Resurrection Mafia
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bumatlarge
United States4567 Posts
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bumatlarge
United States4567 Posts
I don't know about the lurker policy, this playerlist looks active, and purposeful lurking wll be easily catchable. It's unneccessary and anti-town to make rules on who we can and can't lynch based on such abstract guidelines. ##Vote Varpulis | ||
bumatlarge
United States4567 Posts
On September 01 2011 10:05 wherebugsgo wrote: Can we double lynch the same person on one day? I think it goes with the two highest votes, so there seems to be a bigger politcal element in following lynch candidates. If one person gets 1 votes and the next highest is 1 they both get lynched. | ||
bumatlarge
United States4567 Posts
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bumatlarge
United States4567 Posts
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bumatlarge
United States4567 Posts
Holy Priest May Resurrect 1 player from the dead per day. The Resurrected Player will not expire in the manner a zombie does. Coroner Can look at a corpse and determine alignment and role. May be used any time, and will instantly return the information (as soon as I get the pm). Daywalker Lynchproof daykiller - the kill will happen as soon as I get the pm. When a Daywalker uses his kill, he loses the lynchproof power. Pious Man The Pious Man's vote counts twice. You will not know if you are Pious, and your hidden vote will only be reflected in the Lynch Results. Town-person You are a normal person. You only go to church on Christmas and Easter. Necromancer May reanimate a player from the dead. Player becomes a Reanimated Zombie (Veteran in addition to previous Status). If a Necromancer dies, a new scum member becomes a Necromancer. Inhibitor May target any player to block their power and vote. Minion Has a 1-shot power: If a minion targets a player who has no powers, that player will die - regardless of protection. If that player has a power, that player will die, but will be resurrected after 1 day cycle. We should be reading more into the role list we have. This is an extremely odd set-up where lynching and killing is not completely based around eliminating scum. In fact, basing our tactics on that is short-sighted and I mean to remedy this. Dead players create a "pool" of suspects that a coroner can utilize. I am fairly certain we have 1 or 2 coroners, or else the game has a ridiculous set-up. In a way, the first lynch is really important, yet not as cruel with the Resurrection mechanic. We immediately lynch two players, and the coroner(s) must choose between them. I don't see how intentionally misleading roles like millers or sanity can be in this game, so I'm assuming what a coroner get's is 100%. So this is what I'm thinking, and I'm sure I haven't been the first person to speculate. If we have an unlynchable claim, and we put a few votes on him along with someone else we deem scummy, we can economically manage our now chaotic lynching power into something very useful and organized at this point in the game. The priest and coroner can double team the other dead person and hold on to what they get. Most likely the unlynchable will get shot, and the high priest can devote his power in keeping that person alive, while the coroner can go to town, and if mafia ever stop shooting the unlynchable, we get a confirmed town. Its extremely unlikely for mafia to have an unlynchable themselves without town having a direct counter to such shenanigans. Think about it, that one mafia member would have to be shot by the unlynchable, or he wins the game by himself. There are multiple loopholes to this plan, like perhaps a 1 lynch immune mafia that could "prove" himself, or perhaps a mafia watcher who can see who visits a dead person (goodbye priest and coroner :X) Thoughts on this? Also varpulis wagon is hilarious, though I'm not taking my eyes off him, the fact that that many people gunned on him from the little thing I picked up without questioning everything else gives us some great partners for unlynchable if this can follow through. I mean at worst mafia figures out who they can't push a lynch on? Can a High Priest revive the same person more then once? | ||
bumatlarge
United States4567 Posts
On September 01 2011 21:53 Palmar wrote: I don't know what that means to you, but Sandroba is one of the stronger players in this game. Wherebugsgo has the ambition and time, but he's still relatively new. Like, Sandroba is in my "If he's wrong, he's scum" category. It is a compliment, read XLIV, he nailed me role and alignment, but I can't say more then that, figure it out yourself ##Unvote varpulis I still find it likely that varpulis can be scum (redff has made good points), but in the event that he is not, I would look heavily into these people, in order of scuminess IMO. Kenpachi - FoSing redff then voting varp. Every game I reset what I think kenpachi would do as each alignment. In this instance he's given more then he usually does, and it stands out as illogical even for kenpachi. Palmar - For once jumping on a wagon rather then making his own 8 billion reasons. This stands out. redff - Seems completely legitimate, but he is capable of such a ploy as scum. He's bottom tier in this. So Kenpachi > Varp > Palmar > redff. ##Vote Kenpachi | ||
bumatlarge
United States4567 Posts
On September 02 2011 11:41 redFF wrote: im fairly certain that the wagon that started on varp was more caused by me than you bum. if it's so hilarious why is your vote still on it. Your patience astounds me. ASTOUNDS BY LEAPS AND BOUNDS. | ||
bumatlarge
United States4567 Posts
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bumatlarge
United States4567 Posts
On September 02 2011 11:51 wherebugsgo wrote: This should answer your question, bum, about whether or not players can be repeatedly revived (no, once they die twice they're gone) Okay, so let's go over a couple things... We should only use bum's "plan" when we absolutely HAVE to. As in, in an endgame situation where we can win in 1-2 days by lynching the lynchproof guy and some suspect, then resurrecting the lynchproof, having the coroner check the suspect, and having the lynchproof shoot another suspect after resurrection but before he gets shot by the mafia. Second, I underlined what's really interesting to me. If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3? Well, I disagree in utilizing it that late, as an unlynchable confirms himself, forces two bullets which won't be hitting a coroner or a priest. And the zombie thing hmmm, I revoke what I previously said. With two kills, it's better to keep what we want done to who, since a necro can easily zombify the other and start racking up their KP. I'm assuming we won't be told if a player is zombie or not as well. | ||
bumatlarge
United States4567 Posts
On September 02 2011 11:55 redFF wrote: wait so you want to check and revive someone? Waste of a lynch then? It wouldn't be a waste of a lynch, it would technically be a no lynch with a free check and a confirmed unlynchable. But since the unlynchable can only be revived once its better to wait at least one more day. The first two people are going to get revived anyway. You don't think the high priest should revive day 1? | ||
bumatlarge
United States4567 Posts
On September 02 2011 19:12 Palmar wrote: Bumatlarge: I don't like this post, I don't like it at all: ##Unvote varpulis I still find it likely that varpulis can be scum (redff has made good points), but in the event that he is not, I would look heavily into these people, in order of scuminess IMO. This is so weird, if you think it's likely he is scum, why do you feel necessary to coddle up to redFF's arguments, yet try to find some other lurkers, your list almost smells of "Let's make a list of people who are scummy and see which one picks off". Which is basically fishing for town opinion. Thing is, it's ok not thinking Varpulis is scum, like, there's nothing wrong with being wrong, but the way you present this idea is... not something I like. I think you could possibly be a good lynch candidate today. I don't think it smells like that at all. I voted varpulis, same time as redff, then a bunch of people jumped on it, including you, with very little reason. In fact you have very little reason voting me here as well, which is extraordinarily unlike the palmar I know. This has to be the most passive thing I have ever seen you done. If you vote me for reason, you don't go ahead and do the exact same thing yourself. See bolded sentence. And sandroba is just as bad, sayng I haven't been pro-town, when he clearly has not read through my unlynchable idea by thinking the coroner uses his power by day. On September 02 2011 21:00 Sknowman wrote: I don't agree with focusing on the mechanics/roles so much. Yes, it is good to understand them. But mechanic/role analysis is such an easy way for scum to get solid town points, make big posts and derail conversation. That's why we discuss and figure everything out now day 1, where there is little to derail, because day 1 conversations are hard to move. I feel this game should garner the same discussion a PYP game would. The High Priest should use his power everyday I'll explain why. But first we need to ask more green questions I think. There is a lot of stuff we could miss just by ignorance. iGrok, when two revivers (priest or necro) target the same person, is there a precedence given? Also, can you add all questions answered to the last of the OP posts? If it's not too much trouble. I'm fairly certain it will revive according to when the PM is sent, but it will have to be confirmed. IF A HIGH PRIEST CAN RESURRECT A PERSON RATHER THEN THEM BEING A ZOMBIE THEN THAT IS GOOD. Denying zombies will be a key job for the high priest, as a necromancer will not just revive dead teammates but also any townies he can whenever he can. THIS IS VERY IMPORTANT. Day 1 is where the chances are higher to do this, 50%. I'll gladly take criticism or argue the point. Day1 is usually a mislynch and a double lynch on day 1 is unlikely to be successful. We will undoubtedly lynch a townie, you can't argue that. So resurrect the one you think is town as fast as you can, and hopefully you stop the zombification. Even if they target different people, the zombie does a have a time limit and the resurrected person does not. Most likely mafia will revive the less pro-town of the two, and high priest the more pro-town. Ok now you can yell at me for speculating. There is a lot of WIFOM in this topic as to who would revive who, so please refrain from using that as a counter-point. Also Ace please post I know you figured some stuff out too, probably more then I did. | ||
bumatlarge
United States4567 Posts
On September 02 2011 20:11 Ace wrote: Ace's Journal: Day 1 Entry 2 My guide pointed me into the direction of a forested area on the island of Liquidia. It took me days but clearing most of the woods I have found something interesting. I appear to have stumbled onto some primitive pulpit the commoners refer to as "The Village Square". Evil is afoot, and by god they are trying to find the vermin! How sad it is to see them accuse each other to the death over crumbs, squabbling like rats on a sinking ship. Some of these commoners are even shadier than others. Even worse, some of the jubjubs are saying who they think is surely innocent and the trial just started! Oh dear, I better stick around and see how his turns out. A few of these commoners do have some smarts though. I better pay extra attention to them. ~End~ Nevermind keep posting these, they are fun. I'll think we'll manage just by this input alone Notice how he says jubjubs who say they think soandso is innocent is a bad thing. GEE I WONDER WHY | ||
bumatlarge
United States4567 Posts
On September 03 2011 02:44 jcarlsoniv wrote: From the OP: I agree with the High Priest resurrecting someone everyday. When the Necromancer reanimates a zombie, they count as scum KP. So, if they reanimate a townperson, that will make their KP stronger, and we could very quickly get screwed. The Reanimations die in 3 days, while the Resurrections last til they're killed again. I like you carl, you and me are gonna go places | ||
bumatlarge
United States4567 Posts
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bumatlarge
United States4567 Posts
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bumatlarge
United States4567 Posts
the fact that you except kenpachi from the rule of being helpful is awful. I vote kenpachi for being useless, then you call me out in voting him because he is so useless that my vote on him must mean im trying to wagon him? Is there some logic to that I'm missing? also chaos wagon is a go! | ||
bumatlarge
United States4567 Posts
##Unvote ##Vote Varpulis | ||
bumatlarge
United States4567 Posts
On September 03 2011 07:01 sandroba wrote: What the fuck is what I say to you. Why are you voting varpulis? Are you even trying to find scum in this thread or do you only care about not being lynched? RedFF your meta argument is shit and too shallow. Explain to me how varpulis is scum in a coherent way and stop spamming he is scum in every single post you make. Of course I will try to save myself, varpulis has been remarkably scummy this game and you're arguments as to why I'm on top of the list are ridiculous. My vote was on whoever I thought was scummiest at all times. On September 01 2011 09:54 Varpulis wrote: I have a proposal, for the purpose of maximizing efficiency with our mandated double lynch. For the first day, maybe the first 2, we lynch a scummy person, one of average activity, and the scummiest lurker. This achieves all of the goals of a day one lynch (lynch somebody who people have given an opinon on and who will give information when/if we see them flip, as per the goal of a normal game), as well as eliminating a lurker. Lurkers are hard to read and dare i say distracting to the town as the game goes on, so i'd like to take advantage of the tools given to us and get rid of them early. As the game continues we will have more information to go on, and the chances of us accurately lynching more than one scum are increased, so we can lynch normally. For someone who thinks they can accuse me for putting my vote where is convenient sure has some nerve to ignore what varpulis is saying here. Obsessing over lurkers is the oldest trick for mafia to appear active. And speculating on the format is necessary. We have to consider it in our lynches since lynches and kills are potentially temporary, and all powers revolve around dead people. On September 02 2011 02:17 Varpulis wrote: ugh. Not only am I still thought of as scum, but you guys are postulating a scumteam? Need i remind you that nothing is learned when i die. I won't flip, you'll have nothing to go on other than assumptions unless a coroner checks me. I'm not going to try to defend myself past this statement: I'm town. If you lynch me, you bring yourselves one step closer to lylo and one step further from winning. If you're deciding upon a scumteam based on who is defending me, you're going to lose this game handily. I'm going to try and reread the thread and find a better lynch than me. Generically trying to put off your death by saying there is no-flip? The bolded sentence refers to everyone, using it as a defense is desperation that early in the day. Varpulis is scum, and don't try to push it off him by trying to scold redff, who posted a very good analysis on varpulis. | ||
bumatlarge
United States4567 Posts
I suggest we lynch ON and sandroba tonight or if im going to get lynched, and redff is alive, i would ask him to check me and confirm me. | ||
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