Hi everyone. I'm DioS and I'm Belgian, gamer of the belgian team: Brother's Community team ( http://www.team-bsc.com/ , check this out). I'm Terran and I'm currently mid-top master league ~800 points, top 15. I love macro games & epic battle. I use to play with many drops in my match-ups. The TvZ is my favorite & my best match up because of the gameplay. I have 72% win rate with this build against zerg at the moment. And I win more and more ladder games.
I play a classic marine/tanks/medivacs style & I searched a long time for a good build order to make what I like to do. When I saw MMA playing at MLG Colombus I understood it was what I wanted. He made a super cool build against many Zerg & it is this build that I'll show you.
After a lot of practice I finally take the opportunity to present you a guide of this fast drop style. It is my first contribution to the community on TL, be understanding.
A last thing, my English isn’t really perfect & I'm sorry if there are obvious mistakes in my guide. Please tell me in comments to be corrected.
Pre required:
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I have to tell you something before you read this post. This build is hard to execute if you are in low leagues. It required a lot of multi-tasking & a comprehensive match-up. Timing is very important in the drops timing. Be careful to execute the build in the good way to have these medivacs before the mutas pops out.
I think this build can easily be used by everyone in top leagues, I mean from Diamond to Grand master.
I think this build can easily be used by everyone in top leagues, I mean from Diamond to Grand master.
Overview:
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The build is made for macro games. You can use it on big maps (the majority of the maps) or in long spawn position. I can't recommend you to do this if you are on fast rush maps like Xel Naga cavern. Big B1 area are cool for drops (Test Bug,..).
Goal:
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The general idea of the MMA's build is:
⇒ 1 Barrack Reaper fast expand
⇒ Fast double Medivac drop
Your final goal is to get these buildings:
On 2 bases:
3 raxes /w add ons (2 reactors;1tech lab), 1 factory /w tech lab, 1 spatioport /w reactor.
0n 3 bases:
5 raxes /w add ons (5 reactors or 3 reactors;2 tech labs), 2 factory /w tech lab , 1 spatioport /w reactor.
When you have these building you can create a solid marine/tank/medivac play. And the coolest part, dropping!
It looks like this:
⇒ 1 Barrack Reaper fast expand
⇒ Fast double Medivac drop
Your final goal is to get these buildings:
On 2 bases:
3 raxes /w add ons (2 reactors;1tech lab), 1 factory /w tech lab, 1 spatioport /w reactor.
0n 3 bases:
5 raxes /w add ons (5 reactors or 3 reactors;2 tech labs), 2 factory /w tech lab , 1 spatioport /w reactor.
When you have these building you can create a solid marine/tank/medivac play. And the coolest part, dropping!
It looks like this:
Build Order:
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Here's the opening I make a lot of times. It is good for fast expand because you make a little harass on him & he can't punish your fast expand in the very early game.
Opening:
-10 Supply Depot (at ramp, scout with scv when supply is finished)
-12 Barrack (at ramp)
-13 Gas (send 2 more scv when gas is completed)
-15 OC
-@100% Barrack: (two choices)
•Tech Lab (More pressure before queen pop)
•OR 1 Marine THEN Tech Lab (more safety, less pressure)
-16 Supply Depot (complete wall)
-@100% Tech Lab:
•Reaper x2 (DO NOT lose these reapers, scout, take Xel Naga, kill some drones but never lose them because they are important for defense of the fast expand.)
-Expand between 2 Reapers (you can build your base directly at your natural)
Transition to mid game:
-@300mineral:
•Add 2 Barracks (constant x3 marine production)
-@100gas:
•Combat shield (Stimpack right after Combat Shield)
-Bunker @natural
-@150/100:
•Factory + 2nd gas (take your 3rd gas right when the 2nd is finished)
-@100% Factory:
•Spatioport & reactor on Factory
- Make Eng Bay while building Spatioport
-@100% Spatioport:
•Switch Factory & Spatioport
-Medivac x2
-@100% Eng Bay:
• +1 attack upgrade
Transition to goal plan:
-Build 3rd CC when Medivac pops.
-Add 2 more Barracks (switch 1st Barrack with factory when Stimpack is finished; Make 2 reactors on 2nd & 3rd Barrack; choose to make 2 reactors or tech lab on 4th & 5th barrack. Your choose depends of what the Zerg is doing)
-Start 1st Tank & Tank Siege
-When 3rd base is mining, add 1 more Factory.
-Start Armory & second Eng Bay when +1 attack is half done.
Replay:
MMA vs Julyzerg: http://replayfu.com/r/BjjbVf
Dios vs BOBy: http://replayfu.com/r/1xsGL
(Ok I lost the reapers but it is cross po on Tal darim, not a huge lost.)
DioS vs Gstorm(mutas) : http://replayfu.com/r/h2Ztjf
### other replay coming soon ###
Opening:
-10 Supply Depot (at ramp, scout with scv when supply is finished)
-12 Barrack (at ramp)
-13 Gas (send 2 more scv when gas is completed)
-15 OC
-@100% Barrack: (two choices)
•Tech Lab (More pressure before queen pop)
•OR 1 Marine THEN Tech Lab (more safety, less pressure)
-16 Supply Depot (complete wall)
-@100% Tech Lab:
•Reaper x2 (DO NOT lose these reapers, scout, take Xel Naga, kill some drones but never lose them because they are important for defense of the fast expand.)
-Expand between 2 Reapers (you can build your base directly at your natural)
Transition to mid game:
-@300mineral:
•Add 2 Barracks (constant x3 marine production)
-@100gas:
•Combat shield (Stimpack right after Combat Shield)
-Bunker @natural
-@150/100:
•Factory + 2nd gas (take your 3rd gas right when the 2nd is finished)
-@100% Factory:
•Spatioport & reactor on Factory
- Make Eng Bay while building Spatioport
-@100% Spatioport:
•Switch Factory & Spatioport
-Medivac x2
-@100% Eng Bay:
• +1 attack upgrade
Transition to goal plan:
-Build 3rd CC when Medivac pops.
-Add 2 more Barracks (switch 1st Barrack with factory when Stimpack is finished; Make 2 reactors on 2nd & 3rd Barrack; choose to make 2 reactors or tech lab on 4th & 5th barrack. Your choose depends of what the Zerg is doing)
-Start 1st Tank & Tank Siege
-When 3rd base is mining, add 1 more Factory.
-Start Armory & second Eng Bay when +1 attack is half done.
Replay:
MMA vs Julyzerg: http://replayfu.com/r/BjjbVf
Dios vs BOBy: http://replayfu.com/r/1xsGL
(Ok I lost the reapers but it is cross po on Tal darim, not a huge lost.)
DioS vs Gstorm(mutas) : http://replayfu.com/r/h2Ztjf
### other replay coming soon ###
Build order variation: (my own build inspired by MMA)
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Reaper expand into fast tanks (better in small maps, but can be used in any maps)
• If you don't know your opponent & fear about cheese.
• If you want to change a little bit your build in a BO3 to keep surprise.
• If you think you can't fast expand safety (small maps, your opponent is really aggressive)
• If you are in a bad day (:D)
⇒ Prefer to make tank siege before medivacs in any of these situations. It's an opening I did in the same idea of the MMA's build order. It will be a lot more safety but your drops will be late.
It allowed you to push around 10 minutes while dropping with an only Medivac or just defend your natural while double dropping.
Opening: (the same as the MMA's build order)
-10 Supply Depot (@ramp, scout with scv)
-12 Barrack (@ramp)
-13 Gas (Send 2 more scv when completed)
-15 OC
-@100% Barrack:
• Tech Lab (More pressure)
• OR 1 Marine THEN Tech Lab (Less pressure, more safety)
-16 Supply Depot (complete wall)
-@100% Tech Lab:
•2 Reapers (DO NOT loose these reapers, scout, take Xel Naga, kill some drones but never lost them because they are important for defense of the fast expand.)
-@400mineral(between 2 reapers)
• Command center in your main base.
Transition to mid game:
-@300 mineral:
•Add 2 Barracks
-@150/100(just after your second reaper):
•Switch 1st barrack & build a Factory on the Tech Lab + take your second gas.
-@100% Factory:
•Start Tank + Siege Tank (constant tank production)
-Tech lab on a single Barrack
-Lift your 2nd Command Center to your natural (just after your 1st tank pops out; take one gas).
Note: In case of any all in or cheese by Zerg, stay @ your main & wait for Siege Tank. Take your 3rd gas.
-@100% Tech Lab:
•Stimpack OR Combat Shield
Note: Make Stimpack if you are going to timing push, make Combat Shield if you want to secure faster your natural & dropping instead of pushing.
-After your second Tank, start a Spatioport & make a reactor on a near Barrack.
-Add 2 more barracks & a Eng Bay (Eng Bay before 2 barracks)
@100% Spatioport: switch Barrack & Spatioport, make 2 Medivacs
Now, you have 2 Medivacs, 4 Tanks, ~20 Marines, 2 Reapers & Stimpack is just now finished. If you made the build well, you should be @ ~10minute.
Transition to goal plan:
-Build a 3rd Command Center.
-Add a second Factory.
-Make an Armory & another Eng Bay for upgrades.
-Add reactors (or Tech Lab) on Barrack. Don't make all the reactor in the same time. Build 2 reactors in a time & when they are ready, add 2 reactors on the last Barracks.
Replay:
MMA vs Losira: http://replayfu.com/r/Gc8Jzm
It’s kinda the same as I do.
### other replay coming soon ###
• If you don't know your opponent & fear about cheese.
• If you want to change a little bit your build in a BO3 to keep surprise.
• If you think you can't fast expand safety (small maps, your opponent is really aggressive)
• If you are in a bad day (:D)
⇒ Prefer to make tank siege before medivacs in any of these situations. It's an opening I did in the same idea of the MMA's build order. It will be a lot more safety but your drops will be late.
It allowed you to push around 10 minutes while dropping with an only Medivac or just defend your natural while double dropping.
Opening: (the same as the MMA's build order)
-10 Supply Depot (@ramp, scout with scv)
-12 Barrack (@ramp)
-13 Gas (Send 2 more scv when completed)
-15 OC
-@100% Barrack:
• Tech Lab (More pressure)
• OR 1 Marine THEN Tech Lab (Less pressure, more safety)
-16 Supply Depot (complete wall)
-@100% Tech Lab:
•2 Reapers (DO NOT loose these reapers, scout, take Xel Naga, kill some drones but never lost them because they are important for defense of the fast expand.)
-@400mineral(between 2 reapers)
• Command center in your main base.
Transition to mid game:
-@300 mineral:
•Add 2 Barracks
-@150/100(just after your second reaper):
•Switch 1st barrack & build a Factory on the Tech Lab + take your second gas.
-@100% Factory:
•Start Tank + Siege Tank (constant tank production)
-Tech lab on a single Barrack
-Lift your 2nd Command Center to your natural (just after your 1st tank pops out; take one gas).
Note: In case of any all in or cheese by Zerg, stay @ your main & wait for Siege Tank. Take your 3rd gas.
-@100% Tech Lab:
•Stimpack OR Combat Shield
Note: Make Stimpack if you are going to timing push, make Combat Shield if you want to secure faster your natural & dropping instead of pushing.
-After your second Tank, start a Spatioport & make a reactor on a near Barrack.
-Add 2 more barracks & a Eng Bay (Eng Bay before 2 barracks)
@100% Spatioport: switch Barrack & Spatioport, make 2 Medivacs
Now, you have 2 Medivacs, 4 Tanks, ~20 Marines, 2 Reapers & Stimpack is just now finished. If you made the build well, you should be @ ~10minute.
Transition to goal plan:
-Build a 3rd Command Center.
-Add a second Factory.
-Make an Armory & another Eng Bay for upgrades.
-Add reactors (or Tech Lab) on Barrack. Don't make all the reactor in the same time. Build 2 reactors in a time & when they are ready, add 2 reactors on the last Barracks.
Replay:
MMA vs Losira: http://replayfu.com/r/Gc8Jzm
It’s kinda the same as I do.
### other replay coming soon ###
U Should now have this production: (Never mind the build order you did)
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2bases:
-Full Marines production (full reactor).
•6 Marines, 1 Tank, 2 Medivacs.
⇒ Against standard play: Zergling/Baneling/Mutas.
OR
4 Marines, 1 Maraudeurs, 1 Tank, 2 Medivacs.
-> against Roaches, Ultras, Infestors.
3bases:
-Full Marines production (full reactor).
•10 Marines, 2 Tanks, 2 Medivacs.
⇒ Against standard play: Zergling/Baneling/Mutas.
OR
6 Marines, 2 Maraudeurs, 2 Tanks, 2 Medivacs.
-> against Roaches, Ultras, Infestors.
Note: You must produce a viking after your 2 first Medivacs, then produce 2 more medivacs; After this point you have to build medivacs ONLY if u have less than 4 medivacs in map, 2 drop, 2 in your main army. Spend your gas into Tanks & upgrades.
How to execute the builds?
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Early
– Your first 2 Reapers are only there for map control, scout, defense, & small harass. You must never lost them in trade with drones, if you see your Feapers are in trouble, pull back & retake Xel Naga.
Scout: - Hatch first or Sen build? Cheese or not?
- Check for speed upgrade
- Return to see if Zerg is gonna all in you around 4 to 6 minutes.
– When you have Combat Shield ready & some Marines, put the pressure with them. You will probably need to left the Xel Nagas (the Zerg will probably make some Zerglings to retake them), so take the Xels with your Marines. Check for 3rd base.
Let 4 marines in the early bunker to defend of run by.
Note: If you are doing my own build, you can harass with the marines without any upgrades.
Now it depends of the build:
MMA:
– When Medivacs pops out:
Load marines in them & drop the zerg in main & in the Zerg's 3rd base.
DioS: (2 possibilities)
– 1) Push. Move across the map, check Xel Naga & siege your tanks near the B2 of the Zerg. I will not tell you how to push; you probably know already how to do it. Load 8 marines in a dropship & drop the Zerg at main or at the 3rd base if the Zerg took it. Let the second Medivac with your main army.
– 2) Double drop (Read MMA above) let the tanks and the rest of the marines for defense.
Same for the 2 builds:
Now take your 3rd..
And of course, make fast upgrades! You can be 3-3 upgraded around 16-17 minute.
– Your first 2 Reapers are only there for map control, scout, defense, & small harass. You must never lost them in trade with drones, if you see your Feapers are in trouble, pull back & retake Xel Naga.
Scout: - Hatch first or Sen build? Cheese or not?
- Check for speed upgrade
- Return to see if Zerg is gonna all in you around 4 to 6 minutes.
– When you have Combat Shield ready & some Marines, put the pressure with them. You will probably need to left the Xel Nagas (the Zerg will probably make some Zerglings to retake them), so take the Xels with your Marines. Check for 3rd base.
Let 4 marines in the early bunker to defend of run by.
Note: If you are doing my own build, you can harass with the marines without any upgrades.
Now it depends of the build:
MMA:
– When Medivacs pops out:
Load marines in them & drop the zerg in main & in the Zerg's 3rd base.
DioS: (2 possibilities)
– 1) Push. Move across the map, check Xel Naga & siege your tanks near the B2 of the Zerg. I will not tell you how to push; you probably know already how to do it. Load 8 marines in a dropship & drop the Zerg at main or at the 3rd base if the Zerg took it. Let the second Medivac with your main army.
– 2) Double drop (Read MMA above) let the tanks and the rest of the marines for defense.
Same for the 2 builds:
Now take your 3rd..
And of course, make fast upgrades! You can be 3-3 upgraded around 16-17 minute.
How to play & drop like MMA?
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You only need good multi-task to play like this. (Obviously you will be weaker :o) )
The heart of this style is to drop while pushing. You load 1 or 2 Medivacs with marines & you drop the Zerg in 2 different locations. When you are doing that, push with your main army in an opposite side.
You want to drop the nearest as possible of the Zerg's bases but without be spotted until your marines are unloaded.
Focus queens & drones or overlord… If an army is coming, pull back, kill some units but don't trade your Marines with his army. Load them & retreat. Find a good spot.
Play with the cliffs, when the Zerg is up, go down with your marines. If he is down, go up
Make damage without losing anything.
Try to single or double drop in same area or in different... Your possibilities are huge
If you know where his army is (attacking your base,..) drop far away from his troops. He can't do anything.
Each time you see a window to drop, just drop.
If the zerg scout your dropship with overlord, unload your marines & kill him. Next time the drop will be effective. Don't forget that you have vikings to kill overlord.
If you loose one Medivac, build another one. & directly re-drop him.
Remembers 3 bases Terran is painful for Zerg. 3 bases against 3 bases is MORE painful. Your best situation is between 10 to 15 minutes. In fac t, you can stay on 3 bases against 3. In this case you are winning. Each time you see Zerg trying to expand, push it.
Constantly drop him. Never let him the opportunity to attack your 3th base. If you feel you are behind in economy, try to harass him & push while taking the gold expand (with PF!).
The heart of this style is to drop while pushing. You load 1 or 2 Medivacs with marines & you drop the Zerg in 2 different locations. When you are doing that, push with your main army in an opposite side.
You want to drop the nearest as possible of the Zerg's bases but without be spotted until your marines are unloaded.
Focus queens & drones or overlord… If an army is coming, pull back, kill some units but don't trade your Marines with his army. Load them & retreat. Find a good spot.
Play with the cliffs, when the Zerg is up, go down with your marines. If he is down, go up
Make damage without losing anything.
Try to single or double drop in same area or in different... Your possibilities are huge
If you know where his army is (attacking your base,..) drop far away from his troops. He can't do anything.
Each time you see a window to drop, just drop.
If the zerg scout your dropship with overlord, unload your marines & kill him. Next time the drop will be effective. Don't forget that you have vikings to kill overlord.
If you loose one Medivac, build another one. & directly re-drop him.
Remembers 3 bases Terran is painful for Zerg. 3 bases against 3 bases is MORE painful. Your best situation is between 10 to 15 minutes. In fac t, you can stay on 3 bases against 3. In this case you are winning. Each time you see Zerg trying to expand, push it.
Constantly drop him. Never let him the opportunity to attack your 3th base. If you feel you are behind in economy, try to harass him & push while taking the gold expand (with PF!).
Why is it important to drop?
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1) You want to make the biggest damage as you can. In TvZ, killing drones is important to stay with an economical advantage. Terran has better army than zerg but zerg has better economy because of larvas. So you need to make eco-harass & play your race like you have to do!
2) Gain time. You can use drop to gain time for many reason. For example, drop while taking bases are good. It give you the possibility to expand safety.
3) Force the Zerg to make micro and macro mistakes.
4) You can see where the zerg's army is & you can push in the opposite position of his army. It give you scouting advantage & the initiative of the attack.
5) Another think, drop is hard to counter. And a Zerg who has not enough multi-task can panic & makes huggggggge mistakes. You have the opportunity to punish him so hard to do not have a lot of multi task nor be patient...
Response to Zerg specific build order:
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Sen build:
Scout the expand timing. No expo @4min30 probably says there is something cheesy. Check gas, if he pulls off the drones of the gas, it will probably be an expansion. Take care: he can try to brain you. Make sure he does not retake his gas.
Your Reapers will be less useful in harass. Does not lose them (I know i said it before). Stay @ Xel Naga.
You don't have to dramatically change your build order. Just wall your natural. Don't let zergling overrun your defense. If the Zerg feels there is a window to end the game early, he will make tons of zerglings & try to destroy your expansion. Be careful. Scout!
### replays coming soon ###
Classic hatch first:
Your build is construct to counter or at least stay equal in economy. There is really nothing that can be dangerous for you in early game. In case of tech lab first, you can kill some drones before the queens pop! When they are coming, pull back and don't lose your first Reaper.
Speedling will be late & you will have the map control. He can't scout you & your fast expand will be safe.
### replays coming soon ###
Spanishiwa:
The same as the classic hatch first. But your build will be more powerful. He has only queens, spines crawlers & zergling. Your drops will be super effective in the early game.
You can seriously make drops earlier than the MMA's build because all of his defense are in front of his natural & the main is free for drop.
My classic timing attack with tanks is unfortunately well counter by Spanishiwa... So try to drop all your army in the back of his defense. His main base. Use lift tricks
### replays coming soon ###
7RR:
Don't make second reaper, build Marauders. Place a bunker at your ramp, make your expansion later.
Keep in mind: Roaches hard counter Reapers. Take 3 or 4 SCVs to repair bunker.
If you don't lost anything, you already won the game. Take your expansion & continue the build but produce Maraudeurs on the barrack which has the tech lab.
You don't really need to drop, start Siege Tank faster than medivacs. & timing push him when stim is ready. It will be an easy win.
### replays coming soon ###
Baneling burst one base:
Alright, easy to scout with Reapers. If you think it is going, lift the 2 added Barracks & put them on the ramp.
You can place bunkers, supply depot & make a double wall. Repair the wall. If the wall is broken, you are in trouble! Micro well you marines & use your SCVs to fight. Try to reconstruct the wall.
If your defenses stay in place, you won.
### replays coming soon ###
Baneling burst two bases:
This is the hardest one. You scout will be more difficult with Reaper. Check if he is making tons of zergling or if he is droning.
If your see baneling bust coming, wall with more supply depot, bunkers and other stuff. Split your marines & immediately start tanks & siege tanks, delay drop or you can make hellions to kill banelings. May the force be with you. You have to defend like a lion to counter it. Maybe you will need to retreat to main base, no a huge lost. Try to drop him. All his forces will be in front of your base. Try to stay alive while making a lot of damage with your drops. Don't forget: the zerg made a big investment in his army & it is kinda all in.
### replays coming soon ###
One base mutas:
Laugh. You have Marines & Medivacs, what do you want more? Easy win, split your army in two & place them in your mineral lines.
GG.
###Subject to MAJ ###
Response to composition:
+ Show Spoiler +
Zergling/baneling/mutas:
Read « How to play & drop like MMA? »
You can also ready this:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=250714
Infestors/zergling/banelings:
Drops will be really powerful. The only thing you have to care is fungal on your marines. Split them to take less damage by it. He has less opportunity to kill your Medivacs & less map control. You Medivac can drop without any problems. U can kill his 3rd base & let him in trouble.
Take care to your Marines, never pack them in a ball =) or it will be a drama.
This part wasn’t easy to write. In theory drops are most powerful but the marines are less powerful. It’s a paradox
Maybe you should start making ghost if they are too much of infestors when your 3rd base is mining. Some Marauders are good to snipe infest too.
DioS vs TuckFrance (Infestors): http://replayfu.com/r/4Pg91d
(Ok I know what you want to say, he is diamond. But it’s just to show you the build.)
Infestors/roaches/ultra:
The same as « infestors/zerglings/banelings ». Just make more marauders & ghost.
Read « How to play & drop like MMA? »
You can also ready this:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=250714
Infestors/zergling/banelings:
Drops will be really powerful. The only thing you have to care is fungal on your marines. Split them to take less damage by it. He has less opportunity to kill your Medivacs & less map control. You Medivac can drop without any problems. U can kill his 3rd base & let him in trouble.
Take care to your Marines, never pack them in a ball =) or it will be a drama.
This part wasn’t easy to write. In theory drops are most powerful but the marines are less powerful. It’s a paradox
Maybe you should start making ghost if they are too much of infestors when your 3rd base is mining. Some Marauders are good to snipe infest too.
DioS vs TuckFrance (Infestors): http://replayfu.com/r/4Pg91d
(Ok I know what you want to say, he is diamond. But it’s just to show you the build.)
Infestors/roaches/ultra:
The same as « infestors/zerglings/banelings ». Just make more marauders & ghost.
References + contact info:
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Day[9] daily: StarCraft 2 - Steal This Build! MMA's TvZ
=>
Direct link to Liquipedia:
=> http://wiki.teamliquid.net/starcraft2/MMA_build
Contac B.net:
=> DioS#674 & BsCIDioS#713 (the “I” is a “i“ maj)
My sc2ranks page:
=> http://sc2ranks.com/eu/230197/DioS
Website of my team:
=> http://www.team-bsc.com/
Stream of the Brother’s Community clan:
=> http://www.team-bsc.com/?page_id=1082
=> http://www.teamliquid.net/video/streams/BsCRevi
=>
Direct link to Liquipedia:
=> http://wiki.teamliquid.net/starcraft2/MMA_build
Contac B.net:
=> DioS#674 & BsCIDioS#713 (the “I” is a “i“ maj)
My sc2ranks page:
=> http://sc2ranks.com/eu/230197/DioS
Website of my team:
=> http://www.team-bsc.com/
Stream of the Brother’s Community clan:
=> http://www.team-bsc.com/?page_id=1082
=> http://www.teamliquid.net/video/streams/BsCRevi
NEW replay:
http://replayfu.com/r/RPz9mr (I lost my reapers & when I saw roach warren i delayed drop timing by delaying the factory)
It took me a lot of time to make this guide for you and I hope you appreciated it.
Please ask me any question. And don't forget to point any spelling mistake.
Edit 1: I will constantly add more replays.
Edit 2 (August 05 2011 14:10 (GMT+1)): Production on 2 and 3 bases added in "You should now have this production).
Edit 3 (August 05 2011 14:21 (GTM+1)): Picture added in section "How to play & drop like MMA?"
Edit 4(August 05 2011 14:58 (GMT+1)): Spelling correction.
Edit 5(August 05 2011 20:45 (GMT +1)): Added 3rd gas timing + spelling correction (Thanks to Rouge)
Edit 6(August 05 2011 23:34 (GMT +1)): Rewrite of the "Why drop?" section. Details added in the "Response to Zerg specific build order:" section. (Thanks to Numy)
Edit 7(August 06 2011 4:39 (GMT +1)): Layout correction.
Edit 8(August 07 2011 1:37 (GMT +1)): Replay added(build order), rank update(introduction) & new teamliquid stream added(References).
Edit 9(August 23 2011 1:57 (GMT +1): Introduction update (add % win rate) + 1 new replay
Edit 10(August 28 2011 23:01 (GMT +1): Rank update