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[Champion] Warwick

Forum Index > LoL Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 All
 
 Mogwai   United States. July 22 2011 12:34. Posts 8012
Profile Blog # 
Warwick, The Blood Hunter
[image loading]

+ Show Spoiler [Patch Notes] +
+ Show Spoiler [Stats] +

Abilities:
[image loading]
Passive - Eternal Thirst: Each of Warwick's attacks will heal him for 6 Health. The amount restored increases by 6 at levels 7 and 13. Each successive attack against the same target will restore increasing amounts of health to Warwick.

Stacks up to 3 times. This is a huge part of Warwick's sustainability, especially alongside hunter's call. 18 HP/hit at level 1 is no joke in the jungle, and by level 13, you'll be getting 54 HP back per hit after the 3rd hit.

[image loading]
Q - Hungering Strike: Strikes an enemy for the greater value between 75/125/175/225/275 + 1 AP and 8/11/14/17/20% of the target's maximum Health as magic damage (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.

CD: 10/9/8/7/6
Mana: 60/70/80/90/100
Range: 400

This is your bread and butter nuke + self heal rolled into one neat little package. It's pretty much the linchpin of WWs entire kit. It's very fast with the animation and has longer than expected range, so it's perfect for chasing down and killing low HP targets in tandem with Blood Scent, even under their towers. It's also the key ability to his strength in lane as any time you can negotiate a burst trade with Hungering Strike, you typically end up ahead since you have a powerleveled heal and nuke all rolled into one whereas your opponent (typically) has only a nuke or a heal or has to choose one over the other.

To understand the option clause in this ability, you have to realize that AP is only applied to the first option, which is to say that if you have 200 AP, you'll do 275 + 200 = 475 to targets under 2375, and 20% of their HP to targets above 2375. This means that as your opponents get more HP, you're fighting against the base scaling of your ability with your AP scaling, which makes the gains from AP actually deceptively low, despite the juicy 1:1 ratio that's advertised. tl;dr: don't buy AP on WW.

[image loading]
W - Hunter's Call: Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by (40/50/60/70/80)% and all nearby friendly champions' attack speed by half of that for 10 seconds.

CD: 24/22/20/18/16
Mana: 35
Range: 828.5?

Not a whole lot to say about this. Very strong Attack Speed Steroid for yourself and your team that's mostly useful in tearing down towers, dragon and baron ASAP. Leveling up decreases CD by a noticeable margin and has decent stat scaling, so there's a pretty decent push/pull between leveling this and leveling E.

[image loading]
E - Blood Scent: Toggle: Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.

CD: N/A
Mana: N/A
Range: 1500/2300/3100/3900/4700

Hands down my favorite aspect of WW. This ability is designed to let you hunt down and kill low HP champions who are trying to narrowly escape. Extra levels in this are deceptively strong. Level 3 has double the range of Level 1 and you can definitely feel the extra movespeed too. Sensing a low HP opponent will put a marker over their head letting them know you're on their trail, so if you're trying to be sneaky with a gank, leave it off until you need the speed or you think they already see you. This ability is also crucial to WW's lane control, as many matchups revolve around getting your opponent to under half HP for the bonus movespeed which will let you better dictate the burst trades.

[image loading]
R - Infinite Duress: Warwick lunges at an enemy Champion, suppressing his target for 1.7 seconds. While they are suppressed, Warwick quickly strikes the target 5 times for 33% of his Attack Damage plus 40/60/80 as magic damage. Warwick gains an additional 30% Lifesteal while performing Infinite Duress.

CD: 90/80/70
Mana: 100/125/150
Range: 700

165% AD + 200/300/400 damage total on this. It's a massive nuke + disable on an instantaneous jump that simply ruins people. Used during gank, this should almost always guarantee a kill. Used 1v1 in lane, this should almost always put your opponent beneath 50% HP for bloodscent tower diving with Hungering Strike. Just a fantastic ability across the board.

While AD only procs at 33% on this ability, on-hit effects trigger at full efficiency. That means that Wit's End will add 210 damage to this ability and Bloodrazor will add 20% of your opponent's HP.

The biggest weakness of this skill is when you get to teamfights and the opponents have a lot of disables, they can simply CC you off of your victim, but you can still initiate and force a fight by doing this or hold onto it for a savage cleanup with it.

GUIDES

LANEWICK
coming soon... not enough games since mastery changes.



JUNGLE WW
Summoner Skills: Flash + Smite Blood Scent is already a permanent ghost, why would you bother with Ghost even when it was good? Flash lets you do gay Flash -> ult schenanigans and smite is good for smiting jungle minions.

Masteries:
21/0/9
WW has some of the hardest choices when it comes to the new mastery trees as he benefits fairly heavily from them all. I prefer my setup because it's one of the fastest for clearing jungle camps and makes you deal a ton of damage throughout the game, but honestly, any mix of 21 in one tree and 9 in another is viable on WW.

Runes:
Quints: 3 ArPen or 3 Movespeed
Marks: 9 Attack Speed
Seals: 9 Flat Armor
Glyphs: 9 Scaling MRes

Anything that's more or less along the same lines as this will work well.

Skill Order: R > Q > W > E
I open WQQEQR or WEQQQR (explained in playstyle below). W over E for the most part, but feel free to mix points in E into your build if you think it can help your ganks.

Item Build:

Starting Items
[image loading] + [image loading]x3
or
[image loading] + [image loading]
Personally, I'm all about the boots opening these days. Without boots, you're a very weak low-level gank threat, but if you open boots, you'll frequently catch lanes with their pants down and make them burn flash or die to a WW with boots and red buff.

Core
[image loading] + [image loading]
Wriggle's rush, pretty standard on auto-attacking junglers. You may say that wriggle's is unnecessary on WW and that you can get away with just razors, and you know what? You're right. But that doesn't change the fact that Wriggle's is a stupidly efficient item and that bloodrazor is pretty crappy item to be going for later anyway. Suck it up and get Wriggle's, it gives you free wards, more dragon control, better dueling capabilities, etc etc etc, just do it.

What Next
[image loading]?
Typically speaking, HoG is my next item after Wriggle's and maybe boots 2. New jungle starves characters like WW and getting the extra income rolling is helpful. It's also pretty much a no brainer vs. triple AD teams, as Omen + FH will make you an unkillable monster in the late game.
[image loading]?
I love love love phage. It gives you roughly a 76% chance of a slow off your ult, which significantly reduces the chances that your ult gank will fall short because of a flash. Even outside of your ult, it makes it much scarier for the opposing jungle to counter you, as getting caught with a phage slow vs. WW with w up and bloodscent is pretty much inescapable, and just is generally crazy strong for chasing. Also it builds into triforce, which is a great item on WW.
[image loading]?
Wit's is a great item on WW. Great synergy with your ult, W and passive and great base stats.
[image loading] or [image loading]?
These are your early game, strictly defensive options. I don't go for either of these frequently, but they're both good items to get vs. double AP comps, as they give you a lot more bulk with HP and MRes vs. AP's strong midgame burst. I would only recommend getting one, and the choice is largely preference. Spirit visage is 400 cheaper, and the net defensive value vs. APs is probably slightly higher because of the increased frequency and potency of your Qs from the CDR and unique passive. However, Aegis gives more straight resists and HP (more useful if you don't have time for Qs), gives you armor and AD, and benefits your team. Tough to say, they're both good at what they do and are situationally good.


Boots Options
[image loading]
or
[image loading]
or
[image loading]
Pretty straight forward here, both the defensive boots are great and you should be getting the one that makes sense given the opposing comp most of the time, or you can get zerker's greaves quickly with your wriggle's for much faster jungling and extra oomph in your ganks.

Staple Later Items
[image loading] + [image loading] + [image loading]
These are your big ticket armor options. Frozen Heart is very good because CDR and mana help make up for the lack of blue buff later and WW doesn't need health as bad as most. Omen is a great item, especially since WW is all about resists (making the active stronger). Against triple AD, Frozen Heart + Omen + Ninja Tabi makes WW a god, and you will just win the game when you hit those 3. Against more balanced teams, GA is my item of choice. GA also fits very conveniently into wriggles + wit's + mercs as a 4th item to give you crazy strong resists while working on your triforce.

[image loading]
Triforce is the best offensive item on WW. There, I said it. You can't run from a WW with triforce and he hits like a fucking truck. Wriggle's + Wit's + Triforce is just a crazy strong offensive core on characters who have tank items on their last 2 slots. I don't build bloodrazors anymore.

[image loading]
I don't suggest banshee's under normal circumstances. I'd usually rather go wit's + mercs + pick 2 out of aegis, visage, GA if I really need to be balls out MRes. But if having that bubble is game-breaking for your ult as an initiation tool, go ahead and take it (when they have limited ways of disrupting your ult and limited ways to pop banshee's).

My Standard Final Item Build
vs. Balanced Comp:
[image loading] + [image loading] + [image loading] + [image loading] + [image loading] + [image loading]

vs. Heavy AP:
[image loading] + [image loading] + [image loading] + [image loading] + [image loading] + [image loading]

vs. Heavy AD:
[image loading] + [image loading] + [image loading] + [image loading] + [image loading] + [image loading]

These are just guidelines, don't take these as dogma.

Playstyle
New jungle is weird. I'm personally a big fan of boots opening, doing wraiths -> red -> gank a lane at level 2. If ganking top lane vs. someone with boots, take your E at level 2 so that you can stick to them, otherwise take Q for more damage since you'll stick boots vs. no boots anyway. After your level 2 gank, full clear to your blue, back, buy and farm jungle for a bit, looking for high value ganks along the way until you hit 6. Post 6, abuse your ult for ganks and try to get a kill on every CD. Aim your ganks mid/bot if you can when dragon is up and coordinate advantageous dragon attemps. With your W you are a beast at doing team dragons. From there, balance your offensive and defensive purchases, erring on the side of defensive items. WW needs to outlast people in teamfights, and as long as he lasts a long time, he should be golden, since he gets huge effective HP from every Q CD and does strong base damage from just Qs.

+ Show Spoiler [retired guides] +



+ Show Spoiler [Next Warwick Skin, Calling it Now] +

+ Show Spoiler [changelog] +
Last edit: 2012-02-10 04:25:18
mogwaismusings.wordpress.com
Old Post

 
 gtrsrs   United States. July 22 2011 13:22. Posts 4409
Profile # 
only thing i strongly disagree with you on are your runes for laning, specifically your quints (i like 1 MPen, 2 MS) and your blues (i prefer scaling MR)

other than that, great guide, you really captured the essence of the wolf ~~
TL-LoL's #1 Ahri, even better than Soloside. www.velocityesports.com
Old Post

  NeoIllusions   United States. July 22 2011 13:42. Posts 17864Profile Blog # 
Not a fan on SV.
For the Glory that is TeamLiquid (-9 | 155) | Twitter: @NeoIllusions | Jinteki
Old Post

 
 Mogwai   United States. July 22 2011 14:09. Posts 8012
Profile Blog # 

On July 22 2011 13:22 gtrsrs wrote:
only thing i strongly disagree with you on are your runes for laning, specifically your quints (i like 1 MPen, 2 MS) and your blues (i prefer scaling MR)

other than that, great guide, you really captured the essence of the wolf ~~

laning vs. a mage with 11 less MRes at level 1 makes me a sad panda. In jungle you can get away with scaling since you typically speaking won't even get him with magic damage until level 4 at the earliest and even then that's typically in gank situations where you're at an advantage anyway. But in lane, gorsh, it's like night and day flat vs. scaling. Quints are almost enitrely preference between mitgation, movespeed, flat AP and MPen IMHO. They all have their merits and you can do w/e you're comfy with.


On July 22 2011 13:42 NeoIllusions wrote:
Not a fan on SV.

that's cause you're a baddie. It's ok, corgiwick loves you anyway.
Last edit: 2011-07-22 14:10:02
mogwaismusings.wordpress.com
Old Post

 
 Brambled   United States. July 22 2011 16:13. Posts 449
Profile # 
Something I kinda always figured but never confirmed is that his ult procs on hit effects? Like wits end would proc its damage for every hit on ult?
Old Post

 
 gtrsrs   United States. July 22 2011 16:17. Posts 4409
Profile # 
yeah his ult procs on-hit effects. that's why madred's was such a sought-after item. it hits for like 24% of their life before MR. cleaver is another one that's really ballin'. but wit's end is the new fotm. tons of damage and your ult gives you full MR stacks.
TL-LoL's #1 Ahri, even better than Soloside. www.velocityesports.com
Old Post

 
 locodoco   Korea (South). July 22 2011 20:35. Posts 850
Profile # 
would u mind spiting the whole thread in two?
it's really distracting when ur bouncing between 2 different item builds
"chalice on ww? is smash trolling?"
"oh its for fucking lanewick"
"sorc boots? i thought tl took preemptive measures to make sure grackis can't enter this site"
"oh yea....its for lanewick"
"wriggles bad? OH YEA ITS FOR FUCKING LANEWICK"

just my 2cents,other than that great job~
i wish riot would give me better ping
Old Post

 
 Haemonculus   United States. July 22 2011 22:49. Posts 6046
Profile Blog # 
I always used to neglect SV as a slightly overcosted alternative to sunfire when needing to rush a health item. Nowadays though I love it. I usually get either SV or sunfire depending on whether I need MR or armor more, or both if my team doesn't need me to be doing direct damage.

Is ghost really not worth it anymore? I allllways run ghost on ww but I'm a scrub so it may not be a good call. Flash obv in lane but I love ghost for pre-6 ganks, and as an "oshit run run run" button. Also late game E+ghost = no udyr, not even you can outrun me.

Should I make the switch to flash?
Tell me I'm a fool with my feet off the ground! The way that I see it, it's the other way around! Say that I'm a dreamer who's walking on air! Might as well be water, why should I care!
Old Post

 
 Mogwai   United States. July 22 2011 23:34. Posts 8012
Profile Blog # 

On July 22 2011 20:35 locodoco wrote:
would u mind spiting the whole thread in two?
it's really distracting when ur bouncing between 2 different item builds
"chalice on ww? is smash trolling?"
"oh its for fucking lanewick"
"sorc boots? i thought tl took preemptive measures to make sure grackis can't enter this site"
"oh yea....its for lanewick"
"wriggles bad? OH YEA ITS FOR FUCKING LANEWICK"

just my 2cents,other than that great job~

lol, yea, I can see how it would be distracting, I was just kinda working off Neo's template and this is what came out. I'll reformat this and the Jarman guide to better differentiate thoughts on Jungling vs. Laning builds.
mogwaismusings.wordpress.com
Old Post

 
 ZERG_RUSSIAN   July 22 2011 23:37. Posts 5089
Profile Blog # 
SV is huge with a good healer cuz it gives CDR as well.

Malady + Wit's End is devastating, try it out (on lanewick).

Sunfire over Randuins every time, GA usually not a good option for armor but it is a good option for becoming the scary towerdiving lategame monster. Also, atma's should be on there for lanewick too.
Last edit: 2011-07-22 23:38:04
The Real 5HITCOMBO (rather jungle any day 420 noscope mlg plays yolo blaze it)
Old Post

  NeoIllusions   United States. July 22 2011 23:38. Posts 17864Profile Blog # 
haha, builds take priority as the largest "class". All other subset information should be describe what build you're using.

http://www.teamliquid.net/forum/postmessage.php?quote=10&topic_id=246369

My usual Junglewick build is Wriggles, Wit's End, some type of survivability (BV or Sunfire), Malady. Maybe I'll try SV instead of BV/Sunfire?
Last edit: 2011-07-22 23:40:57
For the Glory that is TeamLiquid (-9 | 155) | Twitter: @NeoIllusions | Jinteki
Old Post

 
 Mogwai   United States. July 23 2011 00:07. Posts 8012
Profile Blog # 

On July 22 2011 22:49 Haemonculus wrote:
I always used to neglect SV as a slightly overcosted alternative to sunfire when needing to rush a health item. Nowadays though I love it. I usually get either SV or sunfire depending on whether I need MR or armor more, or both if my team doesn't need me to be doing direct damage.

Is ghost really not worth it anymore? I allllways run ghost on ww but I'm a scrub so it may not be a good call. Flash obv in lane but I love ghost for pre-6 ganks, and as an "oshit run run run" button. Also late game E+ghost = no udyr, not even you can outrun me.

Should I make the switch to flash?

late game, udyr punches you in the mouth with his mighty bear claws and then keeps running. It's rare that those extra 10 seconds of Ghost will actually be the difference between a kill and an escape and it's even rarer that chasing down Udyr and doing so is the right play rather than securing neutral buffs/pushing faster.


On July 22 2011 23:38 NeoIllusions wrote:
haha, builds take priority as the largest "class". All other subset information should be describe what build you're using.

http://www.teamliquid.net/forum/postmessage.php?quote=10&topic_id=246369

My usual Junglewick build is Wriggles, Wit's End, some type of survivability (BV or Sunfire), Malady. Maybe I'll try SV instead of BV/Sunfire?

yea yea, I was just copy pasting your template and then ranting under each section.

re-junglewick, I just go Razors -> (HoG, if planning on Randuin's later) -> Wit's End -> SV -> one of the armor items listed. I am greedy and don't get Wriggles on junglewick unless I'm falling behind, because I don't need the sustainability, want my bloodrazors faster, and will gain more jungling speed by just getting my wit's end 600 gold faster anyway.


On July 22 2011 23:37 ZERG_RUSSIAN wrote:
SV is huge with a good healer cuz it gives CDR as well.

Malady + Wit's End is devastating, try it out (on lanewick).

Sunfire over Randuins every time, GA usually not a good option for armor but it is a good option for becoming the scary towerdiving lategame monster. Also, atma's should be on there for lanewick too.

Malady is a bad item on everyone. I've tried it on basically everyone who it makes even a little bit of sense on because I want it to work in AS-on-hit builds so badly, but as expected it becomes completely forgettable once your opponent buys a some MRes, which they were going to do anyway vs. Teemo/Kog/WW. Oh yea, and AP carries are really strong right now too so everyone's speccing MRes even regardless of you.

Sunfire over Randuin's most of the time. If you're getting wailed on by a comp that's like, Lee Sin Top, Corki Bot, and Nocturne from the jungle, you gain a hell of a lot more from the extra armor and the slowed attack speed off randuin. It also builds from a gold/10 item, so that's a pretty big thing going for it too. Sunfire is good and I agree that it's general better than Omen, but I'm just saying Omen has it's niche and it's foolish to say Sunfire over it every time.

GA's much more about letting me initiate 1v5 than about towerdiving (I mean, fuck, if you watch my stream, you'll see that it's rare that I play WW without towerdiving all the way to their top inhib tower on just chalice + philo. I don't need GA to towerdive). Being able to just give up the body to eat enemy CDs while still having the chance to outlast them all come the end of the fight is huge. Also it bolsters MRes a bit too, which is pretty cool.

I disagree pretty strongly on Atma's. If you look at WW's top priorities in terms of stats, it's like:
Armor, MRes, Attack Speed, CDR, Mana/Mana Regen, On-Hit Procs.
HP, Crit, and Damage are all undervalued on WW. HP because he heals himself for 16% of his target's HP every 3.7 seconds late game, so other mitigation rapes HP because he has all this hidden HP he gains back throughout the fight. Crit and Damage because his ult doesn't cit and only does 33% AD/hit, but triggers on-hit effects at 100% efficiency. On-hit effects also synergize better with his Hunter's Call and the fact that when chasing someone, having a near instant attack animation from high attack speed is better than slowly hitting them for more. Not to mention that Wit's and Bloodrazors also provide mitigation which again are at a paramount. When Atma's is your only crit/damage item, it's not impressive unless you build Warmog's, which is bad on WW because again, HP isn't what he needs.
mogwaismusings.wordpress.com
Old Post

 
 ZERG_RUSSIAN   July 23 2011 00:10. Posts 5089
Profile Blog # 
I don't think you can use it as your only survivability item, it's more of a utility midgame item that synergizes really well with ww's skillset. Sunfire and veil have a much stronger chunk of HP so it's okay to use as the sole pure "tank" item, but SV will almost always need something to go with it. Still, it's amazing, the early cdr and applied heal wrecks a lot of fights.
The Real 5HITCOMBO (rather jungle any day 420 noscope mlg plays yolo blaze it)
Old Post

 
 ZERG_RUSSIAN   July 23 2011 00:15. Posts 5089
Profile Blog # 
Wow, ninja'd. I still think wit's + malady is amazing on WW as the only sources of damage, he absolutely melts any glass cannon with it by just ulting -> q+w stick. That MR shred is huge against people who stack MR, and I think my style of lanewick is slightly different from yours. You play up the q procs, I mainly go tank or tanky dps. I like to build pure damage until I'm forced to do otherwise and the aspd really helps you farm perfectly. Kinda stylistic though, I'm pretty sure most lanewicks go pure AP nuke style, which I find to be a tad underwhelming compared to dps "stay the fk out of my lane-wick". Wit's + Malady into tank feels really strong mid-late, obviously being beat out by triforce lategame.

Also try QWQE, ww has a hard time farming those first few levels and the w point really helps. E will obviously get you out of a couple of ganks, but you shouldn't be overextending like that anyway and if you're playing vs someone that will die to e at level 2 you probably don't have to worry about skill order .
Last edit: 2011-07-23 00:18:10
The Real 5HITCOMBO (rather jungle any day 420 noscope mlg plays yolo blaze it)
Old Post

 
 Mogwai   United States. July 23 2011 00:35. Posts 8012
Profile Blog # 

On July 23 2011 00:15 ZERG_RUSSIAN wrote:
Wow, ninja'd. I still think wit's + malady is amazing on WW as the only sources of damage, he absolutely melts any glass cannon with it by just ulting -> q+w stick.

Why do you think you need to flush 1825 gold down the toilet to melt squishies? It's not like WW has a hard time murdering a squishy who he's allowed to stick to with just a wit's end. Malady gives you a very brief power spike between when you buy it and when they buy a negatron, and after that point is basically just a recurve bow. But I think the squishy argument is flawed because if the other team is letting me just stick to their squishy something's gone horribly wrong for them anyway and I don't need any help doing what my character is designed to do.


On July 23 2011 00:15 ZERG_RUSSIAN wrote:That MR shred is huge against people who stack MR,

Oh god, really? Not you too, 5HIT. ffs, I'm used to explaining this to people who have been playing for under a month, I figured you'd know better... Flat mitigation reduction is shit vs. mitigation stacking. If I reduce someone's MRes from 24 to 0 with my Malady, that makes my Wit's End and Malady do 62 damage per hit rather than 50 damage per hit. If I reduce someone's MRes from 100 to 76 with my Malady, I do 35 damage per hit instead of 31. It gets worse at it goes higher. Flat reduction and penetration > low resistance targets, but does very little to high resistance targets.


On July 23 2011 00:15 ZERG_RUSSIAN wrote:and I think my style of lanewick is slightly different from yours. You play up the q procs, I mainly go tank or tanky dps.

I build basically straight tank. You might be able to farm and push harder in lane, but my build is a lot tankier a lot quicker.


On July 23 2011 00:15 ZERG_RUSSIAN wrote:I like to build pure damage until I'm forced to do otherwise and the aspd really helps you farm perfectly. Kinda stylistic though, I'm pretty sure most lanewicks go pure AP nuke style, which I find to be a tad underwhelming compared to dps "stay the fk out of my lane-wick". Wit's + Malady into tank feels really strong mid-late, obviously being beat out by triforce lategame.

See, the problem is that even assuming that your build is stronger in lane (which is probably entirely dependent on the matchup), come midgame, I don't want some glass cannon WW who needs to sit around and wail on the opposing team with his Malady to do anything.


On July 23 2011 00:15 ZERG_RUSSIAN wrote:Also try QWQE, ww has a hard time farming those first few levels and the w point really helps. E will obviously get you out of a couple of ganks, but you shouldn't be overextending like that anyway and if you're playing vs someone that will die to e at level 2 you probably don't have to worry about skill order anyway .

I should probably mention in the skill section that sometimes I get W at level 2, but it's rare. I do grab W when I want to be able to sit there and wail on someone who's trying to get cheeky by jumping on me at level 2 (like irel/xin/ls).
Last edit: 2011-07-23 00:37:19
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 [Agony]x90   United States. July 23 2011 02:43. Posts 748
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I'm sorry, completely random and kinda out there. But apparently, when i was browsing the credits while waiting to leave the theatre for Harry Potter Part 8, i noticed one person's name was Warwick! I thought that was hilarious, because i thought warwick was a completely made up name! Turns out its not. :-p
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 Mogwai   United States. July 23 2011 03:22. Posts 8012
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I've seen multiple hotels named The Warwick.
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 [Agony]x90   United States. July 23 2011 03:28. Posts 748
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Baller. The service must be excellent. Having hairy guys occasionally run by, lunge onto you and pin you to the floor.
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  TheYango   United States. July 23 2011 03:29. Posts 15754Profile # 
http://en.wikipedia.org/wiki/Warwick_%28disambiguation%29
Tongfu icon until xiao8's back on a ganker role.
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 Kaniol   Poland. July 23 2011 04:37. Posts 3097
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This discussion is SOOOOOOOOOO not offtopic
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