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Simple Questions, Simple Answers - Page 12

Forum Index > Diablo 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90
 
 Gescom   Canada. September 24 2011 00:27. Posts 2750
Profile # 

On September 23 2011 15:46 NeoLearner wrote:
I was looking through the "Crafting Materials" section of the item database and I see that the materials you get from salvaging are
1) Item dependent: Magic, rare and legendary give different materials.
2) Difficulty dependent: Normal drops different stuff than Inferno

Anyone have any idea what happens when I take a Legendary Item that dropped in Normal to Inferno and salvage it there? What will I get? Does it show anywhere on the item that it dropped in Inferno? Will there be NO overlap between Nightmare/Hell.Inferno drops?

I believe each item class has an item level that corresponds to a difficulty, per se. The same way in D2 normal=normal, exceptional=nm, elite=hell. ~~
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Old Post

 
 Decessus   Brazil. September 27 2011 00:20. Posts 96
Profile # 
To people playing the beta: is 4 people per game ok? Do you think that raising the number to 8, as it was in D2, is needed?
Last edit: 2011-09-27 00:21:35
Quis custodiet ipsos custodes?
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 BlasiuS   United States. September 27 2011 00:52. Posts 2027
Profile Blog # 

On September 27 2011 00:20 Decessus wrote:
To people playing the beta: is 4 people per game ok? Do you think that raising the number to 8, as it was in D2, is needed?


4 seems fine to me, In D2 sometimes it was confusing having 8 players in the same screen. It's definitely not needed.

However I do think it wouldn't hurt to increase the maximum to 5, so that you could have 1 of each class in the game. There's no specific reason why having 1 of each class is better, I think it would just be more fun and interesting.
next week on Everybody Loves HypnoToad:
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 Petrucci666   September 27 2011 01:16. Posts 31
Profile # 
where did socketing go? will it be implemented soon or isnt there going to be any form of socketing in d3?
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 biomech   Germany. September 27 2011 01:17. Posts 363
Profile # 

On September 27 2011 01:16 Petrucci666 wrote:
where did socketing go? will it be implemented soon or isnt there going to be any form of socketing in d3?

socketing is in place. even some d3 beta items have sockets (despite there's nothing to put into).
so... yeah!
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 No_Roo   United States. September 30 2011 08:18. Posts 881
Profile # 
Are the only statistical requirements for items Level and class(for certain types)?

I notice there are no stat requirements other than those for items on the D3 site like strength for example. (I understand that stats are not manually distributed in D3, but I imagine a level 20 barbarian will likely have a higher strength for example than a level 20 wizard, just want to know if they can throw on the same armor at the same time or not)
(US) NoRoo.fighting
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 awu25   United States. September 30 2011 08:30. Posts 1999
Profile # 

On September 30 2011 08:18 No_Roo wrote:
Are the only statistical requirements for items Level and class(for certain types)?

I notice there are no stat requirements other than those for items on the D3 site like strength for example. (I understand that stats are not manually distributed in D3, but I imagine a level 20 barbarian will likely have a higher strength for example than a level 20 wizard, just want to know if they can throw on the same armor at the same time or not)

I don't think there are any stats. Just level and class specific items
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 Taryssa   United States. October 07 2011 05:25. Posts 1335
Profile # 

On September 27 2011 00:20 Decessus wrote:
To people playing the beta: is 4 people per game ok? Do you think that raising the number to 8, as it was in D2, is needed?


4 is fine, 8 would be absolute chaos and lag city. The skills are far more robust and detailed, and for some reason the screen area seems smaller, fitting 4 people + monsters + shit blowing up everywhere is almost too much to tell whats going on already and everyone is only level 13.


On September 30 2011 08:30 awu25 wrote:

Show nested quote +


I don't think there are any stats. Just level and class specific items


Correct, no stat restrictions, just class and level requirement.
Last edit: 2011-10-07 05:26:48
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 DarkPlasmaBall   United States. October 07 2011 06:28. Posts 19998
Profile Blog # 
If you sell your items using that Cauldron of Jordan item... are items sold for the same amount of gold that you would make if you sold it to a vendor? Or is it less (because it conveniently saves you a trip to town)? Or heck, is it more? Just wondering, in case I really need gold for some reason. Thanks!
"Those who can, teach. Those who can't, whine about teachers." ~Me
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 Taryssa   United States. October 07 2011 07:30. Posts 1335
Profile # 
They are sold for the same amount, and you can go to a vendor to buyback the most recent 8 sales if you made a mistake.

You can not recover items salvaged by your cube, but for Rare, Legendary, and I'm assuming Set items you will get a confirmation box before it is melted. Grey/White/Blue items just melt
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 okinoki   Germany. October 12 2011 21:13. Posts 81
Profile # 
I'm wondering how the XP you get is scaling when you team up with a higher lvl character. Is it like diablo 2, where rushes are possible and give a shitton of xp? Or more WoWish, where you barely get any when teaming up (without trixing around). Cheers
Stephano • July • Jaedong • TLO
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 Sverigevader   Sweden. November 15 2011 05:12. Posts 323
Profile # 
Bumping this thread for a retarded question that I just can't find the answer to...

My friend stated that the mob HP doesn't increase with the number of people in the game/party. I said it's 50% mob health per person in the game. Can someone please confirm this and point me to a source? :S
"I can answer this, you're just a god damn sexy mofo."
Old Post

 
 NuKedUFirst   Canada. November 19 2011 02:33. Posts 3138
Profile Blog # 
Is there going to be PVP in Hardcore mode?? I heard they weren't doing this and putting arenas in instead?? anyone know?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
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 Darkchylde   United States. November 20 2011 22:37. Posts 299
Profile # 
HP does increase with more players in game. Don't have a source, but I've been playing the beta the past few days.

It's been mention that PK ruined the HC environment and would not be possible. Unsure if arena is only source of PvP in D3, but I kinda assume so.
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 Xedat   Germany. November 21 2011 01:18. Posts 283
Profile # 
They said they are not planning to have any PvP but the arena for now, it is in one of the interviews with jay wilson.

They are also unsure about permanent death in the arena in HC and are still trying things out.
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 pookychoo   New Zealand. November 22 2011 07:24. Posts 96
Profile # 
Has anyone tried playing d3 beta with a control pad? Do you think it is possible given the current state of the game? (third party software for mapping controls may be needed if Blizz doesnt add in-game support for gamepad)

I had read a few mentions that Blizzard had looked at supporting control pads for d3, but I don't believe there is anything official regarding that yet. It may be something they're still working on adding support for that may not make the initial release. However, I will still be trying to play via control pad if at all possible because I don't like the RSI on my wrists from using a mouse and keyboard.

Given the current control schemes, do you think it will be possible? From what I can see the only difficult ability to control would be targeting a ranged attack for AOE, apart from that as long as you can rotate your character to face a direction for attacking it should be possible to do most things. At least melee characters should be feasible. (I used to play a rogue in WoW with my Xbox360 control pad, using the triggers to shift buttons to alternate functions, it is surprisingly more effective than you think. d3 will theoretically need fewer controls, but there isn't a 'target nearest enemy' like in WoW which made things pretty easy. Has anyone else expermented with this yet?
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 Aundasch   Germany. November 24 2011 01:28. Posts 27
Profile # 
They will surely support that when you can play the Game just with your mouse...
Daily #252
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 pookychoo   New Zealand. November 24 2011 07:34. Posts 96
Profile # 
Not sure if you're being sarcastic. Blizzard are testing controller input internally, that much is a fact. Whether it makes it into the beta or release version I don't know. I don't have beta access to try it out myself. And even if Blizz doesn't put in official support for it, it may still be possible to use a control pad using software such as pinnacle game profiler to map commands to a control pad.

http://www.pcgamer.com/2011/09/21/blizzards-diablo-3-experiments-%E2%80%9Coh-this-feels-even-better-with-direct-control%E2%80%9D/
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 Aundasch   Germany. November 29 2011 01:28. Posts 27
Profile # 
Yeah i know that they wanna develop a console version but for the pcversion they wont support
Daily #252
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 CruelZeratul   Germany. December 07 2011 22:46. Posts 1726
Profile # 
Blizz released some new information about the crafters and I was wondering how the enchanter (Myriam Jahzia the Mystic) works. If you have an item with a maximum number of stats on it and you want to enchant it with something different, which one of the original stats will be removed? All of them? One randomly? One that you can choose (which would be awesome ).
Anyone got an idea?
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