On July 13 2011 08:48 HaRuHi wrote: lol, this is awesome xd.
what I don't get is why the outcome differs each time (192 vs 66, somtime 50 sometimes 52 are left)
Also: Add banelings and I will watch that map all day :D
edit: haha xd 15 vs 50, without stim the no Ai actually deals better with the battle
if you make more than 50 zergings there are possible bugs, because each marine calculates the best angle to run away. this angle depends on all zerglings in a certain radius. when there are now more than 50 zerglings in the radius the marine cant handle it and he will just chill and wait.
I changed the maximum nearby zerglings to 100, for those with good pcs
about the differences eacht time:
the attack AI of the zerglings has random factors so the marines react every time in another way
Also, are you doing this for private research purposes or some math class and why not making an Ai for sentrie's ff, I think this would be pretty hilarious to watch aswell :D
On July 13 2011 09:24 HaRuHi wrote: 50vs15 I meant of course :<
Thanks for the response! :D
Also, are you doing this for private research purposes or some math class and why not making an Ai for sentrie's ff, I think this would be pretty hilarious to watch aswell :D
1) the AI is optimized for stim 2) zerglings are a lot faster than marines with out stim -> zerglings hit more often -> you have to minimize surface area -> the ai splits the marines in a certain way, so the zerglings have more place to hit 3) the best micro ai with out stim would be a small ball of marines staying together and hit and run back 4) maybe this would work with stim too, but this doesent look so cool xD
an ai for sentries would not be intresting to watch because it would just make forcefields around the sentries, or make a forcefield wall. nothing special..
On July 26 2011 18:16 GGMenaus wrote: This micro AI won't work without a 6-core hyper threaded processor
you need actually 1 6-core hyper threaded processor per marine. naaa just kidding... computer can actually more then the most people think
On August 06 2011 01:44 TheRageKage12 wrote: I'm interested in doing something similar to this (or at least using it as a lesson). Do you have any tips on implementing it?
you have to develop such an AI step by step. The first thing would be to stim the marines when they meet an enemy. Then let them run in any direction after a shot. So you can watch your AI getting better and better