+ Show Spoiler [Patch Notes] +
v1.0.0.131 - 2011-12-13
Aegis of Zeonia mana cost reduced to 55 from 70
Grand Skyfall mana cost reduced to 125 from 150
v1.0.0.123 - 2011-08-09
Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds
Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage
Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia
Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%
v1.0.0.122 - 2011-07-26
Grand Skyfall now has a range of 5500
v1.0.0.118 - 2011-05-10
Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)
v1.0.0.115 - 2011-04-11
Aegis Protection now shows an alternate run animation for Pantheon while active
v1.0.0.114 - 2011-03-28
Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)
v1.0.0.111 - 2011-02-16
Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target)
v1.0.0.109 - 2011-01-17
Aegis of Zeonia stun duration reduced to 0.7/0.9/1.1/1.3/1.5 from 1/1.25/1.5/1.75/2 seconds
v1.0.0.108 - 2011-01-03
Grand Skyfall is now more visible to allies. The green circle that allies see now appears when Pantheon starts channeling. The red circle that enemies see still draws when he leaps into the air
v1.0.0.107 - 2010-12-14
Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64
Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%
v1.0.0.106 - 2010-12-01
Spear Shot base damage reduced to 20/31/42/53/64 from 30/40/50/60/70
Heartseeker Strike attack damage conversion increased to 28/31/34/37/40% from 18/22/26/30/34%
Grand Skyfall mana cost reduced to 150 from 150/250/350
Aegis Protection now shows a counter as you build up charges
The threshold required to trigger the Aegis Protection now increases with Pantheon's level.
v1.0.0.100 - 2010-09-08
Corrected a display error with Pantheon's auto attack and death recap.
Aegis of Zeonia can no longer be cast while rooted
Grand Skyfall can no longer be cast while rooted
v1.0.0.99 - 2010-08-24
Fixed a typo in Pantheon's lore
v1.0.0.96 - Season 1 - 2010-07-13
Spear Shot mana cost increased to 45 at all ranks from 30/35/40/45/50
Aegis of Zeonia
Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10
Stun duration changed to 1/1.25/1.5/1.75/2 from 1.5
Aegis of Zeonia now properly interacts with spell shields
Heartseeker Spear
Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18
Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40%
Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18
Grand Skyfall will now apply smoother damage especially against large targets
Grand Skyfall will now properly interact with spell shields
General
Base health increased to 520 from 505
Base armor increased to 21 from 20.1
Health per level increased to 87 from 85
v1.0.0.94 - 2010-06-24
Heartseeker Strike
Fixed a bug where Heartseeker Strike was dealing too much damage based upon your bonus damage.
Fixed a bug where Heartseeker Strike procced cast effects with every Heartseeker Strike tick
Damage scaling increased to 20/25/30/35/40%.
Heartseeker Strike will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
Fixed a bug where Spear Shot wasn't scaling with enough of your damage from items
Spear Shot damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%.
Grand Skyfall now breaks spell shields and is blocked by spell shields.
Fixed a bug with Grand Skyfall where it was slowing for an incorrect amount of time
Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade
v1.0.0.86 - 2010-06-01
Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall
v1.0.0.85 - 2010-05-11
Added a new sound to Heartseeker Spear
Heartseeker Strike cooldown reduced to 26/24/22/20/18 from 30/28/26/24/22.
Grand Skyfall:
Fixed a bug that allowed Pantheon to cast Summoner spells before landing
Cooldown reduced to 150/135/120 from 180/150/120
Cooldown on channel cancel reduced to 10 from 25
Falling time reduced to 1.5 from 2
v1.0.0.83 - 2010-04-27
Fixed a minor tooltip typo with Heartseeker
Aegis of Zeonia is no longer castable while Immobilized
v1.0.0.75 - 2010-02-24
Fixed an issue that would cause Aegis to not stun targets if you did not move as part of the skill
Aegis of Zeonia mana cost reduced to 55 from 70
Grand Skyfall mana cost reduced to 125 from 150
v1.0.0.123 - 2011-08-09
Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds
Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage
Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia
Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%
v1.0.0.122 - 2011-07-26
Grand Skyfall now has a range of 5500
v1.0.0.118 - 2011-05-10
Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)
v1.0.0.115 - 2011-04-11
Aegis Protection now shows an alternate run animation for Pantheon while active
v1.0.0.114 - 2011-03-28
Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)
v1.0.0.111 - 2011-02-16
Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target)
v1.0.0.109 - 2011-01-17
Aegis of Zeonia stun duration reduced to 0.7/0.9/1.1/1.3/1.5 from 1/1.25/1.5/1.75/2 seconds
v1.0.0.108 - 2011-01-03
Grand Skyfall is now more visible to allies. The green circle that allies see now appears when Pantheon starts channeling. The red circle that enemies see still draws when he leaps into the air
v1.0.0.107 - 2010-12-14
Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64
Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%
v1.0.0.106 - 2010-12-01
Spear Shot base damage reduced to 20/31/42/53/64 from 30/40/50/60/70
Heartseeker Strike attack damage conversion increased to 28/31/34/37/40% from 18/22/26/30/34%
Grand Skyfall mana cost reduced to 150 from 150/250/350
Aegis Protection now shows a counter as you build up charges
The threshold required to trigger the Aegis Protection now increases with Pantheon's level.
v1.0.0.100 - 2010-09-08
Corrected a display error with Pantheon's auto attack and death recap.
Aegis of Zeonia can no longer be cast while rooted
Grand Skyfall can no longer be cast while rooted
v1.0.0.99 - 2010-08-24
Fixed a typo in Pantheon's lore
v1.0.0.96 - Season 1 - 2010-07-13
Spear Shot mana cost increased to 45 at all ranks from 30/35/40/45/50
Aegis of Zeonia
Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10
Stun duration changed to 1/1.25/1.5/1.75/2 from 1.5
Aegis of Zeonia now properly interacts with spell shields
Heartseeker Spear
Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18
Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40%
Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18
Grand Skyfall will now apply smoother damage especially against large targets
Grand Skyfall will now properly interact with spell shields
General
Base health increased to 520 from 505
Base armor increased to 21 from 20.1
Health per level increased to 87 from 85
v1.0.0.94 - 2010-06-24
Heartseeker Strike
Fixed a bug where Heartseeker Strike was dealing too much damage based upon your bonus damage.
Fixed a bug where Heartseeker Strike procced cast effects with every Heartseeker Strike tick
Damage scaling increased to 20/25/30/35/40%.
Heartseeker Strike will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
Fixed a bug where Spear Shot wasn't scaling with enough of your damage from items
Spear Shot damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%.
Grand Skyfall now breaks spell shields and is blocked by spell shields.
Fixed a bug with Grand Skyfall where it was slowing for an incorrect amount of time
Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade
v1.0.0.86 - 2010-06-01
Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall
v1.0.0.85 - 2010-05-11
Added a new sound to Heartseeker Spear
Heartseeker Strike cooldown reduced to 26/24/22/20/18 from 30/28/26/24/22.
Grand Skyfall:
Fixed a bug that allowed Pantheon to cast Summoner spells before landing
Cooldown reduced to 150/135/120 from 180/150/120
Cooldown on channel cancel reduced to 10 from 25
Falling time reduced to 1.5 from 2
v1.0.0.83 - 2010-04-27
Fixed a minor tooltip typo with Heartseeker
Aegis of Zeonia is no longer castable while Immobilized
v1.0.0.75 - 2010-02-24
Fixed an issue that would cause Aegis to not stun targets if you did not move as part of the skill
+ Show Spoiler [Stats] +
Health ............... 433 (+87)
Mana ................ 210 (+34)
Attack Damage . 50.7 (+2.9)
Attack Speed .... 0.679 (+2.95%)
Range .............. 150
Health Regen .... 6.75 (+0.65)
Mana Regen ..... 6.6 (+0.45)
Armor .............. 17.1 (+3.9)
Magic Res ........ 30 (+1.25)
Mov. Speed ...... 330
Abilities:
Passive - Aegis Protection: After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack.
There's an unlisted threshhold for how high the damage of the attack has to be in order for Pantheon to block it. He'll usually block anything from Champions, Towers, Super Minions, Baron, Dragon, Golem, Lizard, Small Gols, Big Wraith, Big Wolf's crits, and sometimes Seige Minions. This also works on abilities that trigger on-hit effects like Double Up, Parrrrley, Mystic Shot, and Bladesurge. However, it only blocks the basic damage portion of any attack, and will still allow on-hit effects to trigger, so a blocked frost shot will still slow you and a poison shot from teemo will still poison you, etc.
There are all sorts of neat little tricks with this ability for tower diving, such as starting a dive at 3 charges with Q -> W after the first tower shot -> E (cancel it by moving, you're just casting to charge your passive) -> Auto -> Q -> Auto, which will let you block 3 out of 4 tower shots within that time span at low levels. It's stuff like this that makes Pantheon a fantastic tower diver.
Q - Spear Shot: Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 + 1.4 Bonus AD physical damage.
CD: 4
Mana: 45
Range: 600
Boring, but awesome. 4 second CD, 45 mana ranged nuke with great AD scaling and good base damage. This is Pantheon's bread and butter skill and if you don't like your BnB being a generic nuke, you're gonna have to find a new character. This ability hits like a truck and allows Pantheon to butcher people in lane at low levels, especially alongside his passive. The two together give Pantheon one of the strongest level 1 1v1s in the entire game.
W - Aegis of Zeonia: Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 + 1 AP magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.
CD: 13/12/11/10/9
Mana: 55
Range: 600
Very low damage and useless scaling on this ability, but hey, it's still a blink + stun rolled into a neat little package and has some nice utility with the instant passive recharge on it, so it's nothing to complain about. This is the very definition of a 1 point wonder, the useful aspects of this spell have very little scaling with levels (only CD really improves that we care about, and it's not great level scaling on the CD anyway).
Aegis also sets up nicely for Heartseeker Strike as a combo. Q->W->E is your midgame combo to completely truck squishies who are out of position.
E - Heartseeker Strike: Passive: Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% health.
Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 + 0.6 Bonus AD physical damage per strike. Deals double damage to champions.
CD: 10/9/8/7/6
Mana: 45/50/55/60/65
Range: 600? (leagueoflegends.com says it's 400, leaguecraft.com says it's 780. In my experience it's roughly 600)
While most Passive/Active skills are very closely related, Pantheon's Passive/Active is completely unrelated to itself. The Passive portion is awesome. It's the penultimate Kill Stealing tool (2nd to Demacian Justice) and lets you be super duper lazy with last hitting (especially since Pantheon's crit animation is very very fast and easy to animation cancel out of post-damage). The wording is confusing about the Spear Shot crits, but essentially once you have 1 level in E, your Spear Shots that you throw at people with less than 15% health will do 150% of the regular Spear Shot damage. This will not take bonus crit damage into account, as the game treats this bonus damage as it's own thing, and not as an actual extension of regular critical strike.
The active portion on this skill does a total of 72/132/192/252/312 + 3.6 Bonus AD over 0.75 second to champions. The base damage as a channel is ok, but the real trick is that this has super duper sick AD scaling. Thus, I find the skill pretty mediocre early in the game and then you get a BF Sword and start wtfbbq destroying people with it. The scaling looks worse than the older iterations of this skill, but since the channel has been sped up so greatly, it's actually dishing out much better DPS than before, even if the total damage is lower. The new CD is also just absurdly low. For an AoE nuke that hits that hard, a 6 second CD feels pretty absurd if you can keep yourself alive to get 2-3 of them off per fight.
R - MANDROP: Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 + 1 AP magic damage to units at the center (down to 50% at the edge) and slows their Movement Speed by 35% for 1 second.
CD: 150/135/120
Mana: 125/125/125
Range: 5500
A fairly long range teleport with a large AoE nuke + slow attached. This skill is pretty far from what it used to be, as the difference in playablity from global to 5500 is staggering, but it's still useful for moving quickly around the map for ganks and enabling you to split from your team and still quickly jump into a fight, you just can't be too far (no more jumping from blue top outer tower to purple bot outer tower).
GUIDES
LANE PANTHEON
Summoner Skills: Flash + Ignite Pantheon is a nuker really, so he gains considerably more from ignite than he would from exhaust. Flash is good for the obvious reasons, and also gives you crazy strong spacing with Flash -> Aegis -> Q -> E -> kill vs. weakened opponents.
Masteries: 21/0/9
Offensive Tree OP
Runes:
Marks: Armor Penetration
Seals: Flat Armor or Flat Mana Regen
Glyphs: Flat MRes or Scaling MRes or Flat Mana Regen
Quints: Flat AD
I like Flat Armor, Scaling MRes because I usually go top. Flat Mana Regen, Flat MRes is best if you go mid. Dunno what else to say, you can flex your Seals/Glyphs as you see fit.
Skill Order: R > Q > E > W
QWQEQR to open. Not much else to say, this is pretty much objectively the best way to order your skills, with the only question really being whether the 2nd point in your ult is better than more points in E. I've also toyed with the idea of just skipping my ult until level 12, but I think it's foolish to turn down that option for mobility just to max Heartseeker faster.
Item Build:
Starting Items
or
+ x 3
I favor dblade openings at the moment, but both it and boots are viable.
Core
+ + +
Doran's Blade is just too stupidly efficient to not buy 2. They'll give you crazy good stats for early game. Then get Brutalizer cause Brutalizer gives perfect stats for Pantheon.
What Next
Pantheon has boss AD ratios and bloodthirster is the best way to get at these. This item is beast and you should typically get at least one as soon as you can, if not 2.
If you are dropping people stupidly fast with just brutalizer and aren't worried about your damage falling off any time soon, you can rush GA to protect your lead.
Last Whisper is a great way to punish your lane opponent if they're going balls out armor stacking to counter you (think wriggle's + ninja tabi + chain vest first 3 items). You'll want this late game anyway to do relevant damage to tanks.
Boots Options
or
or
I usually go Mercs, but CDR boots and zerkers both have their merits at increasing your offense. CDR boots will make you a better teamfighter and usually a better duelist too, but Mercs will make you a better split pusher.
Finishing Up
Another bloodthirster is a great way to boost your offense. AD is Pantheon's strongest scaling stat, but just realize that if you stack bloodthirsters, you REALLY need to make a point of getting your team to let you charge up your bloodthirsters again if you happen to die, because with 2 bloodthirsters, you're talking about an 80 point AD differential between uncharged and charged thirsters.
GA is the best defensive item on a balls-out offensive build, so get it when you can.
As I said earlier, you need this to counter armor stacking and should probably always have one come late game.
When to get ghostblade is a tricky question, but it's very nice in that it gives you great auto attacking stats for a short duration. When Pantheon resorts to auto attacks, it's typically for a short duration, so getting great value for only 8 seconds is pretty great on him since he wouldn't be using those stats for much longer anyway.
Gives you a nice balance of stats and makes you a much better duelist and chaser, which helps a lot in split pushes since you need to be able to 1v1 people. Whether to get this or a 2nd BT for your last item is a tough call, but I've been generally liking Trinity more as a last item recently.
My Standard Final Item Build
+ + + + +
Playstyle
dblade top
Take top lane and FIGHT THEM AT LEVEL 1. Pantheon is a goddamn boss level 1, there is no one who should be able to stand toe-to-toe with dblade Pantheon at level 1. Get first blood or just continually zone them off of creeps by trying to force the issue as they regen off their potions. The key to exerting early lane presence with dblade vs. a potion opening is to not let your opponent sit near creeps while they're potting up. Dblade destroys people, so their only hope is to get mileage out of their potions between exchanges, so make them commit vs. you if they wanna get CS/xp. If they exchange and then camp their tower while you get free farm... GOOD. That's exactly what you want. Now you have a creep advantage and can free farm some more as you approach their tower. When you get to their tower, back off ASAP and go buy some potions and boots. You might miss out on a wave of xp/gold while your opponent doesn't, but guess what? That doesn't matter because they haven't been able to buy yet, so despite being a wave down in XP, you should still be ahead in farm and now they need to deal with you having better items and they're just gonna get zoned again unless they convert their gold into items too, at which point they will have lost their XP advantage anyway. Pantheon - 1, Bad Guy - 0.
dblade vs. cloth
On December 15 2011 04:32 Mogwai wrote:
It's simple, you cannot commit to a fight with cloth armor vs. dblade, dblade guy wins every time. So essentially, with dblade, you picks fights and put the responsibility for disengaging on your opponents. Disengaging from dblade Pantheon with cloth armor means you eat an extra spear to the back of the head, every time. It also means that while you pot up, Pantheon builds his passive back up and lifesteals and gains cs and levels on you. This means you simple cannot fight him until the creep wave equalizes so that you catch up in levels and have time to let your pots kick in, which can only happen once it gets to your tower because Pantheon will not let you get into position to shove the wave back without forcing another unfavorable trade. Once he gets you to your tower, Pantheon has an option:
1. he's ahead enough to dive you and kill you (always good for panth, even if he dies because he gets FB gold and you miss out of a ton of XP to the tower murdering his pushing wave)
2. he's not ahead enough to dive you and he backs off to buy. now, this might seem to be like it's a way that he lets you catch back up, but in reality this FUCKS people up because they're usually down 3-4 pots, down in cs from having to last hit under tower at low level and Pantheon returns with bare minimum 3 pots + a ward or even up to boots + that or a 2nd dblade + ward + 1-2 pots. If you try to catch up to him on items, you have to back. If you back, he can push the wave to your tower if his wave is pushing, or even worse he can pull the wave to his tower if your wave is pushing, which lets him safely zone you with a river ward and item advantage.
thing is, that even if they could break completely even with you with cloth + 5 pots, they consumed 175 gold on potions, while you didn't. I don't care if cloth builds into stuff, dblade is stupidly efficient, I wouldn't regret the purchase because they're not looking at the same sort of efficiency from their cloth armor until they get to wriggle's which is 1300 gold down the road, 1650 if they want boots and more realistically ~2000 if they want to ward and get the pots they need to not get butchered like an animal in lane.
It's simple, you cannot commit to a fight with cloth armor vs. dblade, dblade guy wins every time. So essentially, with dblade, you picks fights and put the responsibility for disengaging on your opponents. Disengaging from dblade Pantheon with cloth armor means you eat an extra spear to the back of the head, every time. It also means that while you pot up, Pantheon builds his passive back up and lifesteals and gains cs and levels on you. This means you simple cannot fight him until the creep wave equalizes so that you catch up in levels and have time to let your pots kick in, which can only happen once it gets to your tower because Pantheon will not let you get into position to shove the wave back without forcing another unfavorable trade. Once he gets you to your tower, Pantheon has an option:
1. he's ahead enough to dive you and kill you (always good for panth, even if he dies because he gets FB gold and you miss out of a ton of XP to the tower murdering his pushing wave)
2. he's not ahead enough to dive you and he backs off to buy. now, this might seem to be like it's a way that he lets you catch back up, but in reality this FUCKS people up because they're usually down 3-4 pots, down in cs from having to last hit under tower at low level and Pantheon returns with bare minimum 3 pots + a ward or even up to boots + that or a 2nd dblade + ward + 1-2 pots. If you try to catch up to him on items, you have to back. If you back, he can push the wave to your tower if his wave is pushing, or even worse he can pull the wave to his tower if your wave is pushing, which lets him safely zone you with a river ward and item advantage.
thing is, that even if they could break completely even with you with cloth + 5 pots, they consumed 175 gold on potions, while you didn't. I don't care if cloth builds into stuff, dblade is stupidly efficient, I wouldn't regret the purchase because they're not looking at the same sort of efficiency from their cloth armor until they get to wriggle's which is 1300 gold down the road, 1650 if they want boots and more realistically ~2000 if they want to ward and get the pots they need to not get butchered like an animal in lane.
boots mid
Go mid and throw a lot of spears at their AP carry. After throwing a spear, don't run away, run at them. Nuke trades are like, pretty even between Pantheon and AP carries, so you have to derive your lane advantage by threatening to take the exchange to blows. Force them to back off or eat auto-attacks from you. If they back off, you have boots, so you should be able to run off before they can retaliate when the time is right. Pantheon doesn't seem to dominate most AP carries the way I like to play, so I don't like doing this much, but the big plus of mid is that your ult can quickly get you to either sidelane, so you gotta use that to net some kills if you wanna stay ahead post-6.
bot lane
have your lanemate play Leona. Take small gols before heading to lane. when you hit level 2, combo kill one of your lane opponents, then wait for CDs to come back and kill the other one. repeat as necessary until your opponent's rage quit. if your lanemate is too cheap to buy Leona, Taric works as well, but is not nearly as stronk as Leona.
+ Show Spoiler [Awesome Fake Post From Smashboards] +
Originally Posted by mogwai
hey summoners,
my name is mogwai, and i own every single one of you. All of you are bad, low elo, wanna-bes who spend every second of their day looking at stupid moba fire guides. You are everything bad in lol. Honestly, have any of you ever gotten any pentakills? I mean, i guess it’s fun feeding because of your own inabilities, but you all take to a whole new level. This is even worse than thinking there is an elo hell.
Don’t be a stranger. Just hit me with your best shot. I’m pretty much perfect. I was on team liquid, and pretty much the best jarvan ever. What teams do you play on, other than “random baddies i go to school with”? I also get first bloods, and have a broken bottom lane (she just hit 6 and we got a double kill; **** was so cash). You are all baddies who should just uninstall the game. Thanks for listening.
Pic related: It’s me and my leona.
hey summoners,
my name is mogwai, and i own every single one of you. All of you are bad, low elo, wanna-bes who spend every second of their day looking at stupid moba fire guides. You are everything bad in lol. Honestly, have any of you ever gotten any pentakills? I mean, i guess it’s fun feeding because of your own inabilities, but you all take to a whole new level. This is even worse than thinking there is an elo hell.
Don’t be a stranger. Just hit me with your best shot. I’m pretty much perfect. I was on team liquid, and pretty much the best jarvan ever. What teams do you play on, other than “random baddies i go to school with”? I also get first bloods, and have a broken bottom lane (she just hit 6 and we got a double kill; **** was so cash). You are all baddies who should just uninstall the game. Thanks for listening.
Pic related: It’s me and my leona.
And yes, that pic is now my facebook picture, lol.
notice that in all these strats, you have to take the game by the balls early. If you wanna sit around and farm up a 10 CS lead on your opponent, don't play Pantheon. he is designed to fuck people up early, so use that to your advantage while you can. New Pantheon scales better than old Pantheon to late game because HSS is so much more reliable now, but he's still designed for early game dominance. Play teamfights like an AP carry who can actually attack to 1v1 or seal the deal on a kill. In other words, focus on positioning such that you get your big nuke combo (Q and E) on a squishy so that you instantly drop them and then duck and weave around the real heart of the fight. You can also play more like an assassin by using MANDROP to enter fights late and from behind so that you can instagib squishies who are staying out of the fray, but you have to be careful because if the opposing team wheels around on you when you MANDROP, you're basically 100% fucked.
If your ap carry doesn't use mana, take blue buff. You're essentially a caster, so having unlimited mana and max CDR is BAWSS, even if it is still generally better on mana casters who are useless between their CDs.
VODs
+ Show Spoiler [VODs] +
Vs. Trynd: http://www.twitch.tv/smashgizmo/b/303998378
Vs. Fiora and Irelia: http://www.twitch.tv/smashgizmo/b/311881780
Vs. Fiora and Irelia: http://www.twitch.tv/smashgizmo/b/311881780
+ Show Spoiler [changelog] +
8/23/2011 - Created because Locicero is a traitor.
12/20/2011 - Updated.
12/20/2011 - Updated.