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[Champion] Orianna

Forum Index > LoL Strategy 1 2 3 4 5 6 7 8 9 All
 
 r.Evo   Germany. July 20 2011 13:16. Posts 5212
Profile # 
+ Show Spoiler [about] +

Orianna, the Lady of Clockwork
also known as "The Bitch with the Ball" or "That fucking portal girl with the creepy voice"

[image loading]

+ Show Spoiler [patch notes] +

+ Show Spoiler [stats] +

tl;dr guide:
+ Show Spoiler +

Masteries
+ Show Spoiler +


Runes
+ Show Spoiler +


Summoner Spells
+ Show Spoiler +


Opening items
+ Show Spoiler +


Skill Order:
+ Show Spoiler +


Item Builds
+ Show Spoiler +


Playstyle
*Laning

+ Show Spoiler +

*TEAMFIGHTS (FINALLY FUCK YES I WAITED THAT WHOLE FUCKING GUIDE FOR THIS PART CUZ THATS WHERE IT GETS FUN.)
+ Show Spoiler +

Putting it all together
+ Show Spoiler +


Tips & Tricks:
(will be quite short atm 'cause I think I have it all in the actual guide)
+ Show Spoiler +


Replays


+ Show Spoiler +


Scarra about Orianna, great Video:
Last edit: 2012-07-09 06:30:26
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 Southlight   United States. July 20 2011 13:39. Posts 9999
Profile Blog # 
TreeEsk runs triple DRing into Deathcap into Void every single game. Follows it with Morello's Evil Tome.
oraoraoraoraoraoraoraora
Old Post

 
 Seiuchi   United States. July 20 2011 13:57. Posts 467
Profile Blog # 
Since you asked about Regrowth + Pot start, I think that mostly started because Hotshot and Elementz played around with it. I tried it to see how it worked because it's gold efficient and does give you good sustain, especially with your Catalyst, but I ended up dropping it and going Crystal + Pots because the 800 gold sets back your AP items and you lose burst when fights start.
Old Post

 
 r.Evo   Germany. July 20 2011 14:00. Posts 5212
Profile # 

On July 20 2011 13:39 Southlight wrote:
TreeEsk runs triple DRing into Deathcap into Void every single game. Follows it with Morello's Evil Tome.


Dafuck. Added.

Do you know when he gets T1 boots (Sorc or CDR for T2?) / if he runs any weird runes by any chance?



On July 20 2011 13:57 Seiuchi wrote:
Since you asked about Regrowth + Pot start, I think that mostly started because Hotshot and Elementz played around with it. I tried it to see how it worked because it's gold efficient and does give you good sustain, especially with your Catalyst, but I ended up dropping it and going Crystal + Pots because the 800 gold sets back your AP items and you lose burst when fights start.


Only possible implementation I see for that is getting it in lanes where you don't have to survive burst, but lots of regen does the trick. That would also mean skipping the catalyst to not fall behind in damage. Not sure if it's completely viable, but I can see it working in some cases.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 iaeuy   United States. July 20 2011 15:34. Posts 89
Profile # 

Rule #2 of using Oriannas ultimate: YOU ARE NOT THE FUCKING INITIATOR. It is so easy to miss QR, even QWR is easy to miss because people can flash out before the ult really hits them. Don't fuck around pretending you're Annie and simply LOL ULT people to death, remember the part about finesse? Remember about your ball being impatient? Be patient with that ult of yours.


I don't really agree with this. Orianna is a solid initiator if you can catch people out of position because her ult is pretty much an AoE fling. The few seconds you get from R+W is often all you need for your team to converge on a target that is too far from their team or a squishy that is out of position. IMHO you should always be looking for OOP targets to initiate on as Orianna. Especially important in solo queue where you can't necessarily rely on teammates to initiate.
Old Post

 
 Lanzoma   Mexico. July 20 2011 15:46. Posts 408
Profile # 
I second iaeuy here. While quick people can generally flash out of the ult, R is a superb initiation that bunches everybody together for your team to AoE them instantly and win the fight right there. The threat of Ult is good to have, but if you can nail 2+ important targets with an ult and your team is in position to follow up, for the love of god do it. It's definitely harder to justify for a single target, but it can still be worth it depending on the situation.

That said, your ball should already be in position to R. Trying to Q and THEN using RW is certainly going to fail against anybody that's not a slowpoke.

Ulting correctly is probably the hardest thing to learn as Orianna, as it is incredibly versatile. Actually, all of Orianna's kit is super versatile, which is why I find the champ so fun :D
Last edit: 2011-07-20 15:51:43
Old Post

 
 HazMat   United States. July 20 2011 15:52. Posts 9197
Profile Blog # 
wrong thread
Last edit: 2011-07-20 15:55:12
@ShakeDrizzle. I love you all.
Old Post

 
 starfries   Canada. July 20 2011 19:19. Posts 2617
Profile Blog # 
Supposedly her leash range is 1125, might be worth knowing for completeness's sake. Also does anyone know what she says when she uses command:attack?
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Old Post

 
 Shawngood   Germany. July 20 2011 19:36. Posts 382
Profile # 

On July 20 2011 19:19 starfries wrote:
Also does anyone know what she says when she uses command:attack?

Q = "Ravage!"
W = "Pulse!"
E = "Protect!"
R = "Throw!"
Headadmin Intel Extreme Masters SC2 & LoL
Old Post

 
 r.Evo   Germany. July 20 2011 21:11. Posts 5212
Profile # 

On July 20 2011 15:34 iaeuy wrote:

Show nested quote +


I don't really agree with this. Orianna is a solid initiator if you can catch people out of position because her ult is pretty much an AoE fling. The few seconds you get from R+W is often all you need for your team to converge on a target that is too far from their team or a squishy that is out of position. IMHO you should always be looking for OOP targets to initiate on as Orianna. Especially important in solo queue where you can't necessarily rely on teammates to initiate.


Yes, she is a solid initiator if
-Your ball was already in position (as the guy below you pointed out), easiest to achieve during tower sieges
-They don't flash out
-They're horribly out of position

The way Orianna is an initiator is basicly her being a worse version of Malzahar or TF at that specific task. Your initiation is avoidable (flash, horrible thing if it happens), it is very hard to get off propyerly and, most important, if you somehow fuck it up you might have just lost your team the fight - and it's incredibly easy to do so, compared to e.g. Malz or TF when they try to punish someone being very out of position. They risk nothing in a scenario where you risk not hitting your biggest nuke.

I assume it is very obvious that if you see the enemy Ashe with 30mres walking over your ball that you and your 400 ap will just faceroll keys and kill her - however, that's an event that won't occur often if your enemies are not simply horribly bad.



On July 20 2011 19:19 starfries wrote:
Supposedly her leash range is 1125, might be worth knowing for completeness's sake. Also does anyone know what she says when she uses command:attack?


Updated.
Last edit: 2011-07-20 21:12:03
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

  zalz   Netherlands. July 20 2011 21:19. Posts 3291Profile Blog # 

On July 20 2011 19:36 Shawngood wrote:

Show nested quote +


Q = "Ravage!"
W = "Pulse!"
E = "Protect!"
R = "Throw!"


For some reason i always hear "Ravage" as something like "Bitch" or "Die bitch".

The pronounciation is kinda like "Ravietsj", or i am just hearing what i wanna hear.
Old Post

 
 HyperionDreamer   Canada. July 20 2011 21:49. Posts 1053
Profile Blog # 

On July 20 2011 13:39 Southlight wrote:
TreeEsk runs triple DRing into Deathcap into Void every single game. Follows it with Morello's Evil Tome.

Decent path, but how does that help with early-mid game mana problems? Once Morello's is up you're pretty much good, but before that I'm assuming just hog blue?
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Old Post

 
 Sabin010   United States. July 20 2011 22:53. Posts 1037
Profile # 
Philosopher's stone into Elaisa's Miracle is just as good as a catalyst, and costs less. Sure you can't build it into RoA, but I find Miracle -> Haunting Guise to be fine in the early game. With everybody building the Merc Treads the extra Magic Pen from the mask and Sorc shoes gets you back to true damage against most champions until they get a Negatron. 20 mana per 5 gives more mana over 10 minutes than 10 levels of Catalyst percs.

Also what is the communities thoughts on taking E at level one? If you start E and Heath Pendant you can contribute some shields to a level one team fight, and you're not really going to have damage to Q some one to death until you get two levels of W. In level one team fights its easy to hit people with auto attacks and the shield, while giving passive armour bonus. E at level on has been the difference between first blood and being first blooded more than once.

TL;DR
Skill order EQWWQRQWQQWRWEEREE <- Allows for maximum mana efficiency as 3 levels of W is the sweet spot of damage while still having <100 mana cost.
Buy order Philosopher's - Boots one - Elisa's - Sorc Shoes to situational items.

Additional Tip for using Q is even if you're out of position and can't QW on top of an enemy it is possible to just make the ball pass through some one who's standing a mile away. Q is on a much shorter cooldown than your other skills, and you can still auto attack E their retaliation, W after them Q for the kill. Abuse this.
Last edit: 2011-07-20 23:11:35
Old Post

 
 LaNague   Germany. July 21 2011 05:16. Posts 2982
Profile # 
how is her ult working exactly?
whenever i use it people end up being more scattered than before.


Does it move everyone a certain distance in direction of the ball? Does it move everyone the same distance towards the ball they are currently away from it? Does it do something else?

Old Post

 
 Ryuu314   United States. July 21 2011 05:20. Posts 5337
Profile # 

On July 21 2011 05:16 LaNague wrote:
how is her ult working exactly?
whenever i use it people end up being more scattered than before.


Does it move everyone a certain distance in direction of the ball? Does it move everyone the same distance towards the ball they are currently away from it? Does it do something else?



It moves people towards the ball a set distance. So say it moves people 200 units. That means someone exactly 200 units away from the ball will end up exactly on the ball, while someone 100 units away from the ball will end up 100 units away from teh ball the opposite direction.
Cogito ergo doleo
Old Post

 
 Sabin010   United States. July 21 2011 05:23. Posts 1037
Profile # 

On July 21 2011 05:16 LaNague wrote:
how is her ult working exactly?
whenever i use it people end up being more scattered than before.


Does it move everyone a certain distance in direction of the ball? Does it move everyone the same distance towards the ball they are currently away from it? Does it do something else?



Everybody hit moves the radius of the range tword the ball. This can lead to guys becoming scattered or grouped together depending upon the positioning.

For instance, If you have 3 people directly on the ball your nuke will be QWRQ, if there is 3 guys around the edges of its range the nuke becomes RWQ.
Old Post

 
 starfries   Canada. July 21 2011 05:40. Posts 2617
Profile Blog # 

On July 20 2011 22:53 Sabin010 wrote:
Philosopher's stone into Elaisa's Miracle is just as good as a catalyst, and costs less. Sure you can't build it into RoA, but I find Miracle -> Haunting Guise to be fine in the early game. With everybody building the Merc Treads the extra Magic Pen from the mask and Sorc shoes gets you back to true damage against most champions until they get a Negatron. 20 mana per 5 gives more mana over 10 minutes than 10 levels of Catalyst percs.

Also what is the communities thoughts on taking E at level one? If you start E and Heath Pendant you can contribute some shields to a level one team fight, and you're not really going to have damage to Q some one to death until you get two levels of W. In level one team fights its easy to hit people with auto attacks and the shield, while giving passive armour bonus. E at level on has been the difference between first blood and being first blooded more than once.


I've seen hotshot go E first and rush philo stone when she was first released, but I don't think it's that great. Getting E first means you can't start zoning until level 3, while normally you'd be able to QW them at level 2 and basically sets your damage behind by 1 level. Also starting pendant means you go oom really quickly, you generally run out of mana before you run out of health and I think sapphire + 2 pots will have given you more health by your first back than pendant. Overall it's a really defensive build that's only useful if you don't think you can win lane and just want to farm, and considering Ori wins almost every lane it's not necessary.

Also imo she really needs the mana pool from RoA during longer teamfights. If you don't have this problem then the Drings into deathcap is probably a better build.

Haunting guise is sort of crappy since it delays your deathcap, and it's really only useful on casters like old Annie who want to abuse their strong midgame but have bad AP ratios and don't do anything lategame. Ori's AP ratios don't look that great, but when you consider that she has 4 AOE damage skills, 3 on low cooldowns, they are really quite good so you want that deathcap asap.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Old Post

 
 ArC_man   United States. July 21 2011 05:50. Posts 2354
Profile Blog # 
I feel the builds are more match-up and style dependent. For example against an Annie, you would need the Hp and sustain from Cata->RoA against her burst and harass. Against a TF it's possible to just go Dorans->Deathcap since he doesn't dominate the lane as much.

The Dorans build is better if you play aggressive in lane IMO. You'll see people like TreeEskimo and Reginald do this a lot (play aggressive, push the lane really fast with all their skills and then back for mana/hp and a quick buy). Usually if you back at these timings you'll only end up with 500-600 gold so a dorans+pot/ward makes more sense than parts of catalyst+pot/ward.
Old Post

 
 HyperionDreamer   Canada. July 21 2011 07:27. Posts 1053
Profile Blog # 

On July 21 2011 05:50 ArC_man wrote:
I feel the builds are more match-up and style dependent. For example against an Annie, you would need the Hp and sustain from Cata->RoA against her burst and harass. Against a TF it's possible to just go Dorans->Deathcap since he doesn't dominate the lane as much.

The Dorans build is better if you play aggressive in lane IMO. You'll see people like TreeEskimo and Reginald do this a lot (play aggressive, push the lane really fast with all their skills and then back for mana/hp and a quick buy). Usually if you back at these timings you'll only end up with 500-600 gold so a dorans+pot/ward makes more sense than parts of catalyst+pot/ward.

That makes quite a bit of sense. Sounds like my playstyle, I'll give this a shot tonight.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Old Post

 
 Two_DoWn   United States. July 21 2011 23:13. Posts 7270
Profile Blog # 
I dunno about the "NO DRING EVER" thing. I have found that the dring path, while being low on mana at first, pretty much requries a back at 800 or so gold anyway, since you have no sustain, so you can pick up boots and a second ring and never be out of mana.
Cry havoc and let slip the hogs of war~
Old Post

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