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The Protoss Help Me Thread

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 100 200 300 400 422 423 424 425 426 427 428 429 430 431 432
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
 
 Teoita   Italy. September 14 2012 12:20. Posts 4248
Profile Blog # 
[image loading]
PvT: Early GameMid GameLate Game        PvZ: Early GameMid GameLate Game       PvP: Early GameMid GameLate Game


[image loading]
  • Anyone is allowed to answer. Try to backup your statements with pro game examples whenever possible. However, if you assert something wildly wrong, especially without enough support, you will be warned/banned. If you are unsure of the validity of an idea, just ask a question instead.
  • In general this thread is here to help bridge the gap between proven pro level strategies/ideas and the average player, not for you to give your opinion (unless it has very sufficient grounding from pro game evidence).
  • Don't ask the same questions that are in the OP.


[image loading]


[image loading] Top

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    Q: I often see pro players scout on 13, however, if I use a 9 scout I'm more likely to get into the base and see more. Why is that?
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    Q: How are you supposed to react to CC first builds in a PvT?
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    Q: In TvP, does ebay always mean gasless expand?
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    Q: What are the sacrifices Terran makes to ebay block?
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    Q: What is the best response to an engineering bay block on your expo?
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    Q: How do i hold off a Marine/SCV all-in with 1Gate FE?
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    Q: How do I scout terran with gas before observers can come out?
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    Q: What deviations need to be made to address a Terran's early wall off?
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    Q: Against small numbers of un-upgraded Marine/Marauder, am I better off target-firing marines or marauders first with my Stalkers?
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    Q: I just defended a two barracks opening from Terran, should I put on counter pressure?
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    Q: What are some reads i can make off of observer scouting? What should my reactions be?
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    Q: How do you deal with Terran one base all ins?
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    Q: How do you hold one base stim timings as Protoss?
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    Q: How do I defend a 1-1-1 with marine tank banshee?
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    Q: How do I defend a 2 port banshee attack?
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    Q: How do i defend against the 10 minute medivac timing?
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    Q:I'm having a hard time grasping this concept that people are describing, where you don't want units unless you need them.
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    Q: In PvT, when would it be appropriate to go templar/archon instead of colossus? Or if the choice is stylistic, what are the differences?
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    Q: What is a strong opening build order to deal with Terran drops effectively?
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    Q: How can I improve my map awareness?
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    Q: How do I know when it is safe to take my third?
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    Q: When opening 2-base Colossus, how many Colossi should i make before transitioning?
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    Q: How do I defend against drops?
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    Q: How do i transition from Colossi to High Templar and vice versa?
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    Q: How should I approach lategame PvT?
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    Q: How many high templar should I keep in my late game army vs terran?
    + Show Spoiler +


[image loading] Top

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    Q: How do I deal with a 6 pool with a gateway first build?
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    Q: How do I deal with a 6 pool with a forge first build?
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    Q: What is a standard forge fast expand build order?
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    Q: What's the difference between 17 Nexus and 14 Forge 17 Nexus?
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    Q: How do I place buildings for a forge fast expand?
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    Q: How do I punish a 15 hatch?
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    Q:When I scout Zerg in the early game, what should I be looking for?
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    Q:How do I deal with a Zerg blocking my natural with a hatchery?
    + Show Spoiler +

    Q:What's the best way to ensure that a 15 or 17 supply nexus first is safe against ling runbys in PvZ?
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    Q: Should I be worried about losing my cyber core if I use it as part of my wall in PvZ? (assuming FFE)
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    Q: What do I do against speedling openings when I FFE?
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    Q: How do I defend roach ling all-in with a 1 gate expansion?
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    Q: How do I defend roach ling all-in with a 3 gate expansion?
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    Q: I scout zerg going gas first, then pool (15 gas, 14 pool). I see that his first 100 gas went to ling speed, and he keeps drones in gas. How should I continue with my build and scouting after seeing his opening?
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    Q: What are the advantages of a Stargate follow-up after a forge fast expand?
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    Q: How do you do an immortal sentry all in?
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    Q: How do I scout a Zerg in the early-mid game?
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    Q: What are some reads i can make off of observer scouting?
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    Q: I scouted a roach warren, but was still harassed by mutalisks. Is this common and how do you prepare for it?
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    Q: How do you defend against the "Stephano roach max?"
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    Q: How do I deal with Mutalisks?
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    Q: When is it right to invest in phoenixes to deal with mutalisks?
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    Q: What is a good answer to a zerg who goes muta, then mass ling-baneling?
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    Q: How do I deal with an opponent once he gets Infestor/Brood Lord?
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    Q: How should I be making use of storm in lategame PvZ?
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    Q:What base should I focus on taking as my fourth on Antiga shipyard?
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[image loading] Top

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    Q: How do I defend a cannon rush?
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    Q: How do I defend proxy 2 gate?
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    Q: How do you deal with a cannon rush that also incorporates proxy gateways?
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    Q: How do I defend a 4 gate?
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    Q: How do you execute a four gate warp prism all in?
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    Q: How does a map factor into your strategy choice in PvP?
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    Q: How do you deal with Archon/Chargelot all ins?
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    Q: What are some reads i can make off of observer scouting? What should my reactions be?
    + Show Spoiler +

    Q: How do i hold off a DT rush if my robo isn't done yet or my obs is out of position?
    + Show Spoiler +

    Q: How do i hold a Nexus against one base Colossus?
    + Show Spoiler +

    Q: What are some 2base timings?
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    Q: Is there a decent one or two base all-in a player opening robo can do against a player opening phoenix into robo into expand?
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    Q: What should I keep in mind when playing Macro PvP past the one base stage?
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    Q: What is optimal probe count in PvP Macro games and should I go up to 3 base?
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    Q: When do i get upgrades? Which is more important, armor or attack?
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    Q: When can i take a third?
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    Q: Why don't we see more midgame stargate play?
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    Q: Why are High Templar used to make archons instead of Dark Templar in PvP?
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    Q: What is the optimal army composition in PvP?
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    Q: When can i go mothership?
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Writeups by alejandrisha, kcdc, monk, and teoita
Graphics by pathy
Organization and formatting by geiko, zeromus, and wo1fwood
Last edit: 2013-03-04 01:18:34
Protoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Old Post

 
 Cubbieblue66   August 05 2011 15:11. Posts 92
Profile # 
Can somebody give me a good build order for a forge fast expand versus Zerg? The one on Liquipedia has been a decent enough starting point for me, but I don't know how to go from there... I tend to favor gateway-heavy armies, maybe mixing in a couple immortals generally.
Old Post

 
 Darclite   United States. August 05 2011 15:13. Posts 1021
Profile # 

On August 05 2011 15:11 Cubbieblue66 wrote:
Can somebody give me a good build order for a forge fast expand versus Zerg? The one on Liquipedia has been a decent enough starting point for me, but I don't know how to go from there... I tend to favor gateway-heavy armies, maybe mixing in a couple immortals generally.


Hey, CecilSunkure did a guide of a proper forge FE on Xel'naga: + Show Spoiler +
Last edit: 2011-08-05 15:14:00
They're fools. You should eat them.
Old Post

 
 SchfiftyFive   United States. August 05 2011 15:20. Posts 115
Profile # 
PvP what the hell do you do when you've tried 4 gate, 1 base collusus, blink, and chargelot archon and always get smashed? I can only ever win with 4 gate. Sad world. Replays can be uploaded if requested. I'm plat but sometimes play custom and hit diamond.

Edit: Just wanted to add after every replay I also always find that my opponent made silly mistakes like 5 probes on gas/supply block and stuffs and I usually DONTTTTTTTTTTT make those kinds of mistakes. Im usually spot on with build timings too. I just dont understand how so much hard work can just not pay off. Heres an example..i have chargelot archon against a 3 collusus push on xelnaga. I put archons on one side and flank the other with zealots so i get a full 180 on his collusus/gateway army...supplies were close to the same amount around 100 or so....but in two seconds all my shit evaporated and he has 3 collusus left with even some gateway units too...i just dont understand lol
Last edit: 2011-08-05 15:24:10
My IQ? // "Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out" Cim9
Old Post

 
 iamke55   United States. August 05 2011 15:24. Posts 2805
Profile Blog # 

On August 05 2011 15:11 Cubbieblue66 wrote:
Can somebody give me a good build order for a forge fast expand versus Zerg? The one on Liquipedia has been a decent enough starting point for me, but I don't know how to go from there... I tend to favor gateway-heavy armies, maybe mixing in a couple immortals generally.

12 forge
17 nexus cannon gateway
18 assimilator pylon assimilator
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Old Post

 
 Fangxxer   Sweden. August 05 2011 15:25. Posts 69
Profile # 
In a PvP going Sleatos/archon/imortals what upgrades are the best attack or armor?
Soooooo many bannnnlingssssssss!!! - Artosis
Old Post

 
 FiWiFaKi   Canada. August 05 2011 15:27. Posts 2438
Profile Blog # 

On August 05 2011 15:11 Cubbieblue66 wrote:
Can somebody give me a good build order for a forge fast expand versus Zerg? The one on Liquipedia has been a decent enough starting point for me, but I don't know how to go from there... I tend to favor gateway-heavy armies, maybe mixing in a couple immortals generally.


A good build order for it is:

9 pylon
14 forge
15 cannon
17 nexus
18 gateway
18 pylon

Switch the order of the cannon and nexus depending what build he goes for, hatch first or 14gas/14pool on a large map allows you to get a nexus first.

Now the tricky part is being able to survive the possible roach all-in, baneling bust, or other drop play with investing minimal amounts into your defence, which is very hard to do due to the low possibility of scouting while doing forge fes. But you seem to be mainly asking what to do after you survive. A very good build to go for is a 6-8 gateway push with upgrades, usually 1/1, blink is also an added possibility.

An aggressive build is very necessary because going something like fast collosis wont allow you to put any pressure on the zerg and he will easily be able to mass a 70 drone 3 base economy uncontested. Hence why every fast expand involves a fast gateway push or a quick VR to delay the third for as long as possible.

It is hard to determine how all-in you should go with the gateway push, but taking your third base while pushing out and sitting on 45 probes is a decent transition. Having good upgrades and a twilight already up leaves a good window to tech up into templar and archons, and the right mix of chargelot, blink stalker, archon, and high templar will do good against any zerg composition.
 
Old Post

 
 NoisyNinja   United States. August 05 2011 15:27. Posts 982
Profile # 

On August 05 2011 15:20 SchfiftyFive wrote:
PvP what the hell do you do when you've tried 4 gate, 1 base collusus, blink, and chargelot archon and always get smashed? I can only ever win with 4 gate. Sad world. Replays can be uploaded if requested. I'm plat but sometimes play custom and hit diamond.

Edit: Just wanted to add after every replay I also always find that my opponent made silly mistakes like 5 probes on gas/supply block and stuffs and I usually DONTTTTTTTTTTT make those kinds of mistakes. Im usually spot on with build timings too. I just dont understand how so much hard work can just not pay off. Heres an example..i have chargelot archon against a 3 collusus push on xelnaga. I put archons on one side and flank the other with zealots so i get a full 180 on his collusus/gateway army...supplies were close to the same amount around 100 or so....but in two seconds all my shit evaporated and he has 3 collusus left with even some gateway units too...i just dont understand lol


Try a 2 gate robo and keep scouting constantly, just to make sure there is no curveball coming your way. Then transition into colossi and try to max as soon as possible because mirrors are hard to tell when to push. If you're not at max, its a gamble of a push.
The world can go fuck itself. I'm not taking out my headphones.
Old Post

 
 WarSame   Canada. August 05 2011 15:30. Posts 847
Profile Blog # 

On August 05 2011 15:27 FiWiFaKi wrote:

Show nested quote +



A good build order for it is:

9 pylon
14 forge
15 cannon
17 nexus
18 gateway
18 pylon

Switch the order of the cannon and nexus depending what build he goes for, hatch first or 14gas/14pool on a large map allows you to get a nexus first.

Now the tricky part is being able to survive the possible roach all-in, baneling bust, or other drop play with investing minimal amounts into your defence, which is very hard to do due to the low possibility of scouting while doing forge fes. But you seem to be mainly asking what to do after you survive. A very good build to go for is a 6-8 gateway push with upgrades, usually 1/1, blink is also an added possibility.

An aggressive build is very necessary because going something like fast collosis wont allow you to put any pressure on the zerg and he will easily be able to mass a 70 drone 3 base economy uncontested. Hence why every fast expand involves a fast gateway push or a quick VR to delay the third for as long as possible.

It is hard to determine how all-in you should go with the gateway push, but taking your third base while pushing out and sitting on 45 probes is a decent transition. Having good upgrades and a twilight already up leaves a good window to tech up into templar and archons, and the right mix of chargelot, blink stalker, archon, and high templar will do good against any zerg composition.

I think it would be better to go 13 forge than 14 forge. You can still chrono beforehand and it doesn't really lose you anything at all. It can help you in case of tight timings.

EDIT: And with the quick VR at higher levels you can't normally delay the third, but you WILL be able to force a lot of spores(up to 3 /base) and maybe a few extra queens, which cuts into his drone count pretty well(uses drones to make them and they cost additional money, slowing down his econ).
Last edit: 2011-08-05 15:33:02
My failures are my fault. My successes are my fault. To think otherwise is to throw away responsibility for my self.
Old Post

 
 FiWiFaKi   Canada. August 05 2011 15:33. Posts 2438
Profile Blog # 

On August 05 2011 15:25 Fangxxer wrote:
In a PvP going Sleatos/archon/imortals what upgrades are the best attack or armor?


In PvP always attack over armor. And for your army composition specifically:

Archons - No hitpoints
Zealots - Armor is bad when your opponent has high damage units, hence lowering a collosis or archon shot by one isn't very useful. While improving damage from 8 to 9 is a more significant difference.
Immortals - Immortals get good bonuses from attack ups, plus the main defence for the immortal is the hardened shield which doesn't get benefit from armor.

Rule of thumb, armor is only first in chargelot heavy compositions PvT and debatably PvZ against muta play.
 
Old Post

 
 Turo   Canada. August 05 2011 15:33. Posts 333
Profile Blog # 
Ok, so I go 1 gate expand into 3 gates + robo. I suspect banshee play, but my obs sees no expo, a raven, 2 banshees, medium-ish marines and a factory with techlab. I know it's all-in, but until I see him move out I don't know whether thors or tanks.

What do I do?
Last edit: 2011-08-05 15:34:02
Old Post

 
 KimJongChill   United States. August 05 2011 15:35. Posts 6424
Profile # 
How do you guys accomplish scouting off of a forge fe. Hallucination, stargate, robotics? I want to start using hallucination to scout, but I'm never really sure how to tailor my build off of a ffe to get a good amount of sentries fast enough any suggestions?

Also, when you ffe, what do you do against a one base baneling bust, or a big roach-all in (like 15).
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Old Post

 
 SchfiftyFive   United States. August 05 2011 15:35. Posts 115
Profile # 

On August 05 2011 15:27 NoisyNinja wrote:


Try a 2 gate robo and keep scouting constantly, just to make sure there is no curveball coming your way. Then transition into colossi and try to max as soon as possible because mirrors are hard to tell when to push. If you're not at max, its a gamble of a push.


Alright i shall, thank you
My IQ? // "Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out" Cim9
Old Post

 
 rsvp   United States. August 05 2011 15:37. Posts 2076
Profile Blog # 

On August 05 2011 15:24 iamke55 wrote:

Show nested quote +


12 forge
17 nexus cannon gateway
18 assimilator pylon assimilator


Big 4 player maps where you need more than 3 buildings to block (ex. ladder tal darim, typhon), zerg not scouted at 1st position: 13 forge, 15 pylon in main, ~18 nexus.

Big maps where it only takes 3 buildings to block (ex. shakuras, nezarim): 13 forge, prepare for 17 nexus. If you scout a 6 pool halt all probe production and finish wall with 2 gates first, before building cannon.

Scout hatch first: 17 nexus 17 pylon 18 gate 19 forge

Scout 14 pool: 15 nexus 15 forge 17 pylon 18 cannon (and another 18 cannon if necessary, ex. xel naga).

Scout 14 gas, or 14 pool on bigger maps: 16-17 nexus 16-17 forge 17 pylon 18 cannon.

Scout <14 pool: 13-15 forge, 17 nexus 17 pylon.

Scout 6-8 pool: forge asap, stop making probes if you think you can save your pylon/forge at natural by walling in a cannon, otherwise pylon in main asap and keep making probes.
aka Anihc
Old Post

 
 FiWiFaKi   Canada. August 05 2011 15:37. Posts 2438
Profile Blog # 

On August 05 2011 15:30 Peterblue wrote:

Show nested quote +


I think it would be better to go 13 forge than 14 forge. You can still chrono beforehand and it doesn't really lose you anything at all. It can help you in case of tight timings.

EDIT: And with the quick VR at higher levels you can't normally delay the third, but you WILL be able to force a lot of spores(up to 3 /base) and maybe a few extra queens, which cuts into his drone count pretty well(uses drones to make them and they cost additional money, slowing down his econ).


A 13 forge with the right chronoes has an idle nexus for maybe 3 seconds, while it may not seem like much, a 14 forge is able to hold everything that a 13 forge can, anything 10 pool up it can hold, and a 6-7 both struggle with, and will generally outright lose to.
 
Old Post

 
 rsvp   United States. August 05 2011 15:39. Posts 2076
Profile Blog # 

On August 05 2011 15:37 FiWiFaKi wrote:

Show nested quote +



A 13 forge with the right chronoes has an idle nexus for maybe 3 seconds, while it may not seem like much, a 14 forge is able to hold everything that a 13 forge can, anything 10 pool up it can hold, and a 6-7 both struggle with, and will generally outright lose to.


13 forge is possible without an idle nexus if you don't scout before it. But you should always pylon scout in PvZ, so yes 14 forge is better.
aka Anihc
Old Post

 
 Darclite   United States. August 05 2011 15:40. Posts 1021
Profile # 
When you see a terran 1 basing with double gas, what is the proper response?

It could be a 1/1/1 banshee, 2 port banshee, polt's thor push, marine/tank/banshee/raven, marine/thor/banshee/raven, marine/tank/thor/banshee, marine/tank/thor/raven, maybe a 3/4/5 rax marauder (or something weird and rax heavy, i dont even know, i see weird stuff), a MMM push, etc.

Is it best to throw down a robo? Add gateways? Cancel an expo if it isn't finished yet? Cut probes? If I get a robo do I get immortal first or obs first? Should I ever build a warp prism? Should I get more zealots or stalkers from my gates? Should I throw down a stargate (some claim it's good against banshees/ravens). Should I hide an expo?

This is assuming I can't scout (which you usually can't unless he puts everything at the top of his ramp instead of just a bunker or two; the only ways to scout it are places where you need to invest resources, but you need all you can get against these all ins).
They're fools. You should eat them.
Old Post

 
 rsvp   United States. August 05 2011 15:41. Posts 2076
Profile Blog # 

On August 05 2011 15:35 KimJongChill wrote:
How do you guys accomplish scouting off of a forge fe. Hallucination, stargate, robotics? I want to start using hallucination to scout, but I'm never really sure how to tailor my build off of a ffe to get a good amount of sentries fast enough any suggestions?

Also, when you ffe, what do you do against a one base baneling bust, or a big roach-all in (like 15).


Hallu/stargate/robo is nice, but they come a bit later and you need to scout before it as well. Use multiple probes to scout, try hiding a probe somewhere on the map before lings come out, and also use your first zealot to scout.

Cannons are the answer to any all-in against a FFE.
aka Anihc
Old Post

  AustinCM   Canada. August 05 2011 15:41. Posts 275Profile # 
what is the standard PvT opener? and is 4 gate still a viable strat in pvp? as in to make your standard?
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
Old Post

 
 MuGeN_Eu   France. August 05 2011 15:43. Posts 11
Profile # 
I use to go 1 gate/robo/gate in PvT and have a nice ratio with this at top diamond lvl.

In Pvp yes 4 gate 1 gas is really viable.
Old Post

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