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The Protoss Help Me Thread - Page 246

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 100 200 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 300 400 422 423 424 425 426 427 428 429 430 431 432
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
 
 TheExodus   May 30 2012 16:09. Posts 293
Profile # 

On May 30 2012 15:43 ZeromuS wrote:

Show nested quote +



I for one feel knowing whether the opponent is getting marauders, or an FE are HUGE in the early game and can drastically alter your opening build past the 1 gate nexus part. Marauders, fast robo is bad, only marines no fast robo is worse.


Well yes, hence the bolded part above
Old Post

 
 Misuari   Singapore. May 30 2012 16:13. Posts 45
Profile # 
I think one major problem protoss player face, is when to give up . I had a game where the enemy was 40 army supply left after a major battle . i had only a zealot BUT i had 3-1-3 upgrades and he had 1-0-1 so i dont know whether to give up or jusst cont warping in and fight cause he destroyed my natural and my main is almost mined out. any tips ? :D
Old Post

 
 Rimak   Latvia. May 30 2012 16:21. Posts 408
Profile # 

On May 30 2012 16:13 Misuari wrote:
I think one major problem protoss player face, is when to give up . I had a game where the enemy was 40 army supply left after a major battle . i had only a zealot BUT i had 3-1-3 upgrades and he had 1-0-1 so i dont know whether to give up or jusst cont warping in and fight cause he destroyed my natural and my main is almost mined out. any tips ? :D

quickfix.

Never give up. Try and get another base, do a warpin in his main, or just run zealots in his mineral line, but that's just my point of view.
Last edit: 2012-05-30 16:25:28
! <3 1A
Old Post

 
 Misuari   Singapore. May 30 2012 16:25. Posts 45
Profile # 
"Add more bases when you push" ----> Means every major push , i add 1 more base?

"3Robos" ---> Im pretty sure u meant gateways ? ;p
Old Post

 
 TheExodus   May 30 2012 16:25. Posts 293
Profile # 

On May 30 2012 16:21 Rimak wrote:

Show nested quote +


quickfix.

Never give up. Try and get another base, do a warpin in his main, or just run zealots in his mineral line, but that's just my point of view. Or just quit and do another game.


Get a warpprism, run it into his main and warp in 6 cannons on it's powerfield ;P
Old Post

 
 Misuari   Singapore. May 30 2012 16:28. Posts 45
Profile # 
Ahhhhhh much better . hahahaha thank you , man! o7
Old Post

 
 ajizi   May 30 2012 16:41. Posts 19
Profile # 
I just switched from zerg to protoss. What are the key features I should think about in order to improve my games?
Old Post

 
 TheExodus   May 30 2012 16:54. Posts 293
Profile # 

On May 30 2012 16:41 ajizi wrote:
I just switched from zerg to protoss. What are the key features I should think about in order to improve my games?


Spend you chronoboosts, don't miss warpgate cycles during the early game, keep a few gates idle for instant reinforcements in the later game, put pylons around the map, Build lots of warpgates when you have a lot of money, so you can instantly warp in after an engagement. Don't overproduce stalkers.
Old Post

 
 Chandra   United States. May 30 2012 17:22. Posts 123
Profile # 
Against gas openings in PvT I've adopted MC's 1 gate FE as a standard, but against gasless openings I'm not entirely sure what I should do as a standard build. I've looked around the forums, and there doesn't appear to be much consensus on what build is the best to use. I usually drop my Nexus at about 26 supply (after first z and s and before 3rd pylon), build my gates on 26 as the pylon is building and the robo around 30 supply, but I'm unsure if this is too conservative. I'd like to be more greedy if possible while staying safe, but I'm afraid of using a sub-optimal opening. Any suggestions for a decent BO?
Last edit: 2012-05-30 17:26:10
Old Post

 
 Rimak   Latvia. May 30 2012 17:54. Posts 408
Profile # 

On May 30 2012 17:22 Chandra wrote:
Against gas openings in PvT I've adopted MC's 1 gate FE as a standard, but against gasless openings I'm not entirely sure what I should do as a standard build. I've looked around the forums, and there doesn't appear to be much consensus on what build is the best to use. I usually drop my Nexus at about 26 supply (after first z and s and before 3rd pylon), build my gates on 26 as the pylon is building and the robo around 30 supply, but I'm unsure if this is too conservative. I'd like to be more greedy if possible while staying safe, but I'm afraid of using a sub-optimal opening. Any suggestions for a decent BO?

Personally i like to go MC's fe in any scenario, got rolled over with gasless 5 rax couple of times, when was trying to go for a greedier nexi.

But it's simple.
Do a MC opening.
@19, when zealot is building you should be sure that it is gasless FE.
Cancel zealot and remove probes from gas when you have 50 for WG.
Drop nexi @20 food.
Get probes back to gas.
Continue then by huk's BO.
(Wiki)HuK's 20 Food FE 3 Gate Pressure
Last edit: 2012-05-30 17:56:29
! <3 1A
Old Post

 
 hooahah   May 30 2012 21:46. Posts 1026
Profile # 
much <3 to everyone that helped me with the early game scouting :D you guys are the best
Old Post

 
 Mandalor   Germany. May 30 2012 22:16. Posts 2164
Profile Blog # 

On May 30 2012 17:22 Chandra wrote:
Against gas openings in PvT I've adopted MC's 1 gate FE as a standard, but against gasless openings I'm not entirely sure what I should do as a standard build. I've looked around the forums, and there doesn't appear to be much consensus on what build is the best to use. I usually drop my Nexus at about 26 supply (after first z and s and before 3rd pylon), build my gates on 26 as the pylon is building and the robo around 30 supply, but I'm unsure if this is too conservative. I'd like to be more greedy if possible while staying safe, but I'm afraid of using a sub-optimal opening. Any suggestions for a decent BO?


I like to go 15 nexus against a gasless build (2 player map, scouting at 9) followed by a forge and sentry first. 5rax mass marines isn't an issue when you're doing this. Hellion drops or any early drops for that matter, however, can be an issue. I'm still trying to figure out the perfect timing for adding additional gates and the robo.
uTpRiDe.515
Old Post

 
 Mentalizor   Denmark. May 30 2012 22:31. Posts 1510
Profile # 

On May 30 2012 22:16 Mandalor wrote:

Show nested quote +



I like to go 15 nexus against a gasless build (2 player map, scouting at 9) followed by a forge and sentry first. 5rax mass marines isn't an issue when you're doing this. Hellion drops or any early drops for that matter, however, can be an issue. I'm still trying to figure out the perfect timing for adding additional gates and the robo.


On Ohana, Entombed Valley, Antiga and some might even say Cloud Kingdom FFE is extremely viable. No matter what he does you can do something along the lines of:
- 9 pylon (scout)
- 16 nexus
- 16 forge (one more probe)
- 17 pylon

Depending on what you scout you can go ahead and either do (no matter what you scout you chrono double probes out):
Defensive - against more than 1 rax - or if you're felling he's being weird/not spending his money correct (proxy):
- 19 cannon
- 21 cannon
- 24 gateway + assimilator + pylon

This is defensive, but will hold any maryrax marine pressure - and with probepull you will also hold a 2rax without issues.
If he seems to go either 13gas or gasless expand:
- 19 gate + gas
- 21 gate
- 23 cannon + pylon
- when first gate finishes make cycore

You delay your tech slightly. But normally you'll come out both safe and with +10'ish workers if you avoid supplyblocks and keep on chronoboosting.
I've been doing this alot - but ofc it only works with chokes and ramps.

On maps you can't FFE, I usually go for a standard 1G FE unless I see something scary. Depending on the scenario I'd go 3G --> exp or even 1G --> Robo --> 1G --> expand

Just remember... if you don't FE and later discovers he did; you'll have to push your tech advantage. Push him/drop him/punish him.
Last edit: 2012-05-30 22:31:30
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Old Post

 
 Rimak   Latvia. May 30 2012 23:16. Posts 408
Profile # 

On May 30 2012 22:16 Mandalor wrote:

Show nested quote +



I like to go 15 nexus against a gasless build (2 player map, scouting at 9) followed by a forge and sentry first. 5rax mass marines isn't an issue when you're doing this. Hellion drops or any early drops for that matter, however, can be an issue. I'm still trying to figure out the perfect timing for adding additional gates and the robo.

A FORGE!
Brilliant, thanks.
A lot!
! <3 1A
Old Post

 
 Brolettuce   United States. May 30 2012 23:35. Posts 45
Profile # 
im a mid masters toss and atm, im trying to get away from my 2base allins in pvz and actually macro my pvzs instead of being retarded etc.
I was wondering if I were to take a faster 3rd, ( 8-10min), and i want to do a +3 3base attk, should I get my robo, and 4 gates first for obs then immortals? or should i get twilight so i can start +2 faster, the 4 gates aswell then the robo?
Also, when should i be taking my 3/4th gas usually? 40ish supply?
¯\_(ツ)_/¯
Old Post

 
 Rimak   Latvia. May 30 2012 23:44. Posts 408
Profile # 

On May 30 2012 23:35 Brolettuce wrote:
im a mid masters toss and atm, im trying to get away from my 2base allins in pvz and actually macro my pvzs instead of being retarded etc.
I was wondering if I were to take a faster 3rd, ( 8-10min), and i want to do a +3 3base attk, should I get my robo, and 4 gates first for obs then immortals? or should i get twilight so i can start +2 faster, the 4 gates aswell then the robo?
Also, when should i be taking my 3/4th gas usually? 40ish supply?

See rescent streams of CreatorPrime.
He is going for a fast third (8 min), robo-twilight PvZ.
Should be the one you're looking for.
! <3 1A
Old Post

 
 Sated   England. May 30 2012 23:52. Posts 3375
Profile Blog # 

On May 29 2012 06:29 Sated wrote:
http://drop.sc/188014

How should I have better dealt with the Marine/Tank contain preventing me from taking a third base? Was it simply the case that I needed to hit better Storms and have some better splitting when engaging his army, or should I have been waiting for more units before trying to break the contain?

(I know that I could've taken a third base sooner than I did, but I somehow managed to miss his units moving away despite having an Observer in position to scout for that exact thing. Not what I'm asking about, though!)

Does anyone have any ideas?
EU Masters Protoss Playing For Team SC2Improve ~ www.sc2improve.org ~ "I'd rather play a strategy that is worse but that I feel confident in than play the better strategy not really feeling it and not being 100% behind it" - Grubby
Old Post

 
 craziekev   Canada. May 31 2012 02:07. Posts 61
Profile # 

On May 30 2012 23:52 Sated wrote:

Show nested quote +


Does anyone have any ideas?


Treat it like a 1/1/1 but without the air. grab zealots and immortals send your zealots out front and focus the tanks with your immortals while the zealots chase the marines. Adding a couple of sentries wont hurt either. Best thing to do is to have your units in from of the ramp on the low ground so you do not get contained.

Note - I didn't watch the replay but I had a similar experience with marine tank. Didn't contain me because I was not in my base with my units. Hope this helps ya.
a good defense makes a great offense
Old Post

 
 DW-Unrec   May 31 2012 03:10. Posts 277
Profile Blog # 
Hi

I need some help. I'm losing pretty much every PvT game I open 1 gate FE. They do 1/1/1 builds, they do pushes before my colossus is out. Can someone provide me a replay where protoss opens 1 gate FE then builds another 2 gates + robo and win?

Masters league.
Masters on SC2 // Diamond on DotA 2
Old Post

 
 Zedrewo   Sweden. May 31 2012 03:44. Posts 12
Profile # 
Hello, does anyone know if you can punish a zerg who goes for muta on 3base or am i forced to defend and play a really long macro game? (high master)
Old Post

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