| winpark Korea (South). July 11 2011 02:28. Posts 58 | Profile # | |
| | WinparkPrime, author of Daybreak & Whirlwind, SC2 Mapping team CruX |
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| lefix Germany. July 11 2011 02:41. Posts 944 | Profile # |
hmm did you not post this map under a different name before? or at least a very similar version. anways, a very solid map.  what is this gomtv ready acting thing you linked? |
| | Map of the Month | The Planetary Workshop | SC2Melee.net |
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| Ovalient Korea (South). July 11 2011 02:48. Posts 30 | Profile # |
On July 11 2011 02:41 lefix wrote:hmm did you not post this map under a different name before? or at least a very similar version. anways, a very solid map.  what is this gomtv ready acting thing you linked?
Because, he was selected by 'Gisado`s Yeoun Seung Jeon(Keep winning game)'
You can see the games in this map, on Tuesday and Wensday in Korea time ('Gisado`s Yeoun Seung Jeon(Keep winning game)' is GomTV`s Program in Ready Action) |
| | SC2 Melee Map Team : Team Crux |
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| The_Templar United States. July 11 2011 03:04. Posts 4039 | Profile Blog # |
Hmm, a very solid map. Good job!  Lolwait, someone said that  However, if I camp my protoss army at the 4th base (6 mineral 1 gas), I can easily defend 4 bases and I'll have a watchtower to see attack paths anywhere but going into the third. This map seems very chokey. All the ramps are single-wide and double-wide (correct me if I am wrong) and everywhere else is a choke point. This will make large-scale battles very difficult. Finally, none of the rocks seem necessary. The middle rocks will be destroyed very easily and the middle isn't even necessary, and the natural rocks are way too easy. |
| | I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Improvement of posts underway. |
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| Ragoo Germany. July 11 2011 18:37. Posts 2207 | Profile # |
| Very tight pathes and chokes but also a lot of counter attacks possible, reminds me of Crossfire, just less shitty with a viable third for T/P. I guess I would like it if this would replace Crossfire. |
| | Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud |
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| Samro225am Germany. July 11 2011 19:37. Posts 795 | Profile # |
nice map in general. i have a similar one almost ready. especially the distribution of expansions and the DR block backdoor is almost the same. But it has a much more space and is less chokey.
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| Zaphid Czech Republic. July 11 2011 20:28. Posts 1345 | Profile Blog # |
On July 11 2011 02:48 Ovalient wrote: Show nested quote +On July 11 2011 02:41 lefix wrote:hmm did you not post this map under a different name before? or at least a very similar version. anways, a very solid map.  what is this gomtv ready acting thing you linked?
Because, he was selected by 'Gisado`s Yeoun Seung Jeon(Keep winning game)' You can see the games in this map, on Tuesday and Wensday in Korea time ('Gisado`s Yeoun Seung Jeon(Keep winning game)' is GomTV`s Program in Ready Action)
I believe the term in English you are looking for is King of the hill, where the winner keeps playing and the loser gets out, just like GSTL.
I really like the map, though I don't get the reason for the rocks in front of your natural. Also there is no real space, it reminds of crossfire with all those chokes, that might not be a bad thing though. I think enlarging the middle to 3 destructible rocks wouldn't hurt. |
| | I will never ever play Mech against Protoss. - MVP |
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| iGrok United States. July 11 2011 21:06. Posts 4246 | Profile Blog # |
| This map does a very good job of having a large number of "plausible expansions". A lot of times, maps have 4th or 5ths that realistically can't be taken, because they are so close to the opponent's 4th or 5th. This map has a very nice... '구성' I think is the word ^^ |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
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| prodiG Canada. July 11 2011 23:38. Posts 1993 | Profile Blog # |
| If the chokes on this map don't break the game in PvZ this map is excellent. |
| | ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir |
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| winpark Korea (South). July 11 2011 23:54. Posts 58 | Profile # |
I have the several version of this map to test.  Gisado accepts the wider version now. |
| | WinparkPrime, author of Daybreak & Whirlwind, SC2 Mapping team CruX |
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| tdynasty Canada. July 12 2011 00:49. Posts 217 | Profile # |
| Can I find this map on Battle.net? |
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| ihasaKAROT Netherlands. July 12 2011 00:50. Posts 3393 | Profile Blog # |
On July 11 2011 21:06 iGrok wrote: This map does a very good job of having a large number of "plausible expansions". A lot of times, maps have 4th or 5ths that realistically can't be taken, because they are so close to the opponent's 4th or 5th. This map has a very nice... '구성' I think is the word ^^
It has a spungecake? whut?  |
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| winpark Korea (South). July 12 2011 00:50. Posts 58 | Profile # | |
| | WinparkPrime, author of Daybreak & Whirlwind, SC2 Mapping team CruX |
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| RobCorso United States. July 12 2011 01:48. Posts 111 | Profile # |
On July 11 2011 03:04 TehTemplar wrote:Hmm, a very solid map. Good job!  Lolwait, someone said that  However, if I camp my protoss army at the 4th base (6 mineral 1 gas), I can easily defend 4 bases and I'll have a watchtower to see attack paths anywhere but going into the third. This map seems very chokey. All the ramps are single-wide and double-wide (correct me if I am wrong) and everywhere else is a choke point. This will make large-scale battles very difficult. Finally, none of the rocks seem necessary. The middle rocks will be destroyed very easily and the middle isn't even necessary, and the natural rocks are way too easy.
Any good player would see that and do a drop in your main |
| | We make expand, then defense it-WhiteRa |
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| winpark Korea (South). July 23 2011 23:40. Posts 58 | Profile # |
I changed this map's texture set.  Last edit: 2011-07-23 23:40:56 |
| | WinparkPrime, author of Daybreak & Whirlwind, SC2 Mapping team CruX |
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| The_Templar United States. July 24 2011 00:43. Posts 4039 | Profile Blog # |
| Now it looks even more awesome! |
| | I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Improvement of posts underway. |
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| lefix Germany. August 04 2011 19:23. Posts 944 | Profile # |
congrats on making it into GSL Aug! unless my google autotranslate on playxp was fooling me :D |
| | Map of the Month | The Planetary Workshop | SC2Melee.net |
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| Ragoo Germany. August 04 2011 21:10. Posts 2207 | Profile # |
On August 04 2011 19:23 lefix wrote: congrats on making it into GSL Aug! unless my google autotranslate on playxp was fooling me :D
Wow really? That would be excellent news!  |
| | Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud |
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| Nefariously August 05 2011 16:09. Posts 259 | Profile # |
| glad to see more custom maps make it into the GSL, keep it up |
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EternalSC Sweden. August 05 2011 16:26. Posts 313 | Profile # | |
| | SHIT'S ON LIKE DONKEY KONG! |
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