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[Discussion] Dominion - Page 2

Forum Index > League of Legends 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 All
 
 Aurdon   United States. August 05 2011 02:35. Posts 1319
Profile Blog # 
Why even get excited for this? Riot hasn't released it and has a horrible history of announcing new features and never releasing them. Sure they say it will be playable at Gamescon and PAX, but we also saw observer mode at a competition and have yet to have any indication that it will ever be 'ready' for the general public.

Hey riot, release something or keep quiet.. Quit promising and then 'polishing' it.

Learn to hype less. I'll care when something other than champs and skins get released.
Last edit: 2011-08-05 02:36:20
Old Post

 
 oberon   United States. August 05 2011 02:37. Posts 1041
Profile # 
Nothing like making it harder to balance champions (more maps to go across) while adding more work for balancers (have to spend time on different items/summoners instead of looking at champs who desperately need remakes). Chance the balance is even *playable* in version 1? Just about zero. Just off the top of my head -- mobility is key, fights start early, and there are always walls around? How do you stop Poppy?

In the mean time, the rabid community still has no replay/spectator, and the casual community still has complete crap for PvE to learn on.

Did anyone ever think to themselves "if I posted in the forums asking if people wanted us to spend time on this, would anyone say yes?" Because the number of downvotes on that thread might constitute new research in trans-finite mathematics.

Initial reaction: fear, doubt, and a blow to the gut (after all the pointless hype).
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 emucxg   Finland. August 05 2011 02:46. Posts 3616
Profile Blog # 
10 bucks riot made big hype of this dominion thing because of dota2 on gamescom...
Old Post

 
 Niton   United States. August 05 2011 02:52. Posts 1497
Profile Blog # 
I'm excited for it, I just wish they didn't make a big deal out of something not coming out NOW when they were talking about it being big. I have a lot of faith in the project, though.

Brackhar really knows what he's doing, so I'm excited to see a large project by him come to a head. He was (I believe) head designer on the advanced tutorial project, and he's also the designer of Anivia, Cassiopeia, Janna, Nidalee and Taric.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Old Post

 
 broz0rs   United States. August 05 2011 02:52. Posts 1863
Profile # 
well, RIOT had to find make a significant announcement on the heels of the DOTA 2 $1mil tournament news, right??
Old Post

 
 Vlanitak   Korea (South). August 05 2011 02:54. Posts 1459
Profile # 
HA! I am going to Gamescom! time to test this!

let's see, questions:
1. Is this map going to have a ladder system for both solo and premades? or similar to 3v3 only for premades?

2. Towers?

3. You say there are alot of walls and things to shot everywhere, could we get a map/picture of the map?

4. How long are you expecting the queue's at gamescom to be in regards to testing this? and will it be allowed to take pictures and/or film it?

5. How is mundo on this map?

6. Why is Madred's razor gone? will Madred's Bloodrazor be there? are there anything else we should know about the items?

7. in size how large is the map considering semi-globals? (tf, panth etc)

I think those are the ones I have atm, probably find some more
Manager Team Astral Poke
Old Post

 
 Orpheos   United States. August 05 2011 02:56. Posts 1337
Profile # 

On August 05 2011 02:29 Frolossus wrote:
uninterested unless you can play the standard mode on the map instead of this capture point crap


i dont understand. if you want to play more standard, just play on summoners rift...

i mean how many people who complain about having a new/different map actually play on TT? i was never excited about a new map because i know people will mess around on it for abit and then move back to s rift. having a significantly different game makes it so that this might actually be interesting and get played.
Old Post

 
 -Zoda-   France. August 05 2011 02:57. Posts 1067
Profile Blog # 

On August 04 2011 23:56 Riku wrote:
-New UI similar to FPS UIs


What !?
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪
Old Post

 
 rwrzr   United States. August 05 2011 02:59. Posts 1155
Profile # 
RAWRZR'S COOL ITEM OPENINGS (Given 1375g)

1) 2 ditems + boots + 2hp pots = 1370g (+5g Extra)

2) Philo + boots 1 + 3 wards = 1375g

3) Philo + boots 1 + 2 wards + 2 hp pots = 1370g (+5g Extra)

4) Brutalizer + 1 hp pot = 1372g (+3g Extra)

5) Revolver + 5 pots = 1375g or

CONCLUSIONS!!!!!

Vladamir will be fun on this map. (See Revolver + Level 3 Starting)

Mana Regen/18 Runes will be amazing (or pointless since you can open philo)

Caitlyn will be good/decent (See Build #1 + Level 3)

Veigar and Nasus going to have a hard time.

EDIT: MORE THEORY CRAFT INCOMING AFTER THE BREAK!
Last edit: 2011-08-05 02:59:50
FADC
Old Post

 
 Simple   United States. August 05 2011 03:09. Posts 724
Profile Blog # 

On August 05 2011 02:19 AtlaS wrote:
I was afraid this was going to happen again. I'm getting sick and tired of all of these announcements. Don't get me wrong, Dominion sounds like a great idea, but in the end it's just another announcement. They announce these great ideas but then months go by and nothing happens. Spectator mode, shiny graphics patch, magma chamber, replays? All of these announcements were great but we still don't have them. It's incredibly frustrating to play a game where relatively simple things take nearly a year to develop.

Riot, you've got a great game and a big fan base. But these announcements are starting to feel like slaps to the face. You've gotta start closing announcements before you open up new ones. Don't keep teasing us like this.

well theyre gonna have it available for play at PAX, which is at the end of this month. and they say theyre gonna release it (soon) after. so you wont have to be bitterly disappointed for at least a month or two.
Old Post

 
 DrKlingmann   Poland. August 05 2011 03:12. Posts 177
Profile # 
There will be no dorans there. Just more expensive replacements.
Map is circular with 2 lanes and big jungle in the middle.
There are (almost) no bushes. And no neutral mobs.
Buffs are in the middle ala DOTA style.
Right now there is global 15% armor penetration, 5% magic penetration and 5 gold per second.
Games are super fast.
There will be other masteries for this map. No wonder with new summoner spells.
--- EUNE Jarpen ---
Old Post

 
 Aurdon   United States. August 05 2011 03:12. Posts 1319
Profile Blog # 

On August 05 2011 03:09 Simple wrote:

Show nested quote +


well theyre gonna have it available for play at PAX, which is at the end of this month. and they say theyre gonna release it (soon) after. so you wont have to be bitterly disappointed for at least a month or two.


This is the exact same release method they used for observer mode. Showed it at the Season One championship and still have yet to release it to general use. Making it playable for a closed environment like a convention is not having it ready for general use.

Old Post

 
 gtrsrs   United States. August 05 2011 03:24. Posts 4403
Profile # 
thanks for your answers Daniel. looking forward to some fresh gameplay!
TL-LoL's #1 Ahri, even better than Soloside. www.velocityesports.com
Old Post

  Brees   Marshall Islands. August 05 2011 03:29. Posts 2282Profile # 
sounds really dumb even though im just speculating.

Seems like you can't afford to group up unless the check points are all really close together. Looks like you want as many assassins as possible, or people good at 1v1ing
Brees on in
Old Post

 
 Attakijing   United States. August 05 2011 03:52. Posts 350
Profile # 
Damn this is really crazy, looks like it could be either fantastic or broken easily. I noticed riot took out teleport. That's just such a huge deal by itself and completely changes how I would have to think about positioning on the map.

"The personal score was really created to de-emphasize the importance of a bloodthirst, or racking up a Kills/Deaths/Assists score," says Hough. "We've all played the game with the guy who's more interested in kills than winning the game. And so the goal of the personal scoring system is to reward you for contributions, including killing players, that benefit the overall team objective." Players will get personal points for doing things like picking up health, defending objectives, or even grabbing buffs,
This is an interesting idea and should help people understand the different objectives in Dominion as well as Summoner's Rift. The fact that people essentially ignore baron and dragon at lower level games should show just how blind people can be to things as powerful as baron buff when they have been focusing on kills and deaths until that point.

and presumably there's an IP reward of some kind for top scores at the end of the match.
This is a VERY bad idea imo. If you want to read why here is a giant wall of text: (mostly meant for Zenon)
+ Show Spoiler + Despite this concern I am really looking forward to this new map.
Old Post

 
 Chocolate   United States. August 05 2011 04:15. Posts 1473
Profile Blog # 

On August 05 2011 03:52 Attakijing wrote:
Damn this is really crazy, looks like it could be either fantastic or broken easily. I noticed riot took out teleport. That's just such a huge deal by itself and completely changes how I would have to think about positioning on the map.

Show nested quote +

This is an interesting idea and should help people understand the different objectives in Dominion as well as Summoner's Rift. The fact that people essentially ignore baron and dragon at lower level games should show just how blind people can be to things as powerful as baron buff when they have been focusing on kills and deaths until that point.

Show nested quote +

This is a VERY bad idea imo. If you want to read why here is a giant wall of text: (mostly meant for Zenon)
+ Show Spoiler + Despite this concern I am really looking forward to this new map.

Agree with this guy, there shouldn't be rewards for anything besides winning.
Old Post

 
 Zato-1   Chile. August 05 2011 04:26. Posts 2577
Profile Blog # 

On August 05 2011 00:13 DanielZKlein wrote:
Have you got questions? Of COURSE you have questions! If you have them, ask me!

Hey Daniel, thanks for taking the time to answer some community questions

I have a few questions that sum up most of my concerns about this map:

- How can you keep 1v1 and 2v2 champs who fall off significantly in 5v5 situations (e.g. LeBlanc, Jax, Taric, TF, Akali, Pantheon before he sucked) balanced on both SR and Dominion, which should see fewer 5v5 teamfights and more small-scale combat? What about champions who are at their best in 5v5 scenarios but are weak in 1v1 and 2v2 fights? (Kog'Maw, Miss Fortune)

- How will champions who are dreadful at harassment and laning and need to stick to the jungle early on in SR, deal with the change of pace of early level harassment and teamfighting? (Rammus, Amumu)

- What will happen, if anything, to Nasus and Veigar's mechanics of growing stronger (Siphoning Strike for Nasus and bonus AP for Veigar) by last hitting minions with a specific skill?

I am concerned about these points because I don't see how different item choices could deal with these issues of champions and abilities being balanced around specific map parameters (those of Summoner's Rift), and then being exported to a different map where some champions and abilities should become noticeably stronger, whereas others sound like they would be comparatively weaker.
Ranking of SC2 Matchups by how fun they are to watch: ZvP 10/10 | PvT 8/10 | PvP 7/10 | TvZ 5/10 | TvT 4/10 | ZvZ 1/10
Old Post

 
 Slayer91   Ireland. August 05 2011 05:06. Posts 8805
Profile # 
1: Ranged carries won't be so weak so much as immobile champions with bad base stats that rely on things like poking or range etc, (e.g ashe, caitlyn, kog maw, corki. Not vayne, trist).

2: APs will probably be pretty strong especially like vladimir and gragas but less so anivia or karthus.

3: Tanks will probably be pretty terrible, haha.

4: Nasus/veigar totally unviable but it doesn't matter it's only 2 champions out of many that will be weak.

I can see it playing like Arathai basin: Take the closest control point, then expand to 2 others and try to control those.
Runners will function as people who will ninja camp undefended points.
Everyone will be starting boots 1.

Expected dominators:
Akali
Lee sin
Jax
Xin zhao
Irelia.
Udyr
New pirate.
Casters: Annie, Ryze, Casseopia. and more
Just predictions
.
TT champs that farm like bosses such as Singed and Mordekaiser won't be too strong, not sure on mundo.
Last edit: 2011-08-05 05:19:24
Cognito ergo diablo.
Old Post

 
 Caller   Poland. August 05 2011 05:21. Posts 7265
Profile Blog # 
speed garen shall return

es like scout in tf2 except speed garen is demacia
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Old Post

 
 Attakijing   United States. August 05 2011 05:27. Posts 350
Profile # 

On August 05 2011 04:26 Zato-1 wrote:- What will happen, if anything, to Nasus and Veigar's mechanics of growing stronger (Siphoning Strike for Nasus and bonus AP for Veigar) by last hitting minions with a specific skill?
Unfortunately I heard they are eventually remaking veigar and nasus, 2 of my favorite champs, because of these skills :'(
Old Post

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