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 rabidch   Singapore. May 12 2012 21:22. Posts 8130
Profile # 

On May 12 2012 20:02 paralleluniverse wrote:

Show nested quote +


Riki and Ursa also owns everyone on the live spectated matches, these are high rated games, meaning that they are a problem at the probably the Master's league level and up.

incorrect. i myself, and i'm 100% sure some other people on teamliquid, have played in some of the top spectated games. if its a stomp its simply because the matchmaking system right now isn't very good and one of the teams had no business being the game. every time i've played in those games they were ended in a timely fashion. and also many of the same people here that have played in those top rated games would state that neither hero you suggested are overpowered. riki is a strong hero, but hardly overpowered. ursa is mediocre but situational

and fyi, the skill levels in dota2 can be incredibly varying. what i call a midskill level player can get in a top ranked game with a little luck
Last edit: 2012-05-12 21:26:15
thug life.
Old Post

 
 paralleluniverse   Australia. May 12 2012 21:27. Posts 2972
Profile # 

On May 12 2012 20:18 Musou wrote:

Show nested quote +


Wrong. I watch high level matches quite often. Of course there will be some lopsided games in which a full stack is playing against all pubs, but those games typically end quickly and are not dragged out. The problem you originally described about games being "over" at 15-20 and dragging out until 45+ occur extremely rarely in medium-high level games. You can outskill the problem. It just requires that you have some teamwork.

Counterable does imply balance. Part of the game is the drafting and item choices. If someone picks Ursa and your entire team decides to play with no disable/slow, or someone picks Riki and nobody buys dust/sentry/gem or MKB, it's your own fault for losing. It's perfectly fine as is. There are 108 heroes in the game (currently/planned to be implemented based on DotA1) and if you expect every single hero to be perfectly balanced so either player can always win in any 1v1 situation, you're playing the wrong genre. Dota is a team game, and is balanced around the team having the right roles. Look how difficult it is to balance SC2 with just 3 races. Now try to apply that to over 100 heroes with 4+ unique abilities per hero. You will never get a perfect balance where you can or cannot beat someone 1v1, though it's already quite close. Here's a hint: get some escape/survivability/disable. Carries may be able to kill you in 3 seconds, but you have the tools at your disposal to stop them as well. If you're playing a hero who doesn't have any, you're probably playing a carry as well, in which case, farm better.

1. They don't occur rarely. Nearly all games are like that. Open the game and watch a spectate a first page match for yourself.

2. No, counterable does not imply balance. If it did, Blizzard should not have made any changes to WoL since it's release. If it did, then Blizzard should be able to buff marines and tanks and cause no balances as a result. Why nerf Terran when they had a 60% win rate. They were counterable, they were countered 40% of the time.
Last edit: 2012-05-12 21:28:32
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Old Post

 
 paralleluniverse   Australia. May 12 2012 21:30. Posts 2972
Profile # 

On May 12 2012 21:22 Pandepic wrote:
There's a simple reason that you can't balance heroes in this game around below pro level play, and that is because games at a below pro level are not decided by hero balance, they are decided by the many many many mistakes these players make which they would make regardless of the heroes in the game. So you played some low level games and got stomped by some people playing ursa, you played incorrectly/badly and you would have gotten stomped by basically any decent hero when played correctly regardless of how balanced they are.

People seem far too quick to point at hero imbalance when really they just get out played or make horrible mistakes. Also 2 out of the top 3 highest win rate heroes are support heroes and not "imbalanced carries", just saying.

Again, this is not a skill level problem, watch some live spectated games.
Check out "Shadow of the Eternals" on Kickstarter
Old Post

 
 Unleashing   Denmark. May 12 2012 21:30. Posts 2429
Profile # 

On May 12 2012 21:27 paralleluniverse wrote:

Show nested quote +


1. They don't occur rarely. Nearly all games are like that. Open the game and watch a spectate a first page match for yourself.

2. No, counterable does not imply balance. If it did, Blizzard should not have made any changes to WoL since it's release. If it did, then Blizzard should be able to buff marines and tanks and cause no balances as a result. Why nerf Terran when they had a 60% win rate. They were counterable, they were countered 40% of the time.


And ursa is counterable 100% of the time, if you know how to.
There are literally items and heroes that make ursa shit and anybody can buy ghost-scepter/force-staff/euls, all teams can get it.
All teams can ward roshan and fuck him up when he tries to solo.
All teams can smoke and gank him in his woods while he's farming if he's not laning.
Anybody can do these things. The fact that they don't does not make something unbalanced, it makes them dumb, the people that is.
Ursa is a horrible hero and if he's so overpowered then why does is he easily countered by coordination in a team game?

DotA is a team game, it is balanced around 5 people working together.
Last edit: 2012-05-12 21:32:33
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
Old Post

 
 Qbek   Poland. May 12 2012 21:31. Posts 4282
Profile # 
Are seriously comparing SC2 balancing with dota balancing? Unbelievable. In dota if it's counterable by an item (which is the case for both ursa and riki) then everybody can counter it and it's balanced.
I dojed huehue // Play for fun or try the harderest with vengeance
Old Post

 
 paralleluniverse   Australia. May 12 2012 21:32. Posts 2972
Profile # 

On May 12 2012 21:22 rabidch wrote:

Show nested quote +


incorrect. i myself, and i'm 100% sure some other people on teamliquid, have played in some of the top spectated games. if its a stomp its simply because the matchmaking system right now isn't very good and one of the teams had no business being the game. every time i've played in those games they were ended in a timely fashion. and also many of the same people here that have played in those top rated games would state that neither hero you suggested are overpowered. riki is a strong hero, but hardly overpowered. ursa is mediocre but situational

and fyi, the skill levels in dota2 can be incredibly varying. what i call a midskill level player can get in a top ranked game with a little luck

I've already said that their matchmaking sucks, as I pointed out in the original post. This contributes to nearly all games being lopsided, but so does the death penalty. If the death penalty was reduced, then there will be more tight games.
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Old Post

 
 paralleluniverse   Australia. May 12 2012 21:32. Posts 2972
Profile # 

On May 12 2012 21:30 Unleashing wrote:

Show nested quote +



And ursa is counterable 100% of the time, if you know how to.
There are literally items and heroes that make ursa shit and anybody can buy ghost-scepter/force-staff/euls, all teams can get it.
All teams can ward roshan and fuck him up when he tries to solo.
All teams can smoke and gank him in his woods while he's farming if he's not laning.
Anybody can do these things. The fact that they don't does not make something unbalanced, it makes them dumb, the people that is.
Ursa is a horrible hero and if he's so overpowered then why does is he easily countered by coordination in a team game?

DotA is a team game, it is balanced around 5 people working together.


All races can beat Terran. Terran never had a 100% win rate.

Balance isn't about being counterable or beatable. Balance isn't even about strategy. Balance is about statistics. Balance is about having a 50% prior probability of winning.
Last edit: 2012-05-12 21:34:33
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Old Post

 
 Qbek   Poland. May 12 2012 21:33. Posts 4282
Profile # 

On May 12 2012 21:32 paralleluniverse wrote:

Show nested quote +


I've already said that their matchmaking sucks, as I pointed out in the original post. This contributes to nearly all games being lopsided, but so does the death penalty. If the death penalty was reduced, then there will be more tight games.

No, the death penalty hurts you more when you're fed, allowing for easier comebacks.
I dojed huehue // Play for fun or try the harderest with vengeance
Old Post

 
 Unleashing   Denmark. May 12 2012 21:34. Posts 2429
Profile # 

On May 12 2012 21:32 paralleluniverse wrote:

Show nested quote +


I've already said that their matchmaking sucks, as I pointed out in the original post. This contributes to nearly all games being lopsided, but so does the death penalty. If the death penalty was reduced, then there will be more tight games.

Wrong. Only around 20-30% of my games are lopsided because the people i play with know what they're doing and work together as a team on both sides.
Yesterday i queued with a friend and the enemy ursa went 15-1-3 within 25 minutes.
Can you guess what we did? We warded the map, went as a team and bought forcestaves and ghost scepters.
Suddenly ursa had no impact and we turned it around and won.



I think you heard: http://www.dota2wiki.com/images/9/94/Riki_kill_15.mp3 too much and can't contain the butthurt anymore.
I'm done here, as i said, if you do not comprehend that DotA is a game built around 5 people playing coordinated together, then discussing with you is a lost cause.
Last edit: 2012-05-12 21:40:34
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
Old Post

 
 rabidch   Singapore. May 12 2012 21:40. Posts 8130
Profile # 

On May 12 2012 21:31 Qbek wrote:
Are seriously comparing SC2 balancing with dota balancing? Unbelievable. In dota if it's counterable by an item (which is the case for both ursa and riki) then everybody can counter it and it's balanced.

yes, i dont know why people are using the same analogies here. i think they are similar games because dota stems from rts, but with team games like dota countering things is less tangible. you may be able to counter certain abilities on the other person's team, but they likely have their own weapons against you



On May 12 2012 21:32 paralleluniverse wrote:

Show nested quote +


I've already said that their matchmaking sucks, as I pointed out in the original post. This contributes to nearly all games being lopsided, but so does the death penalty. If the death penalty was reduced, then there will be more tight games.

ok, matchmaking sucks, but it's not easy to fix matchmaking for a game like this, especially when people MM together when theres a HUGE spectrum of skill level, and valve has been focused on developing many parts of dota2 while developing other games such as CSGO and unannounced titles. i dont expect them to fix matchmaking in a few patches.

i dont see a problem with death penalties. i do have problems with certain mechanics and rewards in the game and its engine (for one courier deaths) but this is not at all one of them and it makes the gameplay more interesting in my opinion
thug life.
Old Post

  Kupon3ss   United States. May 12 2012 21:42. Posts 2775Profile # 

On May 12 2012 21:32 paralleluniverse wrote:

Show nested quote +


All races can beat Terran. Terran never had a 100% win rate.

Balance isn't about being counterable or beatable. Balance isn't even about strategy. Balance is about statistics. Balance is about having a 50% prior probability of winning.


nah, balance is about the fact that whatever beats you, is imbalanced
same in sc2
http://www.teamliquid.net/blogs/viewblog.php?topic_id=313577
This is what people who are too lazy to think of a signature do ~壮哉我大酒神~
Old Post

 
 Pandepic   Australia. May 12 2012 21:42. Posts 170
Profile # 
Paralleluniverse: Firstly stop using this ridiculous argument where you say "if Ursa is balanced then terran would never have been nerfed in Starcraft 2". Secondly, Dota 2 is a team based strategy game and thus it is balanced around team strategy, it is not balanced around individual carry heroes and how quickly they can kill someone that doesn't react to them being in the game and doesn't understand how the game works. Yes there are annoying heroes that can snowball quickly, but those same heroes can also be completely crushed and never go anywhere in the game, it depends -entirely on the players in the game- and NOT on the "hero balance".

Really could you just stop cluttering up the thread with your useless posts? You present no solid arguments or evidence, you just constantly reply to everything with "you're wrong because this happened in Starcraft 2" or "this is my opinion on balance so go watch some live pub games", that is not a real argument and it is not presenting evidence to back up your claims. If you come into a thread full of people that have played hundreds of games in Dota 2, and you yourself having little experience with the game, and then you make these wild claims about "large flaws in the design", you should either have some extremely good evidence to back up what you say, or you should just not post about it at all, because really it seems like you're just trying to argue for the sake of it and derail the thread.

Old Post

 
 Kaniol   Poland. May 12 2012 21:43. Posts 3097
Profile Blog # 

On May 12 2012 21:11 Unleashing wrote:
(lots of text)

I don't have these thoughts on the game, neither did i complain about balance in DOTA, i just wanted to point out that there are 2 different views on balancing, never said anything about Chen not being ban worthy either. Read my post again please
Last edit: 2012-05-12 21:45:53
 
Old Post

 
 Gheizen64   Italy. May 12 2012 21:45. Posts 807
Profile # 

On May 12 2012 21:32 paralleluniverse wrote:

Show nested quote +


All races can beat Terran. Terran never had a 100% win rate.

Balance isn't about being counterable or beatable. Balance isn't even about strategy. Balance is about statistics. Balance is about having a 50% prior probability of winning.


Oh man, the whining from SC2 has reached this forum too?

If you seriously get owned by an hero that is countered by 200g and 1700g items you're just bad. Oh wait, but being counterable doesn't mean it's balanced? Gotta love some arbitrary definition to make your point. So DT are imbalanced because if you don't have detection you lose? Please.
Seen as G.ZZZ [COPPER SCUM] on Steam
Old Post

 
 Spicy_Curry   United States. May 12 2012 21:47. Posts 2340
Profile Blog # 
Ursa needs a buff , its too easy to shut him down in a team fight. He needs naix rage and maybe a movespeed bonus to his ult.
High risk no reward - #RoadToTI3
Old Post

 
 Unleashing   Denmark. May 12 2012 21:49. Posts 2429
Profile # 

On May 12 2012 21:43 Kaniol wrote:

Show nested quote +


I don't have these thoughts on the game, neither did i complain about balance in DOTA, i just wanted to point out that there are 2 different views on balancing, never said anything about Chen not being ban worthy either. Read my post again please

I did read your post but it's quite obvious that you didn't comprehend what i was saying either.
I didn't say you said anything about chen not being ban worthy, i actually only stated that i found your post hilarious.
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
Old Post

 
 Dattish   Sweden. May 12 2012 21:49. Posts 2768
Profile # 
I've always thought DotA's balancing is similar to BW, at first glance everything might look op, but once you watch a game or two you'll realize that this is not the case.
I play doters
Old Post

 
 superstartran   United States. May 12 2012 21:52. Posts 1307
Profile # 
*Sees Ursa in competitive play*

*Picks Beastmaster + Extra Disable like Lion*


Bai Ursa.


Ursa is a garbage pick in competitive play, and is only used in the very rare instance that the other team is picking predominantly non-reliable stuns/soft CC teams. Not just that, he needs to farm alot, and needs a team that can keep the other team in place (i.e. Tide). With the amount of farm and the type of situation you need, you're better off picking a more universal and more flexible carry like Morph, Anti-Mage, Riki, Panda, Lycan etc. who are able to team fight earlier with less items and can massively dominate in their respective roles. Even hard carries like Spectre/Void are still better than Ursa overall, not to mention semis like SF, Mirana, Furion, Invoker, Tinker, and Storm all who are tremendously better than Ursa in alot of ways.


Riki on the other hand, is not a garbage pick for a variety of reasons. One being that he's a carry that doesn't necessarily have to farm, he is useful in the midgame, is hard to kite due to smoke+diffusal+leap, and does a fuck ton of damage with backstab with minimal items. He becomes useful once he gets Ptreads/Double Wraith Bands and can murder supports extremely fast, unlike Ursa who needs either Vlads/Vanguard + Blink + Pboots to do anything at all versus a non-dumb team. Riki is picked often, and is a reliable counter to blink heroes like QoP, Anti-Mage, Storm, etc. because his cloud is massively annoying to play against as those types of heroes.
Last edit: 2012-05-12 21:59:33
Old Post

 
 kaztah   Norway. May 12 2012 21:53. Posts 406
Profile # 
I don't know if this was posted earlier, but here and here is a vod of dendi analyzing their two games vs clg at starladder from yesterday.
Pretty interesting to see what their goals are in games, and how they delay/take fights.
Last edit: 2012-05-12 21:55:41
I speak fluent sarcasm.
Old Post

 
 LAN-f34r   New Zealand. May 12 2012 21:54. Posts 1057
Profile # 
If you want to see the effects of no death penalty, watch some LoL. Guess which game has more snowballing? If you guessed DotA, you would be wrong. Lop-sided games occur because of poor MM and the pub mentality. Hopefully by the time dota2 is released it will have better MMing, with premades up against other premades and all players at similar skill levels, making games much less lop sided.

Also, I don't think you understand the concept of a carry. A carry being OP is nothing like a marine or a siege tank being OP. A good carry is a bit like a good standard zerg - if you don't go screw up his game, late game he WILL destroy you.

With your logic I could argue that 6 pool is OP:
If you don't wall in, you will probably lose to 6 pool
If you don't buy dust/sentries/gem, you will probably lose to riki

Also, watch some competitive games.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Old Post

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