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[M] (2) Daybreak

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 All
 
 winpark   Korea (South). July 11 2011 02:28. Posts 58
Profile # 
Overview

[image loading]

[image loading]

Screenshots

[image loading]

[image loading]

[image loading]

Specifications:

2 Spawn locations

12 mineral bases(0 gold bases)

2 Xel'naga Towers

Size: 148x120 playable

Distances:
Nat2nat: 46 seconds (33 seconds @ Faster)

Published: KR / NA,EU (MLG Daybreak)

Created by WinparkPrime

In GSL Aug.

http://esports.gomtv.com/gsl/
www.SC2Prime.com

thx to DKF(http://dkf.deviantart.com)
Last edit: 2011-09-03 20:27:07
WinparkPrime, author of Daybreak & Whirlwind, SC2 Mapping team CruX
Old Post

 
 lefix   Germany. July 11 2011 02:41. Posts 944
Profile # 
hmm did you not post this map under a different name before? or at least a very similar version.
anways, a very solid map.
what is this gomtv ready acting thing you linked?
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Ovalient   Korea (South). July 11 2011 02:48. Posts 30
Profile # 

On July 11 2011 02:41 lefix wrote:
hmm did you not post this map under a different name before? or at least a very similar version.
anways, a very solid map.
what is this gomtv ready acting thing you linked?


Because, he was selected by 'Gisado`s Yeoun Seung Jeon(Keep winning game)'

You can see the games in this map, on Tuesday and Wensday in Korea time
('Gisado`s Yeoun Seung Jeon(Keep winning game)' is GomTV`s Program in Ready Action)
SC2 Melee Map Team : Team Crux
Old Post

 
 The_Templar   United States. July 11 2011 03:04. Posts 4039
Profile Blog # 
Hmm, a very solid map. Good job!
Lolwait, someone said that
However, if I camp my protoss army at the 4th base (6 mineral 1 gas), I can easily defend 4 bases and I'll have a watchtower to see attack paths anywhere but going into the third.
This map seems very chokey. All the ramps are single-wide and double-wide (correct me if I am wrong) and everywhere else is a choke point. This will make large-scale battles very difficult.
Finally, none of the rocks seem necessary. The middle rocks will be destroyed very easily and the middle isn't even necessary, and the natural rocks are way too easy.
I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Improvement of posts underway.
Old Post

 
 Ragoo   Germany. July 11 2011 18:37. Posts 2207
Profile # 
Very tight pathes and chokes but also a lot of counter attacks possible, reminds me of Crossfire, just less shitty with a viable third for T/P. I guess I would like it if this would replace Crossfire.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 Samro225am   Germany. July 11 2011 19:37. Posts 795
Profile # 
nice map in general. i have a similar one almost ready. especially the distribution of expansions and the DR block backdoor is almost the same. But it has a much more space and is less chokey.
Old Post

 
 Zaphid   Czech Republic. July 11 2011 20:28. Posts 1345
Profile Blog # 

On July 11 2011 02:48 Ovalient wrote:

Show nested quote +



Because, he was selected by 'Gisado`s Yeoun Seung Jeon(Keep winning game)'

You can see the games in this map, on Tuesday and Wensday in Korea time
('Gisado`s Yeoun Seung Jeon(Keep winning game)' is GomTV`s Program in Ready Action)

I believe the term in English you are looking for is King of the hill, where the winner keeps playing and the loser gets out, just like GSTL.

I really like the map, though I don't get the reason for the rocks in front of your natural. Also there is no real space, it reminds of crossfire with all those chokes, that might not be a bad thing though. I think enlarging the middle to 3 destructible rocks wouldn't hurt.
I will never ever play Mech against Protoss. - MVP
Old Post

 
 iGrok   United States. July 11 2011 21:06. Posts 4246
Profile Blog # 
This map does a very good job of having a large number of "plausible expansions". A lot of times, maps have 4th or 5ths that realistically can't be taken, because they are so close to the opponent's 4th or 5th. This map has a very nice... '구성' I think is the word ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu
Old Post

 
 prodiG   Canada. July 11 2011 23:38. Posts 1993
Profile Blog # 
If the chokes on this map don't break the game in PvZ this map is excellent.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Old Post

 
 winpark   Korea (South). July 11 2011 23:54. Posts 58
Profile # 
I have the several version of this map to test.
Gisado accepts the wider version now.
WinparkPrime, author of Daybreak & Whirlwind, SC2 Mapping team CruX
Old Post

 
 tdynasty   Canada. July 12 2011 00:49. Posts 217
Profile # 
Can I find this map on Battle.net?
French Canada
Old Post

 
 ihasaKAROT   Netherlands. July 12 2011 00:50. Posts 3393
Profile Blog # 

On July 11 2011 21:06 iGrok wrote:
This map does a very good job of having a large number of "plausible expansions". A lot of times, maps have 4th or 5ths that realistically can't be taken, because they are so close to the opponent's 4th or 5th. This map has a very nice... '구성' I think is the word ^^


It has a spungecake? whut?
KCCO!
Old Post

 
 winpark   Korea (South). July 12 2011 00:50. Posts 58
Profile # 
"GSC Daybreak" in NA
WinparkPrime, author of Daybreak & Whirlwind, SC2 Mapping team CruX
Old Post

 
 RobCorso   United States. July 12 2011 01:48. Posts 111
Profile # 

On July 11 2011 03:04 TehTemplar wrote:
Hmm, a very solid map. Good job!
Lolwait, someone said that
However, if I camp my protoss army at the 4th base (6 mineral 1 gas), I can easily defend 4 bases and I'll have a watchtower to see attack paths anywhere but going into the third.
This map seems very chokey. All the ramps are single-wide and double-wide (correct me if I am wrong) and everywhere else is a choke point. This will make large-scale battles very difficult.
Finally, none of the rocks seem necessary. The middle rocks will be destroyed very easily and the middle isn't even necessary, and the natural rocks are way too easy.

Any good player would see that and do a drop in your main
We make expand, then defense it-WhiteRa
Old Post

 
 winpark   Korea (South). July 23 2011 23:40. Posts 58
Profile # 
I changed this map's texture set.
Last edit: 2011-07-23 23:40:56
WinparkPrime, author of Daybreak & Whirlwind, SC2 Mapping team CruX
Old Post

 
 The_Templar   United States. July 24 2011 00:43. Posts 4039
Profile Blog # 
Now it looks even more awesome!
I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Improvement of posts underway.
Old Post

 
 lefix   Germany. August 04 2011 19:23. Posts 944
Profile # 
congrats on making it into GSL Aug!
unless my google autotranslate on playxp was fooling me :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Ragoo   Germany. August 04 2011 21:10. Posts 2207
Profile # 

On August 04 2011 19:23 lefix wrote:
congrats on making it into GSL Aug!
unless my google autotranslate on playxp was fooling me :D


Wow really? That would be excellent news!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 Nefariously   August 05 2011 16:09. Posts 259
Profile # 
glad to see more custom maps make it into the GSL, keep it up
now ask me if i care
Old Post

  EternalSC   Sweden. August 05 2011 16:26. Posts 313Profile # 
Nice work dude! awesome!
SHIT'S ON LIKE DONKEY KONG!
Old Post

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