gragas Q).
Cognito ergo diablo.
Old Post

 
 InvaderUK   United Kingdom. February 03 2012 02:39. Posts 64
Profile # 
Yeah in that case you're essentially trading mana for last hits which is the same as just barrel farming, also they can still harrass you while cooldowns are down. I think on melee you just suck it up early game until you get blues.
LoL ~ Cheeseen EU-W decent platnarm AP player
Old Post

 
 Slayer91   Ireland. February 03 2012 02:44. Posts 8805
Profile # 
No you're not, you're damaging them when they try to damage you, a barrel does more damage than an auto hit so that's what we people in Ziggs patch general discussion (huehue) like to call an "advantageous trade". Since there's only a certain amount of barrels they can tank it means that if you can do this a few times sucessfully you can secure free farm for a while.

If they get too cocky and they're low you just E into them and Q while they're slowed and start trucking them with your insane AD with drunken rage. Then their AP has to flash away and he gets asked "Howard how the fuck do you lose lane to gragas?"

Note gragas has both built in mana and hp sustain to make up for being melee, which means if you can trade at all you' re going to come out ahead. Galio is similar, but instead of health sustain (until he gets bulwark) he has really high mr and pretty high armour which means your potions are more effective. When he gets chalice he has insane mana sustain as well.
Last edit: 2012-02-03 02:47:06
Cognito ergo diablo.
Old Post

 
 InvaderUK   United Kingdom. February 03 2012 02:45. Posts 64
Profile # 
I was assuming they'd be able to dodge the barrels, against decent players they'd probly get hit by 1 or 2 max.

I suppose it'd work if they were retarded and couldn't dodge though (players like me.)
LoL ~ Cheeseen EU-W decent platnarm AP player
Old Post

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