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The Terran Help Me Thread - Page 319

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
 
 AveiMil   Norway. August 01 2012 01:55. Posts 115
Profile # 
great, thank you.

Two questions

TvZ, the 2base pressure, what unit composition should I go for?

TvP, 3rax, 2 tech and 1 reactor? Or what marine/marauder ratio should I aim for? What upgrades to get first?
ilve
Old Post

 
 Chaggi   Korea (South). August 01 2012 02:02. Posts 1083
Profile # 

On August 01 2012 01:55 AveiMil wrote:
great, thank you.

Two questions

TvZ, the 2base pressure, what unit composition should I go for?

TvP, 3rax, 2 tech and 1 reactor? Or what marine/marauder ratio should I aim for? What upgrades to get first?


for tvp, you should get 2 reactors, 1 tech lab (current metagame now i think) and you should have a lot more marines and like a few marauders. i'd say 80:20 in your first big push. and obv you should go for weapon upgrades... stim... combat shields... concussive shells. etc
University of Michigan '10 Alumni
Old Post

 
 AveiMil   Norway. August 01 2012 02:08. Posts 115
Profile # 
Which upgrade do you get first? Concussive Shells, Stim or Combat Shield?
ilve
Old Post

 
 forsakeNXE   Germany. August 01 2012 04:29. Posts 167
Profile # 
Mostly Stim cause you can hold allins easier and it takes longest so it has the most potential to be sniped by blink stalkers if researched later. in 9 out of 10 cases Combat shield afterwards and lastly shells.

I would also advice you to watch some streams of progamers and have a look out for some normal macro builds you can copy. Also you can browse the ipl vods and see if you find anything those games are mostly really good to steal a build.
Old Post

 
 Squisher16   United States. August 01 2012 04:57. Posts 9
Profile # 
Hey Terrans, I wanted to know whats the optimal tech lab to reactor ratio is in tvp. I've seen many pros go 5 tech lab 3 reactors. Thnx! ♥
Old Post

 
 forsakeNXE   Germany. August 01 2012 05:46. Posts 167
Profile # 
If that has not changed it's 2 TL : 1 R
Old Post

 
 U_G_L_Y   United States. August 01 2012 06:37. Posts 458
Profile Blog # 

On August 01 2012 01:55 AveiMil wrote:
great, thank you.

Two questions

TvZ, the 2base pressure, what unit composition should I go for?

TvP, 3rax, 2 tech and 1 reactor? Or what marine/marauder ratio should I aim for? What upgrades to get first?

Everyone does it differently but the build that I find works best vs the largest variety of P openings (it deviates if I scout 1 base is gas before bunker on third marine, techlab after 4 marines, stim immediately. Then 2 more rax (and second gas if no voids) one marine out of the 2 naked rax. If no blink incoming, 2 reactors. Ebay, +1 then factory as you can afford them. Combat shield starts while factory is under construction, then reactor on factory amd start starport. I make only 2 to 3 marauders before 10 mins and that allows me to stay on two gas and get all 3 upgrades + medivacs by 10 minutes.

As I move out, I take my third, two more gas and harass while getting concussive, +1 armor, dropping an armory, second Ebay. Then I start 2 more gas, +2+2, 3 more techlabbed rax, and either a ghost academy or second starport depending on whether I saw a colossus den or not. Ghosts, ghost upgrades, and nukes use a ton of gas but if that is not your style you don't need six that early.

If I cant do damage directly at 10 mins, (my build hits way sooner than Bombers and is safer vs allins in the hands of noobies like myself) then I camp at the third with my medivacs and either deny it or just load up and drop the main when they move their whole army to evict me.

TLDR:
Stim
2 reactors
Ebay
+1
Fact, combat shield, medivacs
3rd CC, 2nd Ebay, armory
I'm older than NesTea and slower than GoOdy
Old Post

 
 U_G_L_Y   United States. August 01 2012 06:48. Posts 458
Profile Blog # 
Again, my upgrade order is based on first gas being SUPER early and only being able to afford 3 Marauders but having a ton of well upgraded marines before P has any AOE. There are other more common variants but they hit later or do not include all 3 upgrades. You need to decide what is most important to have when you attack based on your own style: upgrades, # of units, or early attack time
I'm older than NesTea and slower than GoOdy
Old Post

 
 AveiMil   Norway. August 01 2012 08:00. Posts 115
Profile # 
Thanks U_G_L_Y!
ilve
Old Post

  StateofReverie   United States. August 01 2012 12:28. Posts 632Profile Blog # 
a tvz 2 base pressure is just what it is, pressure from 2 bases that hits before 10 minutes. it forces the zerg to make units or punishes them if thy are too greedy. Timings are usually triggered by upgrade completions or tech completions (like attack when stim is done with marines and hellions)
Old Post

 
 dynwar7   August 01 2012 12:28. Posts 1945
Profile # 

On July 31 2012 16:30 StateofReverie wrote:

Show nested quote +


Hey I can't link you directly but day9 did a tvt recently of taeja vs uh I think bomber or some other high level Korean in a tvt on metropolis. It's one of his recent vods so just look it up shouldn't be hard ^^


I watched it, and it was just a normal marine tank game -.-

EDIT: Still looking for a game where a pro/high level player uses nukes to force unsiege tanks. Basically bio vs mech
Last edit: 2012-08-01 12:29:14
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 Qibla   Australia. August 01 2012 12:38. Posts 341
Profile # 
What maps should I veto?
Are you calling moi a dipshit?
Old Post

 
 jabberjaw   August 01 2012 15:25. Posts 222
Profile # 

I watched it, and it was just a normal marine tank game -.-

EDIT: Still looking for a game where a pro/high level player uses nukes to force unsiege tanks. Basically bio vs mech

The only player I know of that uses nukes during the late game of TvT is avilo. He's a GM/High-Master. However, he generally goes mech in TvT. You would have to watch his stream, though, as he doesn't really release replays.
 
Old Post

 
 kyllinghest   Norway. August 01 2012 15:34. Posts 1091
Profile # 

On August 01 2012 04:57 Squisher16 wrote:
Hey Terrans, I wanted to know whats the optimal tech lab to reactor ratio is in tvp. I've seen many pros go 5 tech lab 3 reactors. Thnx! ♥


That is your choice entirely! However if you are facing a colossus-based army marauders fare better than marines. Personally I like to build as many marines as possible, only building a minimum of tanking marauders, this does however leave my army very vulnerable to bad engagements and positioning.
Old Post

 
 maracuja123   Brazil. August 01 2012 15:38. Posts 409
Profile # 
What`s the best building order possible to actually get the fastest drop with marines 2 medivacs and 12 marines with stim? Should I get gas first without 1st barrack, etc. etc.??? and i mean no expo whatsoever
Last edit: 2012-08-01 15:40:45
Old Post

 
 dynwar7   August 01 2012 17:13. Posts 1945
Profile # 
Arighty then.

So....I guess I have to give in...Bio is too hard to play, so what is generally a good and SAFE opener for mech in TvT? I only mech in TvT because I feel like I have to....

I think cloakshee is good, but what about going 2 starport cloakshee? Will this put me too far behind? What do you think about this?

Or, I should ask, is there any mech opener that opens with 1 Rax FE? I love that build haha

Thank you
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 Evangelist   August 01 2012 17:20. Posts 1166
Profile Blog # 

On August 01 2012 17:13 dynwar7 wrote:
Arighty then.

So....I guess I have to give in...Bio is too hard to play, so what is generally a good and SAFE opener for mech in TvT? I only mech in TvT because I feel like I have to....

I think cloakshee is good, but what about going 2 starport cloakshee? Will this put me too far behind? What do you think about this?

Or, I should ask, is there any mech opener that opens with 1 Rax FE? I love that build haha

Thank you


1 rax FE into 2 gas will give you pretty quick cloaked banshees. Not as quick as a 111 but it's quick enough. It's also really damn safe especially considering you can throw in a few hellions to help defend your front from marine pressure and the banshee will come out long before the other T has enough tanks to really pressure your bunker/s.
Old Post

 
 herMan   Finland. August 01 2012 18:49. Posts 364
Profile # 

On August 01 2012 17:20 Evangelist wrote:

Show nested quote +



1 rax FE into 2 gas will give you pretty quick cloaked banshees. Not as quick as a 111 but it's quick enough. It's also really damn safe especially considering you can throw in a few hellions to help defend your front from marine pressure and the banshee will come out long before the other T has enough tanks to really pressure your bunker/s.


If you do this build, you will probably die to the marine hellion elevator build that is popular on the EU ladder right now. I'd recommend the reaper expand into 1/1/1, giving the techlab to the factory when you've made enough reapers. Reapers can give you scouting information inside the enemys base and you can see if he's either going for something aggressive or just expading like you.
Old Post

 
 dynwar7   August 01 2012 22:40. Posts 1945
Profile # 
Thank you

Can someone else confirm just to make sure, if 1 rax FE into banshee is good?

Also, what are your thoughts of going 2 starport as opener? I think it is of course expensive, but can be pretty decent?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 Kodachrome   Canada. August 02 2012 00:51. Posts 5
Profile # 
Hi,

Quick question: In TvT, what's the best way to defend against an opponent who 1/1/1s, and then tries to drop hellions and marines into your main.

Thanks in advance!
Old Post

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