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Designated Balance Discussion Thread - Page 287

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 100 200 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 300 400 480 481 482 483 484 485 486 487 488 489 490
 
 m0ck   July 18 2012 17:13. Posts 3240
Profile Blog # 

On July 18 2012 16:59 Thrombozyt wrote:

Show nested quote +


So together the GSL records show a 74/54 record of maps in favor of Zerg. Which is a 57.8% ZvT rate. In series, the score is 50/31 in favor of Zerg which translates to a 61.7% chance to advance.

I would also argue, that 'the best' that 'Blizzard should balance for' should include also the western pro-gaming scene. The top 4 of at least monthly events (the daily/weekly can include some weaker player with a great grid) should possess sufficient skill and mechanics to make a reliable balancing ground.

Also it it probably impossible to balance for just the top koreans simply because your sample size for statistics will be WAY too low and too volatile.


I think it is fair to say that the patch had an immediate negative effect on terrans. However, I think it's also fair to say that terrans currently are doing better again.

As for TSL qualification from Korea:

3P, 4T, 4Z

Old Post

  wcr.4fun   Belgium. July 18 2012 18:43. Posts 685Profile # 

On July 18 2012 12:27 Reborn8u wrote:
I've been saying for over a year, that when zergs started to actually micro at the level that top toss, and terran players have been since almost release, that zerg would seem unstoppable. Up until just the last few months I've been watching the "best" zerg players in the world not even micro back infestors after the energy was used,letting them die pointlessly. Not target firing things like sentries. Not abusing burrow (with trapping units, delaying expansions ect). Now these are all quite common and they make PvZ a nightmare for toss. When that infestor count stays high, or your 3rd gets delayed because of a burrowed ling, or your 2 base gate all in at zergs 3rd gets stopped because of roach burrow.


I agree completely with the fact that (most) top zergs actually have 'horrible' unit control (compared to terran/protoss). But have you bothered watching through their point of view? Zerg macro is more intense than protoss' or terran's imo. Zergs have more bases. Zergs have creep spread, overlord spread and inject larvae. Especially when defending, zerg's units come from 3 different places and most often when the attack is going on very close to a zerg base, you can see how hard it is to coordinate those units. Protoss just warp in, in the exact position they want. Nobody really cares about chronoboost.
Terrans mule mechanic is easier than inject larvae and also more forgiving, even if they get supplyblocked they can throw down supply. Unit production of terran is probably the same as for zerg (mechanically intense).

At least, that's how I see it.
Last edit: 2012-07-18 18:44:17
Old Post

 
 Big J   Austria. July 18 2012 19:21. Posts 5017
Profile Blog # 

On July 18 2012 12:21 Heavenlee wrote:

Show nested quote +



Yes, that magical 50-50 winrate has lead to 24 zerg tournament wins to 8 protoss wins and 3 terran wins, 40 zerg final appearances to 20 protoss and 10 terran, and 64-49-26 semifinals.


Yeah and that does not mean that PvZ is fucked:
PvZ is very balanced, TvP is very balanced
TvZ is currently Zerg favored
Last edit: 2012-07-18 19:32:29
 
Old Post

 
 Big J   Austria. July 18 2012 19:32. Posts 5017
Profile Blog # 

On July 18 2012 18:43 wcr.4fun wrote:

Show nested quote +



I agree completely with the fact that (most) top zergs actually have 'horrible' unit control (compared to terran/protoss). But have you bothered watching through their point of view? Zerg macro is more intense than protoss' or terran's imo. Zergs have more bases. Zergs have creep spread, overlord spread and inject larvae. Especially when defending, zerg's units come from 3 different places and most often when the attack is going on very close to a zerg base, you can see how hard it is to coordinate those units. Protoss just warp in, in the exact position they want. Nobody really cares about chronoboost.
Terrans mule mechanic is easier than inject larvae and also more forgiving, even if they get supplyblocked they can throw down supply. Unit production of terran is probably the same as for zerg (mechanically intense).

At least, that's how I see it.


Look at TLOs stream and watch him microing groups of units around during combat quite hard. But when you actually juat watch the game, it could as well be just the zergling's AI that just led to better surrounds in this combat a lot of times what is left is often times that you see his overlords rally towards the open field, because he seems to make this rally point fail quite often.

Also I want to add here, that 2months ago when you read any of those PvT balance whine threads, Terrans would say that Protoss does not micro at all in neither of their MUs and at least zergs would have similar APM to Terrans while Protoss would have (how low were their ridicolous claims again?) like 80 (?) APM in Masters.
It's bullshit accusations and those arguments get quite boring.
Last edit: 2012-07-18 19:43:31
 
Old Post

 
 Decendos   Germany. July 18 2012 19:39. Posts 916
Profile # 

On July 18 2012 19:21 Big J wrote:

Show nested quote +



Yeah and that does not mean that PvZ is fucked:
PvZ is very balanced, TvP is very balanced
TvZ is currently Zerg favored


exactly this. it is favored but its by far too soon to tell if its imbalanced. right now there are 13 of 24 T in Code A finals. on top level they do REALLY fine so no reason to cry.
Old Post

 
 Rabiator   Germany. July 18 2012 21:15. Posts 3238
Profile # 

On July 18 2012 16:59 Thrombozyt wrote:

Show nested quote +


So together the GSL records show a 74/54 record of maps in favor of Zerg. Which is a 57.8% ZvT rate. In series, the score is 50/31 in favor of Zerg which translates to a 61.7% chance to advance.

I would also argue, that 'the best' that 'Blizzard should balance for' should include also the western pro-gaming scene. The top 4 of at least monthly events (the daily/weekly can include some weaker player with a great grid) should possess sufficient skill and mechanics to make a reliable balancing ground.

Also it it probably impossible to balance for just the top koreans simply because your sample size for statistics will be WAY too low and too volatile.


A big problem is that any late game Zerg with good economy will have the upper hand simply because it is much easier for him to reproduce his army. This *might* be made up for by better micro or smarter planning or aggressive all-over-attacks, but those are things which only really top pros can manage. Thus Zerg is actually the easy-mode race at this time (after a certain point in the game), because their macroing just requires regular inject timings through all bases (easy to do once you learned it and the same for all strategies and matchups) and then they are free to produced and - most importantly - reproduce anything that suits their fancy. For the other two races it is much harder to manage the right number of production facilities and addons and such. This is a general problem and makes the races behave differently hard on different levels of play. It should be changed ...
If you cant say what you're meaning, you can never mean what you're saying.
Old Post

 
 Kimozabi   Denmark. July 18 2012 22:13. Posts 10
Profile # 

For the other two races it is much harder to manage the right number of production facilities and addons and such. This is a general problem and makes the races behave differently hard on different levels of play. It should be changed ...

But that has been zerg design since StarCraft, has it not? Changing that would seem like changing the core of the game to me.
Also, zergs always have the "worker vs. attacking unit" thing to think about, while P and T can just make attackers with abandon.
Last edit: 2012-07-18 22:20:08
Heaven or beef.
Old Post

  Dephy   Lithuania. July 18 2012 22:22. Posts 163Profile # 

On July 18 2012 22:13 Kimozabi wrote:

Show nested quote +


But that has been zerg design since StarCraft, has it not? Changing that would seem like changing the core of the game to me.
Also, zergs always have the "worker vs. attacking unit" thing to think about, while P and T can just make attackers with abandon.

the problem is they get to much larva, reducing larva count would fix that
Old Post

 
 Bagi   July 18 2012 22:31. Posts 5910
Profile # 
Someone should make a poll or something, on player impressions on the last patch. Was game balance better before or after the patch?

I can't imagine anyone saying it was better pre-patch. The queen buff was an utter failure by Blizzards part, and the worst part is that it seems they're too occupied with HOTS to even care.
 
Old Post

 
 Qibla   Australia. July 18 2012 22:33. Posts 341
Profile # 
I think the OP needs an update.

I'm only a Diamond scrub, but I just played a game where I 1 rax fast expanded, and the protoss sent his first zealot, killed 4 marines, that I was trying to micro like crazy, (and forgot all about building my follow up barracks and gas), and then the scv building the bunker. and I lose the game to the stalker that he follows up with. 2 units.

It takes 0% risk for the protoss to do this, but takes immense concentration and skill from the Terran to hold it off. I know it can be held off, but it's not balanced in terms of difficulty to execute.
Are you calling moi a dipshit?
Old Post

 
 Bashion   Cook Islands. July 18 2012 22:52. Posts 2495
Profile # 

On July 18 2012 22:33 Qibla wrote:
I think the OP needs an update.

I'm only a Diamond scrub, but I just played a game where I 1 rax fast expanded, and the protoss sent his first zealot, killed 4 marines, that I was trying to micro like crazy, (and forgot all about building my follow up barracks and gas), and then the scv building the bunker. and I lose the game to the stalker that he follows up with. 2 units.

It takes 0% risk for the protoss to do this, but takes immense concentration and skill from the Terran to hold it off. I know it can be held off, but it's not balanced in terms of difficulty to execute.


If you lost 4 marines to a single zealot, its your fault, not the game's.

I've got moves like Jagger
Old Post

 
 Shiori   July 18 2012 22:59. Posts 2816
Profile Blog # 

On July 18 2012 19:32 Big J wrote:

Show nested quote +



Look at TLOs stream and watch him microing groups of units around during combat quite hard. But when you actually juat watch the game, it could as well be just the zergling's AI that just led to better surrounds in this combat a lot of times what is left is often times that you see his overlords rally towards the open field, because he seems to make this rally point fail quite often.

Also I want to add here, that 2months ago when you read any of those PvT balance whine threads, Terrans would say that Protoss does not micro at all in neither of their MUs and at least zergs would have similar APM to Terrans while Protoss would have (how low were their ridicolous claims again?) like 80 (?) APM in Masters.
It's bullshit accusations and those arguments get quite boring.


but the Terrans had and still have a point. TvP is actually extremely difficult sub-high Masters because you sumply don't have the APM to do perfect army control and macro at the same time. At the highest level, TvP is balanced because everyone is extremely good and extremely fast, which means that decent army control is a given. The difference in P/TvZ is that there aren't even theoretical strategies that Toss/Terran players can do to get reliably even with Zerg.

You can tell the matchup isn't imbalanced (TvP) because there were and still are top pros who are consistently winning with varied strategies in the matchup. There are lots of Terrans who have excellent TvP (MKP etc) and a lot of Protoss who have great PvT (Parting, Squirtle) but almost nobody who is good at PvZ or TvZ in the sense that they can be expected to crush less mechanically skilled players. People used to always point to MC/Hero as examples of players with strong PvZ. Well, Stephano obliterated them, and Stephano's mechanics are significantly weaker than either of theirs. Not trying to take away from his play in general, since he's done a lot to innovate on the Zerg side of things, but as a mechanical player, he's nothing special. He's not bad by any means, but he wins because of his strategies and reactions, not because he outmicros his opponents. So yeah, there aren't actually any good PvZ players who can macro against any half-decent Zerg (MC almost lost to Ret in a macro game until Ret messed up) and expect to win in the same way that MKP/Parting can expect to outmacro virtually any P/T respectively most of the time. On the TvZ side of things, there simply aren't any strong TvZ players. People like to point to Byun because he 3-0d Nestea, but, quite frankly, Nestea played like utter shit. Byun played well, but against a stronger opponent I'm unconvinced he'd do as well (and he later lost to DRG in the OSL).
Last edit: 2012-07-18 23:12:18
Old Post

 
 dNa   Germany. July 18 2012 22:59. Posts 287
Profile Blog # 

On July 18 2012 22:52 Bashion wrote:

Show nested quote +



If you lost 4 marines to a single zealot, its your fault, not the game's.




agreed ... 2 zealots vs 4 marines would be understandable, but 1? stop trying to micro like crazy and just do it! #couragewolf
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Old Post

 
 Bagi   July 18 2012 23:02. Posts 5910
Profile # 

On July 18 2012 22:33 Qibla wrote:
I think the OP needs an update.

I'm only a Diamond scrub, but I just played a game where I 1 rax fast expanded, and the protoss sent his first zealot, killed 4 marines, that I was trying to micro like crazy, (and forgot all about building my follow up barracks and gas), and then the scv building the bunker. and I lose the game to the stalker that he follows up with. 2 units.

It takes 0% risk for the protoss to do this, but takes immense concentration and skill from the Terran to hold it off. I know it can be held off, but it's not balanced in terms of difficulty to execute.

Here's how to hold if off: always spread your first 3-4 marines in a line at your ramp, and once the zealot arrives, move back the marine he tries to attack. If he doesn't run away he'll be lucky to kill a single marine.

It's literally one of the easiest micro tasks in the game, not one that takes "immense concentration and skill". You just have to be aware how to position your first marines.
 
Old Post

 
 Orek   July 18 2012 23:13. Posts 1391
Profile # 
This 1 zealot vs 4 marines discussion is making me crazy.
It is hardly a balance discussion. Let's move on.
It should be asked in SC2 Strategy Forum with [H] tag.
Old Post

 
 Chaggi   Korea (South). July 18 2012 23:15. Posts 1087
Profile # 

On July 18 2012 22:59 Shiori wrote:

Show nested quote +



but the Terrans had and still have a point. TvP is actually extremely difficult sub-high Masters because you sumply don't have the APM to do perfect army control and macro at the same time. At the highest level, TvP is balanced because everyone is extremely good and extremely fast, which means that decent army control is a given. The difference in P/TvZ is that there aren't even theoretical strategies that Toss/Terran players can do to get reliably even with Zerg.

You can tell the matchup isn't imbalanced (TvP) because there were and still are top pros who are consistently winning with varied strategies in the matchup. There are lots of Terrans who have excellent TvP (MKP etc) and a lot of Protoss who have great PvT (Parting, Squirtle) but almost nobody who is good at PvZ or TvZ in the sense that they can be expected to crush less mechanically skilled players. People used to always point to MC/Hero as examples of players with strong PvZ. Well, Stephano obliterated them, and Stephano's mechanics are significantly weaker than either of theirs. Not trying to take away from his play in general, since he's done a lot to innovate on the Zerg side of things, but as a mechanical player, he's nothing special. He's not bad by any means, but he wins because of his strategies and reactions, not because he outmicros his opponents. So yeah, there aren't actually any good PvZ players who can macro against any half-decent Zerg (MC almost lost to Ret in a macro game until Ret messed up) and expect to win in the same way that MKP/Parting can expect to outmacro virtually any P/T respectively most of the time. On the TvZ side of things, there simply aren't any strong TvZ players. People like to point to Byun because he 3-0d Nestea, but, quite frankly, Nestea played like utter shit. Byun played well, but against a stronger opponent I'm unconvinced he'd do as well (and he later lost to DRG in the OSL).


TvZ used to be MMA's domain.

Sigh

I miss his TvZ's so much
University of Michigan '10 Alumni
Old Post

 
 n0ise   July 18 2012 23:16. Posts 2803
Profile # 

On July 18 2012 18:43 wcr.4fun wrote:

Show nested quote +



I agree completely with the fact that (most) top zergs actually have 'horrible' unit control (compared to terran/protoss). But have you bothered watching through their point of view? Zerg macro is more intense than protoss' or terran's imo. Zergs have more bases. Zergs have creep spread, overlord spread and inject larvae. Especially when defending, zerg's units come from 3 different places and most often when the attack is going on very close to a zerg base, you can see how hard it is to coordinate those units. Protoss just warp in, in the exact position they want. Nobody really cares about chronoboost.
Terrans mule mechanic is easier than inject larvae and also more forgiving, even if they get supplyblocked they can throw down supply. Unit production of terran is probably the same as for zerg (mechanically intense).

At least, that's how I see it.


Don't necesarily disagree, but injecting is a completely mechanical skill, so with enough practice, everyone will/does eventually get it (close to) perfect - like making workers while pushing/defending. It still shouldn't let you get away with silly stuff and give straightup better macro just because it's arguably harder. Also, I'll probably boost the ranking of most zergs by 20 for saying this, but... just build another hatch?! When/If you know you're floating.


On July 18 2012 23:02 Bagi wrote:

Show nested quote +


Here's how to hold if off: always spread your first 3-4 marines in a line at your ramp, and once the zealot arrives, move back the marine he tries to attack. If he doesn't run away he'll be lucky to kill a single marine.

It's literally one of the easiest micro tasks in the game, not one that takes "immense concentration and skill". You just have to be aware how to position your first marines.


OT - It does take some practice, also probably shouldn't focus on 1raxFEing if he's in diamond and struggling with this - there's easier way to improve your basics.

Old Post

 
 Shiori   July 18 2012 23:19. Posts 2816
Profile Blog # 

On July 18 2012 23:15 Chaggi wrote:

Show nested quote +



TvZ used to be MMA's domain.

Sigh

I miss his TvZ's so much

Yeah, he was an example of a player who won sheerly by out-multitasking his opponents. It was very BW esque to see someone eschew clever strategies in favour of simply outplaying his opponents so hard that they couldn't handle it. I don't know why people don't want this back, because it's awesome. Seeing people just build order counter and react to each other isn't exciting because everything in this game is very clear cut in that regard.

One thing I'd like to point out is that metagame shifts don't occur overnight and shouldn't cause once-amazing players to drop off completely. If they do cause this to occur, it means the metagame has "shifted" in such a way so as to close off a wide range of strategies. In the case of MMA, multitasking to win is no longer viable, not because Zerg players have gotten better at defending it with their own multitasking, but because their builds are so greedy and so simultaneously safe that they don't need to worry about being dropped as much. Any time the metagame shits in a direction of less strategy, they game suffers. For example, there's basically 1 way to take a third base in PvZ, and it's with Immortal/Sentry. This sucks because it means that any Protoss who wants to macro basically has to open fast Robo and a lot of Sentries. Every other tech path is restricted to the later phases of the game. Since Protoss tech isn't linear like Zerg's, this is a big deal, because the opponent can easily know what the Protos player can build and how long it will take him to get other tech out.

Last edit: 2012-07-18 23:21:06
Old Post

 
 Stark13   July 18 2012 23:31. Posts 1
Profile # 
Last edit: 2012-07-19 02:34:30
Old Post

 
 iky43210   United States. July 18 2012 23:34. Posts 1952
Profile Blog # 
sc2 is reasonably "balanced". Some people are just too dramatic

It was way more "balanced" pre-patch, but even in this sad state of terran, people will turn around like always

quotes since sc2 balance is different from broodwar, as it is more like a tuck-of-war

Also I have been playing around with whale's 5 reaper opening, and it seem to have alot of potential (at least for now). Currently have a problem with transitioning, but I can see this working out well to stop those crazy fast expand, force roaches/lings productions, and stop creep expand
Last edit: 2012-07-18 23:38:51
Old Post

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